Doomville
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Year Day Season Citizens Logs
Lucain 10623 239 summer 224000
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-22.91k/day 0/224k 0/222628 4212680 224000 $490.564G $10.889M $1.975M 596.855k/6.147M 14.109k/552.05k 610 0 60.48k 5k 78.205k

Job/tax levels

Level 0 1.0
2688 citizens
113092 total jobs
0 available jobs
Level 1 1.0
2483 citizens
30780 total jobs
0 available jobs
Level 2 1.0
8742 citizens
22126 total jobs
0 available jobs
Level 3 1.0
33807 citizens
20800 total jobs
0 available jobs
Level 4 1.0
4551 citizens
30450 total jobs
0 available jobs
Level 5 1.0
171729 citizens
5380 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

510

has enough workers to operate has enough money to operate
operational
total area 510k
510k area generated
total sprawl 510
510 sprawl generated
total profit 30.6k
30,600 profit
total workers 5100/0
5100 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

2,480

operational
total health 7,440
7,440 health generated
total area 24.8k
24.8k area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

1,725

operational
total health 1,725
1,725 health generated
total area 17.25k
17.25k area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

100

has enough area to operate
operational
total area -100
100 consumed
total housing 100
100 housing generated
total sprawl 100
100 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

14

has enough energy to operate has enough area to operate
operational
total area -280
280 consumed
total housing 1,400
1,400 housing generated
total energy -2,100
2,100 consumed
total pollution 700
700 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

445

has enough energy to operate has enough area to operate
operational
total area -44.5k
44.5k consumed consumed
total housing 222.5k
222.5k housing generated
total energy -222.5k
222.5k consumed consumed
total pollution 44.5k
44,500 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

30

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -300
-300 health generated
total area -150
150 consumed
total energy 90k
90k energy generated
total pollution 900
900 pollution generated
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -150
150 consumed
total energy 20k
20k energy generated
total pollution 150
150 pollution generated
total profit 800
800 profit
total workers 50/1
50 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

850

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,250
4,250 consumed
total energy 510k
510k energy generated
total profit 144.5k
144,500 profit
total workers 8500/1
8500 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

650

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,250
3,250 consumed
total energy 487.5k
487.5k energy generated
total profit 253.5k
253,500 profit
total workers 6500/2
6500 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

870

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -8,700
8,700 consumed
total energy 4.35M
4.35M energy generated
total profit 261k
261,000 profit
total workers 8700/3
8700 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

460

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,600
4,600 consumed
total energy 690k
690k energy generated
total water 4,600
4,600 water generated
total profit 78.2k
78,200 profit
total workers 2300/2
2300 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000
0

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

510

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,100
5,100 consumed
total pollution -51k
-51,000 pollution generated
total profit 1.61M
1,606,500 profit
total workers 5100/5
5100 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,250
2,250 consumed
total energy -270k
270k consumed consumed
total profit 40.5k
40,500 profit
total workers 4500/0
4500 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

350

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy -280k
280k consumed consumed
total profit 56k
56,000 profit
total workers 3500/1
3500 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

370

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,700
3,700 consumed
total energy -296k
296k consumed consumed
total profit 122.1k
122,100 profit
total workers 3700/2
3700 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,000
8,000 consumed
total energy -480k
480k consumed consumed
total profit 260k
260,000 profit
total workers 4000/3
4000 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

790

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -23.7k
23.7k consumed consumed
total energy -632k
632k consumed consumed
total profit 1.11M
1,106,000 profit
total workers 7900/4
7900 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

