LicaLand
This city is email-verified
Year Day Season Citizens Logs
wacker 7552 350 fall 210360
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-1.405k/day 0/210.36k 0/156412 14147520 210360 $425.184G $7.918M $1.574M 25/4.533M 8.639k/439.1k 452 0 43.721k 3.537k 41.227k

Job/tax levels

Level 0 1.0
516 citizens
72604 total jobs
0 available jobs
Level 1 1.0
615 citizens
23709 total jobs
0 available jobs
Level 2 1.0
951 citizens
18549 total jobs
0 available jobs
Level 3 1.0
896 citizens
15396 total jobs
0 available jobs
Level 4 1.0
22238 citizens
22654 total jobs
0 available jobs
Level 5 1.0
185144 citizens
3500 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city
Beralich is sanctioning this city
Atlantica is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

430

has enough workers to operate has enough money to operate
operational
total area 430k
430k area generated
total sprawl 430
430 sprawl generated
total profit 25.8k
25,800 profit
total workers 4300/0
4300 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

640

operational
total health 1,920
1,920 health generated
total area 6,400
6,400 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

270

operational
total health 270
270 health generated
total area 2,700
2,700 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

20

has enough area to operate
operational
total area -20
20 consumed
total housing 20
20 housing generated
total sprawl 20
20 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

2

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10
10 consumed
total housing 40
40 housing generated
total energy -140
140 consumed
total sprawl 2
2 sprawl generated
total expenses -200
200 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

28

has enough energy to operate has enough area to operate
operational
total area -560
560 consumed
total housing 2,800
2,800 housing generated
total energy -4,200
4,200 consumed
total pollution 1.4k
1,400 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

415

has enough energy to operate has enough area to operate
operational
total area -41.5k
41.5k consumed consumed
total housing 207.5k
207.5k housing generated
total energy -207.5k
207.5k consumed consumed
total pollution 41.5k
41,500 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 30k
30k energy generated
total pollution 300
300 pollution generated
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

448

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,240
2,240 consumed
total energy 268.8k
268.8k energy generated
total profit 76.16k
76,160 profit
total workers 4480/1
4480 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500

425

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,125
2,125 consumed
total energy 212.5k
212.5k energy generated
total profit 165.75k
165,750 profit
total workers 4250/2
4250 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

444

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,440
4,440 consumed
total energy 2.22M
2.22M energy generated
total profit 133.2k
133,200 profit
total workers 4440/3
4440 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

201

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,010
2,010 consumed
total energy 301.5k
301.5k energy generated
total water 2,010
2,010 water generated
total profit 34.17k
34,170 profit
total workers 1005/2
1005 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

10

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -100
100 consumed
total energy 1.5M
1.5M energy generated
total uranium -10
10 consumed
total expenses -84k
-84,000 running expenses
total workers 100/4
100 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

330

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,300
3,300 consumed
total pollution -33k
-33,000 pollution generated
total profit 1.04M
1,039,500 profit
total workers 3300/5
3300 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

317

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,585
1,585 consumed
total energy -190.2k
190.2k consumed consumed
total profit 28.53k
28,530 profit
total workers 3170/0
3170 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

366

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,928
2,928 consumed
total energy -292.8k
292.8k consumed consumed
total profit 58.56k
58,560 profit
total workers 3660/1
3660 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

448

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,480
4,480 consumed
total energy -358.4k
358.4k consumed consumed
total profit 147.84k
147,840 profit
total workers 4480/2
4480 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

497

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -9,940
9,940 consumed
total energy -596.4k
596.4k consumed consumed
total profit 323.05k
323,050 profit
total workers 4970/3
4970 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

582

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17.46k
17.46k consumed consumed
total energy -465.6k
465.6k consumed consumed
total profit 814.8k
814,800 profit
total workers 5820/4
5820 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -38k
38k consumed consumed
total wood 100
100 wood generated
total expenses -1k
-1,000 running expenses
total workers 200/1
200 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

