Rubbertopia
This city is email-verified
contributor
This city has helped build the fragile.city codebase
Year Day Season Citizens Logs
MostlyThere 16326 358 fall 36489
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-3.048k/day 31/36.52k 0/35640 7550840 36500 $11.115G $379.314k $316.49k 410.14k/1.339M 4.148k/90.1k 376 2 12.086k 538 8.059k

Job/tax levels

Level 0 0.35
492 citizens
19991 total jobs
0 available jobs
Level 1 0.3
482 citizens
4979 total jobs
0 available jobs
Level 2 0.3
327 citizens
3514 total jobs
0 available jobs
Level 3 0.3
315 citizens
3323 total jobs
0 available jobs
Level 4 0.3
16468 citizens
2653 total jobs
0 available jobs
Level 5 0.08
18405 citizens
1180 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

62

has enough workers to operate has enough money to operate
operational
total health -124
-124 health generated
total area 3,100
3,100 area generated
total sprawl 186
186 sprawl generated
total profit 310
310 profit
total workers 620/0
620 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

78

has enough workers to operate has enough money to operate
operational
total area 78k
78k area generated
total sprawl 78
78 sprawl generated
total expenses -390
-390 running expenses
total workers 780/0
780 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

465

operational
total health 930
930 health generated
total area 4,650
4,650 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

435

operational
total health 435
435 health generated
total area 4,350
4,350 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

100

has enough area to operate
operational
total area -100
100 consumed
total housing 100
100 housing generated
total sprawl 100
100 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

12

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -60
60 consumed
total housing 240
240 housing generated
total energy -840
840 consumed
total sprawl 12
12 sprawl generated
total expenses -1.2k
1,200 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

52

has enough energy to operate has enough area to operate
operational
total area -520
520 consumed
total housing 1,040
1,040 housing generated
total energy -4,680
4,680 consumed
total pollution 780
780 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

47

has enough energy to operate has enough area to operate
operational
total area -235
235 consumed
total housing 940
940 housing generated
total energy -2,350
2,350 consumed
total pollution 564
564 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

52

has enough energy to operate has enough area to operate
operational
total area -1,040
1,040 consumed
total housing 5,200
5,200 housing generated
total energy -7,800
7,800 consumed
total pollution 2.6k
2,600 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

58

has enough energy to operate has enough area to operate
operational
total area -5,800
5,800 consumed
total housing 29k
29k housing generated
total energy -29k
29k consumed consumed
total pollution 5.8k
5,800 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 20k
20k energy generated
total pollution 300
300 pollution generated
total profit 75
75 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

35

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -175
-175 health generated
total area -525
525 consumed
total energy 70k
70k energy generated
total pollution 525
525 pollution generated
total profit 350
350 profit
total workers 175/1
175 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

92

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -460
460 consumed
total energy 71.76k
71.76k energy generated
total profit 2.76k
2,760 profit
total workers 920/1
920 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

92

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -460
460 consumed
total energy 55.2k
55.2k energy generated
total profit 10.12k
10,120 profit
total workers 920/2
920 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

60

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy 300k
300k energy generated
total expenses -15.6k
-15,600 running expenses
total workers 600/3
600 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

72

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -720
720 consumed
total energy 72k
72k energy generated
total water 720
720 water generated
total profit 2.16k
2,160 profit
total workers 360/2
360 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

5

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -50
50 consumed
total energy 750k
750k energy generated
total uranium -5
5 consumed
total expenses -47.6k
-47,600 running expenses
total workers 50/4
50 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

110

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,100
1,100 consumed
total pollution -11k
-11,000 pollution generated
total profit 22.66k
22,660 profit
total workers 1100/5
1100 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -48k
48k consumed consumed
total profit 2k
2,000 profit
total workers 800/0
800 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

66

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -528
528 consumed
total energy -52.8k
52.8k consumed consumed
total profit 1.32k
1,320 profit
total workers 660/1
660 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -48k
48k consumed consumed
total profit 3k
3,000 profit
total workers 600/2
600 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,200
1,200 consumed
total energy -72k
72k consumed consumed
total profit 5.4k
5,400 profit
total workers 600/3
600 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

62

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,860
1,860 consumed
total energy -49.6k
49.6k consumed consumed
total profit 17.36k
17,360 profit
total workers 620/4
620 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

