Tapestry
This city is email-verified
Year Day Season Citizens Logs
Valcherie 24292 302 fall 280180
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-11.73k/day 0/280.18k 0/276745 27808140 280180 $381.325G $13.553M $2.807M 511.34k/8.026M 8.681k/685.1k 820 0 66.01k 6.433k 66.99k

Job/tax levels

Level 0 1.0
296 citizens
139300 total jobs
0 available jobs
Level 1 1.0
3697 citizens
35235 total jobs
0 available jobs
Level 2 1.0
4512 citizens
29875 total jobs
0 available jobs
Level 3 1.0
3333 citizens
28115 total jobs
0 available jobs
Level 4 1.0
3528 citizens
38370 total jobs
0 available jobs
Level 5 1.0
264814 citizens
5850 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

640

has enough workers to operate has enough money to operate
operational
total area 640k
640k area generated
total sprawl 640
640 sprawl generated
total profit 38.4k
38,400 profit
total workers 6400/0
6400 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

2,340

operational
total health 7,020
7,020 health generated
total area 23.4k
23.4k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

2,170

operational
total health 2,170
2,170 health generated
total area 21.7k
21.7k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

180

has enough area to operate
operational
total area -180
180 consumed
total housing 180
180 housing generated
total sprawl 180
180 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

60

requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

100

has enough energy to operate has enough area to operate
operational
total area -2,000
2,000 consumed
total housing 10k
10k housing generated
total energy -15k
15k consumed consumed
total pollution 5k
5,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

540

has enough energy to operate has enough area to operate
operational
total area -54k
54k consumed consumed
total housing 270k
270k housing generated
total energy -270k
270k consumed consumed
total pollution 54k
54,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 30k
30k energy generated
total pollution 300
300 pollution generated
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

910

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,550
4,550 consumed
total energy 546k
546k energy generated
total profit 154.7k
154,700 profit
total workers 9100/1
9100 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500

1,010

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,050
5,050 consumed
total energy 505k
505k energy generated
total profit 393.9k
393,900 profit
total workers 10100/2
10100 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

990

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -9,900
9,900 consumed
total energy 4.95M
4.95M energy generated
total profit 297k
297,000 profit
total workers 9900/3
9900 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

730

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -7,300
7,300 consumed
total energy 1.095M
1.095M energy generated
total water 7,300
7,300 water generated
total profit 124.1k
124,100 profit
total workers 3650/2
3650 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

6

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -60
60 consumed
total energy 900k
900k energy generated
total uranium -6
6 consumed
total expenses -50.4k
-50,400 running expenses
total workers 60/4
60 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

520

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,200
5,200 consumed
total pollution -52k
-52,000 pollution generated
total profit 1.64M
1,638,000 profit
total workers 5200/5
5200 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

320

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,600
1,600 consumed
total energy -192k
192k consumed consumed
total profit 28.8k
28,800 profit
total workers 3200/0
3200 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total energy -320k
320k consumed consumed
total profit 64k
64,000 profit
total workers 4000/1
4000 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

570

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,700
5,700 consumed
total energy -456k
456k consumed consumed
total profit 188.1k
188,100 profit
total workers 5700/2
5700 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

610

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12.2k
12.2k consumed consumed
total energy -732k
732k consumed consumed
total profit 396.5k
396,500 profit
total workers 6100/3
6100 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

930

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -27.9k
27.9k consumed consumed
total energy -744k
744k consumed consumed
total profit 1.3M
1,302,000 profit
total workers 9300/4
9300 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

600

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -3,000
-3,000 health generated
total area -15k
15k consumed consumed
total energy -1.14M
1.14M consumed consumed
total sulfur 600
600 sulfur generated
total uranium
total gold
total coal 600
600 coal generated
total pollution 6k
6,000 pollution generated
total profit 30k
30,000 profit
total workers 18000/0
18000 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -500
500 consumed
total energy -50k
50k consumed consumed
total uranium 10
10 uranium generated
total pollution 500
500 pollution generated
total profit 22k
22,000 profit
total workers 200/4
200 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -30k
30k consumed consumed
total energy -150k
150k consumed consumed
total stone 300
300 stone generated
total profit 660k
660,000 profit
total workers 6000/4
6000 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -15k
15k consumed consumed
total energy -3,000
3,000 consumed
total water 3,000
3,000 water generated
total profit 0
0 profit
total workers 150/1
150 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

200

has enough workers to operate has enough area to operate
operational
total area -200
200 consumed
total produce 200
200 produce generated
total workers
2k
$2,000 tax income
total workers 200/0
200 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -8,000
8,000 consumed
total energy -800
800 consumed
total rice 80
80 rice generated
total water -400
400 consumed
total profit 3.2k
3,200 profit
total workers 400/0
400 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total produce 100
100 produce generated
total water -100
100 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total cows 30
30 cows generated
total water -300
300 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total grapes 20
20 grapes generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -6
6 consumed
total energy -150
150 consumed
total culture 3
3 culture generated
total fish -3
3 consumed
total food 30
30 food generated
total rice -3
3 consumed
total water -3
3 consumed
total profit 1.17k
1,170 profit
total workers 15/3
15 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

40

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 200
200 health generated
total area -200
200 consumed
total food 2,000
2,000 food generated
total produce -200
200 consumed
total workers
8k
$8,000 tax income
total workers 200/2
200 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -60
60 consumed
total energy -150
150 consumed
total meat 300
300 meat generated
total cows -30
30 consumed
total workers
2.4k
$2,400 tax income
total workers 60/2
60 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational
total area -10
10 consumed
total energy -20
20 consumed
total bread 2
2 bread generated
total wheat -10
10 consumed
total water -10
10 consumed
total salt -2
2 consumed
total profit 180
180 profit
total workers 10/1
10 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

