| 
        
VerifiedAlt1
             
                This city is email-verified
               
            
                This city is likely an alt
               
             | 
      Year | Day | Season | Citizens | Logs | 
| VerifiedAlt1 | 20522 | 69 | winter | 50 | 
| 
         
          Pollution
         
       | 
      
         
          Housing
         
       | 
      
         
          Jobs
         
       | 
      
         
          Food capacity
         
       | 
      
         
          Daily Food Consumption
         
       | 
      
         
          Money
         
       | 
      
         
          Daily Tax Income
         
       | 
      
         
          Daily Cost
         
       | 
      
         
          Energy
         
       | 
      
         
          Area
         
       | 
      
         
          Sprawl
         
       | 
      
         
          Crime
         
       | 
      
         
          Fun
         
       | 
      
         
          Culture
         
       | 
      
         
          Health
         
       | 
    
| 0/day | -50/0 | 0/0 | 19000 | 60 | $1 | $0 | $0 | 0/0 | 2.03k/2.03k | 0 | 0 | 0 | 0 | 391 | 
Job/tax levels
          Level 0
0.05
          
          
        
6
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 1
0.05
          
          
        
44
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 2
1.0
          
          
        
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 3
1.0
          
          
        
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 4
1.0
          
          
        
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 5
1.0
          
          
    
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        Sanctions
          
Drepaburg
          
          is sanctioning this city
        
        
          
Psyn0ne
          
          is sanctioning this city
        
        
          
Orthrax
          
          is sanctioning this city
        
        
          
Pacifists
          
          is sanctioning this city
        
        
          
Eternity
          
          is sanctioning this city
        
        
          
Beralich
          
          is sanctioning this city
        
        
          
neo cleveland
          
          is sanctioning this city
        
        
          
南京
          
          is sanctioning this city
        
    Combat
transit
Build transit to add area to your city. Area is required to build most other buildings.
        
      roads
size
                          1
area
                            25
health
                            -1
pollution per pop
                              0.01
sprawl
                            10
| 0 | 
highways
size
                          2
area
                            50
health
                            -4 (+1)
pollution per pop
                              0.02
sprawl
                            20
| 0 | 
airports
size
                          3
energy
                            150
                                lvl 0 workers
                              
                              10
area
                            100
health
                            -2
pollution per pop
                              0.03
| 0 | 
bus_lines
size
                          1
money
                            30
                                lvl 0 workers
                              
                              10
area
                            50
health
                            -2
sprawl
                            3
| 0 | 
subway_lines
size
                          10
money
                            40
                                lvl 0 workers
                              
                              10
area
                            1000
sprawl
                            1
| 0 | 
bike_lanes
size
                          1
area
                            10
health
                            2 (+1)
| 
                           94 operational 
                           | 
                  
282 health generated
                          
                        
940 area generated
                          
                        bikeshare_stations
size
                          1
area
                            10
health
                            1
| 
                           109 operational 
                           | 
                  
109 health generated
                          
                        
1,090 area generated
                          
                        gas_stations
size
                          1
area
                            2
energy
                            10
money
                            10
oil
                            1
                                lvl 0 workers
                              
                              5
gas
                            10
pollution
                            1
gas
                            100
| 0 | 
housing
Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!
        
      huts
size
                          1
area
                            1
housing
                            1
sprawl
                            1
| 0 | 
single_family_homes
size
                          1
area
                            1
energy
                            12
housing
                            2
pollution
                            2
sprawl
                            5
| 0 | 
multi_family_homes
size
                          2
area
                            1
energy
                            18
housing
                            6
pollution
                            5
sprawl
                            3
| 0 | 
homeless_shelters
size
                          2
area
                            5
energy
                            70
money
                            100
housing
                            20
sprawl
                            1
| 0 | 
apartments
size
                          3
area
                            10
energy
                            90
housing
                            20
pollution
                            15
| 0 | 
micro_apartments
size
                          2
area
                            5
energy
                            50
housing
                            20
pollution
                            12
| 0 | 
high_rises
size
                          5
area
                            20
energy
                            150
housing
                            100
pollution
                            50
| 0 | 
megablocks
size
                          10
area
                            100
energy
                            500
housing
                            500
pollution
                            100
| 0 | 
energy
Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.
        
      coal_plants
size
                          5
area
                            5
money
                            10
                                lvl 0 workers
                              
                              5
energy
                            2000 (+1000)
health
                            -10
pollution
                            30
| 0 | 
natural_gas_plants
size
                          1
area
                            15
money
                            20
                                lvl 1 workers
                              
                              5
energy
                            2000
health
                            -5
pollution
                            15
| 0 | 
wind_turbines
size
                          1
area
                            5
money
                            30
                                lvl 1 workers
                              
                              10
energy
                            600
| 0 | 
solar_plants
size
                          1
area
                            5
money
                            10
                                lvl 2 workers
                              
                              10
energy
                            500 (-150)
| 0 | 
nuclear_plants
size
                          5
area
                            10
money
                            500
                                lvl 3 workers
                              
                              10
energy
                            5000
| 0 | 
dams
size
                          4
area
                            10
money
                            30
                                lvl 2 workers
                              
