Switchlandia
This city is email-verified
Year Day Season Citizens Logs
Switch 11190 50 winter 200035
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-1.125k/day 0/200.035k 0/120555 16594600 200040 $19.526G $3.775M $1.054M 225.48k/3.413M 51.404k/353k 385 0 34.325k 2k 23.525k

Job/tax levels

Level 0 0.8
0 citizens
80020 total jobs
0 available jobs
Level 1 0.8
0 citizens
10815 total jobs
0 available jobs
Level 2 0.8
0 citizens
8070 total jobs
0 available jobs
Level 3 0.8
683 citizens
8950 total jobs
0 available jobs
Level 4 0.8
2049 citizens
8750 total jobs
0 available jobs
Level 5 0.8
197303 citizens
3950 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

350

has enough workers to operate has enough money to operate
operational
total area 350k
350k area generated
total sprawl 350
350 sprawl generated
total profit 14k
14,000 profit
total workers 3500/0
3500 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

150

operational
total health 300
300 health generated
total area 1,500
1,500 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

150

operational
total health 150
150 health generated
total area 1,500
1,500 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

35

has enough area to operate
operational
total area -35
35 consumed
total housing 35
35 housing generated
total sprawl 35
35 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

400

has enough energy to operate has enough area to operate
operational
total area -40k
40k consumed consumed
total housing 200k
200k housing generated
total energy -200k
200k consumed consumed
total pollution 40k
40,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 20k
20k energy generated
total pollution 300
300 pollution generated
total profit 300
300 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy 180k
180k energy generated
total profit 39k
39,000 profit
total workers 3000/1
3000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy 87.5k
87.5k energy generated
total profit 77.5k
77,500 profit
total workers 2500/2
2500 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

285

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,850
2,850 consumed
total energy 1.425M
1.425M energy generated
total profit 39.9k
39,900 profit
total workers 2850/3
2850 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (-200)
water

10

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,500
2,500 consumed
total energy 200k
200k energy generated
total water 2,500
2,500 water generated
total profit 32.5k
32,500 profit
total workers 1250/2
1250 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

10

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -100
100 consumed
total energy 1.5M
1.5M energy generated
total uranium -10
10 consumed
total expenses -87.2k
-87,200 running expenses
total workers 100/4
100 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

340

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,400
3,400 consumed
total pollution -34k
-34,000 pollution generated
total profit 853.4k
853,400 profit
total workers 3400/5
3400 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -750
750 consumed
total energy -90k
90k consumed consumed
total profit 10.5k
10,500 profit
total workers 1500/0
1500 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

135

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,080
1,080 consumed
total energy -108k
108k consumed consumed
total profit 16.2k
16,200 profit
total workers 1350/1
1350 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

135

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,350
1,350 consumed
total energy -108k
108k consumed consumed
total profit 33.75k
33,750 profit
total workers 1350/2
1350 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

135

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,700
2,700 consumed
total energy -162k
162k consumed consumed
total profit 66.15k
66,150 profit
total workers 1350/3
1350 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

130

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,900
3,900 consumed
total energy -104k
104k consumed consumed
total profit 140.4k
140,400 profit
total workers 1300/4
1300 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

425

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,125
-2,125 health generated
total area -10.625k
10.625k consumed consumed
total energy -807.5k
807.5k consumed consumed
total sulfur 425
425 sulfur generated
total uranium
total gold
total coal 425
425 coal generated
total pollution 4.25k
4,250 pollution generated
total expenses -4.25k
-4,250 running expenses
total workers 12750/0
12750 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -500
500 consumed
total energy -50k
50k consumed consumed
total uranium 10
10 uranium generated
total pollution 500
500 pollution generated
total profit 15.6k
15,600 profit
total workers 200/4
200 workers employed at level 4

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -150
150 consumed
total energy -300
300 consumed
total fish 150
150 fish generated
total profit 2.1k
2,100 profit
total workers 300/2
300 workers employed at level 2

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy -1,000
1,000 consumed
total water 1,000
1,000 water generated
total expenses -200
-200 running expenses
total workers 50/1
50 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

25

has enough workers to operate has enough area to operate
operational
total area -25
25 consumed
total produce 25
25 produce generated
total workers
200
$200 tax income
total workers 25/0
25 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total wheat 12
12 wheat generated
total water -60
60 consumed
total profit 360
360 profit
total workers 60/0
60 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

55

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,500
5,500 consumed
total energy -550
550 consumed
total produce 275
275 produce generated
total water -275
275 consumed
total profit 1.65k
1,650 profit
total workers 275/0
275 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,500
3,500 consumed
total energy -350
350 consumed
total cows 35
35 cows generated
total water -350
350 consumed
total profit 1.05k
1,050 profit
total workers 175/0
175 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 70
70 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

20

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 100
100 health generated
total area -100
100 consumed
total food 1,000
1,000 food generated
total produce -100
100 consumed
total workers
3.2k
$3,200 tax income
total workers 100/2
100 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -60
60 consumed
total energy -150
150 consumed
total meat 300
300 meat generated
total cows -30
30 consumed
total workers
1.92k
$1,920 tax income
total workers 60/2
60 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational
total area -10
10 consumed
total energy -20
20 consumed
total bread 2
2 bread generated
total wheat -10
10 consumed
total water -10
10 consumed
total salt -2
2 consumed
total profit 140
140 profit
total workers 10/1
10 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total wheat -2
2 consumed
total beer 2
2 beer generated
total water -2
2 consumed
total workers
320
$320 tax income
total workers 10/2
10 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

