Helltown
This city is email-verified
Year Day Season Citizens Logs
Dart 11878 253 summer 137070
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-16.556k/day 340/137.41k 0/85234 4505700 137080 $56.366G $4.654M $669.3k 123.395k/2.202M 7.877k/165.2k 212 0 14.71k 2.171k 16.649k

Job/tax levels

Level 0 0.8
418 citizens
47976 total jobs
0 available jobs
Level 1 0.8
0 citizens
7878 total jobs
0 available jobs
Level 2 0.8
0 citizens
7535 total jobs
0 available jobs
Level 3 1.0
0 citizens
4980 total jobs
0 available jobs
Level 4 1.0
0 citizens
11825 total jobs
0 available jobs
Level 5 1.0
136652 citizens
5040 total jobs
0 available jobs

Sanctions

山东菏泽曹县 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

162

has enough workers to operate has enough money to operate
operational
total area 162k
162k area generated
total sprawl 162
162 sprawl generated
total profit 6.48k
6,480 profit
total workers 1620/0
1620 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

160

operational
total health 480
480 health generated
total area 1,600
1,600 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

160

operational
total health 160
160 health generated
total area 1,600
1,600 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

50

has enough area to operate
operational
total area -50
50 consumed
total housing 50
50 housing generated
total sprawl 50
50 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

25

has enough energy to operate has enough area to operate
operational
total area -250
250 consumed
total housing 500
500 housing generated
total energy -2,250
2,250 consumed
total pollution 375
375 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

48

has enough energy to operate has enough area to operate
operational
total area -240
240 consumed
total housing 960
960 housing generated
total energy -2,400
2,400 consumed
total pollution 576
576 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

84

has enough energy to operate has enough area to operate
operational
total area -1,680
1,680 consumed
total housing 8,400
8,400 housing generated
total energy -12.6k
12.6k consumed consumed
total pollution 4.2k
4,200 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

255

has enough energy to operate has enough area to operate
operational
total area -25.5k
25.5k consumed consumed
total housing 127.5k
127.5k housing generated
total energy -127.5k
127.5k consumed consumed
total pollution 25.5k
25,500 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

50

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -250
250 consumed
total energy 100k
100k energy generated
total pollution 1.5k
1,500 pollution generated
total profit 1.5k
1,500 profit
total workers 250/0
250 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

177

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -885
885 consumed
total energy 106.2k
106.2k energy generated
total profit 23.01k
23,010 profit
total workers 1770/1
1770 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+25)

231

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,155
1,155 consumed
total energy 121.275k
121.275k energy generated
total profit 71.61k
71,610 profit
total workers 2310/2
2310 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

180

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,800
1,800 consumed
total energy 900k
900k energy generated
total profit 54k
54,000 profit
total workers 1800/3
1800 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

75

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -750
750 consumed
total energy 75k
75k energy generated
total water 750
750 water generated
total profit 9.75k
9,750 profit
total workers 375/2
375 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

6

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -60
60 consumed
total energy 900k
900k energy generated
total uranium -6
6 consumed
total expenses -50.4k
-50,400 running expenses
total workers 60/4
60 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

479

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,790
4,790 consumed
total pollution -47.9k
-47,900 pollution generated
total profit 1.51M
1,508,850 profit
total workers 4790/5
4790 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -95
95 consumed
total energy -11.4k
11.4k consumed consumed
total profit 1.33k
1,330 profit
total workers 190/0
190 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

29

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -232
232 consumed
total energy -23.2k
23.2k consumed consumed
total profit 3.48k
3,480 profit
total workers 290/1
290 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -40k
40k consumed consumed
total profit 12.5k
12,500 profit
total workers 500/2
500 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

72

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,440
1,440 consumed
total energy -86.4k
86.4k consumed consumed
total profit 46.8k
46,800 profit
total workers 720/3
720 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

65

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,950
1,950 consumed
total energy -52k
52k consumed consumed
total profit 91k
91,000 profit
total workers 650/4
650 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500
0

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

241

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,205
-1,205 health generated
total area -6,025
6,025 consumed
total energy -457.9k
457.9k consumed consumed
total sulfur 241
241 sulfur generated
total uranium
total gold
total coal 241
241 coal generated
total pollution 2.41k
2,410 pollution generated
total expenses -2.41k
-2,410 running expenses
total workers 7230/0
7230 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -200
-200 health generated
total area -200
200 consumed
total energy -20k
20k consumed consumed
total uranium 4
4 uranium generated
total pollution 200
200 pollution generated
total profit 8.8k
8,800 profit
total workers 80/4
80 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

106

has enough workers to operate has enough area to operate
operational
total area -106
106 consumed
total produce 106
106 produce generated
total workers
848
$848 tax income
total workers 106/0
106 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,000
4,000 consumed
total energy -400
400 consumed
total wheat 40
40 wheat generated
total water -200
200 consumed
total profit 1.2k
1,200 profit
total workers 200/0
200 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,500
3,500 consumed
total energy -350
350 consumed
total produce 175
175 produce generated
total water -175
175 consumed
total profit 1.05k
1,050 profit
total workers 175/0
175 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total cows 12
12 cows generated
total water -120
120 consumed
total profit 360
360 profit
total workers 60/0
60 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total grapes 11
11 grapes generated
total water -110
110 consumed
total profit 330
330 profit
total workers 55/0
55 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