68

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -340
-340 health generated
total area -1,700
1,700 consumed
total energy -129.2k
129.2k consumed consumed
total sulfur 68
68 sulfur generated
total uranium
total gold
total coal 68
68 coal generated
total pollution 680
680 pollution generated
total expenses -9.86k
-9,860 running expenses
total workers 2040/0
2040 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -400
-400 health generated
total area -400
400 consumed
total energy -40k
40k consumed consumed
total uranium 8
8 uranium generated
total pollution 400
400 pollution generated
total expenses -320
-320 running expenses
total workers 160/4
160 workers employed at level 4

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,500
2,500 consumed
total energy -5,000
5,000 consumed
total salt 10
10 salt generated
total expenses -8.8k
-8,800 running expenses
total workers 100/2
100 workers employed at level 2

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -125
125 consumed
total energy -250
250 consumed
total fish 125
125 fish generated
total expenses -3.25k
-3,250 running expenses
total workers 250/2
250 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -10k
10k consumed consumed
total water 10
10 water generated
total salt 10
10 salt generated
total expenses -6.16k
-6,160 running expenses
total workers 80/4
80 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

16

has enough workers to operate has enough area to operate
operational
total area -16
16 consumed
total produce 16
16 produce generated
total workers
56
$56 tax income
total workers 16/0
16 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total produce 60
60 produce generated
total water -60
60 consumed
total profit 90
90 profit
total workers 60/0
60 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total cows 10
10 cows generated
total water -100
100 consumed
total profit 75
75 profit
total workers 50/0
50 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs rice to operate
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 110
110 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total bread -2
2 consumed
total food 50
50 food generated
total meat -2
2 consumed
total profit 40
40 profit
total workers 10/1
10 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate has enough bread to operate has enough produce to operate
needs rice to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

2

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 10
10 health generated
total area -10
10 consumed
total food 100
100 food generated
total produce -10
10 consumed
total workers
120
$120 tax income
total workers 10/2
10 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -4
4 consumed
total energy -10
10 consumed
total meat 20
20 meat generated
total cows -2
2 consumed
total workers
48
$48 tax income
total workers 4/2
4 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational
total area -10
10 consumed
total energy -20
20 consumed
total bread 2
2 bread generated
total wheat -10
10 consumed
total water -10
10 consumed
total salt -2
2 consumed
total profit 40
40 profit
total workers 10/1
10 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total grapes -2
2 consumed
total wine 2
2 wine generated
total water -2
2 consumed
total workers
120
$120 tax income
total workers 10/2
10 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total wheat -2
2 consumed
total beer 2
2 beer generated
total water -2
2 consumed
total workers
120
$120 tax income
total workers 10/2
10 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

2

has enough workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
operational
total area -4
4 consumed
total energy -10
10 consumed
total fun 20
20 fun generated
total beer -2
2 consumed
total wine -2
2 consumed
total workers
24
$24 tax income
total workers 4/1
4 workers employed at level 1

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

420

has enough area to operate has enough money to operate
operational
total health 2,520
2,520 health generated
total area -4,200
4,200 consumed
total fun 2,100
2,100 fun generated
total pollution -420
-420 pollution generated
total expenses -2.1k
2,100 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

260

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,340
2,340 health generated
total area -13k
13k consumed consumed
total fun 3,640
3,640 fun generated
total pollution -780
-780 pollution generated
total profit 1.56k
1,560 profit
total workers 1560/1
1560 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

203

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,218
1,218 health generated
total area -20.3k
20.3k consumed consumed
total fun 3,045
3,045 fun generated
total pollution -2.436k
-2,436 pollution generated
total profit 8.93k
8,932 profit
total workers 1218/3
1218 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -300
300 consumed
total energy -30k
30k consumed consumed
total culture 150
150 culture generated
total profit 5.7k
5,700 profit
total workers 600/2
600 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

45

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -90
90 consumed
total energy -4,500
4,500 consumed
total profit 382
382 profit
total workers 135/0
135 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

45

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -135
-135 health generated
total area -675
675 consumed
total energy -85.5k
85.5k consumed consumed
total steel 450
450 steel generated
total pollution 45
45 pollution generated
total profit 900
900 profit
total workers 900/0
900 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

