Switchlandia
This city is email-verified
Year Day Season Citizens Logs
Switch 14610 265 summer 240150
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-1.075k/day 0/240.15k 0/130660 16554600 240160 $461.325G $5.425M $1.2M 302.63k/3.797M 25.129k/385k 425 0 45.75k 2.6k 33.525k

Job/tax levels

Level 0 1.0
531 citizens
83245 total jobs
0 available jobs
Level 1 1.0
936 citizens
12465 total jobs
0 available jobs
Level 2 1.0
0 citizens
9270 total jobs
0 available jobs
Level 3 1.0
0 citizens
10700 total jobs
0 available jobs
Level 4 1.0
2669 citizens
10480 total jobs
0 available jobs
Level 5 1.0
236014 citizens
4500 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

370

has enough workers to operate has enough money to operate
operational
total area 370k
370k area generated
total sprawl 370
370 sprawl generated
total profit 22.2k
22,200 profit
total workers 3700/0
3700 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

750

operational
total health 1,500
1,500 health generated
total area 7,500
7,500 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

750

operational
total health 750
750 health generated
total area 7,500
7,500 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

50

has enough area to operate
operational
total area -50
50 consumed
total housing 50
50 housing generated
total sprawl 50
50 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

5

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total housing 100
100 housing generated
total energy -350
350 consumed
total sprawl 5
5 sprawl generated
total expenses -500
500 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

480

has enough energy to operate has enough area to operate
operational
total area -48k
48k consumed consumed
total housing 240k
240k housing generated
total energy -240k
240k consumed consumed
total pollution 48k
48,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -75
75 consumed
total energy 30k
30k energy generated
total pollution 450
450 pollution generated
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy 180k
180k energy generated
total profit 51k
51,000 profit
total workers 3000/1
3000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy 187.5k
187.5k energy generated
total profit 97.5k
97,500 profit
total workers 2500/2
2500 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy 1.5M
1.5M energy generated
total profit 90k
90,000 profit
total workers 3000/3
3000 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,500
2,500 consumed
total energy 250k
250k energy generated
total water 2,500
2,500 water generated
total profit 42.5k
42,500 profit
total workers 1250/2
1250 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

11

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -110
110 consumed
total energy 1.65M
1.65M energy generated
total uranium -11
11 consumed
total expenses -92.4k
-92,400 running expenses
total workers 110/4
110 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

395

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,950
3,950 consumed
total pollution -39.5k
-39,500 pollution generated
total profit 1.24M
1,244,250 profit
total workers 3950/5
3950 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -750
750 consumed
total energy -90k
90k consumed consumed
total profit 13.5k
13,500 profit
total workers 1500/0
1500 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,200
1,200 consumed
total energy -120k
120k consumed consumed
total profit 24k
24,000 profit
total workers 1500/1
1500 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -120k
120k consumed consumed
total profit 49.5k
49,500 profit
total workers 1500/2
1500 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy -180k
180k consumed consumed
total profit 97.5k
97,500 profit
total workers 1500/3
1500 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,500
4,500 consumed
total energy -120k
120k consumed consumed
total profit 210k
210,000 profit
total workers 1500/4
1500 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

425

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,125
-2,125 health generated
total area -10.625k
10.625k consumed consumed
total energy -807.5k
807.5k consumed consumed
total sulfur 425
425 sulfur generated
total uranium
total gold
total coal 425
425 coal generated
total pollution 4.25k
4,250 pollution generated
total profit 21.25k
21,250 profit
total workers 12750/0
12750 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -550
-550 health generated
total area -550
550 consumed
total energy -55k
55k consumed consumed
total uranium 11
11 uranium generated
total pollution 550
550 pollution generated
total profit 24.2k
24,200 profit
total workers 220/4
220 workers employed at level 4

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -150
150 consumed
total energy -300
300 consumed
total fish 150
150 fish generated
total profit 4.5k
4,500 profit
total workers 300/2
300 workers employed at level 2

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy -1,000
1,000 consumed
total water 1,000
1,000 water generated
total profit 0
0 profit
total workers 50/1
50 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

25

has enough workers to operate has enough area to operate
operational
total area -25
25 consumed
total produce 25
25 produce generated
total workers
250
$250 tax income
total workers 25/0
25 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total wheat 12
12 wheat generated
total water -60
60 consumed
total profit 480
480 profit
total workers 60/0
60 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

55

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,500
5,500 consumed
total energy -550
550 consumed
total produce 275
275 produce generated
total water -275
275 consumed
total profit 2.2k
2,200 profit
total workers 275/0
275 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,500
3,500 consumed
total energy -350
350 consumed
total cows 35
35 cows generated
total water -350
350 consumed
total profit 1.4k
1,400 profit
total workers 175/0
175 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

20

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 100
100 health generated
total area -100
100 consumed
total food 1,000
1,000 food generated
total produce -100
100 consumed
total workers
4k
$4,000 tax income
total workers 100/2
100 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -60
60 consumed
total energy -150
150 consumed
total meat 300
300 meat generated
total cows -30
30 consumed
total workers
2.4k
$2,400 tax income
total workers 60/2
60 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational
total area -10
10 consumed
total energy -20
20 consumed
total bread 2
2 bread generated
total wheat -10
10 consumed
total water -10
10 consumed
total salt -2
2 consumed
total profit 180
180 profit
total workers 10/1
10 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total wheat -2
2 consumed
total beer 2
2 beer generated
total water -2
2 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

