Pacifists
This city is email-verified
Year Day Season Citizens Logs
Passive 14611 265 summer 226025
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-13.632k/day 0/226.025k 0/225872 29714000 226040 $2.5T $11.184M $2.063M 308.59k/5.604M 10.124k/561.13k 555 0 56.75k 6.498k 75.875k

Job/tax levels

Level 0 1.0
0 citizens
123181 total jobs
0 available jobs
Level 1 1.0
0 citizens
26853 total jobs
0 available jobs
Level 2 1.0
0 citizens
17807 total jobs
0 available jobs
Level 3 1.0
0 citizens
16462 total jobs
0 available jobs
Level 4 1.0
431 citizens
36979 total jobs
0 available jobs
Level 5 1.0
225594 citizens
4590 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city
BearVille is sanctioning this city
Atlantica is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

530

has enough workers to operate has enough money to operate
operational
total area 530k
530k area generated
total sprawl 530
530 sprawl generated
total profit 31.8k
31,800 profit
total workers 5300/0
5300 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

1,673

operational
total health 5,019
5,019 health generated
total area 16.73k
16.73k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,440

operational
total health 1,440
1,440 health generated
total area 14.4k
14.4k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

25

has enough area to operate
operational
total area -25
25 consumed
total housing 25
25 housing generated
total sprawl 25
25 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

452

has enough energy to operate has enough area to operate
operational
total area -45.2k
45.2k consumed consumed
total housing 226k
226k housing generated
total energy -226k
226k consumed consumed
total pollution 45.2k
45,200 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 15k
15k energy generated
total pollution 150
150 pollution generated
total profit 200
200 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

500

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,500
2,500 consumed
total energy 300k
300k energy generated
total profit 85k
85,000 profit
total workers 5000/1
5000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

350

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,750
1,750 consumed
total energy 262.5k
262.5k energy generated
total profit 136.5k
136,500 profit
total workers 3500/2
3500 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

675

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -6,750
6,750 consumed
total energy 3.375M
3.375M energy generated
total profit 202.5k
202,500 profit
total workers 6750/3
6750 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

401

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,010
4,010 consumed
total energy 601.5k
601.5k energy generated
total water 4,010
4,010 water generated
total profit 68.17k
68,170 profit
total workers 2005/2
2005 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

7

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -70
70 consumed
total energy 1.05M
1.05M energy generated
total uranium -7
7 consumed
total expenses -58.8k
-58,800 running expenses
total workers 70/4
70 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

431

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,310
4,310 consumed
total pollution -43.1k
-43,100 pollution generated
total profit 1.36M
1,357,650 profit
total workers 4310/5
4310 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

284

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,420
1,420 consumed
total energy -170.4k
170.4k consumed consumed
total profit 25.56k
25,560 profit
total workers 2840/0
2840 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,400
2,400 consumed
total energy -240k
240k consumed consumed
total profit 48k
48,000 profit
total workers 3000/1
3000 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

324

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,240
3,240 consumed
total energy -259.2k
259.2k consumed consumed
total profit 106.92k
106,920 profit
total workers 3240/2
3240 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

350

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,000
7,000 consumed
total energy -420k
420k consumed consumed
total profit 227.5k
227,500 profit
total workers 3500/3
3500 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

873

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -26.19k
26.19k consumed consumed
total energy -698.4k
698.4k consumed consumed
total profit 1.22M
1,222,200 profit
total workers 8730/4
8730 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total energy -3,800
3,800 consumed
total wood 10
10 wood generated
total expenses -100
-100 running expenses
total workers 20/1
20 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,500
-1,500 health generated
total area -7,500
7,500 consumed
total energy -570k
570k consumed consumed
total sulfur 300
300 sulfur generated
total uranium
total gold
total coal 300
300 coal generated
total pollution 3k
3,000 pollution generated
total profit 15k
15,000 profit
total workers 9000/0
9000 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -350
350 consumed
total energy -35k
35k consumed consumed
total uranium 7
7 uranium generated
total pollution 350
350 pollution generated
total profit 15.4k
15,400 profit
total workers 140/4
140 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

