Orthrax
This city is email-verified
Year Day Season Citizens Logs
hddmtm 11341 193 summer 35130
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-21.34k/day 0/35.13k 0/31735 28956500 35140 $888.904G $2.137M $456.76k 758.675k/2.08M 9.008k/116.5k 140 0 17.91k 451 13.35k

Job/tax levels

Level 0 1.0
349 citizens
9210 total jobs
0 available jobs
Level 1 1.0
600 citizens
6475 total jobs
0 available jobs
Level 2 1.0
689 citizens
4265 total jobs
0 available jobs
Level 3 0.95
290 citizens
4155 total jobs
0 available jobs
Level 4 0.9
399 citizens
5050 total jobs
0 available jobs
Level 5 0.85
32803 citizens
2580 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

110

has enough workers to operate has enough money to operate
operational
total area 110k
110k area generated
total sprawl 110
110 sprawl generated
total profit 6.6k
6,600 profit
total workers 1100/0
1100 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

325

operational
total health 650
650 health generated
total area 3,250
3,250 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

325

operational
total health 325
325 health generated
total area 3,250
3,250 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

30

has enough area to operate
operational
total area -30
30 consumed
total housing 30
30 housing generated
total sprawl 30
30 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

5

has enough energy to operate has enough area to operate
operational
total area -50
50 consumed
total housing 100
100 housing generated
total energy -450
450 consumed
total pollution 75
75 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

70

has enough energy to operate has enough area to operate
operational
total area -7,000
7,000 consumed
total housing 35k
35k housing generated
total energy -35k
35k consumed consumed
total pollution 7k
7,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 10k
10k energy generated
total pollution 150
150 pollution generated
total profit 200
200 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

100

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy 78k
78k energy generated
total profit 17k
17,000 profit
total workers 1000/1
1000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+400)

75

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -375
375 consumed
total energy 67.5k
67.5k energy generated
total profit 29.25k
29,250 profit
total workers 750/2
750 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

75

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -750
750 consumed
total energy 375k
375k energy generated
total profit 19.5k
19,500 profit
total workers 750/3
750 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

50

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy 50k
50k energy generated
total water 500
500 water generated
total profit 8.5k
8,500 profit
total workers 250/2
250 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

10

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -100
100 consumed
total energy 1.5M
1.5M energy generated
total uranium -10
10 consumed
total expenses -85.6k
-85,600 running expenses
total workers 100/4
100 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,500
2,500 consumed
total pollution -25k
-25,000 pollution generated
total profit 667.5k
667,500 profit
total workers 2500/5
2500 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy -150k
150k consumed consumed
total profit 22.5k
22,500 profit
total workers 2500/0
2500 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

205

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,640
1,640 consumed
total energy -164k
164k consumed consumed
total profit 32.8k
32,800 profit
total workers 2050/1
2050 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

180

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,800
1,800 consumed
total energy -144k
144k consumed consumed
total profit 59.4k
59,400 profit
total workers 1800/2
1800 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

140

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy -168k
168k consumed consumed
total profit 85.4k
85,400 profit
total workers 1400/3
1400 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,600
3,600 consumed
total energy -96k
96k consumed consumed
total profit 148.8k
148,800 profit
total workers 1200/4
1200 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -450
-450 health generated
total area -2,250
2,250 consumed
total energy -171k
171k consumed consumed
total sulfur 90
90 sulfur generated
total uranium
total gold
total coal 90
90 coal generated
total pollution 900
900 pollution generated
total profit 4.5k
4,500 profit
total workers 2700/0
2700 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -600
600 consumed
total energy -60k
60k consumed consumed
total uranium 12
12 uranium generated
total pollution 600
600 pollution generated
total profit 22.56k
22,560 profit
total workers 240/4
240 workers employed at level 4

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,500
2,500 consumed
total energy -5,000
5,000 consumed
total salt 10
10 salt generated
total expenses -6k
-6,000 running expenses
total workers 100/2
100 workers employed at level 2

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -75
75 consumed
total energy -150
150 consumed
total fish 75
75 fish generated
total profit 2.25k
2,250 profit
total workers 150/2
150 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -10k
10k consumed consumed
total water 10
10 water generated
total salt 10
10 salt generated
total profit 1.52k
1,520 profit
total workers 80/4
80 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

10

has enough workers to operate has enough area to operate
operational
total area -10
10 consumed
total produce 10
10 produce generated
total workers
100
$100 tax income
total workers 10/0
10 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,500
1,500 consumed
total energy -150
150 consumed
total produce 75
75 produce generated
total water -75
75 consumed
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total cows 10
10 cows generated
total water -100
100 consumed
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs rice to operate
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 370
370 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -10
10 consumed
total energy -50
50 consumed
total bread -5
5 consumed
total food 125
125 food generated
total meat -5
5 consumed
total profit 450
450 profit
total workers 25/1
25 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate has enough bread to operate has enough produce to operate
needs rice to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