2,550

has enough area to operate has enough money to operate
operational
total health 15.3k
15.3k health generated
total area -25.5k
25.5k consumed consumed
total fun 10.2k
10.2k fun generated
total pollution -2.55k
-2,550 pollution generated
total expenses -12.75k
12,750 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

1,250

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 8,750
8,750 health generated
total area -62.5k
62.5k consumed consumed
total fun 13.75k
13.75k fun generated
total pollution -3.75k
-3,750 pollution generated
total profit 112.5k
112,500 profit
total workers 7500/1
7500 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

700

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,200
4,200 health generated
total area -70k
70k consumed consumed
total fun 9,100
9,100 fun generated
total pollution -8.4k
-8,400 pollution generated
total profit 266k
266,000 profit
total workers 4200/3
4200 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -60k
60k consumed consumed
total culture 300
300 culture generated
total profit 45k
45,000 profit
total workers 1200/2
1200 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -2,000
2,000 consumed
total profit 560
560 profit
total workers 60/0
60 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

275

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -825
-825 health generated
total area -4,125
4,125 consumed
total energy -522.5k
522.5k consumed consumed
total steel 2,750
2,750 steel generated
total pollution 275
275 pollution generated
total profit 41.25k
41,250 profit
total workers 5500/0
5500 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40
40 consumed
total energy -16k
16k consumed consumed
total profit 7.9k
7,900 profit
total workers 400/1
400 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -20k
20k consumed consumed
total energy -300k
300k consumed consumed
total fun -2,000
-2,000 fun generated
total pollution 200
200 pollution generated
total profit 495k
495,000 profit
total workers 50000/0
50000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -90k
90k consumed consumed
total culture 300
300 culture generated
total fun 1,500
1,500 fun generated
total profit 27k
27,000 profit
total workers 3000/0
3000 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12k
12k consumed consumed
total energy -150k
150k consumed consumed
total fun 3,000
3,000 fun generated
total profit 30k
30,000 profit
total workers 6000/0
6000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -800
800 consumed
total energy -4,000
4,000 consumed
total culture 2,000
2,000 culture generated
total fun 400
400 fun generated
total profit 188k
188,000 profit
total workers 1200/4
1200 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14k
14k consumed consumed
total energy -50k
50k consumed consumed
total fun 1,800
1,800 fun generated
total pollution -200
-200 pollution generated
total profit 110k
110,000 profit
total workers 2000/3
2000 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -24k
24k consumed consumed
total energy -180k
180k consumed consumed
total fun 8,000
8,000 fun generated
total pollution -400
-400 pollution generated
total profit 488k
488,000 profit
total workers 4000/4
4000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,000
2,000 health generated
total area -4,000
4,000 consumed
total energy -80k
80k consumed consumed
total profit 60k
60,000 profit
total workers 2000/2
2000 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

345

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 5,175
5,175 health generated
total area -1,380
1,380 consumed
total energy -17.25k
17.25k consumed consumed
total profit 534.75k
534,750 profit
total workers 3450/4
3450 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -12.5k
12.5k consumed consumed
total energy -125k
125k consumed consumed
total sulfur -125
125 consumed
total steel -1,250
1,250 consumed
total missiles 25
25 missiles generated
total expenses -45k
-45,000 running expenses
total workers 250/5
250 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,500
3,500 consumed
total energy -87.5k
87.5k consumed consumed
total shields 35
35 shields generated
total expenses -56k
-56,000 running expenses
total workers 350/2
350 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -3,000
3,000 consumed
total energy -75k
75k consumed consumed
total sulfur -300
300 consumed
total steel -1,500
1,500 consumed
total profit 21k
21,000 profit
total workers 300/5
300 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

25

has enough area to operate
operational
total area -250
250 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

25

has enough area to operate
operational
total area -125
125 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

25

has enough area to operate
operational
total area -125
125 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

25

has enough area to operate
operational
total area -250
250 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

25

has enough area to operate
operational
total area -500
500 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

25

has enough area to operate
operational
total area -250
250 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

25

has enough area to operate
operational
total area -250
250 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

25

has enough area to operate
operational
total area -250
250 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

25

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -250
250 consumed
total energy -250
250 consumed
total workers
1.25k
$1,250 tax income
total workers 125/0
125 workers employed at level 0

Resources

total sulfur sulfur 359.12k/425.05k
total uranium uranium 53.54k/53.55k
total steel steel 273.3k/275.05k
total fish fish 28.05k/28.05k
total oil oil 50/50
total gas gas 1/50
total gold gold 42.55k/42.55k
total coal coal 42.55k/42.55k
total stone stone 2.55k/2.55k
total bread bread 12.65k/12.65k
total wheat wheat 3.14k/3.15k
total grapes grapes 12.55k/12.55k
total wood wood 2.55k/2.55k
total beer beer 150/150
total wine wine 50/50
total food food 859/1.1k
total produce produce 15.45k/15.55k
total meat meat 14.05k/14.05k
total rice rice 1/2.55k
total cows cows 4.27k/4.3k
total lithium lithium 1/25.05k
total sand sand 1/50
total glass glass 1/50
total water water 11.85k/12.55k
total salt salt 2.49k/2.55k
total missiles missiles 2.55k/2.55k
total shields shields 23.8k/23.8k