shenzhen
This city is email-verified
Year Day Season Citizens Logs
monkeyd 7552 90 winter 6831
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-87/day 0/6.831k 0/6695 1041200 6840 $49.798G $242.734k $57.491k 6.08k/190k 118/15.2k 46 0 1.241k 94 612

Job/tax levels

Level 0 0.7
14 citizens
3596 total jobs
0 available jobs
Level 1 0.8
36 citizens
839 total jobs
0 available jobs
Level 2 0.85
48 citizens
929 total jobs
0 available jobs
Level 3 0.9
77 citizens
666 total jobs
0 available jobs
Level 4 0.95
578 citizens
525 total jobs
0 available jobs
Level 5 1.0
6078 citizens
140 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

15

has enough workers to operate has enough money to operate
operational
total area 15k
15k area generated
total sprawl 15
15 sprawl generated
total profit 450
450 profit
total workers 150/0
150 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

10

operational
total health 20
20 health generated
total area 100
100 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

10

operational
total health 10
10 health generated
total area 100
100 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

31

has enough area to operate
operational
total area -31
31 consumed
total housing 31
31 housing generated
total sprawl 31
31 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

3

has enough energy to operate has enough area to operate
operational
total area -60
60 consumed
total housing 300
300 housing generated
total energy -450
450 consumed
total pollution 150
150 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

13

has enough energy to operate has enough area to operate
operational
total area -1,300
1,300 consumed
total housing 6,500
6,500 housing generated
total energy -6,500
6,500 consumed
total pollution 1.3k
1,300 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

1

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -10
-10 health generated
total area -5
5 consumed
total energy 2,000
2,000 energy generated
total pollution 30
30 pollution generated
total profit 25
25 profit
total workers 5/0
5 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

3

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -15
-15 health generated
total area -45
45 consumed
total energy 6,000
6,000 energy generated
total pollution 45
45 pollution generated
total profit 180
180 profit
total workers 15/1
15 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

26

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -130
130 consumed
total energy 20.28k
20.28k energy generated
total profit 3.38k
3,380 profit
total workers 260/1
260 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

26

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -130
130 consumed
total energy 10.92k
10.92k energy generated
total profit 8.58k
8,580 profit
total workers 260/2
260 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

26

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -260
260 consumed
total energy 130k
130k energy generated
total profit 5.72k
5,720 profit
total workers 260/3
260 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (-200)
water

10

26

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -260
260 consumed
total energy 20.8k
20.8k energy generated
total water 260
260 water generated
total profit 3.64k
3,640 profit
total workers 130/2
130 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000
0

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

14

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -140
140 consumed
total pollution -1.4k
-1,400 pollution generated
total profit 44.1k
44,100 profit
total workers 140/5
140 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -85
85 consumed
total energy -10.2k
10.2k consumed consumed
total profit 1.02k
1,020 profit
total workers 170/0
170 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -136
136 consumed
total energy -13.6k
13.6k consumed consumed
total profit 2.04k
2,040 profit
total workers 170/1
170 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -180
180 consumed
total energy -14.4k
14.4k consumed consumed
total profit 4.86k
4,860 profit
total workers 180/2
180 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -360
360 consumed
total energy -21.6k
21.6k consumed consumed
total profit 10.26k
10,260 profit
total workers 180/3
180 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -540
540 consumed
total energy -14.4k
14.4k consumed consumed
total profit 23.76k
23,760 profit
total workers 180/4
180 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -35
-35 health generated
total area -175
175 consumed
total energy -13.3k
13.3k consumed consumed
total sulfur 7
7 sulfur generated
total uranium
total gold
total coal 7
7 coal generated
total pollution 70
70 pollution generated
total expenses -280
-280 running expenses
total workers 210/0
210 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000
0

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy -3,000
3,000 consumed
total salt 6
6 salt generated
total expenses -3.96k
-3,960 running expenses
total workers 60/2
60 workers employed at level 2

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -35
35 consumed
total energy -70
70 consumed
total fish 35
35 fish generated
total profit 630
630 profit
total workers 70/2
70 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -700
700 consumed
total energy -7,000
7,000 consumed
total water 7
7 water generated
total salt 7
7 salt generated
total profit 1.51k
1,512 profit
total workers 56/4
56 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

