Tapestry
This city is email-verified
Year Day Season Citizens Logs
Valcherie 14291 120 spring 134510
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-5.11k/day 0/134.51k 0/133069 14663940 134520 $34.589G $6.254M $1.422M 448.835k/4.614M 2.242k/332.7k 310 0 33.34k 2.863k 36.126k

Job/tax levels

Level 0 1.0
1823 citizens
70065 total jobs
0 available jobs
Level 1 1.0
1295 citizens
16910 total jobs
0 available jobs
Level 2 1.0
3260 citizens
13069 total jobs
0 available jobs
Level 3 1.0
1899 citizens
13575 total jobs
0 available jobs
Level 4 1.0
3689 citizens
16360 total jobs
0 available jobs
Level 5 1.0
122544 citizens
3090 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

300

has enough workers to operate has enough money to operate
operational
total area 300k
300k area generated
total sprawl 300
300 sprawl generated
total profit 18k
18,000 profit
total workers 3000/0
3000 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

1,698

operational
total health 5,094
5,094 health generated
total area 16.98k
16.98k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,572

operational
total health 1,572
1,572 health generated
total area 15.72k
15.72k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

10

has enough area to operate
operational
total area -10
10 consumed
total housing 10
10 housing generated
total sprawl 10
10 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

75

has enough energy to operate has enough area to operate
operational
total area -1,500
1,500 consumed
total housing 7,500
7,500 housing generated
total energy -11.25k
11.25k consumed consumed
total pollution 3.75k
3,750 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

254

has enough energy to operate has enough area to operate
operational
total area -25.4k
25.4k consumed consumed
total housing 127k
127k housing generated
total energy -127k
127k consumed consumed
total pollution 25.4k
25,400 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 30k
30k energy generated
total pollution 300
300 pollution generated
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

530

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,650
2,650 consumed
total energy 318k
318k energy generated
total profit 90.1k
90,100 profit
total workers 5300/1
5300 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

370

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,850
1,850 consumed
total energy 222k
222k energy generated
total profit 144.3k
144,300 profit
total workers 3700/2
3700 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

470

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,700
4,700 consumed
total energy 2.35M
2.35M energy generated
total profit 141k
141,000 profit
total workers 4700/3
4700 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+950)
water

10

330

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,300
3,300 consumed
total energy 643.5k
643.5k energy generated
total water 3,300
3,300 water generated
total profit 56.1k
56,100 profit
total workers 1650/2
1650 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

7

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -70
70 consumed
total energy 1.05M
1.05M energy generated
total uranium -7
7 consumed
total expenses -58.8k
-58,800 running expenses
total workers 70/4
70 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

270

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,700
2,700 consumed
total pollution -27k
-27,000 pollution generated
total profit 850.5k
850,500 profit
total workers 2700/5
2700 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,100
1,100 consumed
total energy -132k
132k consumed consumed
total profit 19.8k
19,800 profit
total workers 2200/0
2200 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,680
1,680 consumed
total energy -168k
168k consumed consumed
total profit 33.6k
33,600 profit
total workers 2100/1
2100 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,200
2,200 consumed
total energy -176k
176k consumed consumed
total profit 72.6k
72,600 profit
total workers 2200/2
2200 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

290

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,800
5,800 consumed
total energy -348k
348k consumed consumed
total profit 188.5k
188,500 profit
total workers 2900/3
2900 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

420

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12.6k
12.6k consumed consumed
total energy -336k
336k consumed consumed
total profit 588k
588,000 profit
total workers 4200/4
4200 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

490

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,450
-2,450 health generated
total area -12.25k
12.25k consumed consumed
total energy -931k
931k consumed consumed
total sulfur 490
490 sulfur generated
total uranium
total gold
total coal 490
490 coal generated
total pollution 4.9k
4,900 pollution generated
total profit 24.5k
24,500 profit
total workers 14700/0
14700 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -350
350 consumed
total energy -35k
35k consumed consumed
total uranium 7
7 uranium generated
total pollution 350
350 pollution generated
total profit 15.4k
15,400 profit
total workers 140/4
140 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10k
10k consumed consumed
total energy -50k
50k consumed consumed
total stone 100
100 stone generated
total profit 220k
220,000 profit
total workers 2000/4
2000 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -300
300 consumed
total water 300
300 water generated
total profit 0
0 profit
total workers 15/1
15 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

50

has enough workers to operate has enough area to operate
operational
total area -50
50 consumed
total produce 50
50 produce generated
total workers
500
$500 tax income
total workers 50/0
50 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,500
4,500 consumed
total energy -450
450 consumed
total rice 45
45 rice generated
total water -225
225 consumed
total profit 1.8k
1,800 profit
total workers 225/0
225 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total produce 50
50 produce generated
total water -50
50 consumed
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -800
800 consumed
total energy -80
80 consumed
total cows 8
8 cows generated
total water -80
80 consumed
total profit 320
320 profit
total workers 40/0
40 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total grapes 20
20 grapes generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -6
6 consumed
total energy -150
150 consumed
total culture 3
3 culture generated
total fish -3
3 consumed
total food 30
30 food generated
total rice -3
3 consumed
total water -3
3 consumed
total profit 1.17k
1,170 profit
total workers 15/3
15 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

