第3新東京市
This city is email-verified
Year Day Season Citizens Logs
NERV 23981 251 summer 145254
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-3.167k/day 0/145.254k 0/144787 14534120 145260 $52.964G $7.454M $1.054M 213.077k/3.562M 6.049k/307.7k 2.386k 0 35.84k 4.411k 25.525k

Job/tax levels

Level 0 1.0
940 citizens
66475 total jobs
0 available jobs
Level 1 1.0
1229 citizens
20555 total jobs
0 available jobs
Level 2 1.0
1257 citizens
17752 total jobs
0 available jobs
Level 3 1.0
1083 citizens
15005 total jobs
0 available jobs
Level 4 1.0
1027 citizens
22080 total jobs
0 available jobs
Level 5 1.0
139718 citizens
2920 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

660

has enough workers to operate has enough money to operate
operational
total health -1,320
-1,320 health generated
total area 33k
33k area generated
total sprawl 1,980
1,980 sprawl generated
total profit 46.2k
46,200 profit
total workers 6600/0
6600 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

270

has enough workers to operate has enough money to operate
operational
total area 270k
270k area generated
total sprawl 270
270 sprawl generated
total profit 16.2k
16,200 profit
total workers 2700/0
2700 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

250

operational
total health 500
500 health generated
total area 2,500
2,500 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

220

operational
total health 220
220 health generated
total area 2,200
2,200 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

100

has enough area to operate
operational
total area -100
100 consumed
total housing 100
100 housing generated
total sprawl 100
100 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

1

has enough energy to operate has enough area to operate
operational
total area -1
1 consumed
total housing 2
2 housing generated
total energy -12
12 consumed
total sprawl 5
5 sprawl generated
total pollution 2
2 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

2

has enough energy to operate has enough area to operate
operational
total area -2
2 consumed
total housing 12
12 housing generated
total energy -36
36 consumed
total sprawl 6
6 sprawl generated
total pollution 10
10 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

25

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -125
125 consumed
total housing 500
500 housing generated
total energy -1,750
1,750 consumed
total sprawl 25
25 sprawl generated
total expenses -2.5k
2,500 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

2

has enough energy to operate has enough area to operate
operational
total area -20
20 consumed
total housing 40
40 housing generated
total energy -180
180 consumed
total pollution 30
30 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

80

has enough energy to operate has enough area to operate
operational
total area -400
400 consumed
total housing 1,600
1,600 housing generated
total energy -4,000
4,000 consumed
total pollution 960
960 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

180

has enough energy to operate has enough area to operate
operational
total area -3,600
3,600 consumed
total housing 18k
18k housing generated
total energy -27k
27k consumed consumed
total pollution 9k
9,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

250

has enough energy to operate has enough area to operate
operational
total area -25k
25k consumed consumed
total housing 125k
125k housing generated
total energy -125k
125k consumed consumed
total pollution 25k
25,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 10k
10k energy generated
total pollution 150
150 pollution generated
total profit 200
200 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

100

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -1,500
1,500 consumed
total energy 200k
200k energy generated
total pollution 1.5k
1,500 pollution generated
total profit 8k
8,000 profit
total workers 500/1
500 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

570

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,850
2,850 consumed
total energy 342k
342k energy generated
total profit 96.9k
96,900 profit
total workers 5700/1
5700 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

640

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total energy 480k
480k energy generated
total profit 249.6k
249,600 profit
total workers 6400/2
6400 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

420

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,200
4,200 consumed
total energy 2.1M
2.1M energy generated
total profit 126k
126,000 profit
total workers 4200/3
4200 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

280

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy 280k
280k energy generated
total water 2,800
2,800 water generated
total profit 47.6k
47,600 profit
total workers 1400/2
1400 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

290

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total pollution -29k
-29,000 pollution generated
total profit 913.5k
913,500 profit
total workers 2900/5
2900 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,150
1,150 consumed
total energy -138k
138k consumed consumed
total profit 20.7k
20,700 profit
total workers 2300/0
2300 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,400
2,400 consumed
total energy -240k
240k consumed consumed
total profit 48k
48,000 profit
total workers 3000/1
3000 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

410

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,100
4,100 consumed
total energy -328k
328k consumed consumed
total profit 135.3k
135,300 profit
total workers 4100/2
4100 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

470

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -9,400
9,400 consumed
total energy -564k
564k consumed consumed
total profit 305.5k
305,500 profit
total workers 4700/3
4700 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

600

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -18k
18k consumed consumed
total energy -480k
480k consumed consumed
total profit 840k
840,000 profit
total workers 6000/4
6000 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -500
500 consumed
total energy -38k
38k consumed consumed
total sulfur 20
20 sulfur generated
total uranium
total gold
total coal 20
20 coal generated
total pollution 200
200 pollution generated
total profit 1k
1,000 profit
total workers 600/0
600 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

14

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -700
-700 health generated
total area -700
700 consumed
total energy -70k
70k consumed consumed
total uranium 14
14 uranium generated
total pollution 700
700 pollution generated
total profit 30.8k
30,800 profit
total workers 280/4
280 workers employed at level 4

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -800
800 consumed
total fish 400
400 fish generated
total profit 12k
12,000 profit
total workers 800/2
800 workers employed at level 2

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -100
100 consumed
total water 100
100 water generated
total profit 0
0 profit
total workers 5/1
5 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

180

has enough workers to operate has enough area to operate
operational
total area -180
180 consumed
total produce 180
180 produce generated
total workers
1.8k
$1,800 tax income
total workers 180/0
180 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -8,000
8,000 consumed
total energy -800
800 consumed
total wheat 80
80 wheat generated
total water -400
400 consumed
total profit 3.2k
3,200 profit
total workers 400/0
400 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

