第3新東京市
This city is email-verified
Year Day Season Citizens Logs
NERV 22639 227 summer 107054
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-4.702k/day 0/107.054k 0/106892 12831700 107060 $164.446G $5.591M $787.405k 113.827k/2.606M 5.474k/237.2k 1.681k 0 27.87k 3.331k 20.68k

Job/tax levels

Level 0 1.0
0 citizens
47895 total jobs
0 available jobs
Level 1 1.0
0 citizens
15470 total jobs
0 available jobs
Level 2 1.0
0 citizens
13572 total jobs
0 available jobs
Level 3 1.0
121 citizens
11205 total jobs
0 available jobs
Level 4 1.0
156 citizens
16480 total jobs
0 available jobs
Level 5 1.0
106777 citizens
2270 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

450

has enough workers to operate has enough money to operate
operational
total health -900
-900 health generated
total area 22.5k
22.5k area generated
total sprawl 1,350
1,350 sprawl generated
total profit 31.5k
31,500 profit
total workers 4500/0
4500 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

210

has enough workers to operate has enough money to operate
operational
total area 210k
210k area generated
total sprawl 210
210 sprawl generated
total profit 12.6k
12,600 profit
total workers 2100/0
2100 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

250

operational
total health 500
500 health generated
total area 2,500
2,500 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

220

operational
total health 220
220 health generated
total area 2,200
2,200 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

100

has enough area to operate
operational
total area -100
100 consumed
total housing 100
100 housing generated
total sprawl 100
100 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

1

has enough energy to operate has enough area to operate
operational
total area -1
1 consumed
total housing 2
2 housing generated
total energy -12
12 consumed
total sprawl 5
5 sprawl generated
total pollution 2
2 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

2

has enough energy to operate has enough area to operate
operational
total area -2
2 consumed
total housing 12
12 housing generated
total energy -36
36 consumed
total sprawl 6
6 sprawl generated
total pollution 10
10 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

10

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total housing 200
200 housing generated
total energy -700
700 consumed
total sprawl 10
10 sprawl generated
total expenses -1k
1,000 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

2

has enough energy to operate has enough area to operate
operational
total area -20
20 consumed
total housing 40
40 housing generated
total energy -180
180 consumed
total pollution 30
30 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

10

has enough energy to operate has enough area to operate
operational
total area -50
50 consumed
total housing 200
200 housing generated
total energy -500
500 consumed
total pollution 120
120 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

125

has enough energy to operate has enough area to operate
operational
total area -2,500
2,500 consumed
total housing 12.5k
12.5k housing generated
total energy -18.75k
18.75k consumed consumed
total pollution 6.25k
6,250 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

188

has enough energy to operate has enough area to operate
operational
total area -18.8k
18.8k consumed consumed
total housing 94k
94k housing generated
total energy -94k
94k consumed consumed
total pollution 18.8k
18,800 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 10k
10k energy generated
total pollution 150
150 pollution generated
total profit 200
200 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

55

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -275
-275 health generated
total area -825
825 consumed
total energy 110k
110k energy generated
total pollution 825
825 pollution generated
total profit 4.4k
4,400 profit
total workers 275/1
275 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

430

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,150
2,150 consumed
total energy 258k
258k energy generated
total profit 73.1k
73,100 profit
total workers 4300/1
4300 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

490

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,450
2,450 consumed
total energy 367.5k
367.5k energy generated
total profit 191.1k
191,100 profit
total workers 4900/2
4900 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

300

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy 1.5M
1.5M energy generated
total profit 90k
90,000 profit
total workers 3000/3
3000 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

210

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,100
2,100 consumed
total energy 210k
210k energy generated
total water 2,100
2,100 water generated
total profit 35.7k
35,700 profit
total workers 1050/2
1050 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