10

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 50
50 health generated
total area -50
50 consumed
total food 500
500 food generated
total produce -50
50 consumed
total workers
2k
$2,000 tax income
total workers 50/2
50 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -14
14 consumed
total energy -35
35 consumed
total meat 70
70 meat generated
total cows -7
7 consumed
total workers
560
$560 tax income
total workers 14/2
14 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

1,500

has enough area to operate has enough money to operate
operational
total health 10.5k
10.5k health generated
total area -15k
15k consumed consumed
total fun 3,000
3,000 fun generated
total pollution -1.5k
-1,500 pollution generated
total expenses -7.5k
7,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,080

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 8,640
8,640 health generated
total area -54k
54k consumed consumed
total fun 7,560
7,560 fun generated
total pollution -3.24k
-3,240 pollution generated
total profit 97.2k
97,200 profit
total workers 6480/1
6480 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

660

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,620
4,620 health generated
total area -66k
66k consumed consumed
total fun 5,280
5,280 fun generated
total pollution -7.92k
-7,920 pollution generated
total profit 250.8k
250,800 profit
total workers 3960/3
3960 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

280

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -560
560 consumed
total energy -56k
56k consumed consumed
total culture 280
280 culture generated
total profit 42k
42,000 profit
total workers 1120/2
1120 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -380
380 consumed
total energy -19k
19k consumed consumed
total profit 5.32k
5,320 profit
total workers 570/0
570 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

320

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -960
-960 health generated
total area -4,800
4,800 consumed
total energy -608k
608k consumed consumed
total steel 3,200
3,200 steel generated
total pollution 320
320 pollution generated
total profit 48k
48,000 profit
total workers 6400/0
6400 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -300
300 consumed
total energy -120k
120k consumed consumed
total profit 59.25k
59,250 profit
total workers 3000/1
3000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

130

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -390
-390 health generated
total area -13k
13k consumed consumed
total energy -195k
195k consumed consumed
total fun -1,300
-1,300 fun generated
total pollution 130
130 pollution generated
total profit 321.75k
321,750 profit
total workers 32500/0
32500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,650
1,650 consumed
total energy -99k
99k consumed consumed
total culture 330
330 culture generated
total fun 1,650
1,650 fun generated
total profit 29.7k
29,700 profit
total workers 3300/0
3300 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

340

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -13.6k
13.6k consumed consumed
total energy -170k
170k consumed consumed
total fun 3,400
3,400 fun generated
total profit 34k
34,000 profit
total workers 6800/0
6800 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -900
900 consumed
total energy -4,500
4,500 consumed
total culture 2,250
2,250 culture generated
total fun 450
450 fun generated
total profit 211.5k
211,500 profit
total workers 1350/4
1350 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14k
14k consumed consumed
total energy -50k
50k consumed consumed
total fun 1,800
1,800 fun generated
total pollution -200
-200 pollution generated
total profit 110k
110,000 profit
total workers 2000/3
2000 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -24k
24k consumed consumed
total energy -180k
180k consumed consumed
total fun 8,000
8,000 fun generated
total pollution -400
-400 pollution generated
total profit 488k
488,000 profit
total workers 4000/4
4000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 700
700 health generated
total area -3,500
3,500 consumed
total energy -28k
28k consumed consumed
total fun 3,500
3,500 fun generated
total profit 0
0 profit
total workers 1750/2
1750 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,300
2,300 health generated
total area -4,600
4,600 consumed
total energy -92k
92k consumed consumed
total profit 69k
69,000 profit
total workers 2300/2
2300 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

460

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 6,900
6,900 health generated
total area -1,840
1,840 consumed
total energy -23k
23k consumed consumed
total profit 713k
713,000 profit
total workers 4600/4
4600 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -7,500
7,500 consumed
total energy -75k
75k consumed consumed
total sulfur -75
75 consumed
total steel -750
750 consumed
total missiles 15
15 missiles generated
total expenses -27k
-27,000 running expenses
total workers 150/5
150 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

27

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,700
2,700 consumed
total energy -67.5k
67.5k consumed consumed
total shields 27
27 shields generated
total expenses -43.2k
-43,200 running expenses
total workers 270/2
270 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -2,400
2,400 consumed
total energy -60k
60k consumed consumed
total sulfur -240
240 consumed
total steel -1,200
1,200 consumed
total profit 16.8k
16,800 profit
total workers 240/5
240 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100
0

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

75

has enough area to operate
operational
total area -375
375 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

13

has enough area to operate
operational
total area -130
130 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

40

has enough area to operate
operational
total area -400
400 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

16

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -160
160 consumed
total energy -160
160 consumed
total workers
800
$800 tax income
total workers 80/0
80 workers employed at level 0

Resources

total sulfur sulfur 0/490.05k
total uranium uranium 56.04k/56.05k
total steel steel 0/320.05k
total fish fish 44.74k/75.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 49.05k/49.05k
total coal coal 49.05k/49.05k
total stone stone 10.05k/10.05k
total bread bread 1/8.05k
total wheat wheat 4/4.05k
total grapes grapes 8.84k/9.05k
total wood wood 550/550
total beer beer 50/50
total wine wine 200/200
total food food 440/675
total produce produce 9k/9.05k
total meat meat 8.4k/8.4k
total rice rice 0/6.3k
total cows cows 0/1.75k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 4.49k/5.05k
total salt salt 3.05k/3.05k
total missiles missiles 1.55k/1.55k
total shields shields 18.8k/18.8k