OceanArcticCity Year Day Season Citizens Logs
ckreezee 24411 36 winter 80000
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-296/day 0/80k 0/52065 7081200 80000 $15.81G $2.494M $408.459k 21.165k/1.567M 5.437k/126.75k 110 0 18.156k 1.643k 16.207k

Job/tax levels

Level 0 0.9
191 citizens
20061 total jobs
0 available jobs
Level 1 0.9
396 citizens
10974 total jobs
0 available jobs
Level 2 0.9
405 citizens
8212 total jobs
0 available jobs
Level 3 1.0
278 citizens
5364 total jobs
0 available jobs
Level 4 1.0
12896 citizens
6214 total jobs
0 available jobs
Level 5 1.0
65834 citizens
1240 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

110

has enough workers to operate has enough money to operate
operational
total area 110k
110k area generated
total sprawl 110
110 sprawl generated
total profit 5.5k
5,500 profit
total workers 1100/0
1100 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

837

operational
total health 1,674
1,674 health generated
total area 8,370
8,370 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

838

operational
total health 838
838 health generated
total area 8,380
8,380 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 35
35 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1
0

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

160

has enough energy to operate has enough area to operate
operational
total area -16k
16k consumed consumed
total housing 80k
80k housing generated
total energy -80k
80k consumed consumed
total pollution 16k
16,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30
0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

448

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,240
2,240 consumed
total energy 349.44k
349.44k energy generated
total profit 67.2k
67,200 profit
total workers 4480/1
4480 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

224

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,120
1,120 consumed
total energy 94.08k
94.08k energy generated
total profit 78.4k
78,400 profit
total workers 2240/2
2240 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

142

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,420
1,420 consumed
total energy 710k
710k energy generated
total profit 42.6k
42,600 profit
total workers 1420/3
1420 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (-200)
water

10

142

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,420
1,420 consumed
total energy 113.6k
113.6k energy generated
total water 1,420
1,420 water generated
total profit 21.3k
21,300 profit
total workers 710/2
710 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

2

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -20
20 consumed
total energy 300k
300k energy generated
total uranium -2
2 consumed
total expenses -16.8k
-16,800 running expenses
total workers 20/4
20 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

120

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,200
1,200 consumed
total pollution -12k
-12,000 pollution generated
total profit 378k
378,000 profit
total workers 1200/5
1200 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -60k
60k consumed consumed
total profit 8k
8,000 profit
total workers 1000/0
1000 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

183

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,464
1,464 consumed
total energy -146.4k
146.4k consumed consumed
total profit 25.62k
25,620 profit
total workers 1830/1
1830 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

224

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,240
2,240 consumed
total energy -179.2k
179.2k consumed consumed
total profit 64.96k
64,960 profit
total workers 2240/2
2240 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

193

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,860
3,860 consumed
total energy -231.6k
231.6k consumed consumed
total profit 125.45k
125,450 profit
total workers 1930/3
1930 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,000
6,000 consumed
total energy -160k
160k consumed consumed
total profit 280k
280,000 profit
total workers 2000/4
2000 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

41

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -205
-205 health generated
total area -1,025
1,025 consumed
total energy -77.9k
77.9k consumed consumed
total sulfur 41
41 sulfur generated
total uranium
total gold
total coal 41
41 coal generated
total pollution 410
410 pollution generated
total profit 820
820 profit
total workers 1230/0
1230 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -50
50 consumed
total energy -5,000
5,000 consumed
total uranium 1
1 uranium generated
total pollution 50
50 pollution generated
total profit 2.2k
2,200 profit
total workers 20/4
20 workers employed at level 4

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -250
250 consumed
total energy -500
500 consumed
total salt 1
1 salt generated
total expenses -640
-640 running expenses
total workers 10/2
10 workers employed at level 2

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -75
75 consumed
total energy -150
150 consumed
total fish 75
75 fish generated
total profit 1.65k
1,650 profit
total workers 150/2
150 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -4,000
4,000 consumed
total water 4
4 water generated
total salt 4
4 salt generated
total profit 1.12k
1,120 profit
total workers 32/4
32 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

100

has enough workers to operate has enough area to operate
operational
total area -100
100 consumed
total produce 100
100 produce generated
total workers
900
$900 tax income
total workers 100/0
100 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total produce 50
50 produce generated
total water -50
50 consumed
total profit 350
350 profit
total workers 50/0
50 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total cows 10
10 cows generated
total water -100
100 consumed
total profit 350
350 profit
total workers 50/0
50 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50
0

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

20

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 100
100 health generated
total area -100
100 consumed
total food 1,000
1,000 food generated
total produce -100
100 consumed
total workers
3.6k
$3,600 tax income
total workers 100/2
100 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -2
2 consumed
total energy -5
5 consumed
total meat 10
10 meat generated
total cows -1
1 consumed
total workers
72
$72 tax income
total workers 2/2
2 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50
0

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50
0

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50
0

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

708

has enough area to operate has enough money to operate
operational
total health 4,248
4,248 health generated
total area -7,080
7,080 consumed
total fun 3,540
3,540 fun generated
total pollution -708
-708 pollution generated
total expenses -3.54k
3,540 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

