LicaLand
This city is email-verified
Year Day Season Citizens Logs
wacker 14611 128 spring 251645
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-5.16k/day 0/251.645k 0/105853 5990920 251660 $228.893G $7.093M $1.414M 5/4.009M 93.798k/535.1k 554 0 42.771k 4.37k 36.929k

Job/tax levels

Level 0 1.0
0 citizens
28578 total jobs
0 available jobs
Level 1 1.0
420 citizens
19129 total jobs
0 available jobs
Level 2 1.0
0 citizens
18214 total jobs
0 available jobs
Level 3 1.0
0 citizens
17180 total jobs
0 available jobs
Level 4 1.0
532 citizens
18492 total jobs
0 available jobs
Level 5 1.0
250693 citizens
4260 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city
Helltown is sanctioning this city
Beralich is sanctioning this city
Port Tatonlonggai is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

523

has enough workers to operate has enough money to operate
operational
total area 523k
523k area generated
total sprawl 523
523 sprawl generated
total profit 31.38k
31,380 profit
total workers 5230/0
5230 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

770

operational
total health 2,310
2,310 health generated
total area 7,700
7,700 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

440

operational
total health 440
440 health generated
total area 4,400
4,400 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

25

has enough area to operate
operational
total area -25
25 consumed
total housing 25
25 housing generated
total sprawl 25
25 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

6

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -30
30 consumed
total housing 120
120 housing generated
total energy -420
420 consumed
total sprawl 6
6 sprawl generated
total expenses -600
600 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

85

has enough energy to operate has enough area to operate
operational
total area -1,700
1,700 consumed
total housing 8,500
8,500 housing generated
total energy -12.75k
12.75k consumed consumed
total pollution 4.25k
4,250 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

486

has enough energy to operate has enough area to operate
operational
total area -48.6k
48.6k consumed consumed
total housing 243k
243k housing generated
total energy -243k
243k consumed consumed
total pollution 48.6k
48,600 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 30k
30k energy generated
total pollution 300
300 pollution generated
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

466

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,330
2,330 consumed
total energy 279.6k
279.6k energy generated
total profit 79.22k
79,220 profit
total workers 4660/1
4660 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

474

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,370
2,370 consumed
total energy 284.4k
284.4k energy generated
total profit 184.86k
184,860 profit
total workers 4740/2
4740 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

550

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,500
5,500 consumed
total energy 2.75M
2.75M energy generated
total profit 165k
165,000 profit
total workers 5500/3
5500 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+950)
water

10

264

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,640
2,640 consumed
total energy 514.8k
514.8k energy generated
total water 2,640
2,640 water generated
total profit 44.88k
44,880 profit
total workers 1320/2
1320 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational

12

has enough workers to operate has enough area to operate has enough money to operate requires uranium to operate
needs uranium to operate
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

426

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,260
4,260 consumed
total pollution -42.6k
-42,600 pollution generated
total profit 1.34M
1,341,900 profit
total workers 4260/5
4260 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

358

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,790
1,790 consumed
total energy -214.8k
214.8k consumed consumed
total profit 32.22k
32,220 profit
total workers 3580/0
3580 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

409

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,272
3,272 consumed
total energy -327.2k
327.2k consumed consumed
total profit 65.44k
65,440 profit
total workers 4090/1
4090 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

500

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy -400k
400k consumed consumed
total profit 165k
165,000 profit
total workers 5000/2
5000 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

556

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -11.12k
11.12k consumed consumed
total energy -667.2k
667.2k consumed consumed
total profit 361.4k
361,400 profit
total workers 5560/3
5560 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

706

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -21.18k
21.18k consumed consumed
total energy -564.8k
564.8k consumed consumed
total profit 988.4k
988,400 profit
total workers 7060/4
7060 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

20

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

300

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

15

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

175

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17.5k
17.5k consumed consumed
total energy -87.5k
87.5k consumed consumed
total stone 175
175 stone generated
total profit 385k
385,000 profit
total workers 3500/4
3500 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

61

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -30.5k
30.5k consumed consumed
total energy -6,100
6,100 consumed
total water 6,100
6,100 water generated
total profit 0
0 profit
total workers 305/1
305 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

268

has enough workers to operate has enough area to operate
operational
total area -268
268 consumed
total produce 268
268 produce generated
total workers
2.68k
$2,680 tax income
total workers 268/0
268 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -6,000
6,000 consumed
total energy -600
600 consumed
total rice 60
60 rice generated
total water -300
300 consumed
total profit 2.4k
2,400 profit
total workers 300/0
300 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

81

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -8,100
8,100 consumed
total energy -810
810 consumed
total produce 405
405 produce generated
total water -405
405 consumed
total profit 3.24k
3,240 profit
total workers 405/0
405 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total cows 50
50 cows generated
total water -500
500 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total grapes 30
30 grapes generated
total water -300
300 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
needs fish to operate
total area -4
4 consumed
total energy -100
100 consumed
total culture 2
2 culture generated
total fish -2
2 consumed
total food 20
20 food generated
total rice -2
2 consumed
total water -2
2 consumed
total profit 780
780 profit
total workers 10/3
10 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate requires bread to operate
needs bread to operate
total area -4
4 consumed
total energy -20
20 consumed
total bread -2
2 consumed
total food 50
50 food generated
total meat -2
2 consumed
total profit 180
180 profit
total workers 10/1
10 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