29

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,900
2,900 consumed
total energy -290
290 consumed
total produce 145
145 produce generated
total water -145
145 consumed
total profit 1.16k
1,160 profit
total workers 145/0
145 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -8
8 consumed
total energy -40
40 consumed
total bread -4
4 consumed
total food 100
100 food generated
total meat -4
4 consumed
total profit 360
360 profit
total workers 20/1
20 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate has enough bread to operate has enough produce to operate
operational
total area -5
5 consumed
total energy -10
10 consumed
total fish -1
1 consumed
total bread -5
5 consumed
total food 100
100 food generated
total produce -1
1 consumed
total meat -1
1 consumed
total rice -5
5 consumed
total water -1
1 consumed
total profit 200
200 profit
total workers 15/1
15 workers employed at level 1

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

65

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 325
325 health generated
total area -325
325 consumed
total food 3,250
3,250 food generated
total produce -325
325 consumed
total workers
13k
$13,000 tax income
total workers 325/2
325 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

21

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -42
42 consumed
total energy -105
105 consumed
total meat 210
210 meat generated
total cows -21
21 consumed
total workers
1.68k
$1,680 tax income
total workers 42/2
42 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate
total area -35
35 consumed
total energy -70
70 consumed
total bread 7
7 bread generated
total wheat -35
35 consumed
total water -35
35 consumed
total salt -7
7 consumed
total profit 630
630 profit
total workers 35/1
35 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total grapes -2
2 consumed
total wine 2
2 wine generated
total water -2
2 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -90
90 consumed
total energy -450
450 consumed
total wheat -45
45 consumed
total beer 45
45 beer generated
total water -45
45 consumed
total workers
9k
$9,000 tax income
total workers 225/2
225 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

700

has enough area to operate has enough money to operate
operational
total health 4,200
4,200 health generated
total area -7,000
7,000 consumed
total fun 2,800
2,800 fun generated
total pollution -700
-700 pollution generated
total expenses -3.5k
3,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

880

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 6,160
6,160 health generated
total area -44k
44k consumed consumed
total fun 9,680
9,680 fun generated
total pollution -2.64k
-2,640 pollution generated
total profit 79.2k
79,200 profit
total workers 5280/1
5280 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

650

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,900
3,900 health generated
total area -65k
65k consumed consumed
total fun 8,450
8,450 fun generated
total pollution -7.8k
-7,800 pollution generated
total profit 247k
247,000 profit
total workers 3900/3
3900 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

560

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,120
1,120 consumed
total energy -112k
112k consumed consumed
total culture 560
560 culture generated
total profit 84k
84,000 profit
total workers 2240/2
2240 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -380
380 consumed
total energy -19k
19k consumed consumed
total profit 5.32k
5,320 profit
total workers 570/0
570 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -750
750 consumed
total energy -95k
95k consumed consumed
total steel 500
500 steel generated
total pollution 50
50 pollution generated
total profit 7.5k
7,500 profit
total workers 1000/0
1000 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -240k
240k consumed consumed
total profit 118.5k
118,500 profit
total workers 6000/1
6000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -570
-570 health generated
total area -19k
19k consumed consumed
total energy -285k
285k consumed consumed
total fun -1,900
-1,900 fun generated
total pollution 190
190 pollution generated
total profit 470.25k
470,250 profit
total workers 47500/0
47500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -60k
60k consumed consumed
total culture 200
200 culture generated
total fun 1,000
1,000 fun generated
total profit 18k
18,000 profit
total workers 2000/0
2000 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,400
4,400 consumed
total energy -55k
55k consumed consumed
total fun 1,100
1,100 fun generated
total profit 11k
11,000 profit
total workers 2200/0
2200 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

730

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,460
1,460 consumed
total energy -7,300
7,300 consumed
total culture 3,650
3,650 culture generated
total fun 730
730 fun generated
total profit 343.1k
343,100 profit
total workers 2190/4
2190 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -15.4k
15.4k consumed consumed
total energy -55k
55k consumed consumed
total fun 1,980
1,980 fun generated
total pollution -220
-220 pollution generated
total profit 121k
121,000 profit
total workers 2200/3
2200 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

600

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -36k
36k consumed consumed
total energy -270k
270k consumed consumed
total fun 12k
12k fun generated
total pollution -600
-600 pollution generated
total profit 732k
732,000 profit
total workers 6000/4
6000 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

221

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,210
2,210 health generated
total area -4,420
4,420 consumed
total energy -88.4k
88.4k consumed consumed
total profit 66.3k
66,300 profit
total workers 2210/2
2210 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

760

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 11.4k
11.4k health generated
total area -3,040
3,040 consumed
total energy -38k
38k consumed consumed
total profit 1.18M
1,178,000 profit
total workers 7600/4
7600 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 1.4k
1,400 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

1

has enough area to operate
operational
total area -10
10 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

2

has enough area to operate
operational
total area -20
20 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

30

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -300
300 consumed
total energy -300
300 consumed
total workers
1.5k
$1,500 tax income
total workers 150/0
150 workers employed at level 0

Resources

total sulfur sulfur 13.91k/20.05k
total uranium uranium 16.05k/16.05k
total steel steel 49.95k/50.05k
total fish fish 10.05k/10.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 2.05k/2.05k
total coal coal 2.05k/2.05k
total stone stone 1/150
total bread bread 7/15.4k
total wheat wheat 2/4.25k
total grapes grapes 14.7k/15.05k
total wood wood 1/150
total beer beer 2.3k/2.3k
total wine wine 150/150
total food food 4.18k/4.53k
total produce produce 1/18.3k
total meat meat 16.1k/16.1k
total rice rice 6/250
total cows cows 1/1.15k
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 421/1.25k
total salt salt 8/150
total missiles missiles 1/50
total shields shields 1/1.05k