Tapestry
This city is email-verified
Year Day Season Citizens Logs
Valcherie 19360 185 summer 227550
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
32.91k/day 0/227.55k 0/215095 24098540 227560 $71.443G $10.774M $2.371M 657.01k/7.205M 71/530.8k 540 0 54.6k 5.203k 53.454k

Job/tax levels

Level 0 1.0
1090 citizens
105090 total jobs
0 available jobs
Level 1 1.0
12620 citizens
28765 total jobs
0 available jobs
Level 2 1.0
3091 citizens
23715 total jobs
0 available jobs
Level 3 1.0
7975 citizens
22455 total jobs
0 available jobs
Level 4 1.0
14784 citizens
30120 total jobs
0 available jobs
Level 5 1.0
187990 citizens
4950 total jobs
0 available jobs

Sanctions

Helltown is sanctioning this city
VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03

6

has enough workers to operate has enough energy to operate
operational
total health -12
-12 health generated
total area 600
600 area generated
total energy -900
900 consumed
total pollution 40.959k
3 pollution generated per building per 100 citizens
total workers
600
$600 tax income
total workers 60/0
60 workers employed at level 0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

490

has enough workers to operate has enough money to operate
operational
total area 490k
490k area generated
total sprawl 490
490 sprawl generated
total profit 29.4k
29,400 profit
total workers 4900/0
4900 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

2,090

operational
total health 6,270
6,270 health generated
total area 20.9k
20.9k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,930

operational
total health 1,930
1,930 health generated
total area 19.3k
19.3k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

50

has enough area to operate
operational
total area -50
50 consumed
total housing 50
50 housing generated
total sprawl 50
50 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

75

has enough energy to operate has enough area to operate
operational
total area -1,500
1,500 consumed
total housing 7,500
7,500 housing generated
total energy -11.25k
11.25k consumed consumed
total pollution 3.75k
3,750 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

440

has enough energy to operate has enough area to operate
operational
total area -44k
44k consumed consumed
total housing 220k
220k housing generated
total energy -220k
220k consumed consumed
total pollution 44k
44,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -200
-200 health generated
total area -100
100 consumed
total energy 60k
60k energy generated
total pollution 600
600 pollution generated
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

730

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,650
3,650 consumed
total energy 438k
438k energy generated
total profit 124.1k
124,100 profit
total workers 7300/1
7300 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

690

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,450
3,450 consumed
total energy 517.5k
517.5k energy generated
total profit 269.1k
269,100 profit
total workers 6900/2
6900 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

770

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -7,700
7,700 consumed
total energy 3.85M
3.85M energy generated
total profit 231k
231,000 profit
total workers 7700/3
7700 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

560

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,600
5,600 consumed
total energy 840k
840k energy generated
total water 5,600
5,600 water generated
total profit 95.2k
95,200 profit
total workers 2800/2
2800 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

10

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -100
100 consumed
total energy 1.5M
1.5M energy generated
total uranium -10
10 consumed
total expenses -84k
-84,000 running expenses
total workers 100/4
100 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

430

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,300
4,300 consumed
total pollution -43k
-43,000 pollution generated
total profit 1.35M
1,354,500 profit
total workers 4300/5
4300 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

290

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,450
1,450 consumed
total energy -174k
174k consumed consumed
total profit 26.1k
26,100 profit
total workers 2900/0
2900 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

370

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,960
2,960 consumed
total energy -296k
296k consumed consumed
total profit 59.2k
59,200 profit
total workers 3700/1
3700 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

480

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,800
4,800 consumed
total energy -384k
384k consumed consumed
total profit 158.4k
158,400 profit
total workers 4800/2
4800 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

530

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10.6k
10.6k consumed consumed
total energy -636k
636k consumed consumed
total profit 344.5k
344,500 profit
total workers 5300/3
5300 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

710

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -21.3k
21.3k consumed consumed
total energy -568k
568k consumed consumed
total profit 994k
994,000 profit
total workers 7100/4
7100 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

580

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,900
-2,900 health generated
total area -14.5k
14.5k consumed consumed
total energy -1.102M
1.102M consumed consumed
total sulfur 580
580 sulfur generated
total uranium
total gold
total coal 580
580 coal generated
total pollution 5.8k
5,800 pollution generated
total profit 29k
29,000 profit
total workers 17400/0
17400 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -500
500 consumed
total energy -50k
50k consumed consumed
total uranium 10
10 uranium generated
total pollution 500
500 pollution generated
total profit 22k
22,000 profit
total workers 200/4
200 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -22k
22k consumed consumed
total energy -110k
110k consumed consumed
total stone 220
220 stone generated
total profit 484k
484,000 profit
total workers 4400/4
4400 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy -1,000
1,000 consumed
total water 1,000
1,000 water generated
total profit 0
0 profit
total workers 50/1
50 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

80

has enough workers to operate has enough area to operate
operational
total area -80
80 consumed
total produce 80
80 produce generated
total workers
800
$800 tax income
total workers 80/0
80 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total rice 50
50 rice generated
total water -250
250 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total produce 100
100 produce generated
total water -100
100 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total grapes 20
20 grapes generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -6
6 consumed
total energy -150
150 consumed
total culture 3
3 culture generated
total fish -3
3 consumed
total food 30
30 food generated
total rice -3
3 consumed
total water -3
3 consumed
total profit 1.17k
1,170 profit
total workers 15/3
15 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

30

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 150
150 health generated
total area -150
150 consumed
total food 1,500
1,500 food generated
total produce -150
150 consumed
total workers
6k
$6,000 tax income
total workers 150/2
150 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -20
20 consumed
total energy -50
50 consumed
total meat 100
100 meat generated
total cows -10
10 consumed
total workers
800
$800 tax income
total workers 20/2
20 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

