Tapestry
This city is email-verified
Year Day Season Citizens Logs
Valcherie 12519 212 summer 99505
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-7.086k/day 0/99.505k 0/99239 20915340 99520 $5.81G $4.708M $1.051M 273.275k/3.128M 4.567k/259.06k 235 0 26.4k 2.243k 28.867k

Job/tax levels

Level 0 1.0
480 citizens
53995 total jobs
0 available jobs
Level 1 1.0
693 citizens
11530 total jobs
0 available jobs
Level 2 1.0
1779 citizens
9319 total jobs
0 available jobs
Level 3 1.0
687 citizens
9435 total jobs
0 available jobs
Level 4 1.0
31635 citizens
12360 total jobs
0 available jobs
Level 5 1.0
64231 citizens
2600 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

230

has enough workers to operate has enough money to operate
operational
total area 230k
230k area generated
total sprawl 230
230 sprawl generated
total profit 13.8k
13,800 profit
total workers 2300/0
2300 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

1,509

operational
total health 4,527
4,527 health generated
total area 15.09k
15.09k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,397

operational
total health 1,397
1,397 health generated
total area 13.97k
13.97k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

5

has enough area to operate
operational
total area -5
5 consumed
total housing 5
5 housing generated
total sprawl 5
5 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

75

has enough energy to operate has enough area to operate
operational
total area -375
375 consumed
total housing 1,500
1,500 housing generated
total energy -3,750
3,750 consumed
total pollution 900
900 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

75

has enough energy to operate has enough area to operate
operational
total area -1,500
1,500 consumed
total housing 7,500
7,500 housing generated
total energy -11.25k
11.25k consumed consumed
total pollution 3.75k
3,750 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

181

has enough energy to operate has enough area to operate
operational
total area -18.1k
18.1k consumed consumed
total housing 90.5k
90.5k housing generated
total energy -90.5k
90.5k consumed consumed
total pollution 18.1k
18,100 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 15k
15k energy generated
total pollution 150
150 pollution generated
total profit 200
200 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

310

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,550
1,550 consumed
total energy 186k
186k energy generated
total profit 52.7k
52,700 profit
total workers 3100/1
3100 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy 187.5k
187.5k energy generated
total profit 97.5k
97,500 profit
total workers 2500/2
2500 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

290

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total energy 1.45M
1.45M energy generated
total profit 87k
87,000 profit
total workers 2900/3
2900 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

260

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,600
2,600 consumed
total energy 390k
390k energy generated
total water 2,600
2,600 water generated
total profit 44.2k
44,200 profit
total workers 1300/2
1300 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

6

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -60
60 consumed
total energy 900k
900k energy generated
total uranium -6
6 consumed
total expenses -50.4k
-50,400 running expenses
total workers 60/4
60 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

235

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,350
2,350 consumed
total pollution -23.5k
-23,500 pollution generated
total profit 740.25k
740,250 profit
total workers 2350/5
2350 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -72k
72k consumed consumed
total profit 10.8k
10,800 profit
total workers 1200/0
1200 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

130

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,040
1,040 consumed
total energy -104k
104k consumed consumed
total profit 20.8k
20,800 profit
total workers 1300/1
1300 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

140

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,400
1,400 consumed
total energy -112k
112k consumed consumed
total profit 46.2k
46,200 profit
total workers 1400/2
1400 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,400
3,400 consumed
total energy -204k
204k consumed consumed
total profit 110.5k
110,500 profit
total workers 1700/3
1700 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

180

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,400
5,400 consumed
total energy -144k
144k consumed consumed
total profit 252k
252,000 profit
total workers 1800/4
1800 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

323

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,615
-1,615 health generated
total area -8,075
8,075 consumed
total energy -613.7k
613.7k consumed consumed
total sulfur 323
323 sulfur generated
total uranium
total gold
total coal 323
323 coal generated
total pollution 3.23k
3,230 pollution generated
total profit 16.15k
16,150 profit
total workers 9690/0
9690 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -300
-300 health generated
total area -300
300 consumed
total energy -30k
30k consumed consumed
total uranium 6
6 uranium generated
total pollution 300
300 pollution generated
total profit 13.2k
13,200 profit
total workers 120/4
120 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10k
10k consumed consumed
total energy -50k
50k consumed consumed
total stone 100
100 stone generated
total profit 220k
220,000 profit
total workers 2000/4
2000 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -300
300 consumed
total water 300
300 water generated
total profit 0
0 profit
total workers 15/1
15 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

50

has enough workers to operate has enough area to operate
operational
total area -50
50 consumed
total produce 50
50 produce generated
total workers
500
$500 tax income
total workers 50/0
50 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,500
4,500 consumed
total energy -450
450 consumed
total rice 45
45 rice generated
total water -225
225 consumed
total profit 1.8k
1,800 profit
total workers 225/0
225 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total produce 50
50 produce generated
total water -50
50 consumed
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -800
800 consumed
total energy -80
80 consumed
total cows 8
8 cows generated
total water -80
80 consumed
total profit 320
320 profit
total workers 40/0
40 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total grapes 11
11 grapes generated
total water -110
110 consumed
total profit 440
440 profit
total workers 55/0
55 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -6
6 consumed
total energy -150
150 consumed
total culture 3
3 culture generated
total fish -3
3 consumed
total food 30
30 food generated
total rice -3
3 consumed
total water -3
3 consumed
total profit 1.17k
1,170 profit
total workers 15/3
15 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