                              5
energy
                            1000 (+200)
water
                            10
| 0 | 
fusion_reactors
size
                          5
area
                            10
money
                            10000
uranium
                            1
                                lvl 4 workers
                              
                              10
energy
                            150000
| 0 | 
carbon_capture_plants
size
                          5
area
                            10
money
                            50
                                lvl 5 workers
                              
                              10
pollution
                            -100
| 0 | 
education
Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!
        
      schools
size
                          2
area
                            5
energy
                            600
money
                            10
                                lvl 0 workers
                              
                              10
education lvl 1
                            50
| 0 | 
middle_schools
size
                          3
area
                            8
energy
                            800
money
                            40
                                lvl 1 workers
                              
                              10
education lvl 2
                            30
| 0 | 
high_schools
size
                          3
area
                            10
energy
                            800
money
                            70
                                lvl 2 workers
                              
                              10
education lvl 3
                            20
| 0 | 
universities
size
                          4
area
                            20
energy
                            1200
money
                            150
                                lvl 3 workers
                              
                              10
education lvl 4
                            10
| 0 | 
research_labs
size
                          2
area
                            30
energy
                            800
money
                            200
                                lvl 4 workers
                              
                              10
education lvl 5
                            5
| 0 | 
resources
Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.
        
      lumber_yards
size
                          5
area
                            25
energy
                            1900
money
                            250
                                lvl 1 workers
                              
                              10
wood
                            5
wood
                            500
| 0 | 
mines
size
                          5
area
                            25
energy
                            1900
money
                            250
                                lvl 0 workers
                              
                              30
coal
                            1
gold
                                random drop
health
                            -5
pollution
                            10
sulfur
                            1
uranium
                                random drop
coal
                            100
gold
                            100
sulfur
                            1000
uranium
                            100
| 0 | 
uranium_mines
size
                          3
area
                            50
energy
                            5000
money
                            1000
                                lvl 4 workers
                              
                              20
health
                            -50
pollution
                            50
uranium
                            1
uranium
                            1000
| 0 | 
quarries
size
                          5
area
                            100
energy
                            500
money
                            1000
                                lvl 4 workers
                              
                              20
stone
                            1
stone
                            100
| 0 | 
reservoirs
size
                          10
area
                            500
energy
                            100
money
                            100
                                lvl 1 workers
                              
                              5
water
                            100
water
                            1000
| 0 | 
farms
Farms generate resources related to fooc & consumption.
        
      gardens
size
                          1
area
                            1
                                lvl 0 workers
                              
                              1
produce
                            1
produce
                            10
| 0 | 
rice_farms
size
                          5
area
                            100
energy
                            10
money
                            10
water
                            5
                                lvl 0 workers
                              
                              5
rice
                            1
rice
                            50
| 0 | 
produce_farms
size
                          5
area
                            100
energy
                            10
money
                            10
water
                            5
                                lvl 0 workers
                              
                              5
produce
                            5
produce
                            50
| 0 | 
livestock_farms
size
                          5
area
                            100
energy
                            10
money
                            10
water
                            10
                                lvl 0 workers
                              
                              5
cows
                            1
cows
                            50
| 0 | 
vineyards
size
                          5
area
                            100
energy
                            10
money
                            10
water
                            10
                                lvl 0 workers
                              
                              5
grapes
                            1
grapes
                            50
| 0 | 
food
Food buildings allow you to distribute food to your citizens.
        
      sushi_restaurants
size
                          2
area
                            2
energy
                            50
fish
                            1
money
                            10
rice
                            1
water
                            1
                                lvl 3 workers
                              
                              5
culture
                            1
food
                            10
food
                            25
| 0 | 
delis
size
                          2
area
                            2
bread
                            1
energy
                            10
meat
                            1
money
                            10
                                lvl 1 workers
                              
                              5
food
                            25
food
                            50
| 0 | 
grocery_stores
size
                          5
area
                            5
bread
                            5
energy
                            10
fish
                            1
meat
                            1
money
                            100
produce
                            1
rice
                            5
water
                            1
                                lvl 1 workers
                              
                              15
food
                            100
food
                            1000
| 0 | 
farmers_markets
size
                          2
area
                            5
produce
                            5
                                lvl 2 workers
                              
                              5
food
                            50
health
                            5
food
                            50
| 0 | 
butchers
size
                          2
area
                            2
cows
                            1
energy
                            5
                                lvl 2 workers
                              
                              2
meat
                            10
meat
                            50
| 0 | 
bakeries
size
                          2
area
                            5
energy
                            10
money
                            10
salt
                            1
water
                            5
wheat
                            5
                                lvl 1 workers
                              
                              5
bread
                            1
bread
                            50
| 0 | 
wineries
size
                          4
area
                            2
energy
                            10
grapes
                            1
water
                            1
                                lvl 2 workers
                              
                              5
wine
                            1
wine
                            50
| 0 | 
breweries
size
                          4
area
                            2
energy
                            10
water
                            1
wheat
                            1
                                lvl 2 workers
                              
