山东菏泽曹县
This city is email-verified
Year Day Season Citizens Logs
liuyang28282 15879 122 spring 86223
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
10.195k/day 0/86.223k 0/57377 4522040 86240 $17.864G $2.069M $342.504k 710.83k/1.587M 16.203k/148.55k 624 1 12.957k 666 10.079k

Job/tax levels

Level 0 0.3
38937 citizens
30390 total jobs
0 available jobs
Level 1 1.0
21332 citizens
10152 total jobs
0 available jobs
Level 2 1.0
9874 citizens
6203 total jobs
0 available jobs
Level 3 1.0
7765 citizens
4921 total jobs
0 available jobs
Level 4 1.0
4744 citizens
4341 total jobs
0 available jobs
Level 5 1.0
3571 citizens
1370 total jobs
0 available jobs

Sanctions

Beralich is sanctioning this city
boboville is sanctioning this city
Dopamine is sanctioning this city
Helltown is sanctioning this city
borber is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10

10

operational
total health -10
-10 health generated
total area 250
250 area generated
total sprawl 100
100 sprawl generated
total pollution 8.622k
1 pollution generated per building per 100 citizens

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

8

has enough workers to operate has enough money to operate
operational
total health -16
-16 health generated
total area 400
400 area generated
total sprawl 24
24 sprawl generated
total profit 0
0 profit
total workers 80/0
80 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

147

has enough workers to operate has enough money to operate
operational
total area 147k
147k area generated
total sprawl 147
147 sprawl generated
total expenses -1.47k
-1,470 running expenses
total workers 1470/0
1470 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

50

operational
total health 150
150 health generated
total area 500
500 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

40

operational
total health 40
40 health generated
total area 400
400 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 5
5 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

83

has enough area to operate
operational
total area -83
83 consumed
total housing 83
83 housing generated
total sprawl 83
83 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 60
60 housing generated
total energy -360
360 consumed
total sprawl 150
150 sprawl generated
total pollution 60
60 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 180
180 housing generated
total energy -540
540 consumed
total sprawl 90
90 sprawl generated
total pollution 150
150 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

30

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -150
150 consumed
total housing 600
600 housing generated
total energy -2,100
2,100 consumed
total sprawl 30
30 sprawl generated
total expenses -3k
3,000 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

20

has enough energy to operate has enough area to operate
operational
total area -200
200 consumed
total housing 400
400 housing generated
total energy -1,800
1,800 consumed
total pollution 300
300 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

20

has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total housing 400
400 housing generated
total energy -1,000
1,000 consumed
total pollution 240
240 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

80

has enough energy to operate has enough area to operate
operational
total area -1,600
1,600 consumed
total housing 8,000
8,000 housing generated
total energy -12k
12k consumed consumed
total pollution 4k
4,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

153

has enough energy to operate has enough area to operate
operational
total area -15.3k
15.3k consumed consumed
total housing 76.5k
76.5k housing generated
total energy -76.5k
76.5k consumed consumed
total pollution 15.3k
15,300 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30
0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

465

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,325
2,325 consumed
total energy 279k
279k energy generated
total profit 79.05k
79,050 profit
total workers 4650/1
4650 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

310

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,550
1,550 consumed
total energy 130.2k
130.2k energy generated
total profit 120.9k
120,900 profit
total workers 3100/2
3100 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

124

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,240
1,240 consumed
total energy 620k
620k energy generated
total profit 37.2k
37,200 profit
total workers 1240/3
1240 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

198

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,980
1,980 consumed
total energy 257.4k
257.4k energy generated
total water 1,980
1,980 water generated
total profit 33.66k
33,660 profit
total workers 990/2
990 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

2

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -20
20 consumed
total energy 300k
300k energy generated
total uranium -2
2 consumed
total expenses -16.8k
-16,800 running expenses
total workers 20/4
20 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

132

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,320
1,320 consumed
total pollution -13.2k
-13,200 pollution generated
total profit 415.8k
415,800 profit
total workers 1320/5
1320 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