82

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -164
164 consumed
total energy -65.6k
65.6k consumed consumed
total profit 9.43k
9,430 profit
total workers 1640/1
1640 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -5,000
5,000 consumed
total energy -75k
75k consumed consumed
total fun -500
-500 fun generated
total pollution 50
50 pollution generated
total profit 42.5k
42,500 profit
total workers 12500/0
12500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

82

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -410
410 consumed
total energy -24.6k
24.6k consumed consumed
total culture 82
82 culture generated
total fun 410
410 fun generated
total profit 2.05k
2,050 profit
total workers 820/0
820 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

58

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,320
2,320 consumed
total energy -29k
29k consumed consumed
total fun 580
580 fun generated
total expenses -1.74k
-1,740 running expenses
total workers 1160/0
1160 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

61

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -122
122 consumed
total energy -610
610 consumed
total culture 305
305 culture generated
total fun 61
61 fun generated
total profit 8.17k
8,174 profit
total workers 183/4
183 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,300
6,300 consumed
total energy -22.5k
22.5k consumed consumed
total fun 810
810 fun generated
total pollution -90
-90 pollution generated
total expenses -900
-900 running expenses
total workers 900/3
900 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

66

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,960
3,960 consumed
total energy -29.7k
29.7k consumed consumed
total fun 1,320
1,320 fun generated
total pollution -66
-66 pollution generated
total profit 6.6k
6,600 profit
total workers 660/4
660 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 120
120 health generated
total area -360
360 consumed
total energy -2,400
2,400 consumed
total fun 600
600 fun generated
total expenses -5.28k
-5,280 running expenses
total workers 60/2
60 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

56

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 560
560 health generated
total area -1,120
1,120 consumed
total energy -22.4k
22.4k consumed consumed
total profit 1.12k
1,120 profit
total workers 560/2
560 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,350
1,350 health generated
total area -360
360 consumed
total energy -4,500
4,500 consumed
total profit 38.7k
38,700 profit
total workers 900/4
900 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -1,000
1,000 consumed
total energy -10k
10k consumed consumed
total sulfur -10
10 consumed
total steel -100
100 consumed
total missiles 2
2 missiles generated
total expenses -9.49k
-9,488 running expenses
total workers 20/5
20 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -300
300 consumed
total energy -7,500
7,500 consumed
total shields 3
3 shields generated
total expenses -5.64k
-5,640 running expenses
total workers 30/2
30 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -600
600 consumed
total energy -15k
15k consumed consumed
total sulfur -60
60 consumed
total steel -300
300 consumed
total expenses -13.46k
-13,464 running expenses
total workers 60/5
60 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

12

has enough area to operate
operational
total area -120
120 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

12

has enough area to operate
operational
total area -60
60 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

12

has enough area to operate
operational
total area -60
60 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

12

has enough area to operate
operational
total area -120
120 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

12

has enough area to operate
operational
total area -240
240 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

12

has enough area to operate
operational
total area -120
120 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

12

has enough area to operate
operational
total area -120
120 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

12

has enough area to operate
operational
total area -120
120 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

12

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -120
120 consumed
total energy -120
120 consumed
total workers
210
$210 tax income
total workers 60/0
60 workers employed at level 0

Resources

total sulfur sulfur 11/68.05k
total uranium uranium 14.85k/14.85k
total steel steel 44.75k/45.05k
total fish fish 14.55k/14.55k
total oil oil 1/50
total gas gas 1/50
total gold gold 6.85k/6.85k
total coal coal 6.85k/6.85k
total stone stone 50/1.25k
total bread bread 5.28k/6.15k
total wheat wheat 1.18k/1.25k
total grapes grapes 6.05k/6.05k
total wood wood 882/1.25k
total beer beer 2/150
total wine wine 2/150
total food food 238/275
total produce produce 6.8k/6.81k
total meat meat 6.15k/6.15k
total rice rice 1/1.25k
total cows cows 1.75k/1.75k
total lithium lithium 1/12.05k
total sand sand 1/50
total glass glass 1/50
total water water 1.57k/1.75k
total salt salt 18/2.75k
total missiles missiles 50/250
total shields shields 3.8k/3.8k