Pacifists
This city is email-verified
Year Day Season Citizens Logs
Passive 7553 141 spring 180515
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-4.856k/day 0/180.515k 2/180517 17988200 180520 $127.03G $8.965M $1.673M 287.9k/4.675M 8.612k/423.29k 419 0 40.225k 5.323k 50.725k

Job/tax levels

Level 0 1.0
1434 citizens
100711 total jobs
2 available jobs
Level 1 1.0
1743 citizens
19148 total jobs
0 available jobs
Level 2 1.0
1386 citizens
13462 total jobs
0 available jobs
Level 3 1.0
1776 citizens
13460 total jobs
0 available jobs
Level 4 1.0
1659 citizens
30226 total jobs
0 available jobs
Level 5 1.0
172517 citizens
3510 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city
BearVille is sanctioning this city
Atlantica is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

404

has enough workers to operate has enough money to operate
operational
total area 404k
404k area generated
total sprawl 404
404 sprawl generated
total profit 24.24k
24,240 profit
total workers 4040/0
4040 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

1,076

operational
total health 3,228
3,228 health generated
total area 10.76k
10.76k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

853

operational
total health 853
853 health generated
total area 8,530
8,530 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

17

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
needs workers to operate

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

15

has enough area to operate
operational
total area -15
15 consumed
total housing 15
15 housing generated
total sprawl 15
15 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

361

has enough energy to operate has enough area to operate
operational
total area -36.1k
36.1k consumed consumed
total housing 180.5k
180.5k housing generated
total energy -180.5k
180.5k consumed consumed
total pollution 36.1k
36,100 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

24

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -240
-240 health generated
total area -120
120 consumed
total energy 72k
72k energy generated
total pollution 720
720 pollution generated
total profit 960
960 profit
total workers 120/0
120 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

378

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,890
1,890 consumed
total energy 226.8k
226.8k energy generated
total profit 64.26k
64,260 profit
total workers 3780/1
3780 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

288

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,440
1,440 consumed
total energy 172.8k
172.8k energy generated
total profit 112.32k
112,320 profit
total workers 2880/2
2880 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

553

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,530
5,530 consumed
total energy 2.765M
2.765M energy generated
total profit 165.9k
165,900 profit
total workers 5530/3
5530 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+950)
water

10

276

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,760
2,760 consumed
total energy 538.2k
538.2k energy generated
total water 2,760
2,760 water generated
total profit 46.92k
46,920 profit
total workers 1380/2
1380 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

6

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -60
60 consumed
total energy 900k
900k energy generated
total uranium -6
6 consumed
total expenses -50.4k
-50,400 running expenses
total workers 60/4
60 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

321

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,210
3,210 consumed
total pollution -32.1k
-32,100 pollution generated
total profit 1.01M
1,011,150 profit
total workers 3210/5
3210 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

185

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -925
925 consumed
total energy -111k
111k consumed consumed
total profit 16.65k
16,650 profit
total workers 1850/0
1850 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

219

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,752
1,752 consumed
total energy -175.2k
175.2k consumed consumed
total profit 35.04k
35,040 profit
total workers 2190/1
2190 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

207

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,070
2,070 consumed
total energy -165.6k
165.6k consumed consumed
total profit 68.31k
68,310 profit
total workers 2070/2
2070 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

310

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,200
6,200 consumed
total energy -372k
372k consumed consumed
total profit 201.5k
201,500 profit
total workers 3100/3
3100 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

714

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -21.42k
21.42k consumed consumed
total energy -571.2k
571.2k consumed consumed
total profit 999.6k
999,600 profit
total workers 7140/4
7140 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

16

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -30.4k
30.4k consumed consumed
total wood 80
80 wood generated
total expenses -800
-800 running expenses
total workers 160/1
160 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