404

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,636
3,636 health generated
total area -20.2k
20.2k consumed consumed
total fun 5,656
5,656 fun generated
total pollution -1.212k
-1,212 pollution generated
total profit 31.51k
31,512 profit
total workers 2424/1
2424 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

229

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,374
1,374 health generated
total area -22.9k
22.9k consumed consumed
total fun 3,435
3,435 fun generated
total pollution -2.748k
-2,748 pollution generated
total profit 87.02k
87,020 profit
total workers 1374/3
1374 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

340

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -680
680 consumed
total energy -68k
68k consumed consumed
total culture 340
340 culture generated
total profit 45.56k
45,560 profit
total workers 1360/2
1360 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

32

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -64
64 consumed
total energy -3,200
3,200 consumed
total profit 800
800 profit
total workers 96/0
96 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

48

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -144
-144 health generated
total area -720
720 consumed
total energy -91.2k
91.2k consumed consumed
total steel 480
480 steel generated
total pollution 48
48 pollution generated
total profit 6.24k
6,240 profit
total workers 960/0
960 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

112

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -224
224 consumed
total energy -89.6k
89.6k consumed consumed
total profit 39.76k
39,760 profit
total workers 2240/1
2240 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

43

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -129
-129 health generated
total area -4,300
4,300 consumed
total energy -64.5k
64.5k consumed consumed
total fun -430
-430 fun generated
total pollution 43
43 pollution generated
total profit 95.67k
95,675 profit
total workers 10750/0
10750 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

183

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -915
915 consumed
total energy -54.9k
54.9k consumed consumed
total culture 183
183 culture generated
total fun 915
915 fun generated
total profit 14.64k
14,640 profit
total workers 1830/0
1830 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

142

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,680
5,680 consumed
total energy -71k
71k consumed consumed
total fun 1,420
1,420 fun generated
total profit 11.36k
11,360 profit
total workers 2840/0
2840 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

224

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -448
448 consumed
total energy -2,240
2,240 consumed
total culture 1,120
1,120 culture generated
total fun 224
224 fun generated
total profit 105.28k
105,280 profit
total workers 672/4
672 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

64

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,480
4,480 consumed
total energy -16k
16k consumed consumed
total fun 576
576 fun generated
total pollution -64
-64 pollution generated
total profit 35.2k
35,200 profit
total workers 640/3
640 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

116

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,960
6,960 consumed
total energy -52.2k
52.2k consumed consumed
total fun 2,320
2,320 fun generated
total pollution -116
-116 pollution generated
total profit 141.52k
141,520 profit
total workers 1160/4
1160 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 100
100 health generated
total area -300
300 consumed
total energy -2,000
2,000 consumed
total fun 500
500 fun generated
total expenses -3.2k
-3,200 running expenses
total workers 50/2
50 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

130

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,300
1,300 health generated
total area -2,600
2,600 consumed
total energy -52k
52k consumed consumed
total profit 33.8k
33,800 profit
total workers 1300/2
1300 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

231

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 3,465
3,465 health generated
total area -924
924 consumed
total energy -11.55k
11.55k consumed consumed
total profit 358.05k
358,050 profit
total workers 2310/4
2310 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -12.5k
12.5k consumed consumed
total shields 5
5 shields generated
total expenses -8.2k
-8,200 running expenses
total workers 50/2
50 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -400
400 consumed
total energy -10k
10k consumed consumed
total sulfur -40
40 consumed
total steel -200
200 consumed
total profit 2.8k
2,800 profit
total workers 40/5
40 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100
0

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

10

has enough area to operate
operational
total area -50
50 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000
0

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

10

has enough area to operate
operational
total area -100
100 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100
0

water_tanks

size

5
Requires:
area

10
Stores:
water

100

10

has enough area to operate
operational
total area -100
100 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

10

has enough area to operate
operational
total area -100
100 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100
0

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

10

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total energy -100
100 consumed
total workers
450
$450 tax income
total workers 50/0
50 workers employed at level 0

Resources

total sulfur sulfur 41.01k/41.05k
total uranium uranium 5.15k/5.15k
total steel steel 47.85k/48.05k
total fish fish 11.55k/11.55k
total oil oil 1/50
total gas gas 150/150
total gold gold 4.15k/4.15k
total coal coal 4.15k/4.15k
total stone stone 1/50
total bread bread 5.05k/5.05k
total wheat wheat 1/50
total grapes grapes 5.05k/5.05k
total wood wood 1/50
total beer beer 1/50
total wine wine 1/50
total food food 970/1.05k
total produce produce 6.45k/6.55k
total meat meat 5.1k/5.1k
total rice rice 1/50
total cows cows 1.55k/1.55k
total lithium lithium 1/50
total sand sand 1/50
total glass glass 1/50
total water water 1.1k/1.25k
total salt salt 1.35k/1.35k
total missiles missiles 1/50
total shields shields 3.3k/3.3k