213

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,065
-1,065 health generated
total area -5,325
5,325 consumed
total energy -404.7k
404.7k consumed consumed
total sulfur 213
213 sulfur generated
total uranium
total gold
total coal 213
213 coal generated
total pollution 2.13k
2,130 pollution generated
total profit 10.65k
10,650 profit
total workers 6390/0
6390 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -650
-650 health generated
total area -650
650 consumed
total energy -65k
65k consumed consumed
total uranium 13
13 uranium generated
total pollution 650
650 pollution generated
total profit 28.6k
28,600 profit
total workers 260/4
260 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

149

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14.9k
14.9k consumed consumed
total energy -74.5k
74.5k consumed consumed
total stone 149
149 stone generated
total profit 327.8k
327,800 profit
total workers 2980/4
2980 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

54

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -27k
27k consumed consumed
total energy -5,400
5,400 consumed
total water 5,400
5,400 water generated
total profit 0
0 profit
total workers 270/1
270 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

234

has enough workers to operate has enough area to operate
operational
total area -234
234 consumed
total produce 234
234 produce generated
total workers
2.34k
$2,340 tax income
total workers 234/0
234 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -6,000
6,000 consumed
total energy -600
600 consumed
total rice 60
60 rice generated
total water -300
300 consumed
total profit 2.4k
2,400 profit
total workers 300/0
300 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -8,000
8,000 consumed
total energy -800
800 consumed
total produce 400
400 produce generated
total water -400
400 consumed
total profit 3.2k
3,200 profit
total workers 400/0
400 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total cows 50
50 cows generated
total water -500
500 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total grapes 30
30 grapes generated
total water -300
300 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
needs fish to operate
total area -8
8 consumed
total energy -200
200 consumed
total culture 4
4 culture generated
total fish -4
4 consumed
total food 40
40 food generated
total rice -4
4 consumed
total water -4
4 consumed
total profit 1.56k
1,560 profit
total workers 20/3
20 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational

9

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate requires bread to operate
needs bread to operate
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread, fish, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

40

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 200
200 health generated
total area -200
200 consumed
total food 2,000
2,000 food generated
total produce -200
200 consumed
total workers
8k
$8,000 tax income
total workers 200/2
200 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

39

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -78
78 consumed
total energy -195
195 consumed
total meat 390
390 meat generated
total cows -39
39 consumed
total workers
3.12k
$3,120 tax income
total workers 78/2
78 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

22

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

24

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -48
48 consumed
total energy -240
240 consumed
total grapes -24
24 consumed
total wine 24
24 wine generated
total water -24
24 consumed
total workers
4.8k
$4,800 tax income
total workers 120/2
120 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational

44

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires wheat to operate
needs wheat to operate
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

1,740

has enough area to operate has enough money to operate
operational
total health 12.18k
12.18k health generated
total area -17.4k
17.4k consumed consumed
total fun 3,480
3,480 fun generated
total pollution -1.74k
-1,740 pollution generated
total expenses -8.7k
8,700 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,429

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 11.432k
11.432k health generated
total area -71.45k
71.45k consumed consumed
total fun 10.003k
10.003k fun generated
total pollution -4.287k
-4,287 pollution generated
total profit 128.61k
128,610 profit
total workers 8574/1
8574 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

656

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,592
4,592 health generated
total area -65.6k
65.6k consumed consumed
total fun 5,248
5,248 fun generated
total pollution -7.872k
-7,872 pollution generated
total profit 249.28k
249,280 profit
total workers 3936/3
3936 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

584

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,168
1,168 consumed
total energy -116.8k
116.8k consumed consumed
total culture 584
584 culture generated
total profit 87.6k
87,600 profit
total workers 2336/2
2336 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3
0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

133

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -399
-399 health generated
total area -1,995
1,995 consumed
total energy -252.7k
252.7k consumed consumed
total steel 1,330
1,330 steel generated
total pollution 133
133 pollution generated
total profit 19.95k
19,950 profit
total workers 2660/0
2660 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

326

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -652
652 consumed
total energy -260.8k
260.8k consumed consumed
total profit 128.77k
128,770 profit
total workers 6520/1
6520 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

166

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -498
-498 health generated
total area -16.6k
16.6k consumed consumed
total energy -249k
249k consumed consumed
total fun -1,660
-1,660 fun generated
total pollution 166
166 pollution generated
total profit 410.85k
410,850 profit
total workers 41500/0
41500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