40

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 200
200 health generated
total area -200
200 consumed
total food 2,000
2,000 food generated
total produce -200
200 consumed
total workers
6.4k
$6,400 tax income
total workers 200/2
200 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50
0

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

208

has enough area to operate has enough money to operate
operational
total health 1,456
1,456 health generated
total area -2,080
2,080 consumed
total fun 832
832 fun generated
total pollution -208
-208 pollution generated
total expenses -1.04k
1,040 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

253

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,024
2,024 health generated
total area -12.65k
12.65k consumed consumed
total fun 2,530
2,530 fun generated
total pollution -759
-759 pollution generated
total profit 16.7k
16,698 profit
total workers 1518/1
1518 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

190

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,520
1,520 health generated
total area -19k
19k consumed consumed
total fun 2,850
2,850 fun generated
total pollution -2.28k
-2,280 pollution generated
total profit 72.2k
72,200 profit
total workers 1140/3
1140 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

245

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -490
490 consumed
total energy -49k
49k consumed consumed
total culture 245
245 culture generated
total profit 28.91k
28,910 profit
total workers 980/2
980 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -80
80 consumed
total energy -4,000
4,000 consumed
total profit 880
880 profit
total workers 120/0
120 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

139

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -417
-417 health generated
total area -2,085
2,085 consumed
total energy -264.1k
264.1k consumed consumed
total steel 1,390
1,390 steel generated
total pollution 139
139 pollution generated
total profit 15.29k
15,290 profit
total workers 2780/0
2780 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

215

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -430
430 consumed
total energy -172k
172k consumed consumed
total profit 67.72k
67,725 profit
total workers 4300/1
4300 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

123

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -369
-369 health generated
total area -12.3k
12.3k consumed consumed
total energy -184.5k
184.5k consumed consumed
total fun -1,230
-1,230 fun generated
total pollution 123
123 pollution generated
total profit 242.93k
242,925 profit
total workers 30750/0
30750 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

201

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,005
1,005 consumed
total energy -60.3k
60.3k consumed consumed
total culture 201
201 culture generated
total fun 1,005
1,005 fun generated
total profit 14.07k
14,070 profit
total workers 2010/0
2010 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

119

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,760
4,760 consumed
total energy -59.5k
59.5k consumed consumed
total fun 1,190
1,190 fun generated
total profit 7.14k
7,140 profit
total workers 2380/0
2380 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

345

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -690
690 consumed
total energy -3,450
3,450 consumed
total culture 1,725
1,725 culture generated
total fun 345
345 fun generated
total profit 162.15k
162,150 profit
total workers 1035/4
1035 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

132

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -9,240
9,240 consumed
total energy -33k
33k consumed consumed
total fun 1,188
1,188 fun generated
total pollution -132
-132 pollution generated
total profit 72.6k
72,600 profit
total workers 1320/3
1320 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18k
18k consumed consumed
total energy -135k
135k consumed consumed
total fun 6,000
6,000 fun generated
total pollution -300
-300 pollution generated
total profit 366k
366,000 profit
total workers 3000/4
3000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,000
3,000 health generated
total area -6,000
6,000 consumed
total energy -120k
120k consumed consumed
total profit 66k
66,000 profit
total workers 3000/2
3000 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

700

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 10.5k
10.5k health generated
total area -2,800
2,800 consumed
total energy -35k
35k consumed consumed
total profit 1.08M
1,085,000 profit
total workers 7000/4
7000 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -3,500
3,500 consumed
total energy -35k
35k consumed consumed
total sulfur -35
35 consumed
total steel -350
350 consumed
total missiles 7
7 missiles generated
total expenses -12.6k
-12,600 running expenses
total workers 70/5
70 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,700
1,700 consumed
total energy -42.5k
42.5k consumed consumed
total shields 17
17 shields generated
total expenses -28.56k
-28,560 running expenses
total workers 170/2
170 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

9

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,800
1,800 consumed
total energy -45k
45k consumed consumed
total sulfur -180
180 consumed
total steel -900
900 consumed
total profit 12.6k
12,600 profit
total workers 180/5
180 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

7

has enough area to operate
operational
total area -70
70 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

6

has enough area to operate
operational
total area -30
30 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

5

has enough area to operate
operational
total area -25
25 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

7

has enough area to operate
operational
total area -70
70 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

7

has enough area to operate
operational
total area -140
140 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

5

has enough area to operate
operational
total area -50
50 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

7

has enough area to operate
operational
total area -70
70 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

10

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total energy -100
100 consumed
total workers
400
$400 tax income
total workers 50/0
50 workers employed at level 0

Resources

total sulfur sulfur 240.84k/241.05k
total uranium uranium 28.14k/28.15k
total steel steel 137.8k/139.05k
total fish fish 6.05k/6.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 24.15k/24.15k
total coal coal 24.15k/24.15k
total stone stone 1/750
total bread bread 5.05k/5.05k
total wheat wheat 0/2.75k
total grapes grapes 5.6k/5.6k
total wood wood 1/750
total beer beer 1/50
total wine wine 50/50
total food food 1.91k/2.05k
total produce produce 7.66k/7.86k
total meat meat 1/5.05k
total rice rice 1/750
total cows cows 1.15k/1.15k
total lithium lithium 1/5.05k
total sand sand 1/50
total glass glass 1/50
total water water 1.45k/2.05k
total salt salt 8/750
total missiles missiles 750/750
total shields shields 13.3k/13.3k