Helltown
This city is email-verified
Year Day Season Citizens Logs
Dart 7553 170 spring 120184
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-5.94k/day 1.676k/121.86k 0/68019 2822100 120200 $86.548G $3.677M $525.598k 261.85k/1.927M 24.505k/163.2k 160 0 14.815k 1.946k 11.989k

Job/tax levels

Level 0 0.94
56101 citizens
36237 total jobs
0 available jobs
Level 1 1.0
8049 citizens
7768 total jobs
0 available jobs
Level 2 1.0
871 citizens
6455 total jobs
0 available jobs
Level 3 1.0
18168 citizens
5179 total jobs
0 available jobs
Level 4 1.0
23456 citizens
9080 total jobs
0 available jobs
Level 5 1.0
13539 citizens
3300 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

160

has enough workers to operate has enough money to operate
operational
total area 160k
160k area generated
total sprawl 160
160 sprawl generated
total profit 8.64k
8,640 profit
total workers 1600/0
1600 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

160

operational
total health 480
480 health generated
total area 1,600
1,600 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

160

operational
total health 160
160 health generated
total area 1,600
1,600 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1
0

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

25

has enough energy to operate has enough area to operate
operational
total area -250
250 consumed
total housing 500
500 housing generated
total energy -2,250
2,250 consumed
total pollution 375
375 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

48

has enough energy to operate has enough area to operate
operational
total area -240
240 consumed
total housing 960
960 housing generated
total energy -2,400
2,400 consumed
total pollution 576
576 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

84

has enough energy to operate has enough area to operate
operational
total area -1,680
1,680 consumed
total housing 8,400
8,400 housing generated
total energy -12.6k
12.6k consumed consumed
total pollution 4.2k
4,200 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

224

has enough energy to operate has enough area to operate
operational
total area -22.4k
22.4k consumed consumed
total housing 112k
112k housing generated
total energy -112k
112k consumed consumed
total pollution 22.4k
22,400 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30
0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

200

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy 120k
120k energy generated
total profit 34k
34,000 profit
total workers 2000/1
2000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

230

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,150
1,150 consumed
total energy 96.6k
96.6k energy generated
total profit 89.7k
89,700 profit
total workers 2300/2
2300 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

200

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,000
2,000 consumed
total energy 1M
1M energy generated
total profit 60k
60,000 profit
total workers 2000/3
2000 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

200

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,000
2,000 consumed
total energy 260k
260k energy generated
total water 2,000
2,000 water generated
total profit 34k
34,000 profit
total workers 1000/2
1000 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

3

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -30
30 consumed
total energy 450k
450k energy generated
total uranium -3
3 consumed
total expenses -25.2k
-25,200 running expenses
total workers 30/4
30 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

323

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,230
3,230 consumed
total pollution -32.3k
-32,300 pollution generated
total profit 1.02M
1,017,450 profit
total workers 3230/5
3230 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -95
95 consumed
total energy -11.4k
11.4k consumed consumed
total profit 1.6k
1,596 profit
total workers 190/0
190 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

29

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -232
232 consumed
total energy -23.2k
23.2k consumed consumed
total profit 4.64k
4,640 profit
total workers 290/1
290 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -40k
40k consumed consumed
total profit 16.5k
16,500 profit
total workers 500/2
500 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

72

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,440
1,440 consumed
total energy -86.4k
86.4k consumed consumed
total profit 46.8k
46,800 profit
total workers 720/3
720 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

65

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,950
1,950 consumed
total energy -52k
52k consumed consumed
total profit 91k
91,000 profit
total workers 650/4
650 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500
0

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,000
-1,000 health generated
total area -5,000
5,000 consumed
total energy -380k
380k consumed consumed
total sulfur 200
200 sulfur generated
total uranium
total gold
total coal 200
200 coal generated
total pollution 2k
2,000 pollution generated
total profit 6.4k
6,400 profit
total workers 6000/0
6000 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -300
-300 health generated
total area -300
300 consumed
total energy -30k
30k consumed consumed
total uranium 6
6 uranium generated
total pollution 300
300 pollution generated
total profit 13.2k
13,200 profit
total workers 120/4
120 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

40

has enough workers to operate has enough area to operate
operational
total area -40
40 consumed
total produce 40
40 produce generated
total workers
376
$376 tax income
total workers 40/0
40 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,500
3,500 consumed
total energy -350
350 consumed
total wheat 35
35 wheat generated
total water -175
175 consumed
total profit 1.29k
1,295 profit
total workers 175/0
175 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

37

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,700
3,700 consumed
total energy -370
370 consumed
total produce 185
185 produce generated
total water -185
185 consumed
total profit 1.37k
1,369 profit
total workers 185/0
185 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total cows 12
12 cows generated
total water -120
120 consumed
total profit 444
444 profit
total workers 60/0
60 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total grapes 11
11 grapes generated
total water -110
110 consumed
total profit 407
407 profit
total workers 55/0
55 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

33

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 165
165 health generated
total area -165
165 consumed
total food 1,650
1,650 food generated
total produce -165
165 consumed
total workers
6.6k
$6,600 tax income
total workers 165/2
165 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50
0