1,870

has enough area to operate has enough money to operate
operational
total health 13.09k
13.09k health generated
total area -18.7k
18.7k consumed consumed
total fun 3,740
3,740 fun generated
total pollution -1.87k
-1,870 pollution generated
total expenses -9.35k
9,350 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

1,650

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 13.2k
13.2k health generated
total area -82.5k
82.5k consumed consumed
total fun 11.55k
11.55k fun generated
total pollution -4.95k
-4,950 pollution generated
total profit 148.5k
148,500 profit
total workers 9900/1
9900 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

1,040

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 7,280
7,280 health generated
total area -104k
104k consumed consumed
total fun 8,320
8,320 fun generated
total pollution -12.48k
-12,480 pollution generated
total profit 395.2k
395,200 profit
total workers 6240/3
6240 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -900
900 consumed
total energy -90k
90k consumed consumed
total culture 450
450 culture generated
total profit 67.5k
67,500 profit
total workers 1800/2
1800 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -20k
20k consumed consumed
total profit 5.6k
5,600 profit
total workers 600/0
600 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -1,350
-1,350 health generated
total area -6,750
6,750 consumed
total energy -855k
855k consumed consumed
total steel 4,500
4,500 steel generated
total pollution 450
450 pollution generated
total profit 67.5k
67,500 profit
total workers 9000/0
9000 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

390

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -780
780 consumed
total energy -312k
312k consumed consumed
total profit 154.05k
154,050 profit
total workers 7800/1
7800 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

218

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

2

has enough workers to operate has enough energy to operate requires area to operate has enough money to operate
needs area to operate
total health -654
-654 health generated
total area -21.8k
21.8k consumed consumed
total energy -327k
327k consumed consumed
total fun -2,180
-2,180 fun generated
total pollution 218
218 pollution generated
total profit 539.55k
539,550 profit
total workers 54500/0
54500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

550

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,750
2,750 consumed
total energy -165k
165k consumed consumed
total culture 550
550 culture generated
total fun 2,750
2,750 fun generated
total profit 49.5k
49,500 profit
total workers 5500/0
5500 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

470

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18.8k
18.8k consumed consumed
total energy -235k
235k consumed consumed
total fun 4,700
4,700 fun generated
total profit 47k
47,000 profit
total workers 9400/0
9400 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

840

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,680
1,680 consumed
total energy -8,400
8,400 consumed
total culture 4,200
4,200 culture generated
total fun 840
840 fun generated
total profit 394.8k
394,800 profit
total workers 2520/4
2520 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

320

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -22.4k
22.4k consumed consumed
total energy -80k
80k consumed consumed
total fun 2,880
2,880 fun generated
total pollution -320
-320 pollution generated
total profit 176k
176,000 profit
total workers 3200/3
3200 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

750

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -45k
45k consumed consumed
total energy -337.5k
337.5k consumed consumed
total fun 15k
15k fun generated
total pollution -750
-750 pollution generated
total profit 915k
915,000 profit
total workers 7500/4
7500 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

140

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,400
1,400 health generated
total area -7,000
7,000 consumed
total energy -56k
56k consumed consumed
total fun 7,000
7,000 fun generated
total profit 0
0 profit
total workers 3500/2
3500 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,300
3,300 health generated
total area -6,600
6,600 consumed
total energy -132k
132k consumed consumed
total profit 99k
99,000 profit
total workers 3300/2
3300 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

830

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 12.45k
12.45k health generated
total area -3,320
3,320 consumed
total energy -41.5k
41.5k consumed consumed
total profit 1.29M
1,286,500 profit
total workers 8300/4
8300 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -12.5k
12.5k consumed consumed
total energy -125k
125k consumed consumed
total sulfur -125
125 consumed
total steel -1,250
1,250 consumed
total missiles 25
25 missiles generated
total expenses -45k
-45,000 running expenses
total workers 250/5
250 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

43

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,300
4,300 consumed
total energy -107.5k
107.5k consumed consumed
total shields 43
43 shields generated
total expenses -68.8k
-68,800 running expenses
total workers 430/2
430 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -4,000
4,000 consumed
total energy -100k
100k consumed consumed
total sulfur -400
400 consumed
total steel -2,000
2,000 consumed
total profit 28k
28,000 profit
total workers 400/5
400 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100
0

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

80

has enough area to operate
operational
total area -400
400 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

30

has enough area to operate
operational
total area -300
300 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

20

has enough area to operate
operational
total area -200
200 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

20

has enough area to operate
operational
total area -200
200 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

40

has enough area to operate
operational
total area -400
400 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

20

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -200
200 consumed
total energy -200
200 consumed
total workers
1k
$1,000 tax income
total workers 100/0
100 workers employed at level 0

Resources

total sulfur sulfur 579.52k/580.05k
total uranium uranium 68.04k/68.05k
total steel steel 445.8k/450.05k
total fish fish 73.38k/80.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 58.05k/58.05k
total coal coal 58.05k/58.05k
total stone stone 22.05k/22.05k
total bread bread 1/10.05k
total wheat wheat 1/4.05k
total grapes grapes 11.05k/11.05k
total wood wood 550/550
total beer beer 50/50
total wine wine 200/200
total food food 1.45k/1.68k
total produce produce 11.7k/11.85k
total meat meat 10.55k/10.55k
total rice rice 6.55k/6.55k
total cows cows 3.04k/3.05k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 11.29k/12.05k
total salt salt 1/3.05k
total missiles missiles 2.55k/2.55k
total shields shields 30.8k/30.8k