V-CNY
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Year Day Season Citizens Logs
V-IZEY 7553 100 spring 86202
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-3.225k/day 0/86.202k 0/84773 3081460 86220 $49.977G $3.784M $657.754k 350.145k/2.624M 2.429k/142.92k 141 4 11.731k 2.563k 11.296k

Job/tax levels

Level 0 0.85
570 citizens
43901 total jobs
0 available jobs
Level 1 0.85
415 citizens
11085 total jobs
0 available jobs
Level 2 0.86
268 citizens
8415 total jobs
0 available jobs
Level 3 0.87
244 citizens
5741 total jobs
0 available jobs
Level 4 0.88
628 citizens
13271 total jobs
0 available jobs
Level 5 0.88
84077 citizens
2360 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

139

has enough workers to operate has enough money to operate
operational
total area 139k
139k area generated
total sprawl 139
139 sprawl generated
total profit 6.25k
6,255 profit
total workers 1390/0
1390 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

201

operational
total health 603
603 health generated
total area 2,010
2,010 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

191

operational
total health 191
191 health generated
total area 1,910
1,910 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

2

has enough area to operate
operational
total area -2
2 consumed
total housing 2
2 housing generated
total sprawl 2
2 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

132

has enough energy to operate has enough area to operate
operational
total area -2,640
2,640 consumed
total housing 13.2k
13.2k housing generated
total energy -19.8k
19.8k consumed consumed
total pollution 6.6k
6,600 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

146

has enough energy to operate has enough area to operate
operational
total area -14.6k
14.6k consumed consumed
total housing 73k
73k housing generated
total energy -73k
73k consumed consumed
total pollution 14.6k
14,600 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30
0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

365

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,825
1,825 consumed
total energy 219k
219k energy generated
total profit 51.1k
51,100 profit
total workers 3650/1
3650 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

332

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,660
1,660 consumed
total energy 139.44k
139.44k energy generated
total profit 110.89k
110,888 profit
total workers 3320/2
3320 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

126

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,260
1,260 consumed
total energy 630k
630k energy generated
total profit 24.7k
24,696 profit
total workers 1260/3
1260 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

104

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,040
1,040 consumed
total energy 135.2k
135.2k energy generated
total water 1,040
1,040 water generated
total profit 14.77k
14,768 profit
total workers 520/2
520 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

10

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -100
100 consumed
total energy 1.5M
1.5M energy generated
total uranium -10
10 consumed
total expenses -85.92k
-85,920 running expenses
total workers 100/4
100 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

224

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,240
2,240 consumed
total pollution -22.4k
-22,400 pollution generated
total profit 619.58k
619,584 profit
total workers 2240/5
2240 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -120k
120k consumed consumed
total profit 15k
15,000 profit
total workers 2000/0
2000 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,600
1,600 consumed
total energy -160k
160k consumed consumed
total profit 26k
26,000 profit
total workers 2000/1
2000 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

201

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,010
2,010 consumed
total energy -160.8k
160.8k consumed consumed
total profit 55.07k
55,074 profit
total workers 2010/2
2010 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

226

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,520
4,520 consumed
total energy -271.2k
271.2k consumed consumed
total profit 123.4k
123,396 profit
total workers 2260/3
2260 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

403

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12.09k
12.09k consumed consumed
total energy -322.4k
322.4k consumed consumed
total profit 486.82k
486,824 profit
total workers 4030/4
4030 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500
0

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -2,500
2,500 consumed
total energy -190k
190k consumed consumed
total sulfur 100
100 sulfur generated
total uranium
total gold
total coal 100
100 coal generated
total pollution 1k
1,000 pollution generated
total profit 500
500 profit
total workers 3000/0
3000 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -900
-900 health generated
total area -900
900 consumed
total energy -90k
90k consumed consumed
total uranium 18
18 uranium generated
total pollution 900
900 pollution generated
total profit 32.69k
32,688 profit
total workers 360/4
360 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

50

has enough workers to operate has enough area to operate
operational
total area -50
50 consumed
total produce 50
50 produce generated
total workers
425
$425 tax income
total workers 50/0
50 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total wheat 12
12 wheat generated
total water -60
60 consumed
total profit 390
390 profit
total workers 60/0
60 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,900
1,900 consumed
total energy -190
190 consumed
total produce 95
95 produce generated
total water -95
95 consumed
total profit 617
617 profit
total workers 95/0
95 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

9

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -900
900 consumed
total energy -90
90 consumed
total cows 9
9 cows generated
total water -90
90 consumed
total profit 292
292 profit
total workers 45/0
45 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -700
700 consumed
total energy -70
70 consumed
total grapes 7
7 grapes generated
total water -70
70 consumed
total profit 228
228 profit
total workers 35/0
35 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 338
338 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 75
75 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

28

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 140
140 health generated
total area -140
140 consumed
total food 1,400
1,400 food generated
total produce -140
140 consumed
total workers
4.82k
$4,816 tax income
total workers 140/2
140 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

9

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -18
18 consumed
total energy -45
45 consumed
total meat 90
90 meat generated
total cows -9
9 consumed
total workers
619
$619 tax income
total workers 18/2
18 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -14
14 consumed
total energy -70
70 consumed
total grapes -7
7 consumed
total wine 7
7 wine generated
total water -7
7 consumed
total workers
1.2k
$1,204 tax income
total workers 35/2
35 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -24
24 consumed
total energy -120
120 consumed
total wheat -12
12 consumed
total beer 12
12 beer generated
total water -12
12 consumed
total workers
2.06k
$2,064 tax income
total workers 60/2
60 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

