Tapestry
This city is email-verified
Year Day Season Citizens Logs
Valcherie 15873 134 spring 172510
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-4.01k/day 0/172.51k 0/168369 9341940 172520 $28.634G $8.053M $1.779M 703.635k/5.721M 10.322k/425.7k 400 0 43.29k 3.873k 45.35k

Job/tax levels

Level 0 1.0
0 citizens
83640 total jobs
0 available jobs
Level 1 1.0
509 citizens
22695 total jobs
0 available jobs
Level 2 1.0
2420 citizens
19479 total jobs
0 available jobs
Level 3 1.0
1541 citizens
17315 total jobs
0 available jobs
Level 4 1.0
4552 citizens
21740 total jobs
0 available jobs
Level 5 1.0
163488 citizens
3500 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

390

has enough workers to operate has enough money to operate
operational
total area 390k
390k area generated
total sprawl 390
390 sprawl generated
total profit 23.4k
23,400 profit
total workers 3900/0
3900 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

1,850

operational
total health 5,550
5,550 health generated
total area 18.5k
18.5k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,720

operational
total health 1,720
1,720 health generated
total area 17.2k
17.2k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

10

has enough area to operate
operational
total area -10
10 consumed
total housing 10
10 housing generated
total sprawl 10
10 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

75

has enough energy to operate has enough area to operate
operational
total area -1,500
1,500 consumed
total housing 7,500
7,500 housing generated
total energy -11.25k
11.25k consumed consumed
total pollution 3.75k
3,750 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

330

has enough energy to operate has enough area to operate
operational
total area -33k
33k consumed consumed
total housing 165k
165k housing generated
total energy -165k
165k consumed consumed
total pollution 33k
33,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 30k
30k energy generated
total pollution 300
300 pollution generated
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

680

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,400
3,400 consumed
total energy 408k
408k energy generated
total profit 115.6k
115,600 profit
total workers 6800/1
6800 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

610

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,050
3,050 consumed
total energy 366k
366k energy generated
total profit 237.9k
237,900 profit
total workers 6100/2
6100 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

590

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,900
5,900 consumed
total energy 2.95M
2.95M energy generated
total profit 177k
177,000 profit
total workers 5900/3
5900 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+950)
water

10

470

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,700
4,700 consumed
total energy 916.5k
916.5k energy generated
total water 4,700
4,700 water generated
total profit 79.9k
79,900 profit
total workers 2350/2
2350 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

7

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -70
70 consumed
total energy 1.05M
1.05M energy generated
total uranium -7
7 consumed
total expenses -58.8k
-58,800 running expenses
total workers 70/4
70 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total pollution -30k
-30,000 pollution generated
total profit 945k
945,000 profit
total workers 3000/5
3000 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

260

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,300
1,300 consumed
total energy -156k
156k consumed consumed
total profit 23.4k
23,400 profit
total workers 2600/0
2600 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

340

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,720
2,720 consumed
total energy -272k
272k consumed consumed
total profit 54.4k
54,400 profit
total workers 3400/1
3400 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

360

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,600
3,600 consumed
total energy -288k
288k consumed consumed
total profit 118.8k
118,800 profit
total workers 3600/2
3600 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

390

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,800
7,800 consumed
total energy -468k
468k consumed consumed
total profit 253.5k
253,500 profit
total workers 3900/3
3900 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

510

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -15.3k
15.3k consumed consumed
total energy -408k
408k consumed consumed
total profit 714k
714,000 profit
total workers 5100/4
5100 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

490

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,450
-2,450 health generated
total area -12.25k
12.25k consumed consumed
total energy -931k
931k consumed consumed
total sulfur 490
490 sulfur generated
total uranium
total gold
total coal 490
490 coal generated
total pollution 4.9k
4,900 pollution generated
total profit 24.5k
24,500 profit
total workers 14700/0
14700 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -350
350 consumed
total energy -35k
35k consumed consumed
total uranium 7
7 uranium generated
total pollution 350
350 pollution generated
total profit 15.4k
15,400 profit
total workers 140/4
140 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12k
12k consumed consumed
total energy -60k
60k consumed consumed
total stone 120
120 stone generated
total profit 264k
264,000 profit
total workers 2400/4
2400 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -300
300 consumed
total water 300
300 water generated
total profit 0
0 profit
total workers 15/1
15 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

50

has enough workers to operate has enough area to operate
operational
total area -50
50 consumed
total produce 50
50 produce generated
total workers
500
$500 tax income
total workers 50/0
50 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total rice 50
50 rice generated
total water -250
250 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total produce 50
50 produce generated
total water -50
50 consumed
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -800
800 consumed
total energy -80
80 consumed
total cows 8
8 cows generated
total water -80
80 consumed
total profit 320
320 profit
total workers 40/0
40 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total grapes 20
20 grapes generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -6
6 consumed
total energy -150
150 consumed
total culture 3
3 culture generated
total fish -3
3 consumed
total food 30
30 food generated
total rice -3
3 consumed
total water -3
3 consumed
total profit 1.17k
1,170 profit
total workers 15/3
15 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

10

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 50
50 health generated
total area -50
50 consumed
total food 500
500 food generated
total produce -50
50 consumed
total workers
2k
$2,000 tax income
total workers 50/2
50 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -14
14 consumed
total energy -35
35 consumed
total meat 70
70 meat generated
total cows -7
7 consumed
total workers
560
$560 tax income
total workers 14/2
14 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate requires salt to operate
needs salt to operate
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

