Helltown
This city is email-verified
Year Day Season Citizens Logs
Dart 14291 117 spring 128826
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-14.689k/day 0/128.826k 0/127274 8894700 128840 $76.137G $5.901M $920.655k 469.63k/3.434M 0/216k 208 0 23.423k 3.146k 26.494k

Job/tax levels

Level 0 1.0
1464 citizens
80856 total jobs
0 available jobs
Level 1 1.0
1013 citizens
9878 total jobs
0 available jobs
Level 2 1.0
63000 citizens
9560 total jobs
0 available jobs
Level 3 1.0
10933 citizens
7870 total jobs
0 available jobs
Level 4 1.0
41458 citizens
13950 total jobs
0 available jobs
Level 5 1.0
10958 citizens
5160 total jobs
0 available jobs

Sanctions

山东菏泽曹县 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

202

has enough workers to operate has enough money to operate
operational
total area 202k
202k area generated
total sprawl 202
202 sprawl generated
total profit 12.12k
12,120 profit
total workers 2020/0
2020 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

700

operational
total health 2,100
2,100 health generated
total area 7,000
7,000 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

700

operational
total health 700
700 health generated
total area 7,000
7,000 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

6

has enough area to operate
operational

94

requires area to operate
needs area to operate
total area -6
6 consumed
total housing 6
6 housing generated
total sprawl 6
6 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

25

has enough energy to operate requires area to operate
needs area to operate

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

61

has enough energy to operate has enough area to operate
operational
total area -305
305 consumed
total housing 1,220
1,220 housing generated
total energy -3,050
3,050 consumed
total pollution 732
732 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

196

has enough energy to operate has enough area to operate
operational
total area -3,920
3,920 consumed
total housing 19.6k
19.6k housing generated
total energy -29.4k
29.4k consumed consumed
total pollution 9.8k
9,800 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

216

has enough energy to operate has enough area to operate
operational

11

has enough energy to operate requires area to operate
needs area to operate
total area -21.6k
21.6k consumed consumed
total housing 108k
108k housing generated
total energy -108k
108k consumed consumed
total pollution 21.6k
21,600 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

80

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -800
-800 health generated
total area -400
400 consumed
total energy 160k
160k energy generated
total pollution 2.4k
2,400 pollution generated
total profit 3.2k
3,200 profit
total workers 400/0
400 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy 180k
180k energy generated
total profit 51k
51,000 profit
total workers 3000/1
3000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

240

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,200
1,200 consumed
total energy 100.8k
100.8k energy generated
total profit 93.6k
93,600 profit
total workers 2400/2
2400 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

275

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,750
2,750 consumed
total energy 1.375M
1.375M energy generated
total profit 82.5k
82,500 profit
total workers 2750/3
2750 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

322

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,220
3,220 consumed
total energy 418.6k
418.6k energy generated
total water 3,220
3,220 water generated
total profit 54.74k
54,740 profit
total workers 1610/2
1610 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

8

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -80
80 consumed
total energy 1.2M
1.2M energy generated
total uranium -8
8 consumed
total expenses -67.2k
-67,200 running expenses
total workers 80/4
80 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

484

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,840
4,840 consumed
total pollution -48.4k
-48,400 pollution generated
total profit 1.52M
1,524,600 profit
total workers 4840/5
4840 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

105

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -525
525 consumed
total energy -63k
63k consumed consumed
total profit 9.45k
9,450 profit
total workers 1050/0
1050 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -800
800 consumed
total energy -80k
80k consumed consumed
total profit 16k
16,000 profit
total workers 1000/1
1000 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

62

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -620
620 consumed
total energy -49.6k
49.6k consumed consumed
total profit 20.46k
20,460 profit
total workers 620/2
620 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

126

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,520
2,520 consumed
total energy -151.2k
151.2k consumed consumed
total profit 81.9k
81,900 profit
total workers 1260/3
1260 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

65

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,950
1,950 consumed
total energy -52k
52k consumed consumed
total profit 91k
91,000 profit
total workers 650/4
650 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500
0

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

302

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,510
-1,510 health generated
total area -7,550
7,550 consumed
total energy -573.8k
573.8k consumed consumed
total sulfur 302
302 sulfur generated
total uranium
total gold
total coal 302
302 coal generated
total pollution 3.02k
3,020 pollution generated
total profit 15.1k
15,100 profit
total workers 9060/0
9060 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -500
500 consumed
total energy -50k
50k consumed consumed
total uranium 10
10 uranium generated
total pollution 500
500 pollution generated
total profit 22k
22,000 profit
total workers 200/4
200 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

106

has enough workers to operate has enough area to operate
operational
total area -106
106 consumed
total produce 106
106 produce generated
total workers
1.06k
$1,060 tax income
total workers 106/0
106 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total wheat 30
30 wheat generated
total water -150
150 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

119

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -11.9k
11.9k consumed consumed
total energy -1,190
1,190 consumed
total produce 595
595 produce generated
total water -595
595 consumed
total profit 4.76k
4,760 profit
total workers 595/0
595 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total cows 12
12 cows generated
total water -120
120 consumed
total profit 480
480 profit
total workers 60/0
60 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total grapes 11
11 grapes generated
total water -110
110 consumed
total profit 440
440 profit
total workers 55/0
55 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

