Tapestry
This city is email-verified
Year Day Season Citizens Logs
Valcherie 15228 219 summer 160010
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-5.46k/day 0/160.01k 0/155969 16967800 160020 $47.622G $7.379M $1.6M 399.675k/5.032M 1.137k/384.28k 360 0 38.72k 3.493k 42.108k

Job/tax levels

Level 0 1.0
1496 citizens
79390 total jobs
0 available jobs
Level 1 1.0
1231 citizens
21215 total jobs
0 available jobs
Level 2 1.0
2606 citizens
16749 total jobs
0 available jobs
Level 3 1.0
303 citizens
15415 total jobs
0 available jobs
Level 4 1.0
3101 citizens
19790 total jobs
0 available jobs
Level 5 1.0
151273 citizens
3410 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

350

has enough workers to operate has enough money to operate
operational
total area 350k
350k area generated
total sprawl 350
350 sprawl generated
total profit 21k
21,000 profit
total workers 3500/0
3500 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

1,780

operational
total health 5,340
5,340 health generated
total area 17.8k
17.8k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,648

operational
total health 1,648
1,648 health generated
total area 16.48k
16.48k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

10

has enough area to operate
operational
total area -10
10 consumed
total housing 10
10 housing generated
total sprawl 10
10 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

75

has enough energy to operate has enough area to operate
operational
total area -1,500
1,500 consumed
total housing 7,500
7,500 housing generated
total energy -11.25k
11.25k consumed consumed
total pollution 3.75k
3,750 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

305

has enough energy to operate has enough area to operate
operational
total area -30.5k
30.5k consumed consumed
total housing 152.5k
152.5k housing generated
total energy -152.5k
152.5k consumed consumed
total pollution 30.5k
30,500 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 30k
30k energy generated
total pollution 300
300 pollution generated
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

650

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,250
3,250 consumed
total energy 390k
390k energy generated
total profit 110.5k
110,500 profit
total workers 6500/1
6500 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

550

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,750
2,750 consumed
total energy 412.5k
412.5k energy generated
total profit 214.5k
214,500 profit
total workers 5500/2
5500 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

510

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,100
5,100 consumed
total energy 2.55M
2.55M energy generated
total profit 153k
153,000 profit
total workers 5100/3
5100 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

400

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,000
4,000 consumed
total energy 600k
600k energy generated
total water 4,000
4,000 water generated
total profit 68k
68,000 profit
total workers 2000/2
2000 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

7

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -70
70 consumed
total energy 1.05M
1.05M energy generated
total uranium -7
7 consumed
total expenses -58.8k
-58,800 running expenses
total workers 70/4
70 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total pollution -30k
-30,000 pollution generated
total profit 945k
945,000 profit
total workers 3000/5
3000 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,150
1,150 consumed
total energy -138k
138k consumed consumed
total profit 20.7k
20,700 profit
total workers 2300/0
2300 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

270

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,160
2,160 consumed
total energy -216k
216k consumed consumed
total profit 43.2k
43,200 profit
total workers 2700/1
2700 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

290

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total energy -232k
232k consumed consumed
total profit 95.7k
95,700 profit
total workers 2900/2
2900 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

350

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,000
7,000 consumed
total energy -420k
420k consumed consumed
total profit 227.5k
227,500 profit
total workers 3500/3
3500 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

470

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14.1k
14.1k consumed consumed
total energy -376k
376k consumed consumed
total profit 658k
658,000 profit
total workers 4700/4
4700 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

490

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,450
-2,450 health generated
total area -12.25k
12.25k consumed consumed
total energy -931k
931k consumed consumed
total sulfur 490
490 sulfur generated
total uranium
total gold
total coal 490
490 coal generated
total pollution 4.9k
4,900 pollution generated
total profit 24.5k
24,500 profit
total workers 14700/0
14700 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -350
350 consumed
total energy -35k
35k consumed consumed
total uranium 7
7 uranium generated
total pollution 350
350 pollution generated
total profit 15.4k
15,400 profit
total workers 140/4
140 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12k
12k consumed consumed
total energy -60k
60k consumed consumed
total stone 120
120 stone generated
total profit 264k
264,000 profit
total workers 2400/4
2400 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -300
300 consumed
total water 300
300 water generated
total profit 0
0 profit
total workers 15/1
15 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

50

has enough workers to operate has enough area to operate
operational
total area -50
50 consumed
total produce 50
50 produce generated
total workers
500
$500 tax income
total workers 50/0
50 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total rice 50
50 rice generated
total water -250
250 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total produce 50
50 produce generated
total water -50
50 consumed
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -800
800 consumed
total energy -80
80 consumed
total cows 8
8 cows generated
total water -80
80 consumed
total profit 320
320 profit
total workers 40/0
40 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total grapes 20
20 grapes generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -6
6 consumed
total energy -150
150 consumed
total culture 3
3 culture generated
total fish -3
3 consumed
total food 30
30 food generated
total rice -3
3 consumed
total water -3
3 consumed
total profit 1.17k
1,170 profit
total workers 15/3
15 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

10

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 50
50 health generated
total area -50
50 consumed
total food 500
500 food generated
total produce -50
50 consumed
total workers
2k
$2,000 tax income
total workers 50/2
50 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -14
14 consumed
total energy -35
35 consumed
total meat 70
70 meat generated
total cows -7
7 consumed
total workers
560
$560 tax income
total workers 14/2
14 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate requires salt to operate
needs salt to operate
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

