Pacifists
This city is email-verified
Year Day Season Citizens Logs
Passive 12520 349 fall 207615
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-10.19k/day 0/207.615k 190/207805 29733000 207620 $3.602T $10.264M $1.911M 130.02k/4.937M 9.237k/525.43k 516 0 54.022k 6.062k 72.468k

Job/tax levels

Level 0 1.0
731 citizens
114011 total jobs
190 available jobs
Level 1 1.0
1401 citizens
24308 total jobs
0 available jobs
Level 2 1.0
476 citizens
15734 total jobs
0 available jobs
Level 3 1.0
1426 citizens
15232 total jobs
0 available jobs
Level 4 1.0
667 citizens
34590 total jobs
0 available jobs
Level 5 1.0
202914 citizens
3930 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city
BearVille is sanctioning this city
Atlantica is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

501

has enough workers to operate has enough money to operate
operational
total area 501k
501k area generated
total sprawl 501
501 sprawl generated
total profit 30.06k
30,060 profit
total workers 5010/0
5010 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

1,406

operational
total health 4,218
4,218 health generated
total area 14.06k
14.06k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,037

operational
total health 1,037
1,037 health generated
total area 10.37k
10.37k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

15

has enough area to operate
operational
total area -15
15 consumed
total housing 15
15 housing generated
total sprawl 15
15 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

1

has enough energy to operate has enough area to operate
operational
total area -20
20 consumed
total housing 100
100 housing generated
total energy -150
150 consumed
total pollution 50
50 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

415

has enough energy to operate has enough area to operate
operational
total area -41.5k
41.5k consumed consumed
total housing 207.5k
207.5k housing generated
total energy -207.5k
207.5k consumed consumed
total pollution 41.5k
41,500 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

3

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -30
-30 health generated
total area -15
15 consumed
total energy 9,000
9,000 energy generated
total pollution 90
90 pollution generated
total profit 120
120 profit
total workers 15/0
15 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

379

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,895
1,895 consumed
total energy 227.4k
227.4k energy generated
total profit 64.43k
64,430 profit
total workers 3790/1
3790 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500

288

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,440
1,440 consumed
total energy 144k
144k energy generated
total profit 112.32k
112,320 profit
total workers 2880/2
2880 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

615

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -6,150
6,150 consumed
total energy 3.075M
3.075M energy generated
total profit 184.5k
184,500 profit
total workers 6150/3
6150 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

288

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,880
2,880 consumed
total energy 432k
432k energy generated
total water 2,880
2,880 water generated
total profit 48.96k
48,960 profit
total workers 1440/2
1440 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

7

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -70
70 consumed
total energy 1.05M
1.05M energy generated
total uranium -7
7 consumed
total expenses -58.8k
-58,800 running expenses
total workers 70/4
70 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

366

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,660
3,660 consumed
total pollution -36.6k
-36,600 pollution generated
total profit 1.15M
1,152,900 profit
total workers 3660/5
3660 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

222

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,110
1,110 consumed
total energy -133.2k
133.2k consumed consumed
total profit 19.98k
19,980 profit
total workers 2220/0
2220 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

240

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,920
1,920 consumed
total energy -192k
192k consumed consumed
total profit 38.4k
38,400 profit
total workers 2400/1
2400 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

266

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,660
2,660 consumed
total energy -212.8k
212.8k consumed consumed
total profit 87.78k
87,780 profit
total workers 2660/2
2660 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

314

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,280
6,280 consumed
total energy -376.8k
376.8k consumed consumed
total profit 204.1k
204,100 profit
total workers 3140/3
3140 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

813

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -24.39k
24.39k consumed consumed
total energy -650.4k
650.4k consumed consumed
total profit 1.14M
1,138,200 profit
total workers 8130/4
8130 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total energy -3,800
3,800 consumed
total wood 10
10 wood generated
total expenses -100
-100 running expenses
total workers 20/1
20 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

