Tapestry
This city is email-verified
Year Day Season Citizens Logs
Valcherie 11137 283 fall 56105
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-156/day 0/56.105k 0/55767 7039280 56120 $3.197G $2.294M $513.417k 108.915k/1.798M 5.305k/135.86k 130 0 12.156k 951 13.196k

Job/tax levels

Level 0 1.0
0 citizens
34268 total jobs
0 available jobs
Level 1 1.0
0 citizens
6084 total jobs
0 available jobs
Level 2 1.0
0 citizens
3744 total jobs
0 available jobs
Level 3 1.0
0 citizens
4661 total jobs
0 available jobs
Level 4 1.0
0 citizens
5850 total jobs
0 available jobs
Level 5 1.0
56105 citizens
1160 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

125

has enough workers to operate has enough money to operate
operational
total area 125k
125k area generated
total sprawl 125
125 sprawl generated
total profit 7.5k
7,500 profit
total workers 1250/0
1250 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

564

operational
total health 1,692
1,692 health generated
total area 5,640
5,640 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

522

operational
total health 522
522 health generated
total area 5,220
5,220 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

5

has enough area to operate
operational
total area -5
5 consumed
total housing 5
5 housing generated
total sprawl 5
5 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

71

has enough energy to operate has enough area to operate
operational
total area -1,420
1,420 consumed
total housing 7,100
7,100 housing generated
total energy -10.65k
10.65k consumed consumed
total pollution 3.55k
3,550 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

98

has enough energy to operate has enough area to operate
operational
total area -9,800
9,800 consumed
total housing 49k
49k housing generated
total energy -49k
49k consumed consumed
total pollution 9.8k
9,800 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

1

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -10
-10 health generated
total area -5
5 consumed
total energy 3,000
3,000 energy generated
total pollution 30
30 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

150

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -750
750 consumed
total energy 90k
90k energy generated
total profit 25.5k
25,500 profit
total workers 1500/1
1500 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500

60

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -300
300 consumed
total energy 30k
30k energy generated
total profit 23.4k
23,400 profit
total workers 600/2
600 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

155

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,550
1,550 consumed
total energy 775k
775k energy generated
total profit 46.5k
46,500 profit
total workers 1550/3
1550 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

100

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy 150k
150k energy generated
total water 1,000
1,000 water generated
total profit 17k
17,000 profit
total workers 500/2
500 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

5

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -50
50 consumed
total energy 750k
750k energy generated
total uranium -5
5 consumed
total expenses -42k
-42,000 running expenses
total workers 50/4
50 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

116

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,160
1,160 consumed
total pollution -11.6k
-11,600 pollution generated
total profit 365.4k
365,400 profit
total workers 1160/5
1160 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -350
350 consumed
total energy -42k
42k consumed consumed
total profit 6.3k
6,300 profit
total workers 700/0
700 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -560
560 consumed
total energy -56k
56k consumed consumed
total profit 11.2k
11,200 profit
total workers 700/1
700 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -48k
48k consumed consumed
total profit 19.8k
19,800 profit
total workers 600/2
600 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

75

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -90k
90k consumed consumed
total profit 48.75k
48,750 profit
total workers 750/3
750 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy -80k
80k consumed consumed
total profit 140k
140,000 profit
total workers 1000/4
1000 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

282

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,410
-1,410 health generated
total area -7,050
7,050 consumed
total energy -535.8k
535.8k consumed consumed
total sulfur 282
282 sulfur generated
total uranium
total gold
total coal 282
282 coal generated
total pollution 2.82k
2,820 pollution generated
total profit 14.1k
14,100 profit
total workers 8460/0
8460 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -250
-250 health generated
total area -250
250 consumed
total energy -25k
25k consumed consumed
total uranium 5
5 uranium generated
total pollution 250
250 pollution generated
total profit 11k
11,000 profit
total workers 100/4
100 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,000
4,000 consumed
total energy -20k
20k consumed consumed
total stone 40
40 stone generated
total profit 88k
88,000 profit
total workers 800/4
800 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -300
300 consumed
total water 300
300 water generated
total profit 0
0 profit
total workers 15/1
15 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

40

has enough workers to operate has enough area to operate
operational
total area -40
40 consumed
total produce 40
40 produce generated
total workers
400
$400 tax income
total workers 40/0
40 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

43

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,300
4,300 consumed
total energy -430
430 consumed
total rice 43
43 rice generated
total water -215
215 consumed
total profit 1.72k
1,720 profit
total workers 215/0
215 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -800
800 consumed
total energy -80
80 consumed
total produce 40
40 produce generated
total water -40
40 consumed
total profit 320
320 profit
total workers 40/0
40 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -800
800 consumed
total energy -80
80 consumed
total cows 8
8 cows generated
total water -80
80 consumed
total profit 320
320 profit
total workers 40/0
40 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total grapes 11
11 grapes generated
total water -110
110 consumed
total profit 440
440 profit
total workers 55/0
55 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -6
6 consumed
total energy -150
150 consumed
total culture 3
3 culture generated
total fish -3
3 consumed
total food 30
30 food generated
total rice -3
3 consumed
total water -3
3 consumed
total profit 1.17k
1,170 profit
total workers 15/3
15 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