24

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -120
120 consumed
total energy -14.4k
14.4k consumed consumed
total profit 480
480 profit
total workers 240/0
240 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -152
152 consumed
total energy -15.2k
15.2k consumed consumed
total profit 3.04k
3,040 profit
total workers 190/1
190 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -180
180 consumed
total energy -14.4k
14.4k consumed consumed
total profit 5.94k
5,940 profit
total workers 180/2
180 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -24k
24k consumed consumed
total profit 13k
13,000 profit
total workers 200/3
200 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -16k
16k consumed consumed
total profit 28k
28,000 profit
total workers 200/4
200 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -250
250 consumed
total energy -19k
19k consumed consumed
total wood 50
50 wood generated
total expenses -500
-500 running expenses
total workers 100/1
100 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

55

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -275
-275 health generated
total area -1,375
1,375 consumed
total energy -104.5k
104.5k consumed consumed
total sulfur 55
55 sulfur generated
total uranium
total gold
total coal 55
55 coal generated
total pollution 550
550 pollution generated
total expenses -8.8k
-8,800 running expenses
total workers 1650/0
1650 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -50
50 consumed
total energy -5,000
5,000 consumed
total uranium 1
1 uranium generated
total pollution 50
50 pollution generated
total profit 2.2k
2,200 profit
total workers 20/4
20 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

114

has enough workers to operate has enough area to operate
operational
total area -114
114 consumed
total produce 114
114 produce generated
total workers
342
$342 tax income
total workers 114/0
114 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,500
3,500 consumed
total energy -350
350 consumed
total wheat 35
35 wheat generated
total water -175
175 consumed
total profit 175
175 profit
total workers 175/0
175 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

49

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,900
4,900 consumed
total energy -490
490 consumed
total produce 245
245 produce generated
total water -245
245 consumed
total profit 245
245 profit
total workers 245/0
245 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,500
1,500 consumed
total energy -150
150 consumed
total cows 15
15 cows generated
total water -150
150 consumed
total profit 75
75 profit
total workers 75/0
75 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total grapes 20
20 grapes generated
total water -200
200 consumed
total profit 100
100 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs rice to operate
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total bread -3
3 consumed
total food 75
75 food generated
total meat -3
3 consumed
total profit 270
270 profit
total workers 15/1
15 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread, rice, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

59

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 295
295 health generated
total area -295
295 consumed
total food 2,950
2,950 food generated
total produce -295
295 consumed
total workers
11.8k
$11,800 tax income
total workers 295/2
295 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

9

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -18
18 consumed
total energy -45
45 consumed
total meat 90
90 meat generated
total cows -9
9 consumed
total workers
720
$720 tax income
total workers 18/2
18 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate requires salt to operate
needs salt to operate
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

1

has enough workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
operational
total area -2
2 consumed
total energy -5
5 consumed
total fun 10
10 fun generated
total beer -1
1 consumed
total wine -1
1 consumed
total workers
40
$40 tax income
total workers 2/1
2 workers employed at level 1

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

10

has enough area to operate has enough money to operate
operational
total health 70
70 health generated
total area -100
100 consumed
total fun 40
40 fun generated
total pollution -10
-10 pollution generated
total expenses -50
50 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

325

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,600
2,600 health generated
total area -16.25k
16.25k consumed consumed
total fun 3,250
3,250 fun generated
total pollution -975
-975 pollution generated
total profit 29.25k
29,250 profit
total workers 1950/1
1950 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

396

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,168
3,168 health generated
total area -39.6k
39.6k consumed consumed
total fun 5,940
5,940 fun generated
total pollution -4.752k
-4,752 pollution generated
total profit 150.48k
150,480 profit
total workers 2376/3
2376 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -4,000
4,000 consumed
total culture 20
20 culture generated
total profit 3k
3,000 profit
total workers 80/2
80 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4
4 consumed
total energy -200
200 consumed
total profit 14
14 profit
total workers 6/0
6 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

