南京
This city is email-verified
Year Day Season Citizens Logs
Arcons 11331 183 summer 38073
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-14.021k/day 79.862k/117.935k 79170/117243 970100 38080 $2.194T $2.646M $471.425k 2.317M/2.899M 91.875k/297.2k 330 0 30.961k 3.451k 25.279k

Job/tax levels

Level 0 1.0
50 citizens
64315 total jobs
54730 available jobs
Level 1 1.0
854 citizens
12892 total jobs
4640 available jobs
Level 2 1.0
3933 citizens
7928 total jobs
4248 available jobs
Level 3 1.0
1282 citizens
12668 total jobs
1142 available jobs
Level 4 1.0
262 citizens
16230 total jobs
14400 available jobs
Level 5 1.0
31692 citizens
3210 total jobs
10 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

295

has enough workers to operate has enough money to operate
operational
total area 295k
295k area generated
total sprawl 295
295 sprawl generated
total profit 17.7k
17,700 profit
total workers 2950/0
2950 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

160

operational
total health 480
480 health generated
total area 1,600
1,600 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

60

operational
total health 60
60 health generated
total area 600
600 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

35

has enough area to operate
operational
total area -35
35 consumed
total housing 35
35 housing generated
total sprawl 35
35 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

55

has enough energy to operate has enough area to operate
operational
total area -550
550 consumed
total housing 1,100
1,100 housing generated
total energy -4,950
4,950 consumed
total pollution 825
825 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

115

has enough energy to operate has enough area to operate
operational
total area -575
575 consumed
total housing 2,300
2,300 housing generated
total energy -5,750
5,750 consumed
total pollution 1.38k
1,380 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

145

has enough energy to operate has enough area to operate
operational
total area -2,900
2,900 consumed
total housing 14.5k
14.5k housing generated
total energy -21.75k
21.75k consumed consumed
total pollution 7.25k
7,250 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

200

has enough energy to operate has enough area to operate
operational
total area -20k
20k consumed consumed
total housing 100k
100k housing generated
total energy -100k
100k consumed consumed
total pollution 20k
20,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -200
-200 health generated
total area -100
100 consumed
total energy 40k
40k energy generated
total pollution 600
600 pollution generated
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -300
300 consumed
total energy 40k
40k energy generated
total pollution 300
300 pollution generated
total profit 1.6k
1,600 profit
total workers 100/1
100 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

178

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -890
890 consumed
total energy 106.8k
106.8k energy generated
total profit 30.26k
30,260 profit
total workers 1780/1
1780 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+25)

165

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -825
825 consumed
total energy 86.625k
86.625k energy generated
total profit 64.35k
64,350 profit
total workers 1650/2
1650 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

480

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,800
4,800 consumed
total energy 2.4M
2.4M energy generated
total profit 144k
144,000 profit
total workers 4800/3
4800 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

226

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,260
2,260 consumed
total energy 226k
226k energy generated
total water 2,260
2,260 water generated
total profit 38.42k
38,420 profit
total workers 1130/2
1130 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000
0

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

320

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total pollution -32k
-32,000 pollution generated
total profit 1.01M
1,008,000 profit
total workers 3200/5
3200 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

250

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

230

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

240

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

184

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

115

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate
total area -3,680
3,680 consumed
total energy -220.8k
220.8k consumed consumed
total profit 119.6k
119,600 profit
total workers 1840/3
1840 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

325

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

10

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

120

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

20

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

300

has enough workers to operate has enough area to operate
operational
total area -300
300 consumed
total produce 300
300 produce generated
total workers
3k
$3,000 tax income
total workers 300/0
300 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

55

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,500
5,500 consumed
total energy -550
550 consumed
total wheat 55
55 wheat generated
total water -275
275 consumed
total profit 2.2k
2,200 profit
total workers 275/0
275 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total produce 250
250 produce generated
total water -250
250 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,500
1,500 consumed
total energy -150
150 consumed
total cows 15
15 cows generated
total water -150
150 consumed
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,500
1,500 consumed
total energy -150
150 consumed
total grapes 15
15 grapes generated
total water -150
150 consumed
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
needs fish to operate