                              5
beer
                            1
beer
                            50
| 0 | 
bars
size
                          2
area
                            2
beer
                            1
energy
                            5
wine
                            1
                                lvl 1 workers
                              
                              2
crime
                            1
fun
                            10
| 0 | 
civic
Civic buildings add other benefits citizens like — jobs, fun, etc.
        
      parks
size
                          1
area
                            10
money
                            5
fun
                            3 (-1)
health
                            5 (+2)
pollution
                            -1
| 
                           371 
                              needs
money
                              to operate
                             
                           | 
                  
campgrounds
size
                          1
area
                            50
money
                            30
                                lvl 1 workers
                              
                              6
fun
                            8 (-1)
health
                            6 (+2)
pollution
                            -3
| 0 | 
nature_preserves
size
                          3
area
                            100
money
                            100
                                lvl 3 workers
                              
                              6
fun
                            10 (-2)
health
                            5 (+2)
pollution
                            -12
| 0 | 
libraries
size
                          1
area
                            2
energy
                            200
money
                            10
                                lvl 2 workers
                              
                              4
culture
                            1
education
                                random drop
| 0 | 
commerce
Commerce buildings have lots of jobs to attract citizens to your city
        
      retail_shops
size
                          1
area
                            2
energy
                            100
money
                            2
                                lvl 0 workers
                              
                              3
| 0 | 
factories
size
                          7
area
                            15
energy
                            1900
money
                            50
                                lvl 0 workers
                              
                              20
health
                            -3
pollution
                            1
steel
                            10
steel
                            1000
| 0 | 
office_buildings
size
                          3
area
                            2
energy
                            800
money
                            5
                                lvl 1 workers
                              
                              20
| 0 | 
distribution_centers
size
                          8
area
                            100
energy
                            1500
money
                            25
                                lvl 0 workers
                              
                              250
fun
                            -10
health
                            -3
pollution
                            1
| 0 | 
entertainment
Entertainment buildings have jobs, and add other intangibles to your city.
        
      theatres
size
                          2
area
                            5
energy
                            300
money
                            10
                                lvl 0 workers
                              
                              10
culture
                            1
fun
                            5
| 0 | 
arenas
size
                          5
area
                            40
energy
                            500
money
                            100
                                lvl 0 workers
                              
                              20
fun
                            10
| 0 | 
galleries
size
                          5
area
                            2
energy
                            10
money
                            10
                                lvl 4 workers
                              
                              3
culture
                            5
fun
                            1
| 0 | 
zoos
size
                          3
area
                            70
energy
                            250
money
                            250
                                lvl 3 workers
                              
                              10
fun
                            9
pollution
                            -1
| 0 | 
aquariums
size
                          3
area
                            60
energy
                            450
money
                            380
                                lvl 4 workers
                              
                              10
fun
                            20
pollution
                            -1
| 0 | 
travel
Travel buildings increase your city's desirability.
        
      ski_resorts
size
                          3
area
                            50
energy
                            400
money
                            1000
                                lvl 2 workers
                              
                              25
fun
                            50
health
                            10
| 0 | 
health
Health buildings increase the health of your citizens, and make them less likely to die
        
      hospitals
size
                          6
area
                            20
energy
                            400
money
                            100
                                lvl 2 workers
                              
                              10
health
                            10
| 0 | 
doctor_offices
size
                          3
area
                            4
energy
                            50
money
                            50
                                lvl 4 workers
                              
                              10
health
                            15
| 0 | 
combat
Combat buildings let you attack other cities, or defend your city from attack.
        
      air_bases
size
                          2
area
                            500
energy
                            5000
money
                            5000
steel
                            50
sulfur
                            5
                                lvl 5 workers
                              
                              10
daily strikes
                            1
missiles
                            1
missiles
                            100
| 0 | 
defense_bases
size
                          1
area
                            100
energy
                            2500
money
                            2000
                                lvl 2 workers
                              
                              10
shields
                            1
shields
                            250
| 0 | 
missile_defense_arrays
size
                          1
area
                            200
energy
                            5000
money
                            5000
steel
                            100
sulfur
                            20
                                lvl 5 workers
                              
                              20
shields
                            1000
| 0 | 
storage
Storage buildings let you store more of certain resources.
        
      wood_warehouses
size
                          5
area
                            10
wood
                            100
| 0 | 
fish_tanks
size
                          5
area
                            5
fish
                            1000
| 0 | 
lithium_vats
size
                          5
area
                            5
lithium
                            1000
| 0 | 
salt_sheds
size
                          5
area
                            10
salt
                            100
| 0 | 
rock_yards
size
                          5
area
                            20
stone
                            100
| 0 | 
water_tanks
size
                          5
area
                            10
water
                            100
| 0 | 
cow_pens
size
                          5
area
                            10
cows
                            100
| 0 | 
silos
size
                          5
area
                            10
rice
                            100
wheat
                            100
| 0 | 
refrigerated_warehouses
size
                          5
area
                            10
energy
                            10
                                lvl 0 workers
                              
                              5
bread
                            500
grapes
                            500
meat
                            500
produce
                            500
| 0 |