Tapestry
This city is email-verified
Year Day Season Citizens Logs
Valcherie 20121 154 spring 235050
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-8.74k/day 0/235.05k 0/228080 26433140 235060 $324.356G $11.379M $2.484M 978.85k/7.734M 7.126k/572.3k 580 0 58.28k 5.663k 57.07k

Job/tax levels

Level 0 1.0
978 citizens
111530 total jobs
0 available jobs
Level 1 1.0
78 citizens
30150 total jobs
0 available jobs
Level 2 1.0
5285 citizens
25315 total jobs
0 available jobs
Level 3 1.0
2782 citizens
24175 total jobs
0 available jobs
Level 4 1.0
1546 citizens
31860 total jobs
0 available jobs
Level 5 1.0
224381 citizens
5050 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

530

has enough workers to operate has enough money to operate
operational
total area 530k
530k area generated
total sprawl 530
530 sprawl generated
total profit 31.8k
31,800 profit
total workers 5300/0
5300 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

2,200

operational
total health 6,600
6,600 health generated
total area 22k
22k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

2,030

operational
total health 2,030
2,030 health generated
total area 20.3k
20.3k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

50

has enough area to operate
operational
total area -50
50 consumed
total housing 50
50 housing generated
total sprawl 50
50 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

100

has enough energy to operate has enough area to operate
operational
total area -2,000
2,000 consumed
total housing 10k
10k housing generated
total energy -15k
15k consumed consumed
total pollution 5k
5,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

450

has enough energy to operate has enough area to operate
operational
total area -45k
45k consumed consumed
total housing 225k
225k housing generated
total energy -225k
225k consumed consumed
total pollution 45k
45,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -200
-200 health generated
total area -100
100 consumed
total energy 60k
60k energy generated
total pollution 600
600 pollution generated
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

740

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,700
3,700 consumed
total energy 444k
444k energy generated
total profit 125.8k
125,800 profit
total workers 7400/1
7400 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

780

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,900
3,900 consumed
total energy 468k
468k energy generated
total profit 304.2k
304,200 profit
total workers 7800/2
7800 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

830

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -8,300
8,300 consumed
total energy 4.15M
4.15M energy generated
total profit 249k
249,000 profit
total workers 8300/3
8300 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+950)
water

10

570

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,700
5,700 consumed
total energy 1.111M
1.111M energy generated
total water 5,700
5,700 water generated
total profit 96.9k
96,900 profit
total workers 2850/2
2850 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

10

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -100
100 consumed
total energy 1.5M
1.5M energy generated
total uranium -10
10 consumed
total expenses -84k
-84,000 running expenses
total workers 100/4
100 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

440

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,400
4,400 consumed
total pollution -44k
-44,000 pollution generated
total profit 1.39M
1,386,000 profit
total workers 4400/5
4400 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

290

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,450
1,450 consumed
total energy -174k
174k consumed consumed
total profit 26.1k
26,100 profit
total workers 2900/0
2900 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

370

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,960
2,960 consumed
total energy -296k
296k consumed consumed
total profit 59.2k
59,200 profit
total workers 3700/1
3700 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

490

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,900
4,900 consumed
total energy -392k
392k consumed consumed
total profit 161.7k
161,700 profit
total workers 4900/2
4900 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

560

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -11.2k
11.2k consumed consumed
total energy -672k
672k consumed consumed
total profit 364k
364,000 profit
total workers 5600/3
5600 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

760

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -22.8k
22.8k consumed consumed
total energy -608k
608k consumed consumed
total profit 1.06M
1,064,000 profit
total workers 7600/4
7600 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

590

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,950
-2,950 health generated
total area -14.75k
14.75k consumed consumed
total energy -1.121M
1.121M consumed consumed
total sulfur 590
590 sulfur generated
total uranium
total gold
total coal 590
590 coal generated
total pollution 5.9k
5,900 pollution generated
total profit 29.5k
29,500 profit
total workers 17700/0
17700 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -500
500 consumed
total energy -50k
50k consumed consumed
total uranium 10
10 uranium generated
total pollution 500
500 pollution generated
total profit 22k
22,000 profit
total workers 200/4
200 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -23k
23k consumed consumed
total energy -115k
115k consumed consumed
total stone 230
230 stone generated
total profit 506k
506,000 profit
total workers 4600/4
4600 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy -1,000
1,000 consumed
total water 1,000
1,000 water generated
total profit 0
0 profit
total workers 50/1
50 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

80

has enough workers to operate has enough area to operate
operational
total area -80
80 consumed
total produce 80
80 produce generated
total workers
800
$800 tax income
total workers 80/0
80 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total rice 50
50 rice generated
total water -250
250 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total produce 100
100 produce generated
total water -100
100 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total grapes 20
20 grapes generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -6
6 consumed
total energy -150
150 consumed
total culture 3
3 culture generated
total fish -3
3 consumed
total food 30
30 food generated
total rice -3
3 consumed
total water -3
3 consumed
total profit 1.17k
1,170 profit
total workers 15/3
15 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

30

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 150
150 health generated
total area -150
150 consumed
total food 1,500
1,500 food generated
total produce -150
150 consumed
total workers
6k
$6,000 tax income
total workers 150/2
150 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -20
20 consumed
total energy -50
50 consumed
total meat 100
100 meat generated
total cows -10
10 consumed
total workers
800
$800 tax income
total workers 20/2
20 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate requires salt to operate
needs salt to operate
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