4

has enough workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
operational
total area -8
8 consumed
total energy -20
20 consumed
total fun 40
40 fun generated
total beer -4
4 consumed
total wine -4
4 consumed
total workers
136
$136 tax income
total workers 8/1
8 workers employed at level 1

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

45

has enough area to operate has enough money to operate
operational
total health 315
315 health generated
total area -450
450 consumed
total fun 180
180 fun generated
total pollution -45
-45 pollution generated
total expenses -225
225 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

247

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,976
1,976 health generated
total area -12.35k
12.35k consumed consumed
total fun 2,470
2,470 fun generated
total pollution -741
-741 pollution generated
total profit 17.78k
17,784 profit
total workers 1482/1
1482 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

251

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,008
2,008 health generated
total area -25.1k
25.1k consumed consumed
total fun 3,765
3,765 fun generated
total pollution -3.012k
-3,012 pollution generated
total profit 79.72k
79,718 profit
total workers 1506/3
1506 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

343

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -686
686 consumed
total energy -68.6k
68.6k consumed consumed
total culture 343
343 culture generated
total profit 43.77k
43,767 profit
total workers 1372/2
1372 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

42

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -84
84 consumed
total energy -4,200
4,200 consumed
total profit 987
987 profit
total workers 126/0
126 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

64

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -192
-192 health generated
total area -960
960 consumed
total energy -121.6k
121.6k consumed consumed
total steel 640
640 steel generated
total pollution 64
64 pollution generated
total profit 7.68k
7,680 profit
total workers 1280/0
1280 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

197

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -394
394 consumed
total energy -157.6k
157.6k consumed consumed
total profit 66k
65,995 profit
total workers 3940/1
3940 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

140

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -420
-420 health generated
total area -14k
14k consumed consumed
total energy -210k
210k consumed consumed
total fun -1,400
-1,400 fun generated
total pollution 140
140 pollution generated
total profit 294k
294,000 profit
total workers 35000/0
35000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

34

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -170
170 consumed
total energy -10.2k
10.2k consumed consumed
total culture 34
34 culture generated
total fun 170
170 fun generated
total profit 2.55k
2,550 profit
total workers 340/0
340 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

23

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -920
920 consumed
total energy -11.5k
11.5k consumed consumed
total fun 230
230 fun generated
total profit 1.61k
1,610 profit
total workers 460/0
460 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

437

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -874
874 consumed
total energy -4,370
4,370 consumed
total culture 2,185
2,185 culture generated
total fun 437
437 fun generated
total profit 180.22k
180,219 profit
total workers 1311/4
1311 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

71

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,970
4,970 consumed
total energy -17.75k
17.75k consumed consumed
total fun 639
639 fun generated
total pollution -71
-71 pollution generated
total profit 31.67k
31,666 profit
total workers 710/3
710 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

260

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -15.6k
15.6k consumed consumed
total energy -117k
117k consumed consumed
total fun 5,200
5,200 fun generated
total pollution -260
-260 pollution generated
total profit 267.28k
267,280 profit
total workers 2600/4
2600 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

77

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 770
770 health generated
total area -1,540
1,540 consumed
total energy -30.8k
30.8k consumed consumed
total profit 18.79k
18,788 profit
total workers 770/2
770 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

487

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 7,305
7,305 health generated
total area -1,948
1,948 consumed
total energy -24.35k
24.35k consumed consumed
total profit 661.35k
661,346 profit
total workers 4870/4
4870 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -3,000
3,000 consumed
total energy -30k
30k consumed consumed
total sulfur -30
30 consumed
total steel -300
300 consumed
total missiles 6
6 missiles generated
total expenses -13.1k
-13,104 running expenses
total workers 60/5
60 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,700
1,700 consumed
total energy -42.5k
42.5k consumed consumed
total shields 17
17 shields generated
total expenses -28.15k
-28,152 running expenses
total workers 170/2
170 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -600
600 consumed
total energy -15k
15k consumed consumed
total sulfur -60
60 consumed
total steel -300
300 consumed
total profit 1.9k
1,896 profit
total workers 60/5
60 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

4

has enough area to operate
operational
total area -40
40 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000
0

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100
0

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

7

has enough area to operate
operational
total area -70
70 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

3

has enough area to operate
operational
total area -30
30 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

2

has enough area to operate
operational
total area -20
20 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

4

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -40
40 consumed
total energy -40
40 consumed
total workers
170
$170 tax income
total workers 20/0
20 workers employed at level 0

Resources

total sulfur sulfur 99.96k/100.05k
total uranium uranium 28.04k/28.05k
total steel steel 63.45k/64.05k
total fish fish 49/50
total oil oil 1/50
total gas gas 50/50
total gold gold 10.05k/10.05k
total coal coal 10.05k/10.05k
total stone stone 1/50
total bread bread 1/2.05k
total wheat wheat 633/850
total grapes grapes 2.39k/2.4k
total wood wood 40/450
total beer beer 646/650
total wine wine 396/400
total food food 1.44k/1.52k
total produce produce 3.36k/3.5k
total meat meat 2.5k/2.5k
total rice rice 1/250
total cows cows 491/800
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 415/750
total salt salt 1/50
total missiles missiles 650/650
total shields shields 7.3k/7.3k