225

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,250
2,250 consumed
total pollution -22.5k
-22,500 pollution generated
total profit 708.75k
708,750 profit
total workers 2250/5
2250 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -850
850 consumed
total energy -102k
102k consumed consumed
total profit 15.3k
15,300 profit
total workers 1700/0
1700 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,760
1,760 consumed
total energy -176k
176k consumed consumed
total profit 35.2k
35,200 profit
total workers 2200/1
2200 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy -240k
240k consumed consumed
total profit 99k
99,000 profit
total workers 3000/2
3000 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

350

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,000
7,000 consumed
total energy -420k
420k consumed consumed
total profit 227.5k
227,500 profit
total workers 3500/3
3500 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

440

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -13.2k
13.2k consumed consumed
total energy -352k
352k consumed consumed
total profit 616k
616,000 profit
total workers 4400/4
4400 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -500
500 consumed
total energy -38k
38k consumed consumed
total sulfur 20
20 sulfur generated
total uranium
total gold
total coal 20
20 coal generated
total pollution 200
200 pollution generated
total profit 1k
1,000 profit
total workers 600/0
600 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -550
-550 health generated
total area -550
550 consumed
total energy -55k
55k consumed consumed
total uranium 11
11 uranium generated
total pollution 550
550 pollution generated
total profit 24.2k
24,200 profit
total workers 220/4
220 workers employed at level 4

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -300
300 consumed
total energy -600
600 consumed
total fish 300
300 fish generated
total profit 9k
9,000 profit
total workers 600/2
600 workers employed at level 2

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -100
100 consumed
total water 100
100 water generated
total profit 0
0 profit
total workers 5/1
5 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

180

has enough workers to operate has enough area to operate
operational
total area -180
180 consumed
total produce 180
180 produce generated
total workers
1.8k
$1,800 tax income
total workers 180/0
180 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -8,000
8,000 consumed
total energy -800
800 consumed
total wheat 80
80 wheat generated
total water -400
400 consumed
total profit 3.2k
3,200 profit
total workers 400/0
400 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

29

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,900
2,900 consumed
total energy -290
290 consumed
total produce 145
145 produce generated
total water -145
145 consumed
total profit 1.16k
1,160 profit
total workers 145/0
145 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -8
8 consumed
total energy -40
40 consumed
total bread -4
4 consumed
total food 100
100 food generated
total meat -4
4 consumed
total profit 360
360 profit
total workers 20/1
20 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate has enough bread to operate has enough produce to operate
operational
total area -5
5 consumed
total energy -10
10 consumed
total fish -1
1 consumed
total bread -5
5 consumed
total food 100
100 food generated
total produce -1
1 consumed
total meat -1
1 consumed
total rice -5
5 consumed
total water -1
1 consumed
total profit 200
200 profit
total workers 15/1
15 workers employed at level 1

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

65

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 325
325 health generated
total area -325
325 consumed
total food 3,250
3,250 food generated
total produce -325
325 consumed
total workers
13k
$13,000 tax income
total workers 325/2
325 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

21

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -42
42 consumed
total energy -105
105 consumed
total meat 210
210 meat generated
total cows -21
21 consumed
total workers
1.68k
$1,680 tax income
total workers 42/2
42 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate
total area -35
35 consumed
total energy -70
70 consumed
total bread 7
7 bread generated
total wheat -35
35 consumed
total water -35
35 consumed
total salt -7
7 consumed
total profit 630
630 profit
total workers 35/1
35 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total grapes -2
2 consumed
total wine 2
2 wine generated
total water -2
2 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -90
90 consumed
total energy -450
450 consumed
total wheat -45
45 consumed
total beer 45
45 beer generated
total water -45
45 consumed
total workers
9k
$9,000 tax income
total workers 225/2
225 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

680

has enough area to operate has enough money to operate
operational
total health 4,080
4,080 health generated
total area -6,800
6,800 consumed
total fun 2,720
2,720 fun generated
total pollution -680
-680 pollution generated
total expenses -3.4k
3,400 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

