「神椿市建設中。PURIFY」
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Year Day Season Citizens Logs
神椿市復興課 22422 134 spring 106171
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-4.753k/day 0/106.171k 7/106178 11990940 106180 $121.274G $5.751M $894.42k 168.145k/2.632M 9.853k/239.4k 2.316k 0 20.253k 3.204k 20.842k

Job/tax levels

Level 0 1.0
0 citizens
47975 total jobs
0 available jobs
Level 1 1.0
0 citizens
14585 total jobs
5 available jobs
Level 2 1.0
0 citizens
12433 total jobs
2 available jobs
Level 3 1.0
665 citizens
10665 total jobs
0 available jobs
Level 4 1.0
4 citizens
18310 total jobs
0 available jobs
Level 5 0.99
105502 citizens
2210 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

490

has enough workers to operate has enough money to operate
operational
total health -980
-980 health generated
total area 24.5k
24.5k area generated
total sprawl 1,470
1,470 sprawl generated
total profit 34.3k
34,300 profit
total workers 4900/0
4900 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

210

has enough workers to operate has enough money to operate
operational
total area 210k
210k area generated
total sprawl 210
210 sprawl generated
total profit 12.6k
12,600 profit
total workers 2100/0
2100 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

260

operational
total health 780
780 health generated
total area 2,600
2,600 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

230

operational
total health 230
230 health generated
total area 2,300
2,300 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

121

has enough area to operate
operational
total area -121
121 consumed
total housing 121
121 housing generated
total sprawl 121
121 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

25

has enough energy to operate has enough area to operate
operational
total area -25
25 consumed
total housing 50
50 housing generated
total energy -300
300 consumed
total sprawl 125
125 sprawl generated
total pollution 50
50 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 180
180 housing generated
total energy -540
540 consumed
total sprawl 90
90 sprawl generated
total pollution 150
150 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

300

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total housing 6,000
6,000 housing generated
total energy -21k
21k consumed consumed
total sprawl 300
300 sprawl generated
total expenses -30k
30,000 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

62

has enough energy to operate has enough area to operate
operational
total area -620
620 consumed
total housing 1,240
1,240 housing generated
total energy -5,580
5,580 consumed
total pollution 930
930 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

54

has enough energy to operate has enough area to operate
operational
total area -270
270 consumed
total housing 1,080
1,080 housing generated
total energy -2,700
2,700 consumed
total pollution 648
648 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

95

has enough energy to operate has enough area to operate
operational
total area -1,900
1,900 consumed
total housing 9,500
9,500 housing generated
total energy -14.25k
14.25k consumed consumed
total pollution 4.75k
4,750 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

176

has enough energy to operate has enough area to operate
operational
total area -17.6k
17.6k consumed consumed
total housing 88k
88k housing generated
total energy -88k
88k consumed consumed
total pollution 17.6k
17,600 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -75
75 consumed
total energy 45k
45k energy generated
total pollution 450
450 pollution generated
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

25

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -125
-125 health generated
total area -375
375 consumed
total energy 50k
50k energy generated
total pollution 375
375 pollution generated
total profit 2k
2,000 profit
total workers 125/1
125 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

410

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,050
2,050 consumed
total energy 246k
246k energy generated
total profit 69.7k
69,700 profit
total workers 4100/1
4100 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

470

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,350
2,350 consumed
total energy 282k
282k energy generated
total profit 183.3k
183,300 profit
total workers 4700/2
4700 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

290

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total energy 1.45M
1.45M energy generated
total profit 87k
87,000 profit
total workers 2900/3
2900 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+950)
water

10

210

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,100
2,100 consumed
total energy 409.5k
409.5k energy generated
total water 2,100
2,100 water generated
total profit 35.7k
35,700 profit
total workers 1050/2
1050 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

219

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,190
2,190 consumed
total pollution -21.9k
-21,900 pollution generated
total profit 682.84k
682,842 profit
total workers 2190/5
2190 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -800
800 consumed
total energy -96k
96k consumed consumed
total profit 14.4k
14,400 profit
total workers 1600/0
1600 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,680
1,680 consumed
total energy -168k
168k consumed consumed
total profit 33.6k
33,600 profit
total workers 2100/1
2100 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

290

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total energy -232k
232k consumed consumed
total profit 95.7k
95,700 profit
total workers 2900/2
2900 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,600
6,600 consumed
total energy -396k
396k consumed consumed
total profit 214.5k
214,500 profit
total workers 3300/3
3300 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

420

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12.6k
12.6k consumed consumed
total energy -336k
336k consumed consumed
total profit 588k
588,000 profit
total workers 4200/4
4200 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -500
500 consumed
total energy -38k
38k consumed consumed
total sulfur 20
20 sulfur generated
total uranium
total gold
total coal 20
20 coal generated
total pollution 200
200 pollution generated
total profit 1k
1,000 profit
total workers 600/0
600 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -500
500 consumed
total energy -50k
50k consumed consumed
total uranium 10
10 uranium generated
total pollution 500
500 pollution generated
total profit 22k
22,000 profit
total workers 200/4
200 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12k
12k consumed consumed
total energy -60k
60k consumed consumed
total stone 120
120 stone generated
total profit 264k
264,000 profit
total workers 2400/4
2400 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

185

has enough workers to operate has enough area to operate
operational
total area -185
185 consumed
total produce 185
185 produce generated
total workers
1.85k
$1,850 tax income
total workers 185/0
185 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