1

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 5
5 health generated
total area -5
5 consumed
total food 50
50 food generated
total produce -5
5 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

5

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -10
10 consumed
total energy -25
25 consumed
total meat 50
50 meat generated
total cows -5
5 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

500

has enough area to operate has enough money to operate
operational
total health 3,000
3,000 health generated
total area -5,000
5,000 consumed
total fun 2,500
2,500 fun generated
total pollution -500
-500 pollution generated
total expenses -2.5k
2,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

500

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,500
4,500 health generated
total area -25k
25k consumed consumed
total fun 7,000
7,000 fun generated
total pollution -1.5k
-1,500 pollution generated
total profit 45k
45,000 profit
total workers 3000/1
3000 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,500
1,500 health generated
total area -25k
25k consumed consumed
total fun 3,750
3,750 fun generated
total pollution -3k
-3,000 pollution generated
total profit 89k
89,000 profit
total workers 1500/3
1500 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -20k
20k consumed consumed
total culture 100
100 culture generated
total profit 15k
15,000 profit
total workers 400/2
400 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3
0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -180
-180 health generated
total area -900
900 consumed
total energy -114k
114k consumed consumed
total steel 600
600 steel generated
total pollution 60
60 pollution generated
total profit 9k
9,000 profit
total workers 1200/0
1200 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -16k
16k consumed consumed
total profit 7.9k
7,900 profit
total workers 400/1
400 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1
0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -250
250 consumed
total energy -15k
15k consumed consumed
total culture 50
50 culture generated
total fun 250
250 fun generated
total profit 4.5k
4,500 profit
total workers 500/0
500 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,600
1,600 consumed
total energy -20k
20k consumed consumed
total fun 400
400 fun generated
total profit 4k
4,000 profit
total workers 800/0
800 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -120
120 consumed
total energy -600
600 consumed
total culture 300
300 culture generated
total fun 60
60 fun generated
total profit 25.32k
25,320 profit
total workers 180/4
180 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,500
3,500 consumed
total energy -12.5k
12.5k consumed consumed
total fun 450
450 fun generated
total pollution -50
-50 pollution generated
total profit 25.5k
25,500 profit
total workers 500/3
500 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

75

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,500
4,500 consumed
total energy -33.75k
33.75k consumed consumed
total fun 1,500
1,500 fun generated
total pollution -75
-75 pollution generated
total profit 79.5k
79,500 profit
total workers 750/4
750 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 400
400 health generated
total area -1,200
1,200 consumed
total energy -8,000
8,000 consumed
total fun 2,000
2,000 fun generated
total expenses -12k
-12,000 running expenses
total workers 200/2
200 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 500
500 health generated
total area -1,000
1,000 consumed
total energy -20k
20k consumed consumed
total profit 15k
15,000 profit
total workers 500/2
500 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,750
3,750 health generated
total area -1,000
1,000 consumed
total energy -12.5k
12.5k consumed consumed
total profit 347.5k
347,500 profit
total workers 2500/4
2500 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -25k
25k consumed consumed
total shields 10
10 shields generated
total expenses -16k
-16,000 running expenses
total workers 100/2
100 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -800
800 consumed
total energy -20k
20k consumed consumed
total sulfur -80
80 consumed
total steel -400
400 consumed
total profit 1.76k
1,760 profit
total workers 80/5
80 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

50

has enough area to operate
operational
total area -500
500 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

50

has enough area to operate
operational
total area -250
250 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

50

has enough area to operate
operational
total area -250
250 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

50

has enough area to operate
operational
total area -500
500 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

50

has enough area to operate
operational
total area -1,000
1,000 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

50

has enough area to operate
operational
total area -500
500 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

50

has enough area to operate
operational
total area -500
500 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

50

has enough area to operate
operational
total area -500
500 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

50

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -500
500 consumed
total energy -500
500 consumed
total workers
2.5k
$2,500 tax income
total workers 250/0
250 workers employed at level 0

Resources

total sulfur sulfur 89.97k/90.05k
total uranium uranium 21.04k/21.05k
total steel steel 59.65k/60.05k
total fish fish 51.55k/51.55k
total oil oil 7/50
total gas gas 1/50
total gold gold 9.05k/9.05k
total coal coal 9.05k/9.05k
total stone stone 5.05k/5.05k
total bread bread 25.7k/25.05k
total wheat wheat 3/5.05k
total grapes grapes 25.05k/25.05k
total wood wood 5.05k/5.05k
total beer beer 1/50
total wine wine 1/50
total food food 339/375
total produce produce 25.89k/25.9k
total meat meat 25.3k/25.3k
total rice rice 1/5.05k
total cows cows 5.54k/5.55k
total lithium lithium 50/50.05k
total sand sand 1/50
total glass glass 1/50
total water water 5.31k/5.55k
total salt salt 6.54k/6.55k
total missiles missiles 50/50
total shields shields 6.55k/6.55k