670

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,690
4,690 health generated
total area -33.5k
33.5k consumed consumed
total fun 7,370
7,370 fun generated
total pollution -2.01k
-2,010 pollution generated
total profit 60.3k
60,300 profit
total workers 4020/1
4020 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

500

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,000
3,000 health generated
total area -50k
50k consumed consumed
total fun 6,500
6,500 fun generated
total pollution -6k
-6,000 pollution generated
total profit 190k
190,000 profit
total workers 3000/3
3000 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

430

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -860
860 consumed
total energy -86k
86k consumed consumed
total culture 430
430 culture generated
total profit 64.5k
64,500 profit
total workers 1720/2
1720 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

155

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -310
310 consumed
total energy -15.5k
15.5k consumed consumed
total profit 4.34k
4,340 profit
total workers 465/0
465 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -105
-105 health generated
total area -525
525 consumed
total energy -66.5k
66.5k consumed consumed
total steel 350
350 steel generated
total pollution 35
35 pollution generated
total profit 5.25k
5,250 profit
total workers 700/0
700 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -460
460 consumed
total energy -184k
184k consumed consumed
total profit 90.85k
90,850 profit
total workers 4600/1
4600 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

135

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -405
-405 health generated
total area -13.5k
13.5k consumed consumed
total energy -202.5k
202.5k consumed consumed
total fun -1,350
-1,350 fun generated
total pollution 135
135 pollution generated
total profit 334.13k
334,125 profit
total workers 33750/0
33750 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -750
750 consumed
total energy -45k
45k consumed consumed
total culture 150
150 culture generated
total fun 750
750 fun generated
total profit 13.5k
13,500 profit
total workers 1500/0
1500 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total energy -40k
40k consumed consumed
total fun 800
800 fun generated
total profit 8k
8,000 profit
total workers 1600/0
1600 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

550

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,100
1,100 consumed
total energy -5,500
5,500 consumed
total culture 2,750
2,750 culture generated
total fun 550
550 fun generated
total profit 258.5k
258,500 profit
total workers 1650/4
1650 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -11.9k
11.9k consumed consumed
total energy -42.5k
42.5k consumed consumed
total fun 1,530
1,530 fun generated
total pollution -170
-170 pollution generated
total profit 93.5k
93,500 profit
total workers 1700/3
1700 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -27k
27k consumed consumed
total energy -202.5k
202.5k consumed consumed
total fun 9,000
9,000 fun generated
total pollution -450
-450 pollution generated
total profit 549k
549,000 profit
total workers 4500/4
4500 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,700
1,700 health generated
total area -3,400
3,400 consumed
total energy -68k
68k consumed consumed
total profit 51k
51,000 profit
total workers 1700/2
1700 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

570

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 8,550
8,550 health generated
total area -2,280
2,280 consumed
total energy -28.5k
28.5k consumed consumed
total profit 883.5k
883,500 profit
total workers 5700/4
5700 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 1.4k
1,400 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

1

has enough area to operate
operational
total area -10
10 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

2

has enough area to operate
operational
total area -20
20 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

25

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -250
250 consumed
total energy -250
250 consumed
total workers
1.25k
$1,250 tax income
total workers 125/0
125 workers employed at level 0

Resources

total sulfur sulfur 13.91k/20.05k
total uranium uranium 13.05k/13.05k
total steel steel 34.95k/35.05k
total fish fish 8.05k/8.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 2.05k/2.05k
total coal coal 2.05k/2.05k
total stone stone 1/150
total bread bread 4/12.9k
total wheat wheat 2/4.25k
total grapes grapes 285/12.55k
total wood wood 150/150
total beer beer 2.3k/2.3k
total wine wine 150/150
total food food 4.42k/4.53k
total produce produce 1/15.8k
total meat meat 13.6k/13.6k
total rice rice 7/250
total cows cows 1/1.15k
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 421/1.25k
total salt salt 8/150
total missiles missiles 1/50
total shields shields 1/1.05k