「神椿市建設中。PURIFY」 Year Day Season Citizens Logs
神椿市復興課 20125 51 winter 56171
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-3.374k/day 0/56.171k 0/52336 6393820 56180 $998.778M $2.982M $493.105k 630/1.373M 12.74k/136.2k 1.036k 0 11.151k 1.65k 11.884k

Job/tax levels

Level 0 1.0
127 citizens
21545 total jobs
0 available jobs
Level 1 1.0
791 citizens
7840 total jobs
0 available jobs
Level 2 1.0
826 citizens
6563 total jobs
0 available jobs
Level 3 1.0
1852 citizens
5725 total jobs
0 available jobs
Level 4 1.0
2552 citizens
9493 total jobs
0 available jobs
Level 5 0.99
50023 citizens
1170 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

90

has enough workers to operate has enough money to operate
operational
total health -180
-180 health generated
total area 4,500
4,500 area generated
total sprawl 270
270 sprawl generated
total profit 6.3k
6,300 profit
total workers 900/0
900 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

130

has enough workers to operate has enough money to operate
operational
total area 130k
130k area generated
total sprawl 130
130 sprawl generated
total profit 7.8k
7,800 profit
total workers 1300/0
1300 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

90

operational
total health 270
270 health generated
total area 900
900 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

80

operational
total health 80
80 health generated
total area 800
800 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

121

has enough area to operate
operational
total area -121
121 consumed
total housing 121
121 housing generated
total sprawl 121
121 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

25

has enough energy to operate has enough area to operate
operational
total area -25
25 consumed
total housing 50
50 housing generated
total energy -300
300 consumed
total sprawl 125
125 sprawl generated
total pollution 50
50 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 180
180 housing generated
total energy -540
540 consumed
total sprawl 90
90 sprawl generated
total pollution 150
150 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

300

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total housing 6,000
6,000 housing generated
total energy -21k
21k consumed consumed
total sprawl 300
300 sprawl generated
total expenses -30k
30,000 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

62

has enough energy to operate has enough area to operate
operational
total area -620
620 consumed
total housing 1,240
1,240 housing generated
total energy -5,580
5,580 consumed
total pollution 930
930 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

54

has enough energy to operate has enough area to operate
operational
total area -270
270 consumed
total housing 1,080
1,080 housing generated
total energy -2,700
2,700 consumed
total pollution 648
648 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

15

has enough energy to operate has enough area to operate
operational
total area -300
300 consumed
total housing 1,500
1,500 housing generated
total energy -2,250
2,250 consumed
total pollution 750
750 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

92

has enough energy to operate has enough area to operate
operational
total area -9,200
9,200 consumed
total housing 46k
46k housing generated
total energy -46k
46k consumed consumed
total pollution 9.2k
9,200 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -75
75 consumed
total energy 45k
45k energy generated
total pollution 450
450 pollution generated
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -300
300 consumed
total energy 40k
40k energy generated
total pollution 300
300 pollution generated
total profit 1.6k
1,600 profit
total workers 100/1
100 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

210

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,050
1,050 consumed
total energy 126k
126k energy generated
total profit 35.7k
35,700 profit
total workers 2100/1
2100 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

230

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,150
1,150 consumed
total energy 80.5k
80.5k energy generated
total profit 89.7k
89,700 profit
total workers 2300/2
2300 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

160

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,600
1,600 consumed
total energy 800k
800k energy generated
total profit 48k
48,000 profit
total workers 1600/3
1600 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+200)
water

10

110

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,100
1,100 consumed
total energy 132k
132k energy generated
total water 1,100
1,100 water generated
total profit 18.7k
18,700 profit
total workers 550/2
550 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

115

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,150
1,150 consumed
total pollution -11.5k
-11,500 pollution generated
total profit 358.57k
358,570 profit
total workers 1150/5
1150 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -550
550 consumed
total energy -66k
66k consumed consumed
total profit 9.9k
9,900 profit
total workers 1100/0
1100 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

130

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,040
1,040 consumed
total energy -104k
104k consumed consumed
total profit 20.8k
20,800 profit
total workers 1300/1
1300 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,600
1,600 consumed
total energy -128k
128k consumed consumed
total profit 52.8k
52,800 profit
total workers 1600/2
1600 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

180

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,600
3,600 consumed
total energy -216k
216k consumed consumed
total profit 117k
117,000 profit
total workers 1800/3
1800 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,900
6,900 consumed
total energy -184k
184k consumed consumed
total profit 322k
322,000 profit
total workers 2300/4
2300 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -500
500 consumed
total energy -38k
38k consumed consumed
total sulfur 20
20 sulfur generated
total uranium
total gold
total coal 20
20 coal generated
total pollution 200
200 pollution generated
total profit 1k
1,000 profit
total workers 600/0
600 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

6

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,000
6,000 consumed
total energy -30k
30k consumed consumed
total stone 60
60 stone generated
total profit 132k
132,000 profit
total workers 1200/4
1200 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -100
100 consumed
total water 100
100 water generated
total profit 0
0 profit
total workers 5/1
5 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

105

has enough workers to operate has enough area to operate
operational
total area -105
105 consumed
total produce 105
105 produce generated
total workers
1.05k
$1,050 tax income
total workers 105/0
105 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

