Helltown
This city is email-verified
Year Day Season Citizens Logs
Dart 22260 106 spring 291010
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-18.051k/day 860/291.87k 0/178875 8731700 291020 $25.384G $9.697M $1.676M 388.38k/6.131M 49.35k/496k 516 0 53.703k 5.382k 51.884k

Job/tax levels

Level 0 1.0
0 citizens
96446 total jobs
0 available jobs
Level 1 1.0
0 citizens
17700 total jobs
0 available jobs
Level 2 1.0
0 citizens
15039 total jobs
0 available jobs
Level 3 1.0
0 citizens
17130 total jobs
0 available jobs
Level 4 1.0
424 citizens
25080 total jobs
0 available jobs
Level 5 1.0
290586 citizens
7480 total jobs
0 available jobs

Sanctions

山东菏泽曹县 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

466

has enough workers to operate has enough money to operate
operational
total area 466k
466k area generated
total sprawl 466
466 sprawl generated
total profit 27.96k
27,960 profit
total workers 4660/0
4660 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

1,500

operational
total health 4,500
4,500 health generated
total area 15k
15k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,500

operational
total health 1,500
1,500 health generated
total area 15k
15k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

50

has enough area to operate
operational
total area -50
50 consumed
total housing 50
50 housing generated
total sprawl 50
50 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

25

has enough energy to operate has enough area to operate
operational
total area -250
250 consumed
total housing 500
500 housing generated
total energy -2,250
2,250 consumed
total pollution 375
375 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

61

has enough energy to operate has enough area to operate
operational
total area -305
305 consumed
total housing 1,220
1,220 housing generated
total energy -3,050
3,050 consumed
total pollution 732
732 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

196

has enough energy to operate has enough area to operate
operational
total area -3,920
3,920 consumed
total housing 19.6k
19.6k housing generated
total energy -29.4k
29.4k consumed consumed
total pollution 9.8k
9,800 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

541

has enough energy to operate has enough area to operate
operational
total area -54.1k
54.1k consumed consumed
total housing 270.5k
270.5k housing generated
total energy -270.5k
270.5k consumed consumed
total pollution 54.1k
54,100 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

14

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -140
-140 health generated
total area -70
70 consumed
total energy 28k
28k energy generated
total pollution 420
420 pollution generated
total profit 560
560 profit
total workers 70/0
70 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy 180k
180k energy generated
total profit 51k
51,000 profit
total workers 3000/1
3000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

260

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,300
1,300 consumed
total energy 109.2k
109.2k energy generated
total profit 101.4k
101,400 profit
total workers 2600/2
2600 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

320

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total energy 1.6M
1.6M energy generated
total profit 96k
96,000 profit
total workers 3200/3
3200 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

357

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,570
3,570 consumed
total energy 464.1k
464.1k energy generated
total water 3,570
3,570 water generated
total profit 60.69k
60,690 profit
total workers 1785/2
1785 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

25

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -250
250 consumed
total energy 3.75M
3.75M energy generated
total uranium -25
25 consumed
total expenses -210k
-210,000 running expenses
total workers 250/4
250 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

706

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -7,060
7,060 consumed
total pollution -70.6k
-70,600 pollution generated
total profit 2.22M
2,223,900 profit
total workers 7060/5
7060 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

601

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,005
3,005 consumed
total energy -360.6k
360.6k consumed consumed
total profit 54.09k
54,090 profit
total workers 6010/0
6010 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

576

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,608
4,608 consumed
total energy -460.8k
460.8k consumed consumed
total profit 92.16k
92,160 profit
total workers 5760/1
5760 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

439

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,390
4,390 consumed
total energy -351.2k
351.2k consumed consumed
total profit 144.87k
144,870 profit
total workers 4390/2
4390 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

479

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -9,580
9,580 consumed
total energy -574.8k
574.8k consumed consumed
total profit 311.35k
311,350 profit
total workers 4790/3
4790 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

800

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -24k
24k consumed consumed
total energy -640k
640k consumed consumed
total profit 1.12M
1,120,000 profit
total workers 8000/4
8000 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500
0

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

374

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,870
-1,870 health generated
total area -9,350
9,350 consumed
total energy -710.6k
710.6k consumed consumed
total sulfur 374
374 sulfur generated
total uranium
total gold
total coal 374
374 coal generated
total pollution 3.74k
3,740 pollution generated
total profit 18.7k
18,700 profit
total workers 11220/0
11220 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

28

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,400
-1,400 health generated
total area -1,400
1,400 consumed
total energy -140k
140k consumed consumed
total uranium 28
28 uranium generated
total pollution 1.4k
1,400 pollution generated
total profit 61.6k
61,600 profit
total workers 560/4
560 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

106

has enough workers to operate has enough area to operate
operational
total area -106
106 consumed
total produce 106
106 produce generated
total workers
1.06k
$1,060 tax income
total workers 106/0
106 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total wheat 30
30 wheat generated
total water -150
150 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

119

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -11.9k
11.9k consumed consumed
total energy -1,190
1,190 consumed
total produce 595
595 produce generated
total water -595
595 consumed
total profit 4.76k
4,760 profit
total workers 595/0
595 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total cows 12
12 cows generated
total water -120
120 consumed
total profit 480
480 profit
total workers 60/0
60 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total grapes 11
11 grapes generated
total water -110
110 consumed
total profit 440
440 profit
total workers 55/0
55 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