1,900

has enough area to operate has enough money to operate
operational
total health 13.3k
13.3k health generated
total area -19k
19k consumed consumed
total fun 3,800
3,800 fun generated
total pollution -1.9k
-1,900 pollution generated
total expenses -9.5k
9,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,830

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 14.64k
14.64k health generated
total area -91.5k
91.5k consumed consumed
total fun 12.81k
12.81k fun generated
total pollution -5.49k
-5,490 pollution generated
total profit 164.7k
164,700 profit
total workers 10980/1
10980 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

1,160

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 8,120
8,120 health generated
total area -116k
116k consumed consumed
total fun 9,280
9,280 fun generated
total pollution -13.92k
-13,920 pollution generated
total profit 440.8k
440,800 profit
total workers 6960/3
6960 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

500

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -100k
100k consumed consumed
total culture 500
500 culture generated
total profit 75k
75,000 profit
total workers 2000/2
2000 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -20k
20k consumed consumed
total profit 5.6k
5,600 profit
total workers 600/0
600 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,350
-1,350 health generated
total area -6,750
6,750 consumed
total energy -855k
855k consumed consumed
total steel 4,500
4,500 steel generated
total pollution 450
450 pollution generated
total profit 67.5k
67,500 profit
total workers 9000/0
9000 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -800
800 consumed
total energy -320k
320k consumed consumed
total profit 158k
158,000 profit
total workers 8000/1
8000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

240

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -720
-720 health generated
total area -24k
24k consumed consumed
total energy -360k
360k consumed consumed
total fun -2,400
-2,400 fun generated
total pollution 240
240 pollution generated
total profit 594k
594,000 profit
total workers 60000/0
60000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

560

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy -168k
168k consumed consumed
total culture 560
560 culture generated
total fun 2,800
2,800 fun generated
total profit 50.4k
50,400 profit
total workers 5600/0
5600 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

480

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -19.2k
19.2k consumed consumed
total energy -240k
240k consumed consumed
total fun 4,800
4,800 fun generated
total profit 48k
48,000 profit
total workers 9600/0
9600 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

920

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,840
1,840 consumed
total energy -9,200
9,200 consumed
total culture 4,600
4,600 culture generated
total fun 920
920 fun generated
total profit 432.4k
432,400 profit
total workers 2760/4
2760 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -23.1k
23.1k consumed consumed
total energy -82.5k
82.5k consumed consumed
total fun 2,970
2,970 fun generated
total pollution -330
-330 pollution generated
total profit 181.5k
181,500 profit
total workers 3300/3
3300 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

790

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -47.4k
47.4k consumed consumed
total energy -355.5k
355.5k consumed consumed
total fun 15.8k
15.8k fun generated
total pollution -790
-790 pollution generated
total profit 963.8k
963,800 profit
total workers 7900/4
7900 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,500
1,500 health generated
total area -7,500
7,500 consumed
total energy -60k
60k consumed consumed
total fun 7,500
7,500 fun generated
total profit 0
0 profit
total workers 3750/2
3750 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

340

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,400
3,400 health generated
total area -6,800
6,800 consumed
total energy -136k
136k consumed consumed
total profit 102k
102,000 profit
total workers 3400/2
3400 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

870

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 13.05k
13.05k health generated
total area -3,480
3,480 consumed
total energy -43.5k
43.5k consumed consumed
total profit 1.35M
1,348,500 profit
total workers 8700/4
8700 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -12.5k
12.5k consumed consumed
total energy -125k
125k consumed consumed
total sulfur -125
125 consumed
total steel -1,250
1,250 consumed
total missiles 25
25 missiles generated
total expenses -45k
-45,000 running expenses
total workers 250/5
250 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

43

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,300
4,300 consumed
total energy -107.5k
107.5k consumed consumed
total shields 43
43 shields generated
total expenses -68.8k
-68,800 running expenses
total workers 430/2
430 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -4,000
4,000 consumed
total energy -100k
100k consumed consumed
total sulfur -400
400 consumed
total steel -2,000
2,000 consumed
total profit 28k
28,000 profit
total workers 400/5
400 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100
0

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

80

has enough area to operate
operational
total area -400
400 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

20

has enough area to operate
operational
total area -200
200 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

40

has enough area to operate
operational
total area -400
400 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

20

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -200
200 consumed
total energy -200
200 consumed
total workers
1k
$1,000 tax income
total workers 100/0
100 workers employed at level 0

Resources

total sulfur sulfur 589.52k/590.05k
total uranium uranium 69.04k/69.05k
total steel steel 445.8k/450.05k
total fish fish 80.05k/80.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 59.05k/59.05k
total coal coal 59.05k/59.05k
total stone stone 23.05k/23.05k
total bread bread 10.1k/10.1k
total wheat wheat 4.04k/4.05k
total grapes grapes 11.05k/11.05k
total wood wood 550/550
total beer beer 50/50
total wine wine 200/200
total food food 1.44k/1.68k
total produce produce 11.7k/11.85k
total meat meat 10.55k/10.55k
total rice rice 6.55k/6.55k
total cows cows 3.04k/3.05k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 11.29k/12.05k
total salt salt 1/3.05k
total missiles missiles 2.55k/2.55k
total shields shields 30.8k/30.8k