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires meat to operate requires bread to operate
needs bread, meat, to operate

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

120

requires workers to operate has enough area to operate has enough produce to operate
needs workers to operate

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

9

requires workers to operate has enough energy to operate has enough area to operate has enough cows to operate
needs workers to operate

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

20

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
needs workers to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

10

requires workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
needs workers to operate

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

10

requires workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
needs workers to operate

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

1,657

has enough area to operate has enough money to operate
operational
total health 11.599k
11.599k health generated
total area -16.57k
16.57k consumed consumed
total fun 6,628
6,628 fun generated
total pollution -1.657k
-1,657 pollution generated
total expenses -8.29k
8,285 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

1,062

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 8,496
8,496 health generated
total area -53.1k
53.1k consumed consumed
total fun 10.62k
10.62k fun generated
total pollution -3.186k
-3,186 pollution generated
total profit 95.58k
95,580 profit
total workers 6372/1
6372 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

618

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,944
4,944 health generated
total area -61.8k
61.8k consumed consumed
total fun 9,270
9,270 fun generated
total pollution -7.416k
-7,416 pollution generated
total profit 234.84k
234,840 profit
total workers 3708/3
3708 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

225

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -450
450 consumed
total energy -45k
45k consumed consumed
total culture 225
225 culture generated
total profit 33.75k
33,750 profit
total workers 900/2
900 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

40

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

108

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

107

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

185

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

176

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -880
880 consumed
total energy -52.8k
52.8k consumed consumed
total culture 176
176 culture generated
total fun 880
880 fun generated
total profit 15.84k
15,840 profit
total workers 1760/0
1760 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,600
7,600 consumed
total energy -95k
95k consumed consumed
total fun 1,900
1,900 fun generated
total profit 19k
19,000 profit
total workers 3800/0
3800 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

610

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,220
1,220 consumed
total energy -6,100
6,100 consumed
total culture 3,050
3,050 culture generated
total fun 610
610 fun generated
total profit 286.7k
286,700 profit
total workers 1830/4
1830 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

117

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,190
8,190 consumed
total energy -29.25k
29.25k consumed consumed
total fun 1,053
1,053 fun generated
total pollution -117
-117 pollution generated
total profit 64.35k
64,350 profit
total workers 1170/3
1170 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

445

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

108

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

630

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

3

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
needs workers to operate

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

5

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires steel to operate has enough sulfur to operate
needs steel to operate

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

20

has enough area to operate
operational
total area -200
200 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

20

has enough area to operate
operational
total area -100
100 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

20

has enough area to operate
operational
total area -100
100 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

20

has enough area to operate
operational
total area -200
200 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

20

has enough area to operate
operational
total area -400
400 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

20

has enough area to operate
operational
total area -200
200 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

20

has enough area to operate
operational
total area -200
200 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

20

requires workers to operate has enough energy to operate has enough area to operate
needs workers to operate

Resources

total sulfur sulfur 50/50
total uranium uranium 50/50
total steel steel 50/50
total fish fish 61/20.05k
total oil oil 50/50
total gas gas 50/50
total gold gold 50/50
total coal coal 50/50
total stone stone 2.04k/2.05k
total bread bread 1/50
total wheat wheat 4.8k/4.8k
total grapes grapes 800/800
total wood wood 2.05k/2.05k
total beer beer 50/50
total wine wine 50/50
total food food 1/50
total produce produce 5.31k/5.55k
total meat meat 1/50
total rice rice 2.05k/2.05k
total cows cows 2.44k/2.8k
total lithium lithium 19.73k/20.05k
total sand sand 1/50
total glass glass 1/50
total water water 1.23k/2.05k
total salt salt 2.04k/2.05k
total missiles missiles 50/50
total shields shields 50/50