山东菏泽曹县
This city is email-verified
Year Day Season Citizens Logs
liuyang28282 15230 276 fall 56223
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
4.966k/day 0/56.223k 0/16656 3243040 56240 $6.971G $787.412k $167.274k 164.45k/647.05k 17.559k/86.55k 562 1 6.528k 556 3.491k

Job/tax levels

Level 0 0.2
4572 citizens
4451 total jobs
0 available jobs
Level 1 0.3
24213 citizens
3457 total jobs
0 available jobs
Level 2 0.4
10634 citizens
2838 total jobs
0 available jobs
Level 3 0.5
9606 citizens
2795 total jobs
0 available jobs
Level 4 0.7
130 citizens
1905 total jobs
0 available jobs
Level 5 1.0
7068 citizens
1210 total jobs
0 available jobs

Sanctions

Beralich is sanctioning this city
boboville is sanctioning this city
Dopamine is sanctioning this city
Helltown is sanctioning this city
borber is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10

10

operational
total health -10
-10 health generated
total area 250
250 area generated
total sprawl 100
100 sprawl generated
total pollution 5.622k
1 pollution generated per building per 100 citizens

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

8

has enough workers to operate has enough money to operate
operational
total health -16
-16 health generated
total area 400
400 area generated
total sprawl 24
24 sprawl generated
total expenses -80
-80 running expenses
total workers 80/0
80 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

85

has enough workers to operate has enough money to operate
operational
total area 85k
85k area generated
total sprawl 85
85 sprawl generated
total expenses -1.7k
-1,700 running expenses
total workers 850/0
850 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

50

operational
total health 150
150 health generated
total area 500
500 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

40

operational
total health 40
40 health generated
total area 400
400 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 0
0 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

83

has enough area to operate
operational
total area -83
83 consumed
total housing 83
83 housing generated
total sprawl 83
83 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 60
60 housing generated
total energy -360
360 consumed
total sprawl 150
150 sprawl generated
total pollution 60
60 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 180
180 housing generated
total energy -540
540 consumed
total sprawl 90
90 sprawl generated
total pollution 150
150 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

30

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -150
150 consumed
total housing 600
600 housing generated
total energy -2,100
2,100 consumed
total sprawl 30
30 sprawl generated
total expenses -3k
3,000 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

20

has enough energy to operate has enough area to operate
operational
total area -200
200 consumed
total housing 400
400 housing generated
total energy -1,800
1,800 consumed
total pollution 300
300 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

20

has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total housing 400
400 housing generated
total energy -1,000
1,000 consumed
total pollution 240
240 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

60

has enough energy to operate has enough area to operate
operational
total area -1,200
1,200 consumed
total housing 6,000
6,000 housing generated
total energy -9,000
9,000 consumed
total pollution 3k
3,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

97

has enough energy to operate has enough area to operate
operational
total area -9,700
9,700 consumed
total housing 48.5k
48.5k housing generated
total energy -48.5k
48.5k consumed consumed
total pollution 9.7k
9,700 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

4

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -40
-40 health generated
total area -20
20 consumed
total energy 8,000
8,000 energy generated
total pollution 120
120 pollution generated
total profit 0
0 profit
total workers 20/0
20 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

33

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -165
-165 health generated
total area -495
495 consumed
total energy 66k
66k energy generated
total pollution 495
495 pollution generated
total profit 330
330 profit
total workers 165/1
165 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

97

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -485
485 consumed
total energy 58.2k
58.2k energy generated
total profit 2.91k
2,910 profit
total workers 970/1
970 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

151

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -755
755 consumed
total energy 52.85k
52.85k energy generated
total profit 22.65k
22,650 profit
total workers 1510/2
1510 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

9

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -90
90 consumed
total energy 45k
45k energy generated
total expenses -900
-900 running expenses
total workers 90/3
90 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

117

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,170
1,170 consumed
total energy 117k
117k energy generated
total water 1,170
1,170 water generated
total profit 5.85k
5,850 profit
total workers 585/2
585 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

