南京
This city is email-verified
Year Day Season Citizens Logs
Arcons 16326 274 fall 158435
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-15.558k/day 0/158.435k 0/154174 25039000 158440 $529.267G $8.042M $1.254M 748.54k/4.455M 64.899k/402.2k 435 0 41.02k 3.602k 39.459k

Job/tax levels

Level 0 1.0
896 citizens
81939 total jobs
0 available jobs
Level 1 1.0
472 citizens
18130 total jobs
0 available jobs
Level 2 1.0
400 citizens
11045 total jobs
0 available jobs
Level 3 1.0
287 citizens
15555 total jobs
0 available jobs
Level 4 1.0
2240 citizens
22675 total jobs
0 available jobs
Level 5 1.0
154140 citizens
4830 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

400

has enough workers to operate has enough money to operate
operational
total area 400k
400k area generated
total sprawl 400
400 sprawl generated
total profit 24k
24,000 profit
total workers 4000/0
4000 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

160

operational
total health 480
480 health generated
total area 1,600
1,600 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

60

operational
total health 60
60 health generated
total area 600
600 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

35

has enough area to operate
operational
total area -35
35 consumed
total housing 35
35 housing generated
total sprawl 35
35 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

55

has enough energy to operate has enough area to operate
operational
total area -550
550 consumed
total housing 1,100
1,100 housing generated
total energy -4,950
4,950 consumed
total pollution 825
825 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

115

has enough energy to operate has enough area to operate
operational
total area -575
575 consumed
total housing 2,300
2,300 housing generated
total energy -5,750
5,750 consumed
total pollution 1.38k
1,380 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

200

has enough energy to operate has enough area to operate
operational
total area -4,000
4,000 consumed
total housing 20k
20k housing generated
total energy -30k
30k consumed consumed
total pollution 10k
10,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

270

has enough energy to operate has enough area to operate
operational
total area -27k
27k consumed consumed
total housing 135k
135k housing generated
total energy -135k
135k consumed consumed
total pollution 27k
27,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -200
-200 health generated
total area -100
100 consumed
total energy 40k
40k energy generated
total pollution 600
600 pollution generated
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -300
300 consumed
total energy 40k
40k energy generated
total pollution 300
300 pollution generated
total profit 1.6k
1,600 profit
total workers 100/1
100 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy 180k
180k energy generated
total profit 51k
51,000 profit
total workers 3000/1
3000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

200

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy 70k
70k energy generated
total profit 78k
78,000 profit
total workers 2000/2
2000 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

610

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -6,100
6,100 consumed
total energy 3.05M
3.05M energy generated
total profit 183k
183,000 profit
total workers 6100/3
6100 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

325

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,250
3,250 consumed
total energy 325k
325k energy generated
total water 3,250
3,250 water generated
total profit 55.25k
55,250 profit
total workers 1625/2
1625 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

5

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -50
50 consumed
total energy 750k
750k energy generated
total uranium -5
5 consumed
total expenses -42k
-42,000 running expenses
total workers 50/4
50 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

450

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,500
4,500 consumed
total pollution -45k
-45,000 pollution generated
total profit 1.42M
1,417,500 profit
total workers 4500/5
4500 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy -150k
150k consumed consumed
total profit 22.5k
22,500 profit
total workers 2500/0
2500 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,840
1,840 consumed
total energy -184k
184k consumed consumed
total profit 36.8k
36,800 profit
total workers 2300/1
2300 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy -240k
240k consumed consumed
total profit 99k
99,000 profit
total workers 3000/2
3000 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,000
8,000 consumed
total energy -480k
480k consumed consumed
total profit 260k
260,000 profit
total workers 4000/3
4000 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

600

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18k
18k consumed consumed
total energy -480k
480k consumed consumed
total profit 840k
840,000 profit
total workers 6000/4
6000 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -250
250 consumed
total energy -19k
19k consumed consumed
total wood 50
50 wood generated
total expenses -500
-500 running expenses
total workers 100/1
100 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