2,310

has enough area to operate has enough money to operate
operational
total health 16.17k
16.17k health generated
total area -23.1k
23.1k consumed consumed
total fun 4,620
4,620 fun generated
total pollution -2.31k
-2,310 pollution generated
total expenses -11.55k
11,550 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

2,160

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 17.28k
17.28k health generated
total area -108k
108k consumed consumed
total fun 15.12k
15.12k fun generated
total pollution -6.48k
-6,480 pollution generated
total profit 194.4k
194,400 profit
total workers 12960/1
12960 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

1,350

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 9,450
9,450 health generated
total area -135k
135k consumed consumed
total fun 10.8k
10.8k fun generated
total pollution -16.2k
-16,200 pollution generated
total profit 513k
513,000 profit
total workers 8100/3
8100 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

500

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -100k
100k consumed consumed
total culture 500
500 culture generated
total profit 75k
75,000 profit
total workers 2000/2
2000 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -20k
20k consumed consumed
total profit 5.6k
5,600 profit
total workers 600/0
600 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

460

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,380
-1,380 health generated
total area -6,900
6,900 consumed
total energy -874k
874k consumed consumed
total steel 4,600
4,600 steel generated
total pollution 460
460 pollution generated
total profit 69k
69,000 profit
total workers 9200/0
9200 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -900
900 consumed
total energy -360k
360k consumed consumed
total profit 177.75k
177,750 profit
total workers 9000/1
9000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

340

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,020
-1,020 health generated
total area -34k
34k consumed consumed
total energy -510k
510k consumed consumed
total fun -3,400
-3,400 fun generated
total pollution 340
340 pollution generated
total profit 841.5k
841,500 profit
total workers 85000/0
85000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

580

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total energy -174k
174k consumed consumed
total culture 580
580 culture generated
total fun 2,900
2,900 fun generated
total profit 52.2k
52,200 profit
total workers 5800/0
5800 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

500

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -20k
20k consumed consumed
total energy -250k
250k consumed consumed
total fun 5,000
5,000 fun generated
total profit 50k
50,000 profit
total workers 10000/0
10000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

1,070

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,140
2,140 consumed
total energy -10.7k
10.7k consumed consumed
total culture 5,350
5,350 culture generated
total fun 1,070
1,070 fun generated
total profit 502.9k
502,900 profit
total workers 3210/4
3210 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -28k
28k consumed consumed
total energy -100k
100k consumed consumed
total fun 3,600
3,600 fun generated
total pollution -400
-400 pollution generated
total profit 220k
220,000 profit
total workers 4000/3
4000 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

940

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -56.4k
56.4k consumed consumed
total energy -423k
423k consumed consumed
total fun 18.8k
18.8k fun generated
total pollution -940
-940 pollution generated
total profit 1.15M
1,146,800 profit
total workers 9400/4
9400 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,500
1,500 health generated
total area -7,500
7,500 consumed
total energy -60k
60k consumed consumed
total fun 7,500
7,500 fun generated
total profit 0
0 profit
total workers 3750/2
3750 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

390

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,900
3,900 health generated
total area -7,800
7,800 consumed
total energy -156k
156k consumed consumed
total profit 117k
117,000 profit
total workers 3900/2
3900 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

1,020

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 15.3k
15.3k health generated
total area -4,080
4,080 consumed
total energy -51k
51k consumed consumed
total profit 1.58M
1,581,000 profit
total workers 10200/4
10200 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -12.5k
12.5k consumed consumed
total energy -125k
125k consumed consumed
total sulfur -125
125 consumed
total steel -1,250
1,250 consumed
total missiles 25
25 missiles generated
total expenses -45k
-45,000 running expenses
total workers 250/5
250 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy -125k
125k consumed consumed
total shields 50
50 shields generated
total expenses -80k
-80,000 running expenses
total workers 500/2
500 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -4,000
4,000 consumed
total energy -100k
100k consumed consumed
total sulfur -400
400 consumed
total steel -2,000
2,000 consumed
total profit 28k
28,000 profit
total workers 400/5
400 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

20

has enough area to operate
operational
total area -200
200 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

80

has enough area to operate
operational
total area -400
400 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

20

has enough area to operate
operational
total area -200
200 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

40

has enough area to operate
operational
total area -400
400 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

20

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -200
200 consumed
total energy -200
200 consumed
total workers
1k
$1,000 tax income
total workers 100/0
100 workers employed at level 0

Resources

total sulfur sulfur 599.52k/600.05k
total uranium uranium 70.04k/70.05k
total steel steel 456.8k/460.05k
total fish fish 80.05k/80.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 60.05k/60.05k
total coal coal 60.05k/60.05k
total stone stone 30.05k/30.05k
total bread bread 10.15k/10.15k
total wheat wheat 4.04k/4.05k
total grapes grapes 11.05k/11.05k
total wood wood 2.55k/2.55k
total beer beer 50/50
total wine wine 200/200
total food food 1.89k/2.17k
total produce produce 12.85k/13.05k
total meat meat 11.55k/11.55k
total rice rice 8.05k/8.05k
total cows cows 3.52k/3.55k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 31.03k/32.05k
total salt salt 3/3.05k
total missiles missiles 2.55k/2.55k
total shields shields 32.55k/32.55k