232

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -23.2k
23.2k consumed consumed
total energy -116k
116k consumed consumed
total stone 232
232 stone generated
total profit 510.4k
510,400 profit
total workers 4640/4
4640 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12.5k
12.5k consumed consumed
total energy -2,500
2,500 consumed
total water 2,500
2,500 water generated
total profit 0
0 profit
total workers 125/1
125 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

100

has enough workers to operate has enough area to operate
operational
total area -100
100 consumed
total produce 100
100 produce generated
total workers
1k
$1,000 tax income
total workers 100/0
100 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -9,000
9,000 consumed
total energy -900
900 consumed
total rice 90
90 rice generated
total water -450
450 consumed
total profit 3.6k
3,600 profit
total workers 450/0
450 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

94

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -9,400
9,400 consumed
total energy -940
940 consumed
total produce 470
470 produce generated
total water -470
470 consumed
total profit 3.76k
3,760 profit
total workers 470/0
470 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

54

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,400
5,400 consumed
total energy -540
540 consumed
total cows 54
54 cows generated
total water -540
540 consumed
total profit 2.16k
2,160 profit
total workers 270/0
270 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,500
4,500 consumed
total energy -450
450 consumed
total grapes 45
45 grapes generated
total water -450
450 consumed
total profit 1.8k
1,800 profit
total workers 225/0
225 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

60

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 300
300 health generated
total area -300
300 consumed
total food 3,000
3,000 food generated
total produce -300
300 consumed
total workers
12k
$12,000 tax income
total workers 300/2
300 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -100
100 consumed
total energy -250
250 consumed
total meat 500
500 meat generated
total cows -50
50 consumed
total workers
4k
$4,000 tax income
total workers 100/2
100 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

4,500

has enough area to operate has enough money to operate
operational
total health 31.5k
31.5k health generated
total area -45k
45k consumed consumed
total fun 9,000
9,000 fun generated
total pollution -4.5k
-4,500 pollution generated
total expenses -22.5k
22,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,918

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 15.344k
15.344k health generated
total area -95.9k
95.9k consumed consumed
total fun 13.426k
13.426k fun generated
total pollution -5.754k
-5,754 pollution generated
total profit 172.62k
172,620 profit
total workers 11508/1
11508 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

702

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,914
4,914 health generated
total area -70.2k
70.2k consumed consumed
total fun 5,616
5,616 fun generated
total pollution -8.424k
-8,424 pollution generated
total profit 266.76k
266,760 profit
total workers 4212/3
4212 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

708

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,416
1,416 consumed
total energy -141.6k
141.6k consumed consumed
total culture 708
708 culture generated
total profit 106.2k
106,200 profit
total workers 2832/2
2832 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

107

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -214
214 consumed
total energy -10.7k
10.7k consumed consumed
total profit 3k
2,996 profit
total workers 321/0
321 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -570
-570 health generated
total area -2,850
2,850 consumed
total energy -361k
361k consumed consumed
total steel 1,900
1,900 steel generated
total pollution 190
190 pollution generated
total profit 28.5k
28,500 profit
total workers 3800/0
3800 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

360

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -720
720 consumed
total energy -288k
288k consumed consumed
total profit 142.2k
142,200 profit
total workers 7200/1
7200 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

349

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,047
-1,047 health generated
total area -34.9k
34.9k consumed consumed
total energy -523.5k
523.5k consumed consumed
total fun -3,490
-3,490 fun generated
total pollution 349
349 pollution generated
total profit 863.77k
863,775 profit
total workers 87250/0
87250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

425

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,125
2,125 consumed
total energy -127.5k
127.5k consumed consumed
total culture 425
425 culture generated
total fun 2,125
2,125 fun generated
total profit 38.25k
38,250 profit
total workers 4250/0
4250 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

