Malarkia
This city is email-verified
Year Day Season Citizens Logs
ChrisF4 7551 332 fall 115300
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-6.295k/day 0/115.3k 0/47501 7727360 115300 $852.638M $2.097M $275.952k 94.85k/998.5k 2.024k/110.4k 110 0 9.532k 205 8.352k

Job/tax levels

Level 0 1.0
76831 citizens
34875 total jobs
0 available jobs
Level 1 1.0
12699 citizens
3103 total jobs
0 available jobs
Level 2 1.0
7680 citizens
887 total jobs
0 available jobs
Level 3 1.0
3360 citizens
2420 total jobs
0 available jobs
Level 4 1.0
8651 citizens
3326 total jobs
0 available jobs
Level 5 1.0
6079 citizens
2890 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

110

has enough workers to operate has enough money to operate
operational
total area 110k
110k area generated
total sprawl 110
110 sprawl generated
total profit 6.6k
6,600 profit
total workers 1100/0
1100 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

20

operational
total health 60
60 health generated
total area 200
200 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

20

operational
total health 20
20 health generated
total area 200
200 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1
0

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

10

has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total housing 200
200 housing generated
total energy -900
900 consumed
total pollution 150
150 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

10

has enough energy to operate has enough area to operate
operational
total area -50
50 consumed
total housing 200
200 housing generated
total energy -500
500 consumed
total pollution 120
120 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

39

has enough energy to operate has enough area to operate
operational
total area -780
780 consumed
total housing 3,900
3,900 housing generated
total energy -5,850
5,850 consumed
total pollution 1.95k
1,950 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

222

has enough energy to operate has enough area to operate
operational
total area -22.2k
22.2k consumed consumed
total housing 111k
111k housing generated
total energy -111k
111k consumed consumed
total pollution 22.2k
22,200 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30
0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

16

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -80
80 consumed
total energy 9,600
9,600 energy generated
total profit 2.72k
2,720 profit
total workers 160/1
160 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

14

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -70
70 consumed
total energy 4,900
4,900 energy generated
total profit 5.46k
5,460 profit
total workers 140/2
140 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

37

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -370
370 consumed
total energy 185k
185k energy generated
total profit 11.1k
11,100 profit
total workers 370/3
370 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

49

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -490
490 consumed
total energy 49k
49k energy generated
total water 490
490 water generated
total profit 8.33k
8,330 profit
total workers 245/2
245 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

5

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -50
50 consumed
total energy 750k
750k energy generated
total uranium -5
5 consumed
total expenses -42k
-42,000 running expenses
total workers 50/4
50 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

277

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,770
2,770 consumed
total pollution -27.7k
-27,700 pollution generated
total profit 872.55k
872,550 profit
total workers 2770/5
2770 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -85
85 consumed
total energy -10.2k
10.2k consumed consumed
total profit 1.53k
1,530 profit
total workers 170/0
170 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -136
136 consumed
total energy -13.6k
13.6k consumed consumed
total profit 2.72k
2,720 profit
total workers 170/1
170 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -170
170 consumed
total energy -13.6k
13.6k consumed consumed
total profit 5.61k
5,610 profit
total workers 170/2
170 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

32

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -640
640 consumed
total energy -38.4k
38.4k consumed consumed
total profit 20.8k
20,800 profit
total workers 320/3
320 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

33

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -990
990 consumed
total energy -26.4k
26.4k consumed consumed
total profit 46.2k
46,200 profit
total workers 330/4
330 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

107

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -535
-535 health generated
total area -2,675
2,675 consumed
total energy -203.3k
203.3k consumed consumed
total sulfur 107
107 sulfur generated
total uranium
total gold
total coal 107
107 coal generated
total pollution 1.07k
1,070 pollution generated
total profit 5.35k
5,350 profit
total workers 3210/0
3210 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -250
-250 health generated
total area -250
250 consumed
total energy -25k
25k consumed consumed
total uranium 5
5 uranium generated
total pollution 250
250 pollution generated
total profit 11k
11,000 profit
total workers 100/4
100 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

22

has enough workers to operate has enough area to operate
operational
total area -22
22 consumed
total produce 22
22 produce generated
total workers
220
$220 tax income
total workers 22/0
22 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -4,000
4,000 consumed
total energy -400
400 consumed
total wheat 40
40 wheat generated
total water -200
200 consumed
total profit 1.6k
1,600 profit
total workers 200/0
200 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,200
1,200 consumed
total energy -120
120 consumed
total produce 60
60 produce generated
total water -60
60 consumed
total profit 480
480 profit
total workers 60/0
60 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -600
600 consumed
total energy -60
60 consumed
total cows 6
6 cows generated
total water -60
60 consumed
total profit 240
240 profit
total workers 30/0
30 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -700
700 consumed
total energy -70
70 consumed
total grapes 7
7 grapes generated
total water -70
70 consumed
total profit 280
280 profit
total workers 35/0
35 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25
0

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate has enough bread to operate has enough produce to operate
operational
total area -5
5 consumed
total energy -10
10 consumed
total fish -1
1 consumed
total bread -5
5 consumed
total food 100
100 food generated
total produce -1
1 consumed
total meat -1
1 consumed
total rice -5
5 consumed
total water -1
1 consumed
total profit 200
200 profit
total workers 15/1
15 workers employed at level 1

