One Year Day Season Citizens Logs
1^1=1 14304 175 spring 15571
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-7.183k/day 0/15.571k 0/13742 2798000 15580 $578.355G $1.232M $194.05k 52.81k/549.86k 4.571k/41.42k 150 0 6.058k 906 4.239k

Job/tax levels

Level 0 1.0
25 citizens
4690 total jobs
0 available jobs
Level 1 1.0
39 citizens
1141 total jobs
0 available jobs
Level 2 1.0
477 citizens
1345 total jobs
0 available jobs
Level 3 1.0
3353 citizens
1418 total jobs
0 available jobs
Level 4 1.0
170 citizens
4078 total jobs
0 available jobs
Level 5 1.0
11507 citizens
1070 total jobs
0 available jobs
Level 6 0.0
0 citizens
0 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

13

has enough workers to operate has enough money to operate
operational
total health -26
-26 health generated
total area 650
650 area generated
total sprawl 39
39 sprawl generated
total profit 910
910 profit
total workers 130/0
130 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

40

has enough workers to operate has enough money to operate
operational
total area 40k
40k area generated
total sprawl 40
40 sprawl generated
total profit 2.4k
2,400 profit
total workers 400/0
400 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

41

operational
total health 82
82 health generated
total area 410
410 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

36

operational
total health 36
36 health generated
total area 360
360 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

71

has enough area to operate
operational
total area -71
71 consumed
total housing 71
71 housing generated
total sprawl 71
71 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

31

has enough energy to operate has enough area to operate
operational
total area -3,100
3,100 consumed
total housing 15.5k
15.5k housing generated
total energy -15.5k
15.5k consumed consumed
total pollution 3.1k
3,100 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

2

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -20
-20 health generated
total area -10
10 consumed
total energy 4,000
4,000 energy generated
total pollution 60
60 pollution generated
total profit 80
80 profit
total workers 10/0
10 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

1

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -5
-5 health generated
total area -15
15 consumed
total energy 2,000
2,000 energy generated
total pollution 15
15 pollution generated
total profit 80
80 profit
total workers 5/1
5 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

51

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -255
255 consumed
total energy 39.78k
39.78k energy generated
total profit 8.67k
8,670 profit
total workers 510/1
510 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+220)

54

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -270
270 consumed
total energy 38.88k
38.88k energy generated
total profit 21.06k
21,060 profit
total workers 540/2
540 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

79

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -790
790 consumed
total energy 395k
395k energy generated
total profit 23.7k
23,700 profit
total workers 790/3
790 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

54

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -540
540 consumed
total energy 70.2k
70.2k energy generated
total water 540
540 water generated
total profit 9.18k
9,180 profit
total workers 270/2
270 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000
0

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

101

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,010
1,010 consumed
total pollution -10.1k
-10,100 pollution generated
total profit 318.15k
318,150 profit
total workers 1010/5
1010 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -65
65 consumed
total energy -7,800
7,800 consumed
total profit 1.17k
1,170 profit
total workers 130/0
130 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -96
96 consumed
total energy -9,600
9,600 consumed
total profit 1.92k
1,920 profit
total workers 120/1
120 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -130
130 consumed
total energy -10.4k
10.4k consumed consumed
total profit 4.29k
4,290 profit
total workers 130/2
130 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -340
340 consumed
total energy -20.4k
20.4k consumed consumed
total profit 11.05k
11,050 profit
total workers 170/3
170 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,700
2,700 consumed
total energy -72k
72k consumed consumed
total profit 126k
126,000 profit
total workers 900/4
900 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

61

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -305
-305 health generated
total area -1,525
1,525 consumed
total energy -115.9k
115.9k consumed consumed
total sulfur 61
61 sulfur generated
total uranium
total gold
total coal 61
61 coal generated
total pollution 610
610 pollution generated
total profit 3.05k
3,050 profit
total workers 1830/0
1830 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -100
100 consumed
total energy -10k
10k consumed consumed
total uranium 2
2 uranium generated
total pollution 100
100 pollution generated
total profit 4.4k
4,400 profit
total workers 40/4
40 workers employed at level 4

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100
0

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5
5 consumed
total energy -10
10 consumed
total fish 5
5 fish generated
total profit 150
150 profit
total workers 10/2
10 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -100
100 consumed
total energy -1,000
1,000 consumed
total water 1
1 water generated
total salt 1
1 salt generated
total profit 280
280 profit
total workers 8/4
8 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10
0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total produce 55
55 produce generated
total water -55
55 consumed
total profit 440
440 profit
total workers 55/0
55 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,100
1,100 consumed
total energy -110
110 consumed
total cows 11
11 cows generated
total water -110
110 consumed
total profit 440
440 profit
total workers 55/0
55 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

2

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 10
10 health generated
total area -10
10 consumed
total food 100
100 food generated
total produce -10
10 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -20
20 consumed
total energy -50
50 consumed
total meat 100
100 meat generated
total cows -10
10 consumed
total workers
800
$800 tax income
total workers 20/2
20 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

