Switchlandia
This city is email-verified
Year Day Season Citizens Logs
Switch 21812 176 spring 85737
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
8.567k/day 184.413k/270.15k 55153/140890 15209940 85740 $4.862G $2.098M $590.09k 1.129M/3.871M 248.786k/440k 455 0 21.244k 600 23.077k

Job/tax levels

Level 0 0.0
62081 citizens
87545 total jobs
25464 available jobs
Level 1 0.9
8463 citizens
13015 total jobs
4552 available jobs
Level 2 0.9
1850 citizens
9570 total jobs
4299 available jobs
Level 3 0.9
8171 citizens
11550 total jobs
6800 available jobs
Level 4 0.9
0 citizens
14010 total jobs
13488 available jobs
Level 5 0.9
5172 citizens
5200 total jobs
550 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

400

has enough workers to operate has enough money to operate
operational
total area 400k
400k area generated
total sprawl 400
400 sprawl generated
total expenses -16k
-16,000 running expenses
total workers 4000/0
4000 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

2,000

operational
total health 4,000
4,000 health generated
total area 20k
20k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

2,000

operational
total health 2,000
2,000 health generated
total area 20k
20k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

50

has enough area to operate
operational
total area -50
50 consumed
total housing 50
50 housing generated
total sprawl 50
50 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

5

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total housing 100
100 housing generated
total energy -350
350 consumed
total sprawl 5
5 sprawl generated
total expenses -500
500 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

540

has enough energy to operate has enough area to operate
operational
total area -54k
54k consumed consumed
total housing 270k
270k housing generated
total energy -270k
270k consumed consumed
total pollution 54k
54,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -75
75 consumed
total energy 30k
30k energy generated
total pollution 450
450 pollution generated
total expenses -150
-150 running expenses
total workers 75/0
75 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy 180k
180k energy generated
total profit 45k
45,000 profit
total workers 3000/1
3000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

60

has enough workers to operate has enough area to operate has enough money to operate
operational

190

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate
total area -300
300 consumed
total energy 36k
36k energy generated
total profit 21k
21,000 profit
total workers 600/2
600 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy 1.5M
1.5M energy generated
total profit 66k
66,000 profit
total workers 3000/3
3000 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,500
2,500 consumed
total energy 325k
325k energy generated
total water 2,500
2,500 water generated
total profit 37.5k
37,500 profit
total workers 1250/2
1250 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

12

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -120
120 consumed
total energy 1.8M
1.8M energy generated
total uranium -12
12 consumed
total expenses -102.72k
-102,720 running expenses
total workers 120/4
120 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

465

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,650
4,650 consumed
total pollution -46.5k
-46,500 pollution generated
total profit 1.32M
1,315,950 profit
total workers 4650/5
4650 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

175

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -875
875 consumed
total energy -105k
105k consumed consumed
total expenses -1.75k
-1,750 running expenses
total workers 1750/0
1750 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

175

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,400
1,400 consumed
total energy -140k
140k consumed consumed
total profit 24.5k
24,500 profit
total workers 1750/1
1750 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

175

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,750
1,750 consumed
total energy -140k
140k consumed consumed
total profit 50.75k
50,750 profit
total workers 1750/2
1750 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

175

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,500
3,500 consumed
total energy -210k
210k consumed consumed
total profit 99.75k
99,750 profit
total workers 1750/3
1750 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

16

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

159

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate
total area -480
480 consumed
total energy -12.8k
12.8k consumed consumed
total profit 19.84k
19,840 profit
total workers 160/4
160 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

425

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,125
-2,125 health generated
total area -10.625k
10.625k consumed consumed
total energy -807.5k
807.5k consumed consumed
total sulfur 425
425 sulfur generated
total uranium
total gold
total coal 425
425 coal generated
total pollution 4.25k
4,250 pollution generated
total expenses -106.25k
-106,250 running expenses
total workers 12750/0
12750 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -600
600 consumed
total energy -60k
60k consumed consumed
total uranium 12
12 uranium generated
total pollution 600
600 pollution generated
total profit 22.56k
22,560 profit
total workers 240/4
240 workers employed at level 4

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -150
150 consumed
total energy -300
300 consumed
total fish 150
150 fish generated
total profit 3.3k
3,300 profit
total workers 300/2
300 workers employed at level 2

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy -1,000
1,000 consumed
total water 1,000
1,000 water generated
total expenses -100
-100 running expenses
total workers 50/1
50 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

25

has enough workers to operate has enough area to operate
operational
total area -25
25 consumed
total produce 25
25 produce generated
total workers
0
$0 tax income
total workers 25/0
25 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total wheat 12
12 wheat generated
total water -60
60 consumed
total expenses -120
-120 running expenses
total workers 60/0
60 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