434

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17.36k
17.36k consumed consumed
total energy -217k
217k consumed consumed
total fun 4,340
4,340 fun generated
total profit 43.4k
43,400 profit
total workers 8680/0
8680 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

1,073

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,146
2,146 consumed
total energy -10.73k
10.73k consumed consumed
total culture 5,365
5,365 culture generated
total fun 1,073
1,073 fun generated
total profit 504.31k
504,310 profit
total workers 3219/4
3219 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14k
14k consumed consumed
total energy -50k
50k consumed consumed
total fun 1,800
1,800 fun generated
total pollution -200
-200 pollution generated
total profit 110k
110,000 profit
total workers 2000/3
2000 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

893

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -53.58k
53.58k consumed consumed
total energy -401.85k
401.85k consumed consumed
total fun 17.86k
17.86k fun generated
total pollution -893
-893 pollution generated
total profit 1.09M
1,089,460 profit
total workers 8930/4
8930 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,000
1,000 health generated
total area -5,000
5,000 consumed
total energy -40k
40k consumed consumed
total fun 5,000
5,000 fun generated
total profit 0
0 profit
total workers 2500/2
2500 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,000
3,000 health generated
total area -6,000
6,000 consumed
total energy -120k
120k consumed consumed
total profit 90k
90,000 profit
total workers 3000/2
3000 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

1,125

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 16.875k
16.875k health generated
total area -4,500
4,500 consumed
total energy -56.25k
56.25k consumed consumed
total profit 1.74M
1,743,750 profit
total workers 11250/4
11250 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -10k
10k consumed consumed
total energy -100k
100k consumed consumed
total sulfur -100
100 consumed
total steel -1,000
1,000 consumed
total missiles 20
20 missiles generated
total expenses -36k
-36,000 running expenses
total workers 200/5
200 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

33

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,300
3,300 consumed
total energy -82.5k
82.5k consumed consumed
total shields 33
33 shields generated
total expenses -52.8k
-52,800 running expenses
total workers 330/2
330 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -800
800 consumed
total energy -20k
20k consumed consumed
total sulfur -80
80 consumed
total steel -400
400 consumed
total profit 5.6k
5,600 profit
total workers 80/5
80 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

60

has enough area to operate
operational
total area -600
600 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

45

has enough area to operate
operational
total area -225
225 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

32

has enough area to operate
operational
total area -160
160 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

45

has enough area to operate
operational
total area -450
450 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

45

has enough area to operate
operational
total area -900
900 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

45

has enough area to operate
operational
total area -450
450 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

17

has enough area to operate
operational
total area -170
170 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

35

has enough area to operate
operational
total area -350
350 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

40

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -400
400 consumed
total energy -400
400 consumed
total workers
2k
$2,000 tax income
total workers 200/0
200 workers employed at level 0

Resources

total sulfur sulfur 299.87k/300.05k
total uranium uranium 37.04k/37.05k
total steel steel 188.65k/190.05k
total fish fish 45.05k/45.05k
total oil oil 7/50
total gas gas 50/50
total gold gold 30.05k/30.05k
total coal coal 30.05k/30.05k
total stone stone 27.75k/27.75k
total bread bread 20.05k/20.05k
total wheat wheat 50/3.55k
total grapes grapes 22.3k/22.3k
total wood wood 7.05k/7.05k
total beer beer 14/50
total wine wine 50/50
total food food 2.82k/3.05k
total produce produce 25.45k/25.75k
total meat meat 22.55k/22.55k
total rice rice 8.05k/8.05k
total cows cows 4.4k/4.45k
total lithium lithium 50/32.05k
total sand sand 50/50
total glass glass 50/50
total water water 27.64k/29.55k
total salt salt 50/4.55k
total missiles missiles 2.05k/2.05k
total shields shields 12.3k/12.3k