2

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -20
20 consumed
total energy 300k
300k energy generated
total uranium -2
2 consumed
total expenses -17.76k
-17,760 running expenses
total workers 20/4
20 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

118

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,180
1,180 consumed
total pollution -11.8k
-11,800 pollution generated
total profit 371.7k
371,700 profit
total workers 1180/5
1180 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

24

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -120
120 consumed
total energy -14.4k
14.4k consumed consumed
total profit 240
240 profit
total workers 240/0
240 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -152
152 consumed
total energy -15.2k
15.2k consumed consumed
total profit 380
380 profit
total workers 190/1
190 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -180
180 consumed
total energy -14.4k
14.4k consumed consumed
total profit 1.62k
1,620 profit
total workers 180/2
180 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -260
260 consumed
total energy -15.6k
15.6k consumed consumed
total profit 3.25k
3,250 profit
total workers 130/3
130 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

27

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -810
810 consumed
total energy -21.6k
21.6k consumed consumed
total profit 24.84k
24,840 profit
total workers 270/4
270 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -100
100 consumed
total energy -7,600
7,600 consumed
total wood 20
20 wood generated
total expenses -760
-760 running expenses
total workers 40/1
40 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -250
-250 health generated
total area -1,250
1,250 consumed
total energy -95k
95k consumed consumed
total sulfur 50
50 sulfur generated
total uranium
total gold
total coal 50
50 coal generated
total pollution 500
500 pollution generated
total expenses -9.5k
-9,500 running expenses
total workers 1500/0
1500 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -50
50 consumed
total energy -5,000
5,000 consumed
total uranium 1
1 uranium generated
total pollution 50
50 pollution generated
total profit 1.24k
1,240 profit
total workers 20/4
20 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

70

has enough workers to operate has enough area to operate
operational
total area -70
70 consumed
total produce 70
70 produce generated
total workers
140
$140 tax income
total workers 70/0
70 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

33

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,300
3,300 consumed
total energy -330
330 consumed
total wheat 33
33 wheat generated
total water -165
165 consumed
total profit 0
0 profit
total workers 165/0
165 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

37

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,700
3,700 consumed
total energy -370
370 consumed
total produce 185
185 produce generated
total water -185
185 consumed
total profit 0
0 profit
total workers 185/0
185 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total cows 11
11 cows generated
total water -110
110 consumed
total profit 0
0 profit
total workers 55/0
55 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -300
300 consumed
total energy -30
30 consumed
total grapes 3
3 grapes generated
total water -30
30 consumed
total profit 0
0 profit
total workers 15/0
15 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs rice to operate
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 190
190 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total bread -3
3 consumed
total food 75
75 food generated
total meat -3
3 consumed
total profit 60
60 profit
total workers 15/1
15 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread, rice, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

35

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 175
175 health generated
total area -175
175 consumed
total food 1,750
1,750 food generated
total produce -175
175 consumed
total workers
2.8k
$2,800 tax income
total workers 175/2
175 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

9

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -18
18 consumed
total energy -45
45 consumed
total meat 90
90 meat generated
total cows -9
9 consumed
total workers
288
$288 tax income
total workers 18/2
18 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate requires salt to operate
needs salt to operate
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 20
20 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
240
$240 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
80
$80 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

1

has enough workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
operational
total area -2
2 consumed
total energy -5
5 consumed
total fun 10
10 fun generated
total beer -1
1 consumed
total wine -1
1 consumed
total workers
12
$12 tax income
total workers 2/1
2 workers employed at level 1

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

10

has enough area to operate has enough money to operate
operational
total health 70
70 health generated
total area -100
100 consumed
total fun 40
40 fun generated
total pollution -10
-10 pollution generated
total expenses -50
50 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 120
120 health generated
total area -750
750 consumed
total fun 150
150 fun generated
total pollution -45
-45 pollution generated
total profit 90
90 profit
total workers 90/1
90 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