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

208

has enough area to operate has enough money to operate
operational
total health 1,456
1,456 health generated
total area -2,080
2,080 consumed
total fun 832
832 fun generated
total pollution -208
-208 pollution generated
total expenses -1.04k
1,040 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

253

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,024
2,024 health generated
total area -12.65k
12.65k consumed consumed
total fun 2,530
2,530 fun generated
total pollution -759
-759 pollution generated
total profit 22.77k
22,770 profit
total workers 1518/1
1518 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

189

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,512
1,512 health generated
total area -18.9k
18.9k consumed consumed
total fun 2,835
2,835 fun generated
total pollution -2.268k
-2,268 pollution generated
total profit 71.82k
71,820 profit
total workers 1134/3
1134 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

245

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -490
490 consumed
total energy -49k
49k consumed consumed
total culture 245
245 culture generated
total profit 36.75k
36,750 profit
total workers 980/2
980 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

34

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -68
68 consumed
total energy -3,400
3,400 consumed
total profit 891
891 profit
total workers 102/0
102 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

88

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -264
-264 health generated
total area -1,320
1,320 consumed
total energy -167.2k
167.2k consumed consumed
total steel 880
880 steel generated
total pollution 88
88 pollution generated
total profit 12.14k
12,144 profit
total workers 1760/0
1760 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

198

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -396
396 consumed
total energy -158.4k
158.4k consumed consumed
total profit 78.21k
78,210 profit
total workers 3960/1
3960 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

88

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -264
-264 health generated
total area -8,800
8,800 consumed
total energy -132k
132k consumed consumed
total fun -880
-880 fun generated
total pollution 88
88 pollution generated
total profit 204.6k
204,600 profit
total workers 22000/0
22000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -60k
60k consumed consumed
total culture 200
200 culture generated
total fun 1,000
1,000 fun generated
total profit 16.8k
16,800 profit
total workers 2000/0
2000 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

101

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,040
4,040 consumed
total energy -50.5k
50.5k consumed consumed
total fun 1,010
1,010 fun generated
total profit 8.89k
8,888 profit
total workers 2020/0
2020 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -3,000
3,000 consumed
total culture 1,500
1,500 culture generated
total fun 300
300 fun generated
total profit 141k
141,000 profit
total workers 900/4
900 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

132

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -9,240
9,240 consumed
total energy -33k
33k consumed consumed
total fun 1,188
1,188 fun generated
total pollution -132
-132 pollution generated
total profit 72.6k
72,600 profit
total workers 1320/3
1320 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18k
18k consumed consumed
total energy -135k
135k consumed consumed
total fun 6,000
6,000 fun generated
total pollution -300
-300 pollution generated
total profit 366k
366,000 profit
total workers 3000/4
3000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

145

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,450
1,450 health generated
total area -2,900
2,900 consumed
total energy -58k
58k consumed consumed
total profit 43.5k
43,500 profit
total workers 1450/2
1450 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

438

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 6,570
6,570 health generated
total area -1,752
1,752 consumed
total energy -21.9k
21.9k consumed consumed
total profit 678.9k
678,900 profit
total workers 4380/4
4380 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,500
1,500 consumed
total energy -15k
15k consumed consumed
total sulfur -15
15 consumed
total steel -150
150 consumed
total missiles 3
3 missiles generated
total expenses -5.4k
-5,400 running expenses
total workers 30/5
30 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -15k
15k consumed consumed
total shields 6
6 shields generated
total expenses -9.6k
-9,600 running expenses
total workers 60/2
60 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -400
400 consumed
total energy -10k
10k consumed consumed
total sulfur -40
40 consumed
total steel -200
200 consumed
total profit 2.8k
2,800 profit
total workers 40/5
40 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

7

has enough area to operate
operational
total area -70
70 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

6

has enough area to operate
operational
total area -30
30 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

5

has enough area to operate
operational
total area -25
25 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

7

has enough area to operate
operational
total area -70
70 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

7

has enough area to operate
operational
total area -140
140 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

5

has enough area to operate
operational
total area -50
50 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

7

has enough area to operate
operational
total area -70
70 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

10

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total energy -100
100 consumed
total workers
470
$470 tax income
total workers 50/0
50 workers employed at level 0

Resources

total sulfur sulfur 199.94k/200.05k
total uranium uranium 26.05k/26.05k
total steel steel 87.2k/88.05k
total fish fish 0/6.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 20.05k/20.05k
total coal coal 20.05k/20.05k
total stone stone 1/750
total bread bread 5.05k/5.05k
total wheat wheat 0/2.5k
total grapes grapes 0/5.6k
total wood wood 1/750
total beer beer 1/50
total wine wine 50/50
total food food 1.6k/1.73k
total produce produce 7.12k/7.3k
total meat meat 1/5.05k
total rice rice 1/750
total cows cows 12/1.15k
total lithium lithium 1/5.05k
total sand sand 1/50
total glass glass 1/50
total water water 359/2.05k
total salt salt 545/750
total missiles missiles 350/350
total shields shields 3.55k/3.55k