16

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,600
1,600 consumed
total energy -160
160 consumed
total rice 16
16 rice generated
total water -80
80 consumed
total profit 640
640 profit
total workers 80/0
80 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,700
1,700 consumed
total energy -170
170 consumed
total produce 85
85 produce generated
total water -85
85 consumed
total profit 680
680 profit
total workers 85/0
85 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,300
1,300 consumed
total energy -130
130 consumed
total cows 13
13 cows generated
total water -130
130 consumed
total profit 520
520 profit
total workers 65/0
65 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,300
1,300 consumed
total energy -130
130 consumed
total grapes 13
13 grapes generated
total water -130
130 consumed
total profit 520
520 profit
total workers 65/0
65 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
needs fish to operate
total area -10
10 consumed
total energy -250
250 consumed
total culture 5
5 culture generated
total fish -5
5 consumed
total food 50
50 food generated
total rice -5
5 consumed
total water -5
5 consumed
total profit 1.95k
1,950 profit
total workers 25/3
25 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate requires bread to operate
needs bread to operate
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

38

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 190
190 health generated
total area -190
190 consumed
total food 1,900
1,900 food generated
total produce -190
190 consumed
total workers
7.6k
$7,600 tax income
total workers 190/2
190 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

14

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -28
28 consumed
total energy -70
70 consumed
total meat 140
140 meat generated
total cows -14
14 consumed
total workers
1.12k
$1,120 tax income
total workers 28/2
28 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -30
30 consumed
total energy -150
150 consumed
total grapes -15
15 consumed
total wine 15
15 wine generated
total water -15
15 consumed
total workers
3k
$3,000 tax income
total workers 75/2
75 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires wheat to operate
needs wheat to operate
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

370

has enough area to operate has enough money to operate
operational
total health 2,590
2,590 health generated
total area -3,700
3,700 consumed
total fun 740
740 fun generated
total pollution -370
-370 pollution generated
total expenses -1.85k
1,850 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

320

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,560
2,560 health generated
total area -16k
16k consumed consumed
total fun 2,240
2,240 fun generated
total pollution -960
-960 pollution generated
total profit 28.8k
28,800 profit
total workers 1920/1
1920 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

250

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,750
1,750 health generated
total area -25k
25k consumed consumed
total fun 2,000
2,000 fun generated
total pollution -3k
-3,000 pollution generated
total profit 95k
95,000 profit
total workers 1500/3
1500 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -420
420 consumed
total energy -42k
42k consumed consumed
total culture 210
210 culture generated
total profit 31.5k
31,500 profit
total workers 840/2
840 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -160
160 consumed
total energy -8,000
8,000 consumed
total profit 2.24k
2,240 profit
total workers 240/0
240 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -90
-90 health generated
total area -450
450 consumed
total energy -57k
57k consumed consumed
total steel 300
300 steel generated
total pollution 30
30 pollution generated
total profit 4.5k
4,500 profit
total workers 600/0
600 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -240
240 consumed
total energy -96k
96k consumed consumed
total profit 47.4k
47,400 profit
total workers 2400/1
2400 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

57

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

13

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate
total health -171
-171 health generated
total area -5,700
5,700 consumed
total energy -85.5k
85.5k consumed consumed
total fun -570
-570 fun generated
total pollution 57
57 pollution generated
total profit 141.07k
141,075 profit
total workers 14250/0
14250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -24k
24k consumed consumed
total culture 80
80 culture generated
total fun 400
400 fun generated
total profit 7.2k
7,200 profit
total workers 800/0
800 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,400
2,400 consumed
total energy -30k
30k consumed consumed
total fun 600
600 fun generated
total profit 6k
6,000 profit
total workers 1200/0
1200 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

271

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -542
542 consumed
total energy -2,710
2,710 consumed
total culture 1,355
1,355 culture generated
total fun 271
271 fun generated
total profit 127.37k
127,370 profit
total workers 813/4
813 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,600
5,600 consumed
total energy -20k
20k consumed consumed
total fun 720
720 fun generated
total pollution -80
-80 pollution generated
total profit 44k
44,000 profit
total workers 800/3
800 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -13.8k
13.8k consumed consumed
total energy -103.5k
103.5k consumed consumed
total fun 4,600
4,600 fun generated
total pollution -230
-230 pollution generated
total profit 280.6k
280,600 profit
total workers 2300/4
2300 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 30
30 health generated
total area -150
150 consumed
total energy -1,200
1,200 consumed
total fun 150
150 fun generated
total profit 0
0 profit
total workers 75/2
75 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 900
900 health generated
total area -1,800
1,800 consumed
total energy -36k
36k consumed consumed
total profit 27k
27,000 profit
total workers 900/2
900 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

287

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 4,305
4,305 health generated
total area -1,148
1,148 consumed
total energy -14.35k
14.35k consumed consumed
total profit 444.85k
444,850 profit
total workers 2870/4
2870 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 1.34k
1,336 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

3

has enough area to operate
operational
total area -30
30 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

1

has enough area to operate
operational
total area -10
10 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

15

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -150
150 consumed
total energy -150
150 consumed
total workers
750
$750 tax income
total workers 75/0
75 workers employed at level 0

Resources

total sulfur sulfur 1.13k/20.05k
total uranium uranium 2.05k/2.05k
total steel steel 29.95k/30.05k
total fish fish 1/2.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 2.05k/2.05k
total coal coal 2.05k/2.05k
total stone stone 6.15k/6.15k
total bread bread 1/7.55k
total wheat wheat 1/150
total grapes grapes 1/8.2k
total wood wood 850/850
total beer beer 100/100
total wine wine 800/800
total food food 2.07k/2.13k
total produce produce 120/9.45k
total meat meat 8.25k/8.25k
total rice rice 945/950
total cows cows 1/900
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 704/1.15k
total salt salt 1/150
total missiles missiles 1/50
total shields shields 50/1.05k