275

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,375
-1,375 health generated
total area -6,875
6,875 consumed
total energy -522.5k
522.5k consumed consumed
total sulfur 275
275 sulfur generated
total uranium
total gold
total coal 275
275 coal generated
total pollution 2.75k
2,750 pollution generated
total profit 13.75k
13,750 profit
total workers 8250/0
8250 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -350
350 consumed
total energy -35k
35k consumed consumed
total uranium 7
7 uranium generated
total pollution 350
350 pollution generated
total profit 15.4k
15,400 profit
total workers 140/4
140 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -19k
19k consumed consumed
total energy -95k
95k consumed consumed
total stone 190
190 stone generated
total profit 418k
418,000 profit
total workers 3800/4
3800 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

22

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -11k
11k consumed consumed
total energy -2,200
2,200 consumed
total water 2,200
2,200 water generated
total profit 0
0 profit
total workers 110/1
110 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

60

has enough workers to operate has enough area to operate
operational
total area -60
60 consumed
total produce 60
60 produce generated
total workers
600
$600 tax income
total workers 60/0
60 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -9,000
9,000 consumed
total energy -900
900 consumed
total rice 90
90 rice generated
total water -450
450 consumed
total profit 3.6k
3,600 profit
total workers 450/0
450 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

94

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -9,400
9,400 consumed
total energy -940
940 consumed
total produce 470
470 produce generated
total water -470
470 consumed
total profit 3.76k
3,760 profit
total workers 470/0
470 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

54

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,400
5,400 consumed
total energy -540
540 consumed
total cows 54
54 cows generated
total water -540
540 consumed
total profit 2.16k
2,160 profit
total workers 270/0
270 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,500
4,500 consumed
total energy -450
450 consumed
total grapes 45
45 grapes generated
total water -450
450 consumed
total profit 1.8k
1,800 profit
total workers 225/0
225 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

5

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 25
25 health generated
total area -25
25 consumed
total food 250
250 food generated
total produce -25
25 consumed
total workers
1k
$1,000 tax income
total workers 25/2
25 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -100
100 consumed
total energy -250
250 consumed
total meat 500
500 meat generated
total cows -50
50 consumed
total workers
4k
$4,000 tax income
total workers 100/2
100 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

3,000

has enough area to operate has enough money to operate
operational
total health 21k
21k health generated
total area -30k
30k consumed consumed
total fun 6,000
6,000 fun generated
total pollution -3k
-3,000 pollution generated
total expenses -15k
15,000 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,068

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 8,544
8,544 health generated
total area -53.4k
53.4k consumed consumed
total fun 7,476
7,476 fun generated
total pollution -3.204k
-3,204 pollution generated
total profit 96.12k
96,120 profit
total workers 6408/1
6408 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

500

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,500
3,500 health generated
total area -50k
50k consumed consumed
total fun 4,000
4,000 fun generated
total pollution -6k
-6,000 pollution generated
total profit 190k
190,000 profit
total workers 3000/3
3000 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

633

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,266
1,266 consumed
total energy -126.6k
126.6k consumed consumed
total culture 633
633 culture generated
total profit 94.95k
94,950 profit
total workers 2532/2
2532 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

107

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -214
214 consumed
total energy -10.7k
10.7k consumed consumed
total profit 3k
2,996 profit
total workers 321/0
321 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

155

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -465
-465 health generated
total area -2,325
2,325 consumed
total energy -294.5k
294.5k consumed consumed
total steel 1,550
1,550 steel generated
total pollution 155
155 pollution generated
total profit 23.25k
23,250 profit
total workers 3100/0
3100 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

325

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -650
650 consumed
total energy -260k
260k consumed consumed
total profit 128.38k
128,375 profit
total workers 6500/1
6500 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

285

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -855
-855 health generated
total area -28.5k
28.5k consumed consumed
total energy -427.5k
427.5k consumed consumed
total fun -2,850
-2,850 fun generated
total pollution 285
285 pollution generated
total profit 705.38k
705,375 profit
total workers 71250/0
71250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,650
1,650 consumed
total energy -99k
99k consumed consumed
total culture 330
330 culture generated
total fun 1,650
1,650 fun generated
total profit 29.7k
29,700 profit
total workers 3300/0
3300 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