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

2

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 10
10 health generated
total area -10
10 consumed
total food 100
100 food generated
total produce -10
10 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -4
4 consumed
total energy -10
10 consumed
total meat 20
20 meat generated
total cows -2
2 consumed
total workers
160
$160 tax income
total workers 4/2
4 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational
total area -35
35 consumed
total energy -70
70 consumed
total bread 7
7 bread generated
total wheat -35
35 consumed
total water -35
35 consumed
total salt -7
7 consumed
total profit 630
630 profit
total workers 35/1
35 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -14
14 consumed
total energy -70
70 consumed
total grapes -7
7 consumed
total wine 7
7 wine generated
total water -7
7 consumed
total workers
1.4k
$1,400 tax income
total workers 35/2
35 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+2)
pollution

-1

298

has enough area to operate has enough money to operate
operational
total health 2,086
2,086 health generated
total area -2,980
2,980 consumed
total fun 1,192
1,192 fun generated
total pollution -298
-298 pollution generated
total expenses -1.49k
1,490 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+2)
health

6 (+2)
pollution

-3

328

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,624
2,624 health generated
total area -16.4k
16.4k consumed consumed
total fun 3,280
3,280 fun generated
total pollution -984
-984 pollution generated
total profit 29.52k
29,520 profit
total workers 1968/1
1968 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+3)
pollution

-12

260

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,080
2,080 health generated
total area -26k
26k consumed consumed
total fun 3,900
3,900 fun generated
total pollution -3.12k
-3,120 pollution generated
total profit 98.8k
98,800 profit
total workers 1560/3
1560 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

32

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -64
64 consumed
total energy -6,400
6,400 consumed
total culture 32
32 culture generated
total profit 4.8k
4,800 profit
total workers 128/2
128 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

11

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -22
22 consumed
total energy -1,100
1,100 consumed
total profit 308
308 profit
total workers 33/0
33 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

68

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -204
-204 health generated
total area -1,020
1,020 consumed
total energy -129.2k
129.2k consumed consumed
total steel 680
680 steel generated
total pollution 68
68 pollution generated
total profit 10.2k
10,200 profit
total workers 1360/0
1360 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

37

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -74
74 consumed
total energy -29.6k
29.6k consumed consumed
total profit 14.62k
14,615 profit
total workers 740/1
740 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

113

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -339
-339 health generated
total area -11.3k
11.3k consumed consumed
total energy -169.5k
169.5k consumed consumed
total fun -1,130
-1,130 fun generated
total pollution 113
113 pollution generated
total profit 279.68k
279,675 profit
total workers 28250/0
28250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -65
65 consumed
total energy -3,900
3,900 consumed
total culture 13
13 culture generated
total fun 65
65 fun generated
total profit 1.17k
1,170 profit
total workers 130/0
130 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -5,000
5,000 consumed
total fun 100
100 fun generated
total profit 1k
1,000 profit
total workers 200/0
200 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

32

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -64
64 consumed
total energy -320
320 consumed
total culture 160
160 culture generated
total fun 32
32 fun generated
total profit 15.04k
15,040 profit
total workers 96/4
96 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,190
1,190 consumed
total energy -4,250
4,250 consumed
total fun 153
153 fun generated
total pollution -17
-17 pollution generated
total profit 9.35k
9,350 profit
total workers 170/3
170 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

97

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,820
5,820 consumed
total energy -43.65k
43.65k consumed consumed
total fun 1,940
1,940 fun generated
total pollution -97
-97 pollution generated
total profit 118.34k
118,340 profit
total workers 970/4
970 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 130
130 health generated
total area -260
260 consumed
total energy -5,200
5,200 consumed
total profit 3.9k
3,900 profit
total workers 130/2
130 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

178

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,670
2,670 health generated
total area -712
712 consumed
total energy -8,900
8,900 consumed
total profit 275.9k
275,900 profit
total workers 1780/4
1780 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -2,000
2,000 consumed
total energy -20k
20k consumed consumed
total sulfur -20
20 consumed
total steel -200
200 consumed
total missiles 4
4 missiles generated
total expenses -7.2k
-7,200 running expenses
total workers 40/5
40 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total shields 2
2 shields generated
total expenses -3.2k
-3,200 running expenses
total workers 20/2
20 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -800
800 consumed
total energy -20k
20k consumed consumed
total sulfur -80
80 consumed
total steel -400
400 consumed
total profit 5.6k
5,600 profit
total workers 80/5
80 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

4

has enough area to operate
operational
total area -40
40 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

5

has enough area to operate
operational
total area -25
25 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

9

has enough area to operate
operational
total area -90
90 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

9

has enough area to operate
operational
total area -90
90 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

5

has enough area to operate
operational
total area -50
50 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

15

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -150
150 consumed
total energy -150
150 consumed
total workers
750
$750 tax income
total workers 75/0
75 workers employed at level 0

Resources

total sulfur sulfur 106.95k/107.05k
total uranium uranium 15.74k/15.75k
total steel steel 67.42k/68.05k
total fish fish 5.05k/5.05k
total oil oil 1/50
total gas gas 50/50
total gold gold 10.75k/10.75k
total coal coal 10.75k/10.75k
total stone stone 1/150
total bread bread 7.89k/7.9k
total wheat wheat 2.11k/2.15k
total grapes grapes 7.89k/7.9k
total wood wood 950/950
total beer beer 100/100
total wine wine 400/400
total food food 1.08k/1.2k
total produce produce 8.33k/8.37k
total meat meat 7.65k/7.65k
total rice rice 145/150
total cows cows 848/850
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 516/950
total salt salt 936/950
total missiles missiles 450/450
total shields shields 4.55k/4.55k