275

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,200
2,200 health generated
total area -27.5k
27.5k consumed consumed
total fun 4,125
4,125 fun generated
total pollution -3.3k
-3,300 pollution generated
total profit 38.5k
38,500 profit
total workers 1650/3
1650 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -4,000
4,000 consumed
total culture 20
20 culture generated
total profit 1.08k
1,080 profit
total workers 80/2
80 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4
4 consumed
total energy -200
200 consumed
total profit 8
8 profit
total workers 6/0
6 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -90
-90 health generated
total area -450
450 consumed
total energy -57k
57k consumed consumed
total steel 300
300 steel generated
total pollution 30
30 pollution generated
total expenses -300
-300 running expenses
total workers 600/0
600 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

99

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -198
198 consumed
total energy -79.2k
79.2k consumed consumed
total profit 11.38k
11,385 profit
total workers 1980/1
1980 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -3
-3 health generated
total area -100
100 consumed
total energy -1,500
1,500 consumed
total fun -10
-10 fun generated
total pollution 1
1 pollution generated
total profit 475
475 profit
total workers 250/0
250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total energy -3,000
3,000 consumed
total culture 10
10 culture generated
total fun 50
50 fun generated
total profit 100
100 profit
total workers 100/0
100 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -7,500
7,500 consumed
total fun 150
150 fun generated
total expenses -900
-900 running expenses
total workers 300/0
300 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

105

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -210
210 consumed
total energy -1,050
1,050 consumed
total culture 525
525 culture generated
total fun 105
105 fun generated
total profit 34.23k
34,230 profit
total workers 315/4
315 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

92

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,440
6,440 consumed
total energy -23k
23k consumed consumed
total fun 828
828 fun generated
total pollution -92
-92 pollution generated
total profit 13.8k
13,800 profit
total workers 920/3
920 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

54

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,240
3,240 consumed
total energy -24.3k
24.3k consumed consumed
total fun 1,080
1,080 fun generated
total pollution -54
-54 pollution generated
total profit 39.96k
39,960 profit
total workers 540/4
540 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 250
250 health generated
total area -500
500 consumed
total energy -10k
10k consumed consumed
total profit 1.5k
1,500 profit
total workers 250/2
250 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

74

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,110
1,110 health generated
total area -296
296 consumed
total energy -3,700
3,700 consumed
total profit 79.18k
79,180 profit
total workers 740/4
740 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -500
500 consumed
total energy -5,000
5,000 consumed
total sulfur -5
5 consumed
total steel -50
50 consumed
total missiles 1
1 missiles generated
total expenses -1.8k
-1,800 running expenses
total workers 10/5
10 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total shields 2
2 shields generated
total expenses -3.68k
-3,680 running expenses
total workers 20/2
20 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 1.4k
1,400 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

1

has enough area to operate
operational
total area -5
5 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

2

has enough area to operate
operational
total area -10
10 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

2

has enough area to operate
operational
total area -20
20 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

2

has enough area to operate
operational
total area -40
40 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

15

has enough area to operate
operational
total area -150
150 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

2

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -20
20 consumed
total energy -20
20 consumed
total workers
20
$20 tax income
total workers 10/0
10 workers employed at level 0

Resources

total sulfur sulfur 50.02k/50.05k
total uranium uranium 6.05k/6.05k
total steel steel 29.9k/30.05k
total fish fish 1.05k/1.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 5.05k/5.05k
total coal coal 5.05k/5.05k
total stone stone 1/250
total bread bread 1/1.1k
total wheat wheat 3.19k/3.2k
total grapes grapes 1.2k/1.2k
total wood wood 2.15k/2.15k
total beer beer 45/100
total wine wine 199/200
total food food 1.92k/1.98k
total produce produce 3.42k/3.6k
total meat meat 1.5k/1.5k
total rice rice 1/1.55k
total cows cows 791/800
total lithium lithium 1/2.05k
total sand sand 1/50
total glass glass 1/50
total water water 1/250
total salt salt 1/250
total missiles missiles 150/150
total shields shields 1.55k/1.55k