275

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,375
-1,375 health generated
total area -6,875
6,875 consumed
total energy -522.5k
522.5k consumed consumed
total sulfur 275
275 sulfur generated
total uranium
total gold
total coal 275
275 coal generated
total pollution 2.75k
2,750 pollution generated
total profit 13.75k
13,750 profit
total workers 8250/0
8250 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -350
350 consumed
total energy -35k
35k consumed consumed
total uranium 7
7 uranium generated
total pollution 350
350 pollution generated
total profit 15.4k
15,400 profit
total workers 140/4
140 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -22k
22k consumed consumed
total energy -110k
110k consumed consumed
total stone 220
220 stone generated
total profit 484k
484,000 profit
total workers 4400/4
4400 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

22

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -11k
11k consumed consumed
total energy -2,200
2,200 consumed
total water 2,200
2,200 water generated
total profit 0
0 profit
total workers 110/1
110 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

100

has enough workers to operate has enough area to operate
operational
total area -100
100 consumed
total produce 100
100 produce generated
total workers
1k
$1,000 tax income
total workers 100/0
100 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -9,000
9,000 consumed
total energy -900
900 consumed
total rice 90
90 rice generated
total water -450
450 consumed
total profit 3.6k
3,600 profit
total workers 450/0
450 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

94

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -9,400
9,400 consumed
total energy -940
940 consumed
total produce 470
470 produce generated
total water -470
470 consumed
total profit 3.76k
3,760 profit
total workers 470/0
470 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

54

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,400
5,400 consumed
total energy -540
540 consumed
total cows 54
54 cows generated
total water -540
540 consumed
total profit 2.16k
2,160 profit
total workers 270/0
270 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,500
4,500 consumed
total energy -450
450 consumed
total grapes 45
45 grapes generated
total water -450
450 consumed
total profit 1.8k
1,800 profit
total workers 225/0
225 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

60

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 300
300 health generated
total area -300
300 consumed
total food 3,000
3,000 food generated
total produce -300
300 consumed
total workers
12k
$12,000 tax income
total workers 300/2
300 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -100
100 consumed
total energy -250
250 consumed
total meat 500
500 meat generated
total cows -50
50 consumed
total workers
4k
$4,000 tax income
total workers 100/2
100 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

4,500

has enough area to operate has enough money to operate
operational
total health 31.5k
31.5k health generated
total area -45k
45k consumed consumed
total fun 9,000
9,000 fun generated
total pollution -4.5k
-4,500 pollution generated
total expenses -22.5k
22,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,798

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 14.384k
14.384k health generated
total area -89.9k
89.9k consumed consumed
total fun 12.586k
12.586k fun generated
total pollution -5.394k
-5,394 pollution generated
total profit 161.82k
161,820 profit
total workers 10788/1
10788 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

657

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,599
4,599 health generated
total area -65.7k
65.7k consumed consumed
total fun 5,256
5,256 fun generated
total pollution -7.884k
-7,884 pollution generated
total profit 249.66k
249,660 profit
total workers 3942/3
3942 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

676

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,352
1,352 consumed
total energy -135.2k
135.2k consumed consumed
total culture 676
676 culture generated
total profit 101.4k
101,400 profit
total workers 2704/2
2704 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

107

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -214
214 consumed
total energy -10.7k
10.7k consumed consumed
total profit 3k
2,996 profit
total workers 321/0
321 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -480
-480 health generated
total area -2,400
2,400 consumed
total energy -304k
304k consumed consumed
total steel 1,600
1,600 steel generated
total pollution 160
160 pollution generated
total profit 24k
24,000 profit
total workers 3200/0
3200 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

360

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -720
720 consumed
total energy -288k
288k consumed consumed
total profit 142.2k
142,200 profit
total workers 7200/1
7200 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

325

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

1

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate
total health -975
-975 health generated
total area -32.5k
32.5k consumed consumed
total energy -487.5k
487.5k consumed consumed
total fun -3,250
-3,250 fun generated
total pollution 325
325 pollution generated
total profit 804.38k
804,375 profit
total workers 81250/0
81250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