57

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 285
285 health generated
total area -285
285 consumed
total food 2,850
2,850 food generated
total produce -285
285 consumed
total workers
11.4k
$11,400 tax income
total workers 285/2
285 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

39

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -78
78 consumed
total energy -195
195 consumed
total meat 390
390 meat generated
total cows -39
39 consumed
total workers
3.12k
$3,120 tax income
total workers 78/2
78 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

22

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

24

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -48
48 consumed
total energy -240
240 consumed
total grapes -24
24 consumed
total wine 24
24 wine generated
total water -24
24 consumed
total workers
4.8k
$4,800 tax income
total workers 120/2
120 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational

44

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires wheat to operate
needs wheat to operate
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

1,916

has enough area to operate has enough money to operate
operational
total health 13.412k
13.412k health generated
total area -19.16k
19.16k consumed consumed
total fun 3,832
3,832 fun generated
total pollution -1.916k
-1,916 pollution generated
total expenses -9.58k
9,580 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,674

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 13.392k
13.392k health generated
total area -83.7k
83.7k consumed consumed
total fun 11.718k
11.718k fun generated
total pollution -5.022k
-5,022 pollution generated
total profit 150.66k
150,660 profit
total workers 10044/1
10044 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

680

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,760
4,760 health generated
total area -68k
68k consumed consumed
total fun 5,440
5,440 fun generated
total pollution -8.16k
-8,160 pollution generated
total profit 258.4k
258,400 profit
total workers 4080/3
4080 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

814

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,628
1,628 consumed
total energy -162.8k
162.8k consumed consumed
total culture 814
814 culture generated
total profit 122.1k
122,100 profit
total workers 3256/2
3256 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3
0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -3,000
3,000 consumed
total energy -380k
380k consumed consumed
total steel 2,000
2,000 steel generated
total pollution 200
200 pollution generated
total profit 30k
30,000 profit
total workers 4000/0
4000 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

359

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate
total area -2
2 consumed
total energy -800
800 consumed
total profit 395
395 profit
total workers 20/1
20 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

316

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

534

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,670
2,670 consumed
total energy -160.2k
160.2k consumed consumed
total culture 534
534 culture generated
total fun 2,670
2,670 fun generated
total profit 48.06k
48,060 profit
total workers 5340/0
5340 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18k
18k consumed consumed
total energy -225k
225k consumed consumed
total fun 4,500
4,500 fun generated
total profit 45k
45,000 profit
total workers 9000/0
9000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

604

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,208
1,208 consumed
total energy -6,040
6,040 consumed
total culture 3,020
3,020 culture generated
total fun 604
604 fun generated
total profit 283.88k
283,880 profit
total workers 1812/4
1812 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

203

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14.21k
14.21k consumed consumed
total energy -50.75k
50.75k consumed consumed
total fun 1,827
1,827 fun generated
total pollution -203
-203 pollution generated
total profit 111.65k
111,650 profit
total workers 2030/3
2030 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

609

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -36.54k
36.54k consumed consumed
total energy -274.05k
274.05k consumed consumed
total fun 12.18k
12.18k fun generated
total pollution -609
-609 pollution generated
total profit 742.98k
742,980 profit
total workers 6090/4
6090 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

133

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,000
3,000 health generated
total area -6,000
6,000 consumed
total energy -120k
120k consumed consumed
total profit 90k
90,000 profit
total workers 3000/2
3000 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

798

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate
total health 30
30 health generated
total area -8
8 consumed
total energy -100
100 consumed
total profit 3.1k
3,100 profit
total workers 20/4
20 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

33

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate requires sulfur to operate
needs sulfur to operate

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

41

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,100
4,100 consumed
total energy -102.5k
102.5k consumed consumed
total shields 41
41 shields generated
total expenses -65.6k
-65,600 running expenses
total workers 410/2
410 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate requires sulfur to operate
needs sulfur to operate

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

30

has enough area to operate
operational
total area -300
300 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

30

has enough area to operate
operational
total area -150
150 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

30

has enough area to operate
operational
total area -150
150 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

30

has enough area to operate
operational
total area -600
600 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

30

has enough area to operate
operational
total area -300
300 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

30

has enough area to operate
operational
total area -300
300 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

30

has enough area to operate
operational
total area -300
300 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

1

has enough workers to operate has enough energy to operate has enough area to operate
operational

29

has enough workers to operate requires energy to operate has enough area to operate
needs energy to operate
total area -10
10 consumed
total energy -10
10 consumed
total workers
50
$50 tax income
total workers 5/0
5 workers employed at level 0

Resources

total sulfur sulfur 1/50
total uranium uranium 1/50
total steel steel 200.05k/200.05k
total fish fish 1/30.05k
total oil oil 1/50
total gas gas 1/50
total gold gold 50/50
total coal coal 50/50
total stone stone 6.9k/20.55k
total bread bread 1/550
total wheat wheat 1/3.05k
total grapes grapes 1.73k/2.05k
total wood wood 3.05k/3.05k
total beer beer 72/100
total wine wine 578/1.25k
total food food 2.8k/3.05k
total produce produce 7k/7.28k
total meat meat 2.5k/2.5k
total rice rice 6.05k/6.05k
total cows cows 5.51k/5.55k
total lithium lithium 1/30.05k
total sand sand 1/50
total glass glass 1/50
total water water 62.52k/64.05k
total salt salt 1/3.05k
total missiles missiles 50/50
total shields shields 10.3k/10.3k