New Vatican City
This city is email-verified
Year Day Season Citizens Logs
Bobsterar 11128 193 summer 13873
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-1.103k/day 5.927k/19.8k 4811/18684 13400 13400 $79.849G $318.135k $120.565k 631.3k/911.1k 21.17k/53.54k 150 0 6.769k 0 7.544k

Job/tax levels

Level 0 0.5
1858 citizens
7285 total jobs
2538 available jobs
Level 1 0.5
3879 citizens
4263 total jobs
727 available jobs
Level 2 0.5
1612 citizens
2957 total jobs
537 available jobs
Level 3 0.5
2037 citizens
1942 total jobs
692 available jobs
Level 4 0.5
1785 citizens
1787 total jobs
317 available jobs
Level 5 0.3
2702 citizens
450 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

50

has enough workers to operate has enough money to operate
operational
total area 50k
50k area generated
total sprawl 50
50 sprawl generated
total profit 500
500 profit
total workers 500/0
500 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

184

operational
total health 368
368 health generated
total area 1,840
1,840 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

170

operational
total health 170
170 health generated
total area 1,700
1,700 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

100

has enough area to operate
operational
total area -100
100 consumed
total housing 100
100 housing generated
total sprawl 100
100 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

10

has enough energy to operate has enough area to operate
operational
total area -50
50 consumed
total housing 200
200 housing generated
total energy -500
500 consumed
total pollution 120
120 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

10

has enough energy to operate has enough area to operate
operational
total area -200
200 consumed
total housing 1,000
1,000 housing generated
total energy -1,500
1,500 consumed
total pollution 500
500 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

37

has enough energy to operate has enough area to operate
operational
total area -3,700
3,700 consumed
total housing 18.5k
18.5k housing generated
total energy -18.5k
18.5k consumed consumed
total pollution 3.7k
3,700 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 10k
10k energy generated
total pollution 150
150 pollution generated
total profit 75
75 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

175

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -875
875 consumed
total energy 136.5k
136.5k energy generated
total profit 12.25k
12,250 profit
total workers 1750/1
1750 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+400)

124

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -620
620 consumed
total energy 111.6k
111.6k energy generated
total profit 23.56k
23,560 profit
total workers 1240/2
1240 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

85

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -850
850 consumed
total energy 425k
425k energy generated
total expenses -8.5k
-8,500 running expenses
total workers 850/3
850 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

78

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -780
780 consumed
total energy 78k
78k energy generated
total water 780
780 water generated
total profit 5.46k
5,460 profit
total workers 390/2
390 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational

3

has enough workers to operate has enough area to operate has enough money to operate requires uranium to operate
needs uranium to operate
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -9.2k
-9,200 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

45

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -450
450 consumed
total pollution -4.5k
-4,500 pollution generated
total profit 40.95k
40,950 profit
total workers 450/5
450 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5
5 consumed
total energy -600
600 consumed
total profit 40
40 profit
total workers 10/0
10 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

58

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -464
464 consumed
total energy -46.4k
46.4k consumed consumed
total profit 3.48k
3,480 profit
total workers 580/1
580 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -40k
40k consumed consumed
total profit 6.5k
6,500 profit
total workers 500/2
500 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -800
800 consumed
total energy -48k
48k consumed consumed
total profit 10k
10,000 profit
total workers 400/3
400 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

34

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,020
1,020 consumed
total energy -27.2k
27.2k consumed consumed
total profit 20.4k
20,400 profit
total workers 340/4
340 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

22

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -110
-110 health generated
total area -550
550 consumed
total energy -41.8k
41.8k consumed consumed
total sulfur 22
22 sulfur generated
total uranium
total gold
total coal 22
22 coal generated
total pollution 220
220 pollution generated
total expenses -2.2k
-2,200 running expenses
total workers 660/0
660 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

4

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100

3

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

5

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

3

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10
0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

6

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
needs workers to operate

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

1

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
needs workers to operate

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs fish, rice, to operate

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires meat to operate requires bread to operate
needs bread, meat, to operate

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate requires meat to operate has enough water to operate requires bread to operate requires produce to operate
needs bread, fish, meat, produce, rice, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

1

has enough workers to operate has enough area to operate requires produce to operate
needs produce to operate

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

1

requires workers to operate has enough energy to operate has enough area to operate has enough cows to operate
needs workers to operate

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
needs workers to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires grapes to operate
needs grapes to operate

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

requires workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
needs workers to operate

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

1

requires workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
needs workers to operate

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

667

has enough area to operate has enough money to operate
operational
total health 4,002
4,002 health generated
total area -6,670
6,670 consumed
total fun 3,335
3,335 fun generated
total pollution -667
-667 pollution generated
total expenses -3.34k
3,335 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

201

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,809
1,809 health generated
total area -10.05k
10.05k consumed consumed
total fun 2,814
2,814 fun generated
total pollution -603
-603 pollution generated
total profit 6.03k
6,030 profit
total workers 1206/1
1206 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

67

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

100

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

100

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -3
-3 health generated
total area -15
15 consumed
total energy -1,900
1,900 consumed
total steel 10
10 steel generated
total pollution 1
1 pollution generated
total profit 50
50 profit
total workers 20/0
20 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

36

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

14

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

3

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate
total health -42
-42 health generated
total area -1,400
1,400 consumed
total energy -21k
21k consumed consumed
total fun -140
-140 fun generated
total pollution 14
14 pollution generated
total profit 17.15k
17,150 profit
total workers 3500/0
3500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

58

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

45

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

71

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

29

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

38

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,280
2,280 consumed
total energy -17.1k
17.1k consumed consumed
total fun 760
760 fun generated
total pollution -38
-38 pollution generated
total profit 15.96k
15,960 profit
total workers 380/4
380 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

10

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

29

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 290
290 health generated
total area -580
580 consumed
total energy -11.6k
11.6k consumed consumed
total profit 2.9k
2,900 profit
total workers 290/2
290 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

74

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,110
1,110 health generated
total area -296
296 consumed
total energy -3,700
3,700 consumed
total profit 55.5k
55,500 profit
total workers 740/4
740 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000
0

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

1

has enough area to operate
operational
total area -5
5 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

1

has enough area to operate
operational
total area -10
10 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

1

has enough area to operate
operational
total area -10
10 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

1

requires workers to operate has enough energy to operate has enough area to operate
needs workers to operate

Resources

total sulfur sulfur 50/22.05k
total uranium uranium 1/2.25k
total steel steel 50/1.05k
total fish fish 1/1.05k
total oil oil 1/50
total gas gas 1/50
total gold gold 50/2.25k
total coal coal 50/2.25k
total stone stone 1/150
total bread bread 1/50
total wheat wheat 136/150
total grapes grapes 35/50
total wood wood 1/150
total beer beer 50/50
total wine wine 1/50
total food food 1/50
total produce produce 1/50
total meat meat 1/50
total rice rice 54/150
total cows cows 150/150
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 150/150
total salt salt 150/150
total missiles missiles 50/50
total shields shields 1/50