120

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 600
600 health generated
total area -600
600 consumed
total food 6,000
6,000 food generated
total produce -600
600 consumed
total workers
24k
$24,000 tax income
total workers 600/2
600 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50
0

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

1,100

has enough area to operate has enough money to operate
operational
total health 7,700
7,700 health generated
total area -11k
11k consumed consumed
total fun 4,400
4,400 fun generated
total pollution -1.1k
-1,100 pollution generated
total expenses -5.5k
5,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

263

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,104
2,104 health generated
total area -13.15k
13.15k consumed consumed
total fun 2,630
2,630 fun generated
total pollution -789
-789 pollution generated
total profit 23.67k
23,670 profit
total workers 1578/1
1578 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

190

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,520
1,520 health generated
total area -19k
19k consumed consumed
total fun 2,850
2,850 fun generated
total pollution -2.28k
-2,280 pollution generated
total profit 72.2k
72,200 profit
total workers 1140/3
1140 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

245

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -490
490 consumed
total energy -49k
49k consumed consumed
total culture 245
245 culture generated
total profit 36.75k
36,750 profit
total workers 980/2
980 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -80
80 consumed
total energy -4,000
4,000 consumed
total profit 1.12k
1,120 profit
total workers 120/0
120 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -3,000
3,000 consumed
total energy -380k
380k consumed consumed
total steel 2,000
2,000 steel generated
total pollution 200
200 pollution generated
total profit 30k
30,000 profit
total workers 4000/0
4000 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

215

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -430
430 consumed
total energy -172k
172k consumed consumed
total profit 84.92k
84,925 profit
total workers 4300/1
4300 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -20k
20k consumed consumed
total energy -300k
300k consumed consumed
total fun -2,000
-2,000 fun generated
total pollution 200
200 pollution generated
total profit 495k
495,000 profit
total workers 50000/0
50000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

401

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,005
2,005 consumed
total energy -120.3k
120.3k consumed consumed
total culture 401
401 culture generated
total fun 2,005
2,005 fun generated
total profit 36.09k
36,090 profit
total workers 4010/0
4010 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

459

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18.36k
18.36k consumed consumed
total energy -229.5k
229.5k consumed consumed
total fun 4,590
4,590 fun generated
total profit 45.9k
45,900 profit
total workers 9180/0
9180 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

500

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -5,000
5,000 consumed
total culture 2,500
2,500 culture generated
total fun 500
500 fun generated
total profit 235k
235,000 profit
total workers 1500/4
1500 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

272

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -19.04k
19.04k consumed consumed
total energy -68k
68k consumed consumed
total fun 2,448
2,448 fun generated
total pollution -272
-272 pollution generated
total profit 149.6k
149,600 profit
total workers 2720/3
2720 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18k
18k consumed consumed
total energy -135k
135k consumed consumed
total fun 6,000
6,000 fun generated
total pollution -300
-300 pollution generated
total profit 366k
366,000 profit
total workers 3000/4
3000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,000
3,000 health generated
total area -6,000
6,000 consumed
total energy -120k
120k consumed consumed
total profit 90k
90,000 profit
total workers 3000/2
3000 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

852

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 12.78k
12.78k health generated
total area -3,408
3,408 consumed
total energy -42.6k
42.6k consumed consumed
total profit 1.32M
1,320,600 profit
total workers 8520/4
8520 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -2,000
2,000 consumed
total energy -20k
20k consumed consumed
total sulfur -20
20 consumed
total steel -200
200 consumed
total missiles 4
4 missiles generated
total expenses -7.2k
-7,200 running expenses
total workers 40/5
40 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,500
3,500 consumed
total energy -87.5k
87.5k consumed consumed
total shields 35
35 shields generated
total expenses -56k
-56,000 running expenses
total workers 350/2
350 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

14

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -2,800
2,800 consumed
total energy -70k
70k consumed consumed
total sulfur -280
280 consumed
total steel -1,400
1,400 consumed
total profit 19.6k
19,600 profit
total workers 280/5
280 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

7

has enough area to operate
operational
total area -70
70 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

6

has enough area to operate
operational
total area -30
30 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

5

has enough area to operate
operational
total area -25
25 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

7

requires area to operate
needs area to operate

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

7

requires area to operate
needs area to operate

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

5

has enough area to operate
operational
total area -50
50 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

7

has enough area to operate
operational
total area -70
70 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

10

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total energy -100
100 consumed
total workers
500
$500 tax income
total workers 50/0
50 workers employed at level 0

Resources

total sulfur sulfur 301.75k/302.05k
total uranium uranium 40.24k/40.25k
total steel steel 198.3k/200.05k
total fish fish 6.05k/6.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 30.25k/30.25k
total coal coal 30.25k/30.25k
total stone stone 1/50
total bread bread 5.05k/5.05k
total wheat wheat 2.25k/2.25k
total grapes grapes 5.6k/5.6k
total wood wood 1/750
total beer beer 1/50
total wine wine 50/50
total food food 5.92k/6.05k
total produce produce 11.46k/12.06k
total meat meat 1/5.05k
total rice rice 1/750
total cows cows 1.15k/1.15k
total lithium lithium 1/5.05k
total sand sand 1/50
total glass glass 1/50
total water water 1.07k/2.05k
total salt salt 8/50
total missiles missiles 450/450
total shields shields 22.8k/22.8k