340

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -13.6k
13.6k consumed consumed
total energy -170k
170k consumed consumed
total fun 3,400
3,400 fun generated
total profit 34k
34,000 profit
total workers 6800/0
6800 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

872

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,744
1,744 consumed
total energy -8,720
8,720 consumed
total culture 4,360
4,360 culture generated
total fun 872
872 fun generated
total profit 409.84k
409,840 profit
total workers 2616/4
2616 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

183

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12.81k
12.81k consumed consumed
total energy -45.75k
45.75k consumed consumed
total fun 1,647
1,647 fun generated
total pollution -183
-183 pollution generated
total profit 100.65k
100,650 profit
total workers 1830/3
1830 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

729

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -43.74k
43.74k consumed consumed
total energy -328.05k
328.05k consumed consumed
total fun 14.58k
14.58k fun generated
total pollution -729
-729 pollution generated
total profit 889.38k
889,380 profit
total workers 7290/4
7290 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

69

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 690
690 health generated
total area -3,450
3,450 consumed
total energy -27.6k
27.6k consumed consumed
total fun 3,450
3,450 fun generated
total profit 0
0 profit
total workers 1725/2
1725 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

240

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,400
2,400 health generated
total area -4,800
4,800 consumed
total energy -96k
96k consumed consumed
total profit 72k
72,000 profit
total workers 2400/2
2400 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

918

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 13.77k
13.77k health generated
total area -3,672
3,672 consumed
total energy -45.9k
45.9k consumed consumed
total profit 1.42M
1,422,900 profit
total workers 9180/4
9180 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -4,000
4,000 consumed
total energy -40k
40k consumed consumed
total sulfur -40
40 consumed
total steel -400
400 consumed
total missiles 8
8 missiles generated
total expenses -14.4k
-14,400 running expenses
total workers 80/5
80 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,500
3,500 consumed
total energy -87.5k
87.5k consumed consumed
total shields 35
35 shields generated
total expenses -56k
-56,000 running expenses
total workers 350/2
350 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -2,200
2,200 consumed
total energy -55k
55k consumed consumed
total sulfur -220
220 consumed
total steel -1,100
1,100 consumed
total profit 15.4k
15,400 profit
total workers 220/5
220 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

45

has enough area to operate
operational
total area -450
450 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

45

has enough area to operate
operational
total area -225
225 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

32

has enough area to operate
operational
total area -160
160 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

45

has enough area to operate
operational
total area -450
450 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

45

has enough area to operate
operational
total area -900
900 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

45

has enough area to operate
operational
total area -450
450 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

17

has enough area to operate
operational
total area -170
170 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

35

has enough area to operate
operational
total area -350
350 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

40

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -400
400 consumed
total energy -400
400 consumed
total workers
2k
$2,000 tax income
total workers 200/0
200 workers employed at level 0

Resources

total sulfur sulfur 274.79k/275.05k
total uranium uranium 34.54k/34.55k
total steel steel 153.55k/155.05k
total fish fish 1/45.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 27.55k/27.55k
total coal coal 27.55k/27.55k
total stone stone 23.55k/23.55k
total bread bread 20.05k/20.05k
total wheat wheat 3.55k/3.55k
total grapes grapes 22.3k/22.3k
total wood wood 12.55k/12.55k
total beer beer 1/50
total wine wine 50/50
total food food 150/300
total produce produce 25.32k/25.35k
total meat meat 22.49k/22.55k
total rice rice 8.05k/8.05k
total cows cows 4.4k/4.45k
total lithium lithium 50/32.05k
total sand sand 1/50
total glass glass 1/50
total water water 24.64k/26.55k
total salt salt 4.54k/4.55k
total missiles missiles 850/850
total shields shields 19.8k/19.8k