16

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,600
1,600 consumed
total energy -160
160 consumed
total rice 16
16 rice generated
total water -80
80 consumed
total profit 640
640 profit
total workers 80/0
80 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total produce 150
150 produce generated
total water -150
150 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,900
1,900 consumed
total energy -190
190 consumed
total cows 19
19 cows generated
total water -190
190 consumed
total profit 760
760 profit
total workers 95/0
95 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,500
2,500 consumed
total energy -250
250 consumed
total grapes 25
25 grapes generated
total water -250
250 consumed
total profit 1k
1,000 profit
total workers 125/0
125 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
needs fish to operate
total area -10
10 consumed
total energy -250
250 consumed
total culture 5
5 culture generated
total fish -5
5 consumed
total food 50
50 food generated
total rice -5
5 consumed
total water -5
5 consumed
total profit 1.95k
1,950 profit
total workers 25/3
25 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate requires bread to operate
needs bread to operate
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

67

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 335
335 health generated
total area -335
335 consumed
total food 3,350
3,350 food generated
total produce -335
335 consumed
total workers
13.4k
$13,400 tax income
total workers 335/2
335 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

19

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -38
38 consumed
total energy -95
95 consumed
total meat 190
190 meat generated
total cows -19
19 consumed
total workers
1.52k
$1,520 tax income
total workers 38/2
38 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

26

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -52
52 consumed
total energy -260
260 consumed
total grapes -26
26 consumed
total wine 26
26 wine generated
total water -26
26 consumed
total workers
5.2k
$5,200 tax income
total workers 130/2
130 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires wheat to operate
needs wheat to operate
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

510

has enough area to operate has enough money to operate
operational
total health 3,570
3,570 health generated
total area -5,100
5,100 consumed
total fun 1,020
1,020 fun generated
total pollution -510
-510 pollution generated
total expenses -2.55k
2,550 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

640

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 5,120
5,120 health generated
total area -32k
32k consumed consumed
total fun 4,480
4,480 fun generated
total pollution -1.92k
-1,920 pollution generated
total profit 57.6k
57,600 profit
total workers 3840/1
3840 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

470

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,290
3,290 health generated
total area -47k
47k consumed consumed
total fun 3,760
3,760 fun generated
total pollution -5.64k
-5,640 pollution generated
total profit 178.6k
178,600 profit
total workers 2820/3
2820 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -800
800 consumed
total energy -80k
80k consumed consumed
total culture 400
400 culture generated
total profit 60k
60,000 profit
total workers 1600/2
1600 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

140

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -280
280 consumed
total energy -14k
14k consumed consumed
total profit 3.92k
3,920 profit
total workers 420/0
420 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -90
-90 health generated
total area -450
450 consumed
total energy -57k
57k consumed consumed
total steel 300
300 steel generated
total pollution 30
30 pollution generated
total profit 4.5k
4,500 profit
total workers 600/0
600 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -440
440 consumed
total energy -176k
176k consumed consumed
total profit 86.9k
86,900 profit
total workers 4400/1
4400 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

136

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -408
-408 health generated
total area -13.6k
13.6k consumed consumed
total energy -204k
204k consumed consumed
total fun -1,360
-1,360 fun generated
total pollution 136
136 pollution generated
total profit 336.6k
336,600 profit
total workers 34000/0
34000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

149

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -745
745 consumed
total energy -44.7k
44.7k consumed consumed
total culture 149
149 culture generated
total fun 745
745 fun generated
total profit 13.41k
13,410 profit
total workers 1490/0
1490 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy -35k
35k consumed consumed
total fun 700
700 fun generated
total profit 7k
7,000 profit
total workers 1400/0
1400 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

530

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,060
1,060 consumed
total energy -5,300
5,300 consumed
total culture 2,650
2,650 culture generated
total fun 530
530 fun generated
total profit 249.1k
249,100 profit
total workers 1590/4
1590 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

162

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -11.34k
11.34k consumed consumed
total energy -40.5k
40.5k consumed consumed
total fun 1,458
1,458 fun generated
total pollution -162
-162 pollution generated
total profit 89.1k
89,100 profit
total workers 1620/3
1620 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

441

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -26.46k
26.46k consumed consumed
total energy -198.45k
198.45k consumed consumed
total fun 8,820
8,820 fun generated
total pollution -441
-441 pollution generated
total profit 538.02k
538,020 profit
total workers 4410/4
4410 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

1

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate
total health 20
20 health generated
total area -100
100 consumed
total energy -800
800 consumed
total fun 100
100 fun generated
total profit 0
0 profit
total workers 50/2
50 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,600
1,600 health generated
total area -3,200
3,200 consumed
total energy -64k
64k consumed consumed
total profit 48k
48,000 profit
total workers 1600/2
1600 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

550

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 8,250
8,250 health generated
total area -2,200
2,200 consumed
total energy -27.5k
27.5k consumed consumed
total profit 852.5k
852,500 profit
total workers 5500/4
5500 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 1.34k
1,336 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

3

has enough area to operate
operational
total area -30
30 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

30

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -300
300 consumed
total energy -300
300 consumed
total workers
1.5k
$1,500 tax income
total workers 150/0
150 workers employed at level 0

Resources

total sulfur sulfur 20.03k/20.05k
total uranium uranium 12.05k/12.05k
total steel steel 29.95k/30.05k
total fish fish 1/2.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 2.05k/2.05k
total coal coal 2.05k/2.05k
total stone stone 12.15k/12.15k
total bread bread 1/15.05k
total wheat wheat 1/150
total grapes grapes 16.27k/16.3k
total wood wood 850/850
total beer beer 100/100
total wine wine 1.35k/1.35k
total food food 3.47k/3.58k
total produce produce 87/18.4k
total meat meat 16k/16k
total rice rice 945/950
total cows cows 2/1.2k
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 1/250
total salt salt 1/150
total missiles missiles 1/50
total shields shields 50/1.05k