City0
This city is email-verified
Year Day Season Citizens Logs
Zero 11878 98 spring 154769
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-2.019k/day 243/155.012k 0/151751 11373100 154780 $2.606T $7.193M $1.251M 255.1k/4.402M 7.31k/332.31k 332 1 41.493k 3.801k 35.907k

Job/tax levels

Level 0 1.0
0 citizens
73595 total jobs
0 available jobs
Level 1 1.0
11 citizens
22007 total jobs
0 available jobs
Level 2 1.0
11 citizens
16843 total jobs
0 available jobs
Level 3 1.0
11 citizens
16656 total jobs
0 available jobs
Level 4 1.0
226 citizens
20230 total jobs
0 available jobs
Level 5 1.0
154510 citizens
2420 total jobs
0 available jobs

Sanctions

VerifiedAlt1 is sanctioning this city

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

320

has enough workers to operate has enough money to operate
operational
total area 320k
320k area generated
total sprawl 320
320 sprawl generated
total profit 19.2k
19,200 profit
total workers 3200/0
3200 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

612

operational
total health 1,836
1,836 health generated
total area 6,120
6,120 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

619

operational
total health 619
619 health generated
total area 6,190
6,190 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

12

has enough area to operate
operational
total area -12
12 consumed
total housing 12
12 housing generated
total sprawl 12
12 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

310

has enough energy to operate has enough area to operate
operational
total area -31k
31k consumed consumed
total housing 155k
155k housing generated
total energy -155k
155k consumed consumed
total pollution 31k
31,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30
0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

600

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy 360k
360k energy generated
total profit 102k
102,000 profit
total workers 6000/1
6000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

600

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy 252k
252k energy generated
total profit 234k
234,000 profit
total workers 6000/2
6000 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

500

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy 2.5M
2.5M energy generated
total profit 150k
150,000 profit
total workers 5000/3
5000 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy 390k
390k energy generated
total water 3,000
3,000 water generated
total profit 51k
51,000 profit
total workers 1500/2
1500 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

6

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -60
60 consumed
total energy 900k
900k energy generated
total uranium -6
6 consumed
total expenses -50.4k
-50,400 running expenses
total workers 60/4
60 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

230

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,300
2,300 consumed
total pollution -23k
-23,000 pollution generated
total profit 724.5k
724,500 profit
total workers 2300/5
2300 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

303

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,515
1,515 consumed
total energy -181.8k
181.8k consumed consumed
total profit 27.27k
27,270 profit
total workers 3030/0
3030 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total energy -320k
320k consumed consumed
total profit 64k
64,000 profit
total workers 4000/1
4000 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

402

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,020
4,020 consumed
total energy -321.6k
321.6k consumed consumed
total profit 132.66k
132,660 profit
total workers 4020/2
4020 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

505

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10.1k
10.1k consumed consumed
total energy -606k
606k consumed consumed
total profit 328.25k
328,250 profit
total workers 5050/3
5050 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

525

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -15.75k
15.75k consumed consumed
total energy -420k
420k consumed consumed
total profit 735k
735,000 profit
total workers 5250/4
5250 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -114k
114k consumed consumed
total wood 300
300 wood generated
total expenses -3k
-3,000 running expenses
total workers 600/1
600 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

161

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -805
-805 health generated
total area -4,025
4,025 consumed
total energy -305.9k
305.9k consumed consumed
total sulfur 161
161 sulfur generated
total uranium
total gold
total coal 161
161 coal generated
total pollution 1.61k
1,610 pollution generated
total profit 8.05k
8,050 profit
total workers 4830/0
4830 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -300
-300 health generated
total area -300
300 consumed
total energy -30k
30k consumed consumed
total uranium 6
6 uranium generated
total pollution 300
300 pollution generated
total profit 13.2k
13,200 profit
total workers 120/4
120 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

35

has enough workers to operate has enough area to operate
operational
total area -35
35 consumed
total produce 35
35 produce generated
total workers
350
$350 tax income
total workers 35/0
35 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total wheat 30
30 wheat generated
total water -150
150 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total produce 100
100 produce generated
total water -100
100 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total grapes 20
20 grapes generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

6

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 30
30 health generated
total area -30
30 consumed
total food 300
300 food generated
total produce -30
30 consumed
total workers
1.2k
$1,200 tax income
total workers 30/2
30 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -14
14 consumed
total energy -35
35 consumed
total meat 70
70 meat generated
total cows -7
7 consumed
total workers
560
$560 tax income
total workers 14/2
14 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

5

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -10
10 consumed
total energy -50
50 consumed
total grapes -5
5 consumed
total wine 5
5 wine generated
total water -5
5 consumed
total workers
1k
$1,000 tax income
total workers 25/2
25 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -20
20 consumed
total energy -100
100 consumed
total wheat -10
10 consumed
total beer 10
10 beer generated
total water -10
10 consumed
total workers
2k
$2,000 tax income
total workers 50/2
50 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