41

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -123
-123 health generated
total area -615
615 consumed
total energy -77.9k
77.9k consumed consumed
total steel 410
410 steel generated
total pollution 41
41 pollution generated
total profit 410
410 profit
total workers 820/0
820 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

162

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -324
324 consumed
total energy -129.6k
129.6k consumed consumed
total profit 63.99k
63,990 profit
total workers 3240/1
3240 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -300
-300 health generated
total area -10k
10k consumed consumed
total energy -150k
150k consumed consumed
total fun -1,000
-1,000 fun generated
total pollution 100
100 pollution generated
total profit 72.5k
72,500 profit
total workers 25000/0
25000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total energy -3,000
3,000 consumed
total culture 10
10 culture generated
total fun 50
50 fun generated
total profit 200
200 profit
total workers 100/0
100 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -7,500
7,500 consumed
total fun 150
150 fun generated
total expenses -600
-600 running expenses
total workers 300/0
300 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

127

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -254
254 consumed
total energy -1,270
1,270 consumed
total culture 635
635 culture generated
total fun 127
127 fun generated
total profit 59.69k
59,690 profit
total workers 381/4
381 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,700
7,700 consumed
total energy -27.5k
27.5k consumed consumed
total fun 990
990 fun generated
total pollution -110
-110 pollution generated
total profit 60.5k
60,500 profit
total workers 1100/3
1100 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10.2k
10.2k consumed consumed
total energy -76.5k
76.5k consumed consumed
total fun 3,400
3,400 fun generated
total pollution -170
-170 pollution generated
total profit 207.4k
207,400 profit
total workers 1700/4
1700 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,500
1,500 health generated
total area -3,000
3,000 consumed
total energy -60k
60k consumed consumed
total profit 45k
45,000 profit
total workers 1500/2
1500 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

202

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,030
3,030 health generated
total area -808
808 consumed
total energy -10.1k
10.1k consumed consumed
total profit 313.1k
313,100 profit
total workers 2020/4
2020 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -500
500 consumed
total energy -5,000
5,000 consumed
total sulfur -5
5 consumed
total steel -50
50 consumed
total missiles 1
1 missiles generated
total expenses -1.8k
-1,800 running expenses
total workers 10/5
10 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total shields 2
2 shields generated
total expenses -3.2k
-3,200 running expenses
total workers 20/2
20 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -400
400 consumed
total energy -10k
10k consumed consumed
total sulfur -40
40 consumed
total steel -200
200 consumed
total profit 2.8k
2,800 profit
total workers 40/5
40 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

1

has enough area to operate
operational
total area -5
5 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

2

has enough area to operate
operational
total area -10
10 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

2

has enough area to operate
operational
total area -20
20 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

2

has enough area to operate
operational
total area -40
40 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

15

has enough area to operate
operational
total area -150
150 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

2

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -20
20 consumed
total energy -20
20 consumed
total workers
30
$30 tax income
total workers 10/0
10 workers employed at level 0

Resources

total sulfur sulfur 55.01k/55.05k
total uranium uranium 6.55k/6.55k
total steel steel 40.8k/41.05k
total fish fish 1.05k/1.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 5.55k/5.55k
total coal coal 5.55k/5.55k
total stone stone 1/250
total bread bread 1/1.1k
total wheat wheat 3.29k/3.3k
total grapes grapes 2.05k/2.05k
total wood wood 5.15k/5.15k
total beer beer 46/100
total wine wine 199/200
total food food 3.09k/3.17k
total produce produce 4.34k/4.64k
total meat meat 1.5k/1.5k
total rice rice 1/1.55k
total cows cows 991/1k
total lithium lithium 1/2.05k
total sand sand 1/50
total glass glass 1/50
total water water 1/250
total salt salt 1/250
total missiles missiles 150/150
total shields shields 2.55k/2.55k