130

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -650
-650 health generated
total area -3,250
3,250 consumed
total energy -247k
247k consumed consumed
total sulfur 130
130 sulfur generated
total uranium
total gold
total coal 130
130 coal generated
total pollution 1.3k
1,300 pollution generated
total profit 6.5k
6,500 profit
total workers 3900/0
3900 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,750
-1,750 health generated
total area -1,750
1,750 consumed
total energy -175k
175k consumed consumed
total uranium 35
35 uranium generated
total pollution 1.75k
1,750 pollution generated
total profit 77k
77,000 profit
total workers 700/4
700 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

324

has enough workers to operate has enough area to operate
operational
total area -324
324 consumed
total produce 324
324 produce generated
total workers
3.24k
$3,240 tax income
total workers 324/0
324 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

55

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,500
5,500 consumed
total energy -550
550 consumed
total wheat 55
55 wheat generated
total water -275
275 consumed
total profit 2.2k
2,200 profit
total workers 275/0
275 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total produce 250
250 produce generated
total water -250
250 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,500
1,500 consumed
total energy -150
150 consumed
total cows 15
15 cows generated
total water -150
150 consumed
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,500
1,500 consumed
total energy -150
150 consumed
total grapes 15
15 grapes generated
total water -150
150 consumed
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

49

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs rice to operate
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -10
10 consumed
total energy -50
50 consumed
total bread -5
5 consumed
total food 125
125 food generated
total meat -5
5 consumed
total profit 450
450 profit
total workers 25/1
25 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

120

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 600
600 health generated
total area -600
600 consumed
total food 6,000
6,000 food generated
total produce -600
600 consumed
total workers
24k
$24,000 tax income
total workers 600/2
600 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -20
20 consumed
total energy -50
50 consumed
total meat 100
100 meat generated
total cows -10
10 consumed
total workers
800
$800 tax income
total workers 20/2
20 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate requires salt to operate
needs salt to operate
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -20
20 consumed
total energy -100
100 consumed
total grapes -10
10 consumed
total wine 10
10 wine generated
total water -10
10 consumed
total workers
2k
$2,000 tax income
total workers 50/2
50 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -20
20 consumed
total energy -100
100 consumed
total wheat -10
10 consumed
total beer 10
10 beer generated
total water -10
10 consumed
total workers
2k
$2,000 tax income
total workers 50/2
50 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

1,720

has enough area to operate has enough money to operate
operational
total health 12.04k
12.04k health generated
total area -17.2k
17.2k consumed consumed
total fun 6,880
6,880 fun generated
total pollution -1.72k
-1,720 pollution generated
total expenses -8.6k
8,600 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

1,100

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 8,800
8,800 health generated
total area -55k
55k consumed consumed
total fun 11k
11k fun generated
total pollution -3.3k
-3,300 pollution generated
total profit 99k
99,000 profit
total workers 6600/1
6600 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

700

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 5,600
5,600 health generated
total area -70k
70k consumed consumed
total fun 10.5k
10.5k fun generated
total pollution -8.4k
-8,400 pollution generated
total profit 266k
266,000 profit
total workers 4200/3
4200 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -60k
60k consumed consumed
total culture 300
300 culture generated
total profit 45k
45,000 profit
total workers 1200/2
1200 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -80
80 consumed
total energy -4,000
4,000 consumed
total profit 1.12k
1,120 profit
total workers 120/0
120 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

108

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -324
-324 health generated
total area -1,620
1,620 consumed
total energy -205.2k
205.2k consumed consumed
total steel 1,080
1,080 steel generated
total pollution 108
108 pollution generated
total profit 16.2k
16,200 profit
total workers 2160/0
2160 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -240k
240k consumed consumed
total profit 118.5k
118,500 profit
total workers 6000/1
6000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