430

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -2,150
-2,150 health generated
total area -10.75k
10.75k consumed consumed
total energy -817k
817k consumed consumed
total sulfur 430
430 sulfur generated
total uranium
total gold
total coal 430
430 coal generated
total pollution 4.3k
4,300 pollution generated
total profit 21.5k
21,500 profit
total workers 12900/0
12900 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -250
-250 health generated
total area -250
250 consumed
total energy -25k
25k consumed consumed
total uranium 5
5 uranium generated
total pollution 250
250 pollution generated
total profit 11k
11,000 profit
total workers 100/4
100 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -11k
11k consumed consumed
total energy -55k
55k consumed consumed
total stone 110
110 stone generated
total profit 242k
242,000 profit
total workers 2200/4
2200 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,000
2,000 consumed
total energy -400
400 consumed
total water 400
400 water generated
total profit 0
0 profit
total workers 20/1
20 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

150

has enough workers to operate has enough area to operate
operational
total area -150
150 consumed
total produce 150
150 produce generated
total workers
1.5k
$1,500 tax income
total workers 150/0
150 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

49

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,900
4,900 consumed
total energy -490
490 consumed
total rice 49
49 rice generated
total water -245
245 consumed
total profit 1.96k
1,960 profit
total workers 245/0
245 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,000
4,000 consumed
total energy -400
400 consumed
total produce 200
200 produce generated
total water -200
200 consumed
total profit 1.6k
1,600 profit
total workers 200/0
200 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

49

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,900
4,900 consumed
total energy -490
490 consumed
total cows 49
49 cows generated
total water -490
490 consumed
total profit 1.96k
1,960 profit
total workers 245/0
245 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

22

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,200
2,200 consumed
total energy -220
220 consumed
total grapes 22
22 grapes generated
total water -220
220 consumed
total profit 880
880 profit
total workers 110/0
110 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

32

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 160
160 health generated
total area -160
160 consumed
total food 1,600
1,600 food generated
total produce -160
160 consumed
total workers
6.4k
$6,400 tax income
total workers 160/2
160 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

13

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -26
26 consumed
total energy -65
65 consumed
total meat 130
130 meat generated
total cows -13
13 consumed
total workers
1.04k
$1,040 tax income
total workers 26/2
26 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

16

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -32
32 consumed
total energy -160
160 consumed
total grapes -16
16 consumed
total wine 16
16 wine generated
total water -16
16 consumed
total workers
3.2k
$3,200 tax income
total workers 80/2
80 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

4,170

has enough area to operate has enough money to operate
operational
total health 29.19k
29.19k health generated
total area -41.7k
41.7k consumed consumed
total fun 8,340
8,340 fun generated
total pollution -4.17k
-4,170 pollution generated
total expenses -20.85k
20,850 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

2,050

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 16.4k
16.4k health generated
total area -102.5k
102.5k consumed consumed
total fun 14.35k
14.35k fun generated
total pollution -6.15k
-6,150 pollution generated
total profit 184.5k
184,500 profit
total workers 12300/1
12300 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

1,000

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 7,000
7,000 health generated
total area -100k
100k consumed consumed
total fun 8,000
8,000 fun generated
total pollution -12k
-12,000 pollution generated
total profit 380k
380,000 profit
total workers 6000/3
6000 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

700

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,400
1,400 consumed
total energy -140k
140k consumed consumed
total culture 700
700 culture generated
total profit 105k
105,000 profit
total workers 2800/2
2800 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

94

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -188
188 consumed
total energy -9,400
9,400 consumed
total profit 2.63k
2,632 profit
total workers 282/0
282 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -750
-750 health generated
total area -3,750
3,750 consumed
total energy -475k
475k consumed consumed
total steel 2,500
2,500 steel generated
total pollution 250
250 pollution generated
total profit 37.5k
37,500 profit
total workers 5000/0
5000 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

320

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -640
640 consumed
total energy -256k
256k consumed consumed
total profit 126.4k
126,400 profit
total workers 6400/1
6400 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

270

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -810
-810 health generated
total area -27k
27k consumed consumed
total energy -405k
405k consumed consumed
total fun -2,700
-2,700 fun generated
total pollution 270
270 pollution generated
total profit 668.25k
668,250 profit
total workers 67500/0
67500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