386

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,930
1,930 consumed
total energy -115.8k
115.8k consumed consumed
total culture 386
386 culture generated
total fun 1,930
1,930 fun generated
total profit 34.74k
34,740 profit
total workers 3860/0
3860 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

396

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -15.84k
15.84k consumed consumed
total energy -198k
198k consumed consumed
total fun 3,960
3,960 fun generated
total profit 39.6k
39,600 profit
total workers 7920/0
7920 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

1,000

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,000
2,000 consumed
total energy -10k
10k consumed consumed
total culture 5,000
5,000 culture generated
total fun 1,000
1,000 fun generated
total profit 470k
470,000 profit
total workers 3000/4
3000 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14k
14k consumed consumed
total energy -50k
50k consumed consumed
total fun 1,800
1,800 fun generated
total pollution -200
-200 pollution generated
total profit 110k
110,000 profit
total workers 2000/3
2000 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

837

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50.22k
50.22k consumed consumed
total energy -376.65k
376.65k consumed consumed
total fun 16.74k
16.74k fun generated
total pollution -837
-837 pollution generated
total profit 1.02M
1,021,140 profit
total workers 8370/4
8370 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,000
1,000 health generated
total area -5,000
5,000 consumed
total energy -40k
40k consumed consumed
total fun 5,000
5,000 fun generated
total profit 0
0 profit
total workers 2500/2
2500 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

292

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,920
2,920 health generated
total area -5,840
5,840 consumed
total energy -116.8k
116.8k consumed consumed
total profit 87.6k
87,600 profit
total workers 2920/2
2920 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

1,048

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 15.72k
15.72k health generated
total area -4,192
4,192 consumed
total energy -52.4k
52.4k consumed consumed
total profit 1.62M
1,624,400 profit
total workers 10480/4
10480 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -9,500
9,500 consumed
total energy -95k
95k consumed consumed
total sulfur -95
95 consumed
total steel -950
950 consumed
total missiles 19
19 missiles generated
total expenses -34.2k
-34,200 running expenses
total workers 190/5
190 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

23

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,300
2,300 consumed
total energy -57.5k
57.5k consumed consumed
total shields 23
23 shields generated
total expenses -36.8k
-36,800 running expenses
total workers 230/2
230 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -800
800 consumed
total energy -20k
20k consumed consumed
total sulfur -80
80 consumed
total steel -400
400 consumed
total profit 5.6k
5,600 profit
total workers 80/5
80 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

60

has enough area to operate
operational
total area -600
600 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

45

has enough area to operate
operational
total area -225
225 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

32

has enough area to operate
operational
total area -160
160 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

45

has enough area to operate
operational
total area -450
450 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

45

has enough area to operate
operational
total area -900
900 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

45

has enough area to operate
operational
total area -450
450 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

17

has enough area to operate
operational
total area -170
170 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

35

has enough area to operate
operational
total area -350
350 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

40

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -400
400 consumed
total energy -400
400 consumed
total workers
2k
$2,000 tax income
total workers 200/0
200 workers employed at level 0

Resources

total sulfur sulfur 274.88k/275.05k
total uranium uranium 34.54k/34.55k
total steel steel 158.7k/160.05k
total fish fish 45.05k/45.05k
total oil oil 7/50
total gas gas 50/50
total gold gold 27.55k/27.55k
total coal coal 27.55k/27.55k
total stone stone 26.55k/26.55k
total bread bread 20.05k/20.05k
total wheat wheat 50/3.55k
total grapes grapes 22.3k/22.3k
total wood wood 7.05k/7.05k
total beer beer 14/50
total wine wine 50/50
total food food 2.84k/3.05k
total produce produce 25.45k/25.75k
total meat meat 22.55k/22.55k
total rice rice 8.05k/8.05k
total cows cows 4.4k/4.45k
total lithium lithium 61/32.05k
total sand sand 50/50
total glass glass 50/50
total water water 24.64k/26.55k
total salt salt 50/4.55k
total missiles missiles 1.95k/1.95k
total shields shields 9.8k/9.8k