120

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 600
600 health generated
total area -600
600 consumed
total food 6,000
6,000 food generated
total produce -600
600 consumed
total workers
24k
$24,000 tax income
total workers 600/2
600 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50
0

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

2,580

has enough area to operate has enough money to operate
operational
total health 18.06k
18.06k health generated
total area -25.8k
25.8k consumed consumed
total fun 10.32k
10.32k fun generated
total pollution -2.58k
-2,580 pollution generated
total expenses -12.9k
12,900 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

770

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 6,160
6,160 health generated
total area -38.5k
38.5k consumed consumed
total fun 7,700
7,700 fun generated
total pollution -2.31k
-2,310 pollution generated
total profit 69.3k
69,300 profit
total workers 4620/1
4620 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

1,070

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 8,560
8,560 health generated
total area -107k
107k consumed consumed
total fun 16.05k
16.05k fun generated
total pollution -12.84k
-12,840 pollution generated
total profit 406.6k
406,600 profit
total workers 6420/3
6420 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

461

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -922
922 consumed
total energy -92.2k
92.2k consumed consumed
total culture 461
461 culture generated
total profit 69.15k
69,150 profit
total workers 1844/2
1844 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -80
80 consumed
total energy -4,000
4,000 consumed
total profit 1.12k
1,120 profit
total workers 120/0
120 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

232

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -696
-696 health generated
total area -3,480
3,480 consumed
total energy -440.8k
440.8k consumed consumed
total steel 2,320
2,320 steel generated
total pollution 232
232 pollution generated
total profit 34.8k
34,800 profit
total workers 4640/0
4640 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

216

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -432
432 consumed
total energy -172.8k
172.8k consumed consumed
total profit 85.32k
85,320 profit
total workers 4320/1
4320 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -20k
20k consumed consumed
total energy -300k
300k consumed consumed
total fun -2,000
-2,000 fun generated
total pollution 200
200 pollution generated
total profit 495k
495,000 profit
total workers 50000/0
50000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

571

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,855
2,855 consumed
total energy -171.3k
171.3k consumed consumed
total culture 571
571 culture generated
total fun 2,855
2,855 fun generated
total profit 51.39k
51,390 profit
total workers 5710/0
5710 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

650

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -26k
26k consumed consumed
total energy -325k
325k consumed consumed
total fun 6,500
6,500 fun generated
total profit 65k
65,000 profit
total workers 13000/0
13000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

870

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,740
1,740 consumed
total energy -8,700
8,700 consumed
total culture 4,350
4,350 culture generated
total fun 870
870 fun generated
total profit 408.9k
408,900 profit
total workers 2610/4
2610 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

272

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -19.04k
19.04k consumed consumed
total energy -68k
68k consumed consumed
total fun 2,448
2,448 fun generated
total pollution -272
-272 pollution generated
total profit 149.6k
149,600 profit
total workers 2720/3
2720 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

448

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -26.88k
26.88k consumed consumed
total energy -201.6k
201.6k consumed consumed
total fun 8,960
8,960 fun generated
total pollution -448
-448 pollution generated
total profit 546.56k
546,560 profit
total workers 4480/4
4480 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

344

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,440
3,440 health generated
total area -6,880
6,880 consumed
total energy -137.6k
137.6k consumed consumed
total profit 103.2k
103,200 profit
total workers 3440/2
3440 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

918

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 13.77k
13.77k health generated
total area -3,672
3,672 consumed
total energy -45.9k
45.9k consumed consumed
total profit 1.42M
1,422,900 profit
total workers 9180/4
9180 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -6,000
6,000 consumed
total energy -60k
60k consumed consumed
total sulfur -60
60 consumed
total steel -600
600 consumed
total missiles 12
12 missiles generated
total expenses -21.6k
-21,600 running expenses
total workers 120/5
120 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

38

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,800
3,800 consumed
total energy -95k
95k consumed consumed
total shields 38
38 shields generated
total expenses -60.8k
-60,800 running expenses
total workers 380/2
380 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -3,000
3,000 consumed
total energy -75k
75k consumed consumed
total sulfur -300
300 consumed
total steel -1,500
1,500 consumed
total profit 21k
21,000 profit
total workers 300/5
300 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

7

has enough area to operate
operational
total area -70
70 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

6

has enough area to operate
operational
total area -30
30 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

5

has enough area to operate
operational
total area -25
25 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

7

has enough area to operate
operational
total area -70
70 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

7

has enough area to operate
operational
total area -140
140 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

5

has enough area to operate
operational
total area -50
50 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

7

has enough area to operate
operational
total area -70
70 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

10

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total energy -100
100 consumed
total workers
500
$500 tax income
total workers 50/0
50 workers employed at level 0

Resources

total sulfur sulfur 373.69k/374.05k
total uranium uranium 65.42k/65.45k
total steel steel 229.95k/232.05k
total fish fish 6.05k/6.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 37.45k/37.45k
total coal coal 37.45k/37.45k
total stone stone 1/750
total bread bread 5.05k/5.05k
total wheat wheat 2.25k/2.25k
total grapes grapes 5.6k/5.6k
total wood wood 1/750
total beer beer 1/50
total wine wine 50/50
total food food 5.76k/6.05k
total produce produce 11.46k/12.06k
total meat meat 1/5.05k
total rice rice 1/750
total cows cows 1.15k/1.15k
total lithium lithium 1/5.05k
total sand sand 1/50
total glass glass 1/50
total water water 1.07k/2.05k
total salt salt 8/750
total missiles missiles 1.25k/1.25k
total shields shields 24.55k/24.55k