1,600

has enough area to operate has enough money to operate
operational
total health 11.2k
11.2k health generated
total area -16k
16k consumed consumed
total fun 3,200
3,200 fun generated
total pollution -1.6k
-1,600 pollution generated
total expenses -8k
8,000 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,410

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 11.28k
11.28k health generated
total area -70.5k
70.5k consumed consumed
total fun 9,870
9,870 fun generated
total pollution -4.23k
-4,230 pollution generated
total profit 126.9k
126,900 profit
total workers 8460/1
8460 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

850

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 5,950
5,950 health generated
total area -85k
85k consumed consumed
total fun 6,800
6,800 fun generated
total pollution -10.2k
-10,200 pollution generated
total profit 323k
323,000 profit
total workers 5100/3
5100 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

390

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -780
780 consumed
total energy -78k
78k consumed consumed
total culture 390
390 culture generated
total profit 58.5k
58,500 profit
total workers 1560/2
1560 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -20k
20k consumed consumed
total profit 5.6k
5,600 profit
total workers 600/0
600 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -990
-990 health generated
total area -4,950
4,950 consumed
total energy -627k
627k consumed consumed
total steel 3,300
3,300 steel generated
total pollution 330
330 pollution generated
total profit 49.5k
49,500 profit
total workers 6600/0
6600 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -160k
160k consumed consumed
total profit 79k
79,000 profit
total workers 4000/1
4000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -510
-510 health generated
total area -17k
17k consumed consumed
total energy -255k
255k consumed consumed
total fun -1,700
-1,700 fun generated
total pollution 170
170 pollution generated
total profit 420.75k
420,750 profit
total workers 42500/0
42500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

430

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,150
2,150 consumed
total energy -129k
129k consumed consumed
total culture 430
430 culture generated
total fun 2,150
2,150 fun generated
total profit 38.7k
38,700 profit
total workers 4300/0
4300 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

390

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -15.6k
15.6k consumed consumed
total energy -195k
195k consumed consumed
total fun 3,900
3,900 fun generated
total profit 39k
39,000 profit
total workers 7800/0
7800 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

610

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,220
1,220 consumed
total energy -6,100
6,100 consumed
total culture 3,050
3,050 culture generated
total fun 610
610 fun generated
total profit 286.7k
286,700 profit
total workers 1830/4
1830 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

240

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -16.8k
16.8k consumed consumed
total energy -60k
60k consumed consumed
total fun 2,160
2,160 fun generated
total pollution -240
-240 pollution generated
total profit 132k
132,000 profit
total workers 2400/3
2400 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

540

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -32.4k
32.4k consumed consumed
total energy -243k
243k consumed consumed
total fun 10.8k
10.8k fun generated
total pollution -540
-540 pollution generated
total profit 658.8k
658,800 profit
total workers 5400/4
5400 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,100
1,100 health generated
total area -5,500
5,500 consumed
total energy -44k
44k consumed consumed
total fun 5,500
5,500 fun generated
total profit 0
0 profit
total workers 2750/2
2750 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

270

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,700
2,700 health generated
total area -5,400
5,400 consumed
total energy -108k
108k consumed consumed
total profit 81k
81,000 profit
total workers 2700/2
2700 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

680

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 10.2k
10.2k health generated
total area -2,720
2,720 consumed
total energy -34k
34k consumed consumed
total profit 1.05M
1,054,000 profit
total workers 6800/4
6800 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -10k
10k consumed consumed
total energy -100k
100k consumed consumed
total sulfur -100
100 consumed
total steel -1,000
1,000 consumed
total missiles 20
20 missiles generated
total expenses -36k
-36,000 running expenses
total workers 200/5
200 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

34

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,400
3,400 consumed
total energy -85k
85k consumed consumed
total shields 34
34 shields generated
total expenses -54.4k
-54,400 running expenses
total workers 340/2
340 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -3,000
3,000 consumed
total energy -75k
75k consumed consumed
total sulfur -300
300 consumed
total steel -1,500
1,500 consumed
total profit 21k
21,000 profit
total workers 300/5
300 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100
0

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

80

has enough area to operate
operational
total area -400
400 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

20

has enough area to operate
operational
total area -200
200 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

40

has enough area to operate
operational
total area -400
400 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

20

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -200
200 consumed
total energy -200
200 consumed
total workers
1k
$1,000 tax income
total workers 100/0
100 workers employed at level 0

Resources

total sulfur sulfur 489.65k/490.05k
total uranium uranium 56.04k/56.05k
total steel steel 327.55k/330.05k
total fish fish 1/80.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 49.05k/49.05k
total coal coal 49.05k/49.05k
total stone stone 12.05k/12.05k
total bread bread 10.1k/10.1k
total wheat wheat 4.04k/4.05k
total grapes grapes 11.05k/11.05k
total wood wood 550/550
total beer beer 50/50
total wine wine 200/200
total food food 502/675
total produce produce 11k/11.05k
total meat meat 10.4k/10.4k
total rice rice 6.55k/6.55k
total cows cows 2.44k/2.45k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 4.46k/5.05k
total salt salt 1/3.05k
total missiles missiles 2.05k/2.05k
total shields shields 23.55k/23.55k