Switchlandia
This city is email-verified
Year Day Season Citizens Logs
Switch 20886 82 winter 30050
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
1.946k/day 0/30.05k 43405/73455 5330900 30060 $348.107G $324.804k $165.78k 2.59k/857.5k 325.913k/418.4k 450 0 22.163k 158 22.311k

Job/tax levels

Level 0 0.1
18935 citizens
19445 total jobs
510 available jobs
Level 1 0.9
7464 citizens
11205 total jobs
3741 available jobs
Level 2 0.9
2064 citizens
7925 total jobs
5400 available jobs
Level 3 0.9
1587 citizens
11550 total jobs
10424 available jobs
Level 4 0.9
0 citizens
13890 total jobs
13890 available jobs
Level 5 0.9
0 citizens
9440 total jobs
9440 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

400

has enough workers to operate has enough money to operate
operational
total area 400k
400k area generated
total sprawl 400
400 sprawl generated
total expenses -12k
-12,000 running expenses
total workers 4000/0
4000 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

920

operational
total health 1,840
1,840 health generated
total area 9,200
9,200 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

920

operational
total health 920
920 health generated
total area 9,200
9,200 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

50

has enough area to operate
operational
total area -50
50 consumed
total housing 50
50 housing generated
total sprawl 50
50 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

5

requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

60

has enough energy to operate has enough area to operate
operational

480

requires energy to operate has enough area to operate
needs energy to operate
total area -6,000
6,000 consumed
total housing 30k
30k housing generated
total energy -30k
30k consumed consumed
total pollution 6k
6,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -75
75 consumed
total energy 30k
30k energy generated
total pollution 450
450 pollution generated
total expenses -75
-75 running expenses
total workers 75/0
75 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy 180k
180k energy generated
total profit 45k
45,000 profit
total workers 3000/1
3000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy 87.5k
87.5k energy generated
total profit 87.5k
87,500 profit
total workers 2500/2
2500 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

112

has enough workers to operate has enough area to operate has enough money to operate
operational

188

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate
total area -1,120
1,120 consumed
total energy 560k
560k energy generated
total profit 24.64k
24,640 profit
total workers 1120/3
1120 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (-200)
water

10

250

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

12

requires workers to operate has enough area to operate has enough money to operate has enough uranium to operate
needs workers to operate

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

465

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

175

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -875
875 consumed
total energy -105k
105k consumed consumed
total profit 0
0 profit
total workers 1750/0
1750 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

175

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

175

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

175

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

175

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

425

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

12

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

30

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

10

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

25

has enough workers to operate has enough area to operate
operational
total area -25
25 consumed
total produce 25
25 produce generated
total workers
25
$25 tax income
total workers 25/0
25 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires water to operate
needs water to operate

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

55

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate requires water to operate
needs energy, water, to operate

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

35

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate requires water to operate
needs energy, water, to operate

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 80
80 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

5

has enough workers to operate has enough area to operate has enough produce to operate
operational

15

has enough workers to operate has enough area to operate requires produce to operate
needs produce to operate
total health 25
25 health generated
total area -25
25 consumed
total food 250
250 food generated
total produce -25
25 consumed
total workers
900
$900 tax income
total workers 25/2
25 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

30

has enough workers to operate requires energy to operate has enough area to operate has enough cows to operate
needs energy to operate

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires water to operate has enough wheat to operate has enough salt to operate
needs water to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

2

has enough workers to operate requires energy to operate has enough area to operate has enough water to operate has enough wheat to operate
needs energy to operate

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

2,550

has enough area to operate has enough money to operate
operational
total health 15.3k
15.3k health generated
total area -25.5k
25.5k consumed consumed
total fun 10.2k
10.2k fun generated
total pollution -2.55k
-2,550 pollution generated
total expenses -12.75k
12,750 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

743

has enough workers to operate has enough area to operate has enough money to operate
operational

557

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate
total health 5,201
5,201 health generated
total area -37.15k
37.15k consumed consumed
total fun 8,173
8,173 fun generated
total pollution -2.229k
-2,229 pollution generated
total profit 57.95k
57,954 profit
total workers 4458/1
4458 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

800

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

300

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

20

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

275

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -825
-825 health generated
total area -4,125
4,125 consumed
total energy -522.5k
522.5k consumed consumed
total steel 2,750
2,750 steel generated
total pollution 275
275 pollution generated
total expenses -8.25k
-8,250 running expenses
total workers 5500/0
5500 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

20

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

215

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

158

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

142

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate
total area -790
790 consumed
total energy -47.4k
47.4k consumed consumed
total culture 158
158 culture generated
total fun 790
790 fun generated
total profit 0
0 profit
total workers 1580/0
1580 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12k
12k consumed consumed
total energy -150k
150k consumed consumed
total fun 3,000
3,000 fun generated
total expenses -24k
-24,000 running expenses
total workers 6000/0
6000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

500

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

200

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

440

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

200

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

600

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

25

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
needs workers to operate

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

40

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

15

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
needs workers to operate

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

25

has enough area to operate
operational
total area -250
250 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

25

has enough area to operate
operational
total area -125
125 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

25

has enough area to operate
operational
total area -125
125 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

25

has enough area to operate
operational
total area -250
250 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

25

has enough area to operate
operational
total area -500
500 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

25

has enough area to operate
operational
total area -250
250 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

25

has enough area to operate
operational
total area -250
250 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

25

has enough area to operate
operational
total area -250
250 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

25

requires workers to operate has enough energy to operate has enough area to operate
needs workers to operate

Resources

total sulfur sulfur 50/50
total uranium uranium 50/50
total steel steel 275.05k/275.05k
total fish fish 25.05k/25.05k
total oil oil 50/50
total gas gas 1/50
total gold gold 50/50
total coal coal 50/50
total stone stone 2.55k/2.55k
total bread bread 1/50
total wheat wheat 2.55k/2.55k
total grapes grapes 50/50
total wood wood 2.55k/2.55k
total beer beer 50/50
total wine wine 50/50
total food food 319/350
total produce produce 1/300
total meat meat 1/50
total rice rice 1/2.55k
total cows cows 2.55k/2.55k
total lithium lithium 1/25.05k
total sand sand 1/50
total glass glass 1/50
total water water 1/2.55k
total salt salt 1/2.55k
total missiles missiles 50/50
total shields shields 50/50