550

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,750
2,750 consumed
total energy -165k
165k consumed consumed
total culture 550
550 culture generated
total fun 2,750
2,750 fun generated
total profit 49.5k
49,500 profit
total workers 5500/0
5500 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

560

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -22.4k
22.4k consumed consumed
total energy -280k
280k consumed consumed
total fun 5,600
5,600 fun generated
total profit 56k
56,000 profit
total workers 11200/0
11200 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

750

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -7,500
7,500 consumed
total culture 3,750
3,750 culture generated
total fun 750
750 fun generated
total profit 352.5k
352,500 profit
total workers 2250/4
2250 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14.7k
14.7k consumed consumed
total energy -52.5k
52.5k consumed consumed
total fun 1,890
1,890 fun generated
total pollution -210
-210 pollution generated
total profit 115.5k
115,500 profit
total workers 2100/3
2100 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

700

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -42k
42k consumed consumed
total energy -315k
315k consumed consumed
total fun 14k
14k fun generated
total pollution -700
-700 pollution generated
total profit 854k
854,000 profit
total workers 7000/4
7000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,500
1,500 health generated
total area -7,500
7,500 consumed
total energy -60k
60k consumed consumed
total fun 7,500
7,500 fun generated
total profit 0
0 profit
total workers 3750/2
3750 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

260

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,600
2,600 health generated
total area -5,200
5,200 consumed
total energy -104k
104k consumed consumed
total profit 78k
78,000 profit
total workers 2600/2
2600 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

1,100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 16.5k
16.5k health generated
total area -4,400
4,400 consumed
total energy -55k
55k consumed consumed
total profit 1.71M
1,705,000 profit
total workers 11000/4
11000 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -4,000
4,000 consumed
total energy -40k
40k consumed consumed
total sulfur -40
40 consumed
total steel -400
400 consumed
total missiles 8
8 missiles generated
total expenses -14.4k
-14,400 running expenses
total workers 80/5
80 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

21

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,100
2,100 consumed
total energy -52.5k
52.5k consumed consumed
total shields 21
21 shields generated
total expenses -33.6k
-33,600 running expenses
total workers 210/2
210 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -2,000
2,000 consumed
total energy -50k
50k consumed consumed
total sulfur -200
200 consumed
total steel -1,000
1,000 consumed
total profit 14k
14,000 profit
total workers 200/5
200 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

2

has enough area to operate
operational
total area -20
20 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

4

has enough area to operate
operational
total area -20
20 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

2

has enough area to operate
operational
total area -10
10 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

2

has enough area to operate
operational
total area -20
20 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

2

has enough area to operate
operational
total area -40
40 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

12

has enough area to operate
operational
total area -120
120 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

2

has enough area to operate
operational
total area -20
20 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

2

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -20
20 consumed
total energy -20
20 consumed
total workers
100
$100 tax income
total workers 10/0
10 workers employed at level 0

Resources

total sulfur sulfur 429.81k/430.05k
total uranium uranium 48.05k/48.05k
total steel steel 248.65k/250.05k
total fish fish 4.05k/4.05k
total oil oil 41/50
total gas gas 25/50
total gold gold 43.05k/43.05k
total coal coal 43.05k/43.05k
total stone stone 11.25k/11.25k
total bread bread 1.05k/1.05k
total wheat wheat 1/250
total grapes grapes 2.13k/2.15k
total wood wood 750/750
total beer beer 50/50
total wine wine 850/850
total food food 1.43k/1.65k
total produce produce 4.39k/4.55k
total meat meat 1.7k/1.7k
total rice rice 2.7k/2.7k
total cows cows 2.69k/2.7k
total lithium lithium 1/2.05k
total sand sand 1/50
total glass glass 1/50
total water water 4.08k/5.25k
total salt salt 45/250
total missiles missiles 850/850
total shields shields 15.3k/15.3k