263

has enough area to operate has enough money to operate
operational
total health 1,578
1,578 health generated
total area -2,630
2,630 consumed
total fun 1,315
1,315 fun generated
total pollution -263
-263 pollution generated
total expenses -1.31k
1,315 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

71

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 639
639 health generated
total area -3,550
3,550 consumed
total fun 994
994 fun generated
total pollution -213
-213 pollution generated
total profit 6.39k
6,390 profit
total workers 426/1
426 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

33

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 198
198 health generated
total area -3,300
3,300 consumed
total fun 495
495 fun generated
total pollution -396
-396 pollution generated
total profit 12.54k
12,540 profit
total workers 198/3
198 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -60
60 consumed
total energy -6,000
6,000 consumed
total culture 30
30 culture generated
total profit 4.5k
4,500 profit
total workers 120/2
120 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10
10 consumed
total energy -500
500 consumed
total profit 140
140 profit
total workers 15/0
15 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -750
750 consumed
total energy -95k
95k consumed consumed
total steel 500
500 steel generated
total pollution 50
50 pollution generated
total profit 7.5k
7,500 profit
total workers 1000/0
1000 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8
8 consumed
total energy -3,200
3,200 consumed
total profit 1.58k
1,580 profit
total workers 80/1
80 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -3
-3 health generated
total area -100
100 consumed
total energy -1,500
1,500 consumed
total fun -10
-10 fun generated
total pollution 1
1 pollution generated
total profit 2.48k
2,475 profit
total workers 250/0
250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

26

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -130
130 consumed
total energy -7,800
7,800 consumed
total culture 26
26 culture generated
total fun 130
130 fun generated
total profit 2.34k
2,340 profit
total workers 260/0
260 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

26

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,040
1,040 consumed
total energy -13k
13k consumed consumed
total fun 260
260 fun generated
total profit 2.6k
2,600 profit
total workers 520/0
520 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -340
340 consumed
total energy -1,700
1,700 consumed
total culture 850
850 culture generated
total fun 170
170 fun generated
total profit 79.9k
79,900 profit
total workers 510/4
510 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

26

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,820
1,820 consumed
total energy -6,500
6,500 consumed
total fun 234
234 fun generated
total pollution -26
-26 pollution generated
total profit 14.3k
14,300 profit
total workers 260/3
260 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

121

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,260
7,260 consumed
total energy -54.45k
54.45k consumed consumed
total fun 2,420
2,420 fun generated
total pollution -121
-121 pollution generated
total profit 147.62k
147,620 profit
total workers 1210/4
1210 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 10
10 health generated
total area -30
30 consumed
total energy -200
200 consumed
total fun 50
50 fun generated
total expenses -300
-300 running expenses
total workers 5/2
5 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 180
180 health generated
total area -360
360 consumed
total energy -7,200
7,200 consumed
total profit 5.4k
5,400 profit
total workers 180/2
180 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

141

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,115
2,115 health generated
total area -564
564 consumed
total energy -7,050
7,050 consumed
total profit 218.55k
218,550 profit
total workers 1410/4
1410 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -15k
15k consumed consumed
total shields 6
6 shields generated
total expenses -9.6k
-9,600 running expenses
total workers 60/2
60 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -600
600 consumed
total energy -15k
15k consumed consumed
total sulfur -60
60 consumed
total steel -300
300 consumed
total profit 4.2k
4,200 profit
total workers 60/5
60 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

2

has enough area to operate
operational
total area -20
20 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

1

has enough area to operate
operational
total area -5
5 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

4

has enough area to operate
operational
total area -20
20 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

4

has enough area to operate
operational
total area -40
40 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

4

has enough area to operate
operational
total area -80
80 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

4

has enough area to operate
operational
total area -40
40 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

3

has enough area to operate
operational
total area -30
30 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

4

has enough area to operate
operational
total area -40
40 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

7

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -70
70 consumed
total energy -70
70 consumed
total workers
350
$350 tax income
total workers 35/0
35 workers employed at level 0

Resources

total sulfur sulfur 60.99k/61.05k
total uranium uranium 8.15k/8.15k
total steel steel 49.75k/50.05k
total fish fish 1.15k/1.15k
total oil oil 0/50
total gas gas 0/50
total gold gold 6.15k/6.15k
total coal coal 6.15k/6.15k
total stone stone 0/450
total bread bread 0/3.55k
total wheat wheat 0/450
total grapes grapes 0/3.55k
total wood wood 0/250
total beer beer 0/50
total wine wine 0/50
total food food 134/150
total produce produce 4.09k/4.1k
total meat meat 4.05k/4.05k
total rice rice 0/450
total cows cows 890/900
total lithium lithium 0/4.05k
total sand sand 0/50
total glass glass 0/50
total water water 335/500
total salt salt 500/500
total missiles missiles 50/50
total shields shields 4.55k/4.55k