1,500

has enough area to operate has enough money to operate
operational
total health 10.5k
10.5k health generated
total area -15k
15k consumed consumed
total fun 3,000
3,000 fun generated
total pollution -1.5k
-1,500 pollution generated
total expenses -7.5k
7,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,330

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 10.64k
10.64k health generated
total area -66.5k
66.5k consumed consumed
total fun 9,310
9,310 fun generated
total pollution -3.99k
-3,990 pollution generated
total profit 119.7k
119,700 profit
total workers 7980/1
7980 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

800

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 5,600
5,600 health generated
total area -80k
80k consumed consumed
total fun 6,400
6,400 fun generated
total pollution -9.6k
-9,600 pollution generated
total profit 304k
304,000 profit
total workers 4800/3
4800 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -60k
60k consumed consumed
total culture 300
300 culture generated
total profit 45k
45,000 profit
total workers 1200/2
1200 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -380
380 consumed
total energy -19k
19k consumed consumed
total profit 5.32k
5,320 profit
total workers 570/0
570 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -990
-990 health generated
total area -4,950
4,950 consumed
total energy -627k
627k consumed consumed
total steel 3,300
3,300 steel generated
total pollution 330
330 pollution generated
total profit 49.5k
49,500 profit
total workers 6600/0
6600 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -160k
160k consumed consumed
total profit 79k
79,000 profit
total workers 4000/1
4000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -480
-480 health generated
total area -16k
16k consumed consumed
total energy -240k
240k consumed consumed
total fun -1,600
-1,600 fun generated
total pollution 160
160 pollution generated
total profit 396k
396,000 profit
total workers 40000/0
40000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

390

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,950
1,950 consumed
total energy -117k
117k consumed consumed
total culture 390
390 culture generated
total fun 1,950
1,950 fun generated
total profit 35.1k
35,100 profit
total workers 3900/0
3900 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

360

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14.4k
14.4k consumed consumed
total energy -180k
180k consumed consumed
total fun 3,600
3,600 fun generated
total profit 36k
36,000 profit
total workers 7200/0
7200 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

560

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,120
1,120 consumed
total energy -5,600
5,600 consumed
total culture 2,800
2,800 culture generated
total fun 560
560 fun generated
total profit 263.2k
263,200 profit
total workers 1680/4
1680 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14k
14k consumed consumed
total energy -50k
50k consumed consumed
total fun 1,800
1,800 fun generated
total pollution -200
-200 pollution generated
total profit 110k
110,000 profit
total workers 2000/3
2000 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

460

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -27.6k
27.6k consumed consumed
total energy -207k
207k consumed consumed
total fun 9,200
9,200 fun generated
total pollution -460
-460 pollution generated
total profit 561.2k
561,200 profit
total workers 4600/4
4600 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 900
900 health generated
total area -4,500
4,500 consumed
total energy -36k
36k consumed consumed
total fun 4,500
4,500 fun generated
total profit 0
0 profit
total workers 2250/2
2250 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,500
2,500 health generated
total area -5,000
5,000 consumed
total energy -100k
100k consumed consumed
total profit 75k
75,000 profit
total workers 2500/2
2500 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

620

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 9,300
9,300 health generated
total area -2,480
2,480 consumed
total energy -31k
31k consumed consumed
total profit 961k
961,000 profit
total workers 6200/4
6200 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -8,500
8,500 consumed
total energy -85k
85k consumed consumed
total sulfur -85
85 consumed
total steel -850
850 consumed
total missiles 17
17 missiles generated
total expenses -30.6k
-30,600 running expenses
total workers 170/5
170 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

32

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total energy -80k
80k consumed consumed
total shields 32
32 shields generated
total expenses -51.2k
-51,200 running expenses
total workers 320/2
320 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -2,400
2,400 consumed
total energy -60k
60k consumed consumed
total sulfur -240
240 consumed
total steel -1,200
1,200 consumed
total profit 16.8k
16,800 profit
total workers 240/5
240 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100
0

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

75

has enough area to operate
operational
total area -375
375 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

13

has enough area to operate
operational
total area -130
130 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

40

has enough area to operate
operational
total area -400
400 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

16

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -160
160 consumed
total energy -160
160 consumed
total workers
800
$800 tax income
total workers 80/0
80 workers employed at level 0

Resources

total sulfur sulfur 489.73k/490.05k
total uranium uranium 56.04k/56.05k
total steel steel 328k/330.05k
total fish fish 46.19k/75.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 49.05k/49.05k
total coal coal 49.05k/49.05k
total stone stone 12.05k/12.05k
total bread bread 8.1k/8.1k
total wheat wheat 4.04k/4.05k
total grapes grapes 0/9.05k
total wood wood 550/550
total beer beer 50/50
total wine wine 200/200
total food food 514/675
total produce produce 9k/9.05k
total meat meat 8.4k/8.4k
total rice rice 6.54k/6.55k
total cows cows 1.74k/1.75k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 4.46k/5.05k
total salt salt 1/3.05k
total missiles missiles 1.75k/1.75k
total shields shields 20.05k/20.05k