12

has enough workers to operate has enough area to operate
operational
total area -12
12 consumed
total produce 12
12 produce generated
total workers
84
$84 tax income
total workers 12/0
12 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total produce 55
55 produce generated
total water -55
55 consumed
total profit 275
275 profit
total workers 55/0
55 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total cows 11
11 cows generated
total water -110
110 consumed
total profit 275
275 profit
total workers 55/0
55 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

10

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 50
50 health generated
total area -50
50 consumed
total food 500
500 food generated
total produce -50
50 consumed
total workers
1.7k
$1,700 tax income
total workers 50/2
50 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -20
20 consumed
total energy -50
50 consumed
total meat 100
100 meat generated
total cows -10
10 consumed
total workers
680
$680 tax income
total workers 20/2
20 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

26

has enough area to operate has enough money to operate
operational
total health 156
156 health generated
total area -260
260 consumed
total fun 130
130 fun generated
total pollution -26
-26 pollution generated
total expenses -130
130 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

19

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 171
171 health generated
total area -950
950 consumed
total fun 266
266 fun generated
total pollution -57
-57 pollution generated
total profit 1.25k
1,254 profit
total workers 114/1
114 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

16

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 96
96 health generated
total area -1,600
1,600 consumed
total fun 240
240 fun generated
total pollution -192
-192 pollution generated
total profit 5.31k
5,312 profit
total workers 96/3
96 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

16

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -32
32 consumed
total energy -3,200
3,200 consumed
total culture 16
16 culture generated
total profit 2.02k
2,016 profit
total workers 64/2
64 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -26
26 consumed
total energy -1,300
1,300 consumed
total profit 247
247 profit
total workers 39/0
39 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -39
-39 health generated
total area -195
195 consumed
total energy -24.7k
24.7k consumed consumed
total steel 130
130 steel generated
total pollution 13
13 pollution generated
total profit 1.17k
1,170 profit
total workers 260/0
260 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

14

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -28
28 consumed
total energy -11.2k
11.2k consumed consumed
total profit 4.41k
4,410 profit
total workers 280/1
280 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

9

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -27
-27 health generated
total area -900
900 consumed
total energy -13.5k
13.5k consumed consumed
total fun -90
-90 fun generated
total pollution 9
9 pollution generated
total profit 15.53k
15,525 profit
total workers 2250/0
2250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -65
65 consumed
total energy -3,900
3,900 consumed
total culture 13
13 culture generated
total fun 65
65 fun generated
total profit 780
780 profit
total workers 130/0
130 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -520
520 consumed
total energy -6,500
6,500 consumed
total fun 130
130 fun generated
total profit 520
520 profit
total workers 260/0
260 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -26
26 consumed
total energy -130
130 consumed
total culture 65
65 culture generated
total fun 13
13 fun generated
total profit 5.8k
5,798 profit
total workers 39/4
39 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -910
910 consumed
total energy -3,250
3,250 consumed
total fun 117
117 fun generated
total pollution -13
-13 pollution generated
total profit 6.11k
6,110 profit
total workers 130/3
130 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

16

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -960
960 consumed
total energy -7,200
7,200 consumed
total fun 320
320 fun generated
total pollution -16
-16 pollution generated
total profit 18.24k
18,240 profit
total workers 160/4
160 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 10
10 health generated
total area -30
30 consumed
total energy -200
200 consumed
total fun 50
50 fun generated
total expenses -330
-330 running expenses
total workers 5/2
5 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

9

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 90
90 health generated
total area -180
180 consumed
total energy -3,600
3,600 consumed
total profit 2.16k
2,160 profit
total workers 90/2
90 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

9

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 135
135 health generated
total area -36
36 consumed
total energy -450
450 consumed
total profit 13.23k
13,230 profit
total workers 90/4
90 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000
0

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000
0

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100
0

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100
0

cow_pens

size

5
Requires:
area

10
Stores:
cows

100
0

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100
0

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500
0

Resources

total sulfur sulfur 7.05k/7.05k
total uranium uranium 750/750
total steel steel 13.03k/13.05k
total fish fish 750/750
total oil oil 1/50
total gas gas 1/50
total gold gold 750/750
total coal coal 750/750
total stone stone 1/50
total bread bread 50/50
total wheat wheat 1/50
total grapes grapes 50/50
total wood wood 150/150
total beer beer 1/50
total wine wine 1/50
total food food 543/550
total produce produce 670/720
total meat meat 550/550
total rice rice 1/50
total cows cows 590/600
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 235/400
total salt salt 1k/1k
total missiles missiles 1/50
total shields shields 1/50