1

has enough workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
operational
total area -2
2 consumed
total energy -5
5 consumed
total fun 10
10 fun generated
total beer -1
1 consumed
total wine -1
1 consumed
total workers
40
$40 tax income
total workers 2/1
2 workers employed at level 1

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

1,417

has enough area to operate has enough money to operate
operational
total health 9,919
9,919 health generated
total area -14.17k
14.17k consumed consumed
total fun 5,668
5,668 fun generated
total pollution -1.417k
-1,417 pollution generated
total expenses -7.08k
7,085 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

900

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 7,200
7,200 health generated
total area -45k
45k consumed consumed
total fun 9,000
9,000 fun generated
total pollution -2.7k
-2,700 pollution generated
total profit 81k
81,000 profit
total workers 5400/1
5400 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

601

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,808
4,808 health generated
total area -60.1k
60.1k consumed consumed
total fun 9,015
9,015 fun generated
total pollution -7.212k
-7,212 pollution generated
total profit 228.38k
228,380 profit
total workers 3606/3
3606 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

501

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,002
1,002 consumed
total energy -100.2k
100.2k consumed consumed
total culture 501
501 culture generated
total profit 75.15k
75,150 profit
total workers 2004/2
2004 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -30k
30k consumed consumed
total profit 8.4k
8,400 profit
total workers 900/0
900 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -300
-300 health generated
total area -1,500
1,500 consumed
total energy -190k
190k consumed consumed
total steel 1,000
1,000 steel generated
total pollution 100
100 pollution generated
total profit 15k
15,000 profit
total workers 2000/0
2000 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -240k
240k consumed consumed
total profit 118.5k
118,500 profit
total workers 6000/1
6000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -600
-600 health generated
total area -20k
20k consumed consumed
total energy -300k
300k consumed consumed
total fun -2,000
-2,000 fun generated
total pollution 200
200 pollution generated
total profit 495k
495,000 profit
total workers 50000/0
50000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -90k
90k consumed consumed
total culture 300
300 culture generated
total fun 1,500
1,500 fun generated
total profit 27k
27,000 profit
total workers 3000/0
3000 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12k
12k consumed consumed
total energy -150k
150k consumed consumed
total fun 3,000
3,000 fun generated
total profit 30k
30,000 profit
total workers 6000/0
6000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

600

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,200
1,200 consumed
total energy -6,000
6,000 consumed
total culture 3,000
3,000 culture generated
total fun 600
600 fun generated
total profit 282k
282,000 profit
total workers 1800/4
1800 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -21k
21k consumed consumed
total energy -75k
75k consumed consumed
total fun 2,700
2,700 fun generated
total pollution -300
-300 pollution generated
total profit 165k
165,000 profit
total workers 3000/3
3000 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

600

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -36k
36k consumed consumed
total energy -270k
270k consumed consumed
total fun 12k
12k fun generated
total pollution -600
-600 pollution generated
total profit 732k
732,000 profit
total workers 6000/4
6000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,000
3,000 health generated
total area -6,000
6,000 consumed
total energy -120k
120k consumed consumed
total profit 90k
90,000 profit
total workers 3000/2
3000 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

700

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 10.5k
10.5k health generated
total area -2,800
2,800 consumed
total energy -35k
35k consumed consumed
total profit 1.08M
1,085,000 profit
total workers 7000/4
7000 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,000
1,000 consumed
total energy -10k
10k consumed consumed
total sulfur -10
10 consumed
total steel -100
100 consumed
total missiles 2
2 missiles generated
total expenses -3.6k
-3,600 running expenses
total workers 20/5
20 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,000
2,000 consumed
total energy -50k
50k consumed consumed
total shields 20
20 shields generated
total expenses -32k
-32,000 running expenses
total workers 200/2
200 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,000
1,000 consumed
total energy -25k
25k consumed consumed
total sulfur -100
100 consumed
total steel -500
500 consumed
total profit 7k
7,000 profit
total workers 100/5
100 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

23

has enough area to operate
operational
total area -230
230 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000
0

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100
0

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

10

has enough area to operate
operational
total area -100
100 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100
0

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100
0

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

30

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -300
300 consumed
total energy -300
300 consumed
total workers
1.5k
$1,500 tax income
total workers 150/0
150 workers employed at level 0

Resources

total sulfur sulfur 160.94k/161.05k
total uranium uranium 22.14k/22.15k
total steel steel 99.45k/100.05k
total fish fish 50/50
total oil oil 1/50
total gas gas 1/50
total gold gold 16.15k/16.15k
total coal coal 16.15k/16.15k
total stone stone 1/50
total bread bread 15.1k/15.1k
total wheat wheat 601/1.55k
total grapes grapes 16.05k/16.05k
total wood wood 32.35k/32.35k
total beer beer 445/550
total wine wine 299/300
total food food 195/350
total produce produce 16.37k/16.4k
total meat meat 15.4k/15.4k
total rice rice 1/50
total cows cows 222/1.05k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 380/1.05k
total salt salt 1/50
total missiles missiles 250/250
total shields shields 10.05k/10.05k