1,750

has enough area to operate has enough money to operate
operational
total health 10.5k
10.5k health generated
total area -17.5k
17.5k consumed consumed
total fun 7,000
7,000 fun generated
total pollution -1.75k
-1,750 pollution generated
total expenses -8.75k
8,750 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

1,000

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 7,000
7,000 health generated
total area -50k
50k consumed consumed
total fun 11k
11k fun generated
total pollution -3k
-3,000 pollution generated
total profit 66k
66,000 profit
total workers 6000/1
6000 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

625

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,750
3,750 health generated
total area -62.5k
62.5k consumed consumed
total fun 8,125
8,125 fun generated
total pollution -7.5k
-7,500 pollution generated
total profit 177.5k
177,500 profit
total workers 3750/3
3750 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -60k
60k consumed consumed
total culture 300
300 culture generated
total profit 35.4k
35,400 profit
total workers 1200/2
1200 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -2,000
2,000 consumed
total profit 440
440 profit
total workers 60/0
60 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

275

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -825
-825 health generated
total area -4,125
4,125 consumed
total energy -522.5k
522.5k consumed consumed
total steel 2,750
2,750 steel generated
total pollution 275
275 pollution generated
total profit 30.25k
30,250 profit
total workers 5500/0
5500 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -16k
16k consumed consumed
total profit 6.3k
6,300 profit
total workers 400/1
400 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -20k
20k consumed consumed
total energy -300k
300k consumed consumed
total fun -2,000
-2,000 fun generated
total pollution 200
200 pollution generated
total profit 395k
395,000 profit
total workers 50000/0
50000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -60k
60k consumed consumed
total culture 200
200 culture generated
total fun 1,000
1,000 fun generated
total profit 14k
14,000 profit
total workers 2000/0
2000 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,000
8,000 consumed
total energy -100k
100k consumed consumed
total fun 2,000
2,000 fun generated
total profit 12k
12,000 profit
total workers 4000/0
4000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -3,000
3,000 consumed
total culture 1,500
1,500 culture generated
total fun 300
300 fun generated
total profit 112.2k
112,200 profit
total workers 900/4
900 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,000
7,000 consumed
total energy -25k
25k consumed consumed
total fun 900
900 fun generated
total pollution -100
-100 pollution generated
total profit 39k
39,000 profit
total workers 1000/3
1000 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18k
18k consumed consumed
total energy -135k
135k consumed consumed
total fun 6,000
6,000 fun generated
total pollution -300
-300 pollution generated
total profit 270k
270,000 profit
total workers 3000/4
3000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,000
1,000 health generated
total area -2,000
2,000 consumed
total energy -40k
40k consumed consumed
total profit 22k
22,000 profit
total workers 1000/2
1000 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

325

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 4,875
4,875 health generated
total area -1,300
1,300 consumed
total energy -16.25k
16.25k consumed consumed
total profit 399.75k
399,750 profit
total workers 3250/4
3250 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -12.5k
12.5k consumed consumed
total energy -125k
125k consumed consumed
total sulfur -125
125 consumed
total steel -1,250
1,250 consumed
total missiles 25
25 missiles generated
total expenses -61k
-61,000 running expenses
total workers 250/5
250 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy -75k
75k consumed consumed
total shields 30
30 shields generated
total expenses -50.4k
-50,400 running expenses
total workers 300/2
300 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -3,000
3,000 consumed
total energy -75k
75k consumed consumed
total sulfur -300
300 consumed
total steel -1,500
1,500 consumed
total profit 1.8k
1,800 profit
total workers 300/5
300 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

25

has enough area to operate
operational
total area -250
250 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

25

has enough area to operate
operational
total area -125
125 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

25

has enough area to operate
operational
total area -125
125 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

25

has enough area to operate
operational
total area -250
250 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

25

has enough area to operate
operational
total area -500
500 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

25

has enough area to operate
operational
total area -250
250 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

25

has enough area to operate
operational
total area -250
250 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

25

has enough area to operate
operational
total area -250
250 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

25

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -250
250 consumed
total energy -250
250 consumed
total workers
1k
$1,000 tax income
total workers 125/0
125 workers employed at level 0

Resources

total sulfur sulfur 4.01k/425.05k
total uranium uranium 46.54k/52.55k
total steel steel 273.3k/275.05k
total fish fish 28.05k/28.05k
total oil oil 50/50
total gas gas 1/50
total gold gold 42.55k/42.55k
total coal coal 42.55k/42.55k
total stone stone 2.55k/2.55k
total bread bread 12.65k/12.65k
total wheat wheat 3.14k/3.15k
total grapes grapes 12.55k/12.55k
total wood wood 2.55k/2.55k
total beer beer 150/150
total wine wine 50/50
total food food 899/1.1k
total produce produce 15.45k/15.55k
total meat meat 14.05k/14.05k
total rice rice 1/2.55k
total cows cows 4.27k/4.3k
total lithium lithium 1/25.05k
total sand sand 1/50
total glass glass 1/50
total water water 11.85k/12.55k
total salt salt 2.46k/2.55k
total missiles missiles 2.55k/2.55k
total shields shields 22.55k/22.55k