9

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 45
45 health generated
total area -45
45 consumed
total food 450
450 food generated
total produce -45
45 consumed
total workers
1.8k
$1,800 tax income
total workers 45/2
45 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -14
14 consumed
total energy -35
35 consumed
total meat 70
70 meat generated
total cows -7
7 consumed
total workers
560
$560 tax income
total workers 14/2
14 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

614

has enough area to operate has enough money to operate
operational
total health 4,298
4,298 health generated
total area -6,140
6,140 consumed
total fun 1,228
1,228 fun generated
total pollution -614
-614 pollution generated
total expenses -3.07k
3,070 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

409

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,272
3,272 health generated
total area -20.45k
20.45k consumed consumed
total fun 2,863
2,863 fun generated
total pollution -1.227k
-1,227 pollution generated
total profit 36.81k
36,810 profit
total workers 2454/1
2454 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

261

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,827
1,827 health generated
total area -26.1k
26.1k consumed consumed
total fun 2,088
2,088 fun generated
total pollution -3.132k
-3,132 pollution generated
total profit 99.18k
99,180 profit
total workers 1566/3
1566 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

85

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -170
170 consumed
total energy -17k
17k consumed consumed
total culture 85
85 culture generated
total profit 12.75k
12,750 profit
total workers 340/2
340 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

61

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -122
122 consumed
total energy -6,100
6,100 consumed
total profit 1.71k
1,708 profit
total workers 183/0
183 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

146

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -438
-438 health generated
total area -2,190
2,190 consumed
total energy -277.4k
277.4k consumed consumed
total steel 1,460
1,460 steel generated
total pollution 146
146 pollution generated
total profit 21.9k
21,900 profit
total workers 2920/0
2920 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -140
140 consumed
total energy -56k
56k consumed consumed
total profit 27.65k
27,650 profit
total workers 1400/1
1400 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

69

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -207
-207 health generated
total area -6,900
6,900 consumed
total energy -103.5k
103.5k consumed consumed
total fun -690
-690 fun generated
total pollution 69
69 pollution generated
total profit 170.78k
170,775 profit
total workers 17250/0
17250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

113

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -565
565 consumed
total energy -33.9k
33.9k consumed consumed
total culture 113
113 culture generated
total fun 565
565 fun generated
total profit 10.17k
10,170 profit
total workers 1130/0
1130 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

95

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,800
3,800 consumed
total energy -47.5k
47.5k consumed consumed
total fun 950
950 fun generated
total profit 9.5k
9,500 profit
total workers 1900/0
1900 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -300
300 consumed
total energy -1,500
1,500 consumed
total culture 750
750 culture generated
total fun 150
150 fun generated
total profit 70.5k
70,500 profit
total workers 450/4
450 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

78

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,460
5,460 consumed
total energy -19.5k
19.5k consumed consumed
total fun 702
702 fun generated
total pollution -78
-78 pollution generated
total profit 42.9k
42,900 profit
total workers 780/3
780 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10.2k
10.2k consumed consumed
total energy -76.5k
76.5k consumed consumed
total fun 3,400
3,400 fun generated
total pollution -170
-170 pollution generated
total profit 207.4k
207,400 profit
total workers 1700/4
1700 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 180
180 health generated
total area -900
900 consumed
total energy -7,200
7,200 consumed
total fun 900
900 fun generated
total profit 0
0 profit
total workers 450/2
450 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

105

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,050
1,050 health generated
total area -2,100
2,100 consumed
total energy -42k
42k consumed consumed
total profit 31.5k
31,500 profit
total workers 1050/2
1050 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

175

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,625
2,625 health generated
total area -700
700 consumed
total energy -8,750
8,750 consumed
total profit 271.25k
271,250 profit
total workers 1750/4
1750 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

6

has enough workers to operate requires energy to operate requires area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
needs area, energy, to operate

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,300
1,300 consumed
total energy -32.5k
32.5k consumed consumed
total shields 13
13 shields generated
total expenses -20.8k
-20,800 running expenses
total workers 130/2
130 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

3

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
needs energy to operate

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100
0

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

50

has enough area to operate
operational
total area -250
250 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100
0

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

13

has enough area to operate
operational
total area -130
130 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

19

has enough area to operate
operational
total area -190
190 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

16

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -160
160 consumed
total energy -160
160 consumed
total workers
800
$800 tax income
total workers 80/0
80 workers employed at level 0

Resources

total sulfur sulfur 108.48k/282.05k
total uranium uranium 33.24k/33.25k
total steel steel 144.31k/146.05k
total fish fish 3.28k/50.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 28.25k/28.25k
total coal coal 28.25k/28.25k
total stone stone 4.05k/4.05k
total bread bread 1/8.05k
total wheat wheat 2/1.95k
total grapes grapes 3k/8.6k
total wood wood 550/550
total beer beer 50/50
total wine wine 200/200
total food food 468/625
total produce produce 8.8k/8.85k
total meat meat 8.4k/8.4k
total rice rice 3.88k/4.1k
total cows cows 1.74k/1.75k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 2.6k/3.05k
total salt salt 3.05k/3.05k
total missiles missiles 50/50
total shields shields 3.3k/3.3k