55

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,500
5,500 consumed
total energy -550
550 consumed
total produce 275
275 produce generated
total water -275
275 consumed
total expenses -550
-550 running expenses
total workers 275/0
275 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,500
3,500 consumed
total energy -350
350 consumed
total cows 35
35 cows generated
total water -350
350 consumed
total expenses -350
-350 running expenses
total workers 175/0
175 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
needs workers to operate

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

20

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 100
100 health generated
total area -100
100 consumed
total food 1,000
1,000 food generated
total produce -100
100 consumed
total workers
3.6k
$3,600 tax income
total workers 100/2
100 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -60
60 consumed
total energy -150
150 consumed
total meat 300
300 meat generated
total cows -30
30 consumed
total workers
2.16k
$2,160 tax income
total workers 60/2
60 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
needs workers to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total wheat -2
2 consumed
total beer 2
2 beer generated
total water -2
2 consumed
total workers
360
$360 tax income
total workers 10/2
10 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

2,791

has enough area to operate has enough money to operate
operational
total health 16.746k
16.746k health generated
total area -27.91k
27.91k consumed consumed
total fun 11.164k
11.164k fun generated
total pollution -2.791k
-2,791 pollution generated
total expenses -13.96k
13,955 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

610

has enough workers to operate has enough area to operate has enough money to operate
operational

690

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate
total health 4,270
4,270 health generated
total area -30.5k
30.5k consumed consumed
total fun 6,710
6,710 fun generated
total pollution -1.83k
-1,830 pollution generated
total profit 47.58k
47,580 profit
total workers 3660/1
3660 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

800

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -60k
60k consumed consumed
total culture 300
300 culture generated
total profit 40.2k
40,200 profit
total workers 1200/2
1200 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -2,000
2,000 consumed
total expenses -40
-40 running expenses
total workers 60/0
60 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

275

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -825
-825 health generated
total area -4,125
4,125 consumed
total energy -522.5k
522.5k consumed consumed
total steel 2,750
2,750 steel generated
total pollution 275
275 pollution generated
total expenses -13.75k
-13,750 running expenses
total workers 5500/0
5500 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

20

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

113

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

102

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate
total health -339
-339 health generated
total area -11.3k
11.3k consumed consumed
total energy -169.5k
169.5k consumed consumed
total fun -1,130
-1,130 fun generated
total pollution 113
113 pollution generated
total expenses -2.83k
-2,825 running expenses
total workers 28250/0
28250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -90k
90k consumed consumed
total culture 300
300 culture generated
total fun 1,500
1,500 fun generated
total expenses -3k
-3,000 running expenses
total workers 3000/0
3000 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12k
12k consumed consumed
total energy -150k
150k consumed consumed
total fun 3,000
3,000 fun generated
total expenses -30k
-30,000 running expenses
total workers 6000/0
6000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

500

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

200

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

440

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

200

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

600

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

25

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
needs workers to operate

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

40

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

15

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
needs workers to operate

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

25

has enough area to operate
operational
total area -250
250 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

25

has enough area to operate
operational
total area -125
125 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

25

has enough area to operate
operational
total area -125
125 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

25

has enough area to operate
operational
total area -250
250 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

25

has enough area to operate
operational
total area -500
500 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

25

has enough area to operate
operational
total area -250
250 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

25

has enough area to operate
operational
total area -250
250 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

25

has enough area to operate
operational
total area -250
250 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

25

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -250
250 consumed
total energy -250
250 consumed
total workers
0
$0 tax income
total workers 125/0
125 workers employed at level 0

Resources

total sulfur sulfur 425.05k/425.05k
total uranium uranium 3.85k/54.55k
total steel steel 275.05k/275.05k
total fish fish 28.05k/28.05k
total oil oil 50/50
total gas gas 1/50
total gold gold 4.04k/42.55k
total coal coal 42.55k/42.55k
total stone stone 2.55k/2.55k
total bread bread 484/12.55k
total wheat wheat 3.15k/3.15k
total grapes grapes 867/12.55k
total wood wood 2.55k/2.55k
total beer beer 150/150
total wine wine 50/50
total food food 964/1.05k
total produce produce 15.45k/15.55k
total meat meat 14.05k/14.05k
total rice rice 1/2.55k
total cows cows 4.27k/4.3k
total lithium lithium 1/25.05k
total sand sand 1/50
total glass glass 1/50
total water water 11.86k/12.55k
total salt salt 5/2.55k
total missiles missiles 50/50
total shields shields 50/50