249

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -747
-747 health generated
total area -24.9k
24.9k consumed consumed
total energy -373.5k
373.5k consumed consumed
total fun -2,490
-2,490 fun generated
total pollution 249
249 pollution generated
total profit 616.27k
616,275 profit
total workers 62250/0
62250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

176

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -880
880 consumed
total energy -52.8k
52.8k consumed consumed
total culture 176
176 culture generated
total fun 880
880 fun generated
total profit 15.84k
15,840 profit
total workers 1760/0
1760 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,000
8,000 consumed
total energy -100k
100k consumed consumed
total fun 2,000
2,000 fun generated
total profit 20k
20,000 profit
total workers 4000/0
4000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

625

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy -6,250
6,250 consumed
total culture 3,125
3,125 culture generated
total fun 625
625 fun generated
total profit 293.75k
293,750 profit
total workers 1875/4
1875 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

125

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,750
8,750 consumed
total energy -31.25k
31.25k consumed consumed
total fun 1,125
1,125 fun generated
total pollution -125
-125 pollution generated
total profit 68.75k
68,750 profit
total workers 1250/3
1250 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

525

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -31.5k
31.5k consumed consumed
total energy -236.25k
236.25k consumed consumed
total fun 10.5k
10.5k fun generated
total pollution -525
-525 pollution generated
total profit 640.5k
640,500 profit
total workers 5250/4
5250 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

245

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,450
2,450 health generated
total area -4,900
4,900 consumed
total energy -98k
98k consumed consumed
total profit 73.5k
73,500 profit
total workers 2450/2
2450 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

880

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 13.2k
13.2k health generated
total area -3,520
3,520 consumed
total energy -44k
44k consumed consumed
total profit 1.36M
1,364,000 profit
total workers 8800/4
8800 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,500
1,500 consumed
total energy -15k
15k consumed consumed
total sulfur -15
15 consumed
total steel -150
150 consumed
total missiles 3
3 missiles generated
total expenses -5.4k
-5,400 running expenses
total workers 30/5
30 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -12.5k
12.5k consumed consumed
total shields 5
5 shields generated
total expenses -8k
-8,000 running expenses
total workers 50/2
50 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -3,000
3,000 consumed
total energy -75k
75k consumed consumed
total sulfur -300
300 consumed
total steel -1,500
1,500 consumed
total profit 21k
21,000 profit
total workers 300/5
300 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

30

has enough area to operate
operational
total area -300
300 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

30

has enough area to operate
operational
total area -150
150 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

30

has enough area to operate
operational
total area -150
150 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

30

has enough area to operate
operational
total area -600
600 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

30

has enough area to operate
operational
total area -300
300 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

30

has enough area to operate
operational
total area -300
300 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

30

has enough area to operate
operational
total area -300
300 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

30

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -300
300 consumed
total energy -300
300 consumed
total workers
1.5k
$1,500 tax income
total workers 150/0
150 workers employed at level 0

Resources

total sulfur sulfur 90.1k/130.05k
total uranium uranium 48.05k/48.05k
total steel steel 106.26k/108.05k
total fish fish 29.95k/30.05k
total oil oil 50/50
total gas gas 50/50
total gold gold 13.05k/13.05k
total coal coal 13.05k/13.05k
total stone stone 3.02k/3.05k
total bread bread 15.99k/15.1k
total wheat wheat 5.67k/5.8k
total grapes grapes 15.79k/15.8k
total wood wood 8.05k/8.05k
total beer beer 550/550
total wine wine 550/550
total food food 7.34k/6.33k
total produce produce 20.19k/20.79k
total meat meat 15.54k/15.55k
total rice rice 1/3.05k
total cows cows 3.79k/3.8k
total lithium lithium 29.73k/30.05k
total sand sand 50/50
total glass glass 2/50
total water water 2.06k/3.05k
total salt salt 1/3.05k
total missiles missiles 350/350
total shields shields 16.3k/16.3k