409

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,045
2,045 consumed
total energy -122.7k
122.7k consumed consumed
total culture 409
409 culture generated
total fun 2,045
2,045 fun generated
total profit 36.81k
36,810 profit
total workers 4090/0
4090 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

448

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17.92k
17.92k consumed consumed
total energy -224k
224k consumed consumed
total fun 4,480
4,480 fun generated
total profit 44.8k
44,800 profit
total workers 8960/0
8960 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

508

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,016
1,016 consumed
total energy -5,080
5,080 consumed
total culture 2,540
2,540 culture generated
total fun 508
508 fun generated
total profit 238.76k
238,760 profit
total workers 1524/4
1524 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

203

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14.21k
14.21k consumed consumed
total energy -50.75k
50.75k consumed consumed
total fun 1,827
1,827 fun generated
total pollution -203
-203 pollution generated
total profit 111.65k
111,650 profit
total workers 2030/3
2030 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

582

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -34.92k
34.92k consumed consumed
total energy -261.9k
261.9k consumed consumed
total fun 11.64k
11.64k fun generated
total pollution -582
-582 pollution generated
total profit 710.04k
710,040 profit
total workers 5820/4
5820 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

123

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,230
1,230 health generated
total area -6,150
6,150 consumed
total energy -49.2k
49.2k consumed consumed
total fun 6,150
6,150 fun generated
total profit 0
0 profit
total workers 3075/2
3075 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

289

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,890
2,890 health generated
total area -5,780
5,780 consumed
total energy -115.6k
115.6k consumed consumed
total profit 86.7k
86,700 profit
total workers 2890/2
2890 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

615

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

102

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate
total health 9,225
9,225 health generated
total area -2,460
2,460 consumed
total energy -30.75k
30.75k consumed consumed
total profit 953.25k
953,250 profit
total workers 6150/4
6150 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -2,000
2,000 consumed
total energy -20k
20k consumed consumed
total sulfur -20
20 consumed
total steel -200
200 consumed
total missiles 4
4 missiles generated
total expenses -7.2k
-7,200 running expenses
total workers 40/5
40 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,100
1,100 consumed
total energy -27.5k
27.5k consumed consumed
total shields 11
11 shields generated
total expenses -17.6k
-17,600 running expenses
total workers 110/2
110 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,600
1,600 consumed
total energy -40k
40k consumed consumed
total sulfur -160
160 consumed
total steel -800
800 consumed
total profit 11.2k
11,200 profit
total workers 160/5
160 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

30

has enough area to operate
operational
total area -300
300 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

30

has enough area to operate
operational
total area -150
150 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

30

has enough area to operate
operational
total area -150
150 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

30

has enough area to operate
operational
total area -600
600 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

30

has enough area to operate
operational
total area -300
300 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

30

has enough area to operate
operational
total area -300
300 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

30

has enough area to operate
operational
total area -300
300 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

30

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -300
300 consumed
total energy -300
300 consumed
total workers
1.5k
$1,500 tax income
total workers 150/0
150 workers employed at level 0

Resources

total sulfur sulfur 166.39k/213.05k
total uranium uranium 30.53k/34.35k
total steel steel 132.05k/133.05k
total fish fish 1/30.05k
total oil oil 1/50
total gas gas 1/50
total gold gold 16.77k/21.35k
total coal coal 21.35k/21.35k
total stone stone 17.95k/17.95k
total bread bread 1/15.05k
total wheat wheat 1/3.05k
total grapes grapes 16.53k/16.55k
total wood wood 13.05k/13.05k
total beer beer 100/100
total wine wine 1.25k/1.25k
total food food 1.99k/2.2k
total produce produce 21.19k/21.39k
total meat meat 17k/17k
total rice rice 6.05k/6.05k
total cows cows 5.51k/5.55k
total lithium lithium 1/30.05k
total sand sand 1/50
total glass glass 1/50
total water water 55.52k/57.05k
total salt salt 3k/3.05k
total missiles missiles 450/450
total shields shields 10.8k/10.8k