10

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 50
50 health generated
total area -50
50 consumed
total food 500
500 food generated
total produce -50
50 consumed
total workers
2k
$2,000 tax income
total workers 50/2
50 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -14
14 consumed
total energy -35
35 consumed
total meat 70
70 meat generated
total cows -7
7 consumed
total workers
560
$560 tax income
total workers 14/2
14 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

1,050

has enough area to operate has enough money to operate
operational
total health 7,350
7,350 health generated
total area -10.5k
10.5k consumed consumed
total fun 2,100
2,100 fun generated
total pollution -1.05k
-1,050 pollution generated
total expenses -5.25k
5,250 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

850

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 6,800
6,800 health generated
total area -42.5k
42.5k consumed consumed
total fun 5,950
5,950 fun generated
total pollution -2.55k
-2,550 pollution generated
total profit 76.5k
76,500 profit
total workers 5100/1
5100 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

520

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,640
3,640 health generated
total area -52k
52k consumed consumed
total fun 4,160
4,160 fun generated
total pollution -6.24k
-6,240 pollution generated
total profit 197.6k
197,600 profit
total workers 3120/3
3120 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -320
320 consumed
total energy -32k
32k consumed consumed
total culture 160
160 culture generated
total profit 24k
24,000 profit
total workers 640/2
640 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -10k
10k consumed consumed
total profit 2.8k
2,800 profit
total workers 300/0
300 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

234

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -702
-702 health generated
total area -3,510
3,510 consumed
total energy -444.6k
444.6k consumed consumed
total steel 2,340
2,340 steel generated
total pollution 234
234 pollution generated
total profit 35.1k
35,100 profit
total workers 4680/0
4680 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -80k
80k consumed consumed
total profit 39.5k
39,500 profit
total workers 2000/1
2000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -330
-330 health generated
total area -11k
11k consumed consumed
total energy -165k
165k consumed consumed
total fun -1,100
-1,100 fun generated
total pollution 110
110 pollution generated
total profit 272.25k
272,250 profit
total workers 27500/0
27500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

280

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,400
1,400 consumed
total energy -84k
84k consumed consumed
total culture 280
280 culture generated
total fun 1,400
1,400 fun generated
total profit 25.2k
25,200 profit
total workers 2800/0
2800 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10k
10k consumed consumed
total energy -125k
125k consumed consumed
total fun 2,500
2,500 fun generated
total profit 25k
25,000 profit
total workers 5000/0
5000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

360

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -720
720 consumed
total energy -3,600
3,600 consumed
total culture 1,800
1,800 culture generated
total fun 360
360 fun generated
total profit 169.2k
169,200 profit
total workers 1080/4
1080 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -11.9k
11.9k consumed consumed
total energy -42.5k
42.5k consumed consumed
total fun 1,530
1,530 fun generated
total pollution -170
-170 pollution generated
total profit 93.5k
93,500 profit
total workers 1700/3
1700 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

350

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -21k
21k consumed consumed
total energy -157.5k
157.5k consumed consumed
total fun 7,000
7,000 fun generated
total pollution -350
-350 pollution generated
total profit 427k
427,000 profit
total workers 3500/4
3500 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 500
500 health generated
total area -2,500
2,500 consumed
total energy -20k
20k consumed consumed
total fun 2,500
2,500 fun generated
total profit 0
0 profit
total workers 1250/2
1250 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,900
1,900 health generated
total area -3,800
3,800 consumed
total energy -76k
76k consumed consumed
total profit 57k
57,000 profit
total workers 1900/2
1900 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

380

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 5,700
5,700 health generated
total area -1,520
1,520 consumed
total energy -19k
19k consumed consumed
total profit 589k
589,000 profit
total workers 3800/4
3800 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -6,500
6,500 consumed
total energy -65k
65k consumed consumed
total sulfur -65
65 consumed
total steel -650
650 consumed
total missiles 13
13 missiles generated
total expenses -23.4k
-23,400 running expenses
total workers 130/5
130 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,500
2,500 consumed
total energy -62.5k
62.5k consumed consumed
total shields 25
25 shields generated
total expenses -40k
-40,000 running expenses
total workers 250/2
250 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,200
1,200 consumed
total energy -30k
30k consumed consumed
total sulfur -120
120 consumed
total steel -600
600 consumed
total profit 8.4k
8,400 profit
total workers 120/5
120 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100
0

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

70

has enough area to operate
operational
total area -350
350 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100
0

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

13

has enough area to operate
operational
total area -130
130 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

30

has enough area to operate
operational
total area -300
300 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

16

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -160
160 consumed
total energy -160
160 consumed
total workers
800
$800 tax income
total workers 80/0
80 workers employed at level 0

Resources

total sulfur sulfur 322.63k/323.05k
total uranium uranium 38.34k/38.35k
total steel steel 231.8k/234.05k
total fish fish 70.05k/70.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 32.35k/32.35k
total coal coal 32.35k/32.35k
total stone stone 10.05k/10.05k
total bread bread 1/8.05k
total wheat wheat 1/3.05k
total grapes grapes 8.6k/8.6k
total wood wood 550/550
total beer beer 50/50
total wine wine 200/200
total food food 575/675
total produce produce 9k/9.05k
total meat meat 8.4k/8.4k
total rice rice 5.3k/5.3k
total cows cows 1.74k/1.75k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 2.58k/3.05k
total salt salt 3.05k/3.05k
total missiles missiles 1.35k/1.35k
total shields shields 12.3k/12.3k