Lower Slobovia
This city is email-verified
Year Day Season Citizens Logs
Bunjungle 11501 49 winter 2702
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-80/day 2.444k/5.146k 1827/4529 2120 2120 $5.385G $177.863k $92.99k 874.18k/965.2k 12.914k/18.09k 738 0 96 0 45

Job/tax levels

Level 0 0.5
0 citizens
1869 total jobs
774 available jobs
Level 1 0.6
694 citizens
411 total jobs
286 available jobs
Level 2 0.76
486 citizens
567 total jobs
200 available jobs
Level 3 0.78
686 citizens
826 total jobs
196 available jobs
Level 4 0.85
531 citizens
396 total jobs
216 available jobs
Level 5 1.0
305 citizens
460 total jobs
155 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10

18

operational
total health -18
-18 health generated
total area 450
450 area generated
total sprawl 180
180 sprawl generated
total pollution 486
1 pollution generated per building per 100 citizens

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20

6

operational
total health -18
-18 health generated
total area 300
300 area generated
total sprawl 120
120 sprawl generated
total pollution 324
2 pollution generated per building per 100 citizens

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03

1

has enough workers to operate has enough energy to operate
operational
total health -2
-2 health generated
total area 100
100 area generated
total energy -150
150 consumed
total pollution 81
3 pollution generated per building per 100 citizens
total workers
50
$50 tax income
total workers 10/0
10 workers employed at level 0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

1

has enough workers to operate has enough money to operate
operational
total health -2
-2 health generated
total area 50
50 area generated
total sprawl 3
3 sprawl generated
total profit 20
20 profit
total workers 10/0
10 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

17

has enough workers to operate has enough money to operate
operational
total area 17k
17k area generated
total sprawl 17
17 sprawl generated
total profit 170
170 profit
total workers 170/0
170 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

15

operational
total health 45
45 health generated
total area 150
150 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

4

operational
total health 4
4 health generated
total area 40
40 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 15
15 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

120

has enough area to operate
operational
total area -120
120 consumed
total housing 120
120 housing generated
total sprawl 120
120 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

37

has enough energy to operate has enough area to operate
operational
total area -37
37 consumed
total housing 74
74 housing generated
total energy -444
444 consumed
total sprawl 185
185 sprawl generated
total pollution 74
74 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

32

has enough energy to operate has enough area to operate
operational
total area -32
32 consumed
total housing 192
192 housing generated
total energy -576
576 consumed
total sprawl 96
96 sprawl generated
total pollution 160
160 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

17

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -85
85 consumed
total housing 340
340 housing generated
total energy -1,190
1,190 consumed
total sprawl 17
17 sprawl generated
total expenses -1.7k
1,700 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

10

has enough energy to operate has enough area to operate
operational
total area -100
100 consumed
total housing 200
200 housing generated
total energy -900
900 consumed
total pollution 150
150 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

16

has enough energy to operate has enough area to operate
operational
total area -80
80 consumed
total housing 320
320 housing generated
total energy -800
800 consumed
total pollution 192
192 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

9

has enough energy to operate has enough area to operate
operational
total area -180
180 consumed
total housing 900
900 housing generated
total energy -1,350
1,350 consumed
total pollution 450
450 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

6

has enough energy to operate has enough area to operate
operational
total area -600
600 consumed
total housing 3,000
3,000 housing generated
total energy -3,000
3,000 consumed
total pollution 600
600 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30
0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total energy 6,000
6,000 energy generated
total profit 900
900 profit
total workers 100/1
100 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -100
100 consumed
total energy 7,000
7,000 energy generated
total profit 5.88k
5,880 profit
total workers 200/2
200 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

63

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -630
630 consumed
total energy 315k
315k energy generated
total profit 7.81k
7,812 profit
total workers 630/3
630 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+200)
water

10

31

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -310
310 consumed
total energy 37.2k
37.2k energy generated
total water 310
310 water generated
total profit 3.78k
3,782 profit
total workers 155/2
155 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

4

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -40
40 consumed
total energy 600k
600k energy generated
total uranium -4
4 consumed
total expenses -34.56k
-34,560 running expenses
total workers 40/4
40 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

30

has enough workers to operate has enough area to operate has enough money to operate
operational

5

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate
total area -300
300 consumed
total pollution -3k
-3,000 pollution generated
total profit 94.5k
94,500 profit
total workers 300/5
300 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

4

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

4

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

4

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

4

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -120
120 consumed
total energy -3,200
3,200 consumed
total profit 4.64k
4,640 profit
total workers 40/4
40 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total energy -3,800
3,800 consumed
total wood 10
10 wood generated
total expenses -260
-260 running expenses
total workers 20/1
20 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -750
750 consumed
total energy -57k
57k consumed consumed
total sulfur 30
30 sulfur generated
total uranium
total gold
total coal 30
30 coal generated
total pollution 300
300 pollution generated
total expenses -3k
-3,000 running expenses
total workers 900/0
900 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

3

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -150
150 consumed
total energy -15k
15k consumed consumed
total uranium 3
3 uranium generated
total pollution 150
150 pollution generated
total profit 5.16k
5,160 profit
total workers 60/4
60 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -1,000
1,000 consumed
total stone 2
2 stone generated
total profit 3.44k
3,440 profit
total workers 40/4
40 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -100
100 consumed
total water 100
100 water generated
total expenses -40
-40 running expenses
total workers 5/1
5 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

3

requires workers to operate has enough area to operate
needs workers to operate

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

3

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
needs workers to operate

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
needs workers to operate

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
needs workers to operate

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
needs workers to operate

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs fish, rice, to operate

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires meat to operate requires bread to operate
needs bread, meat, to operate

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000
0

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

1

has enough workers to operate has enough area to operate requires produce to operate
needs produce to operate

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

2

requires workers to operate has enough energy to operate has enough area to operate has enough cows to operate
needs workers to operate

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires grapes to operate
needs grapes to operate

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

requires workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
needs workers to operate

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

2

requires workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
needs workers to operate

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

48

has enough area to operate has enough money to operate
operational
total health 336
336 health generated
total area -480
480 consumed
total fun 96
96 fun generated
total pollution -48
-48 pollution generated
total expenses -240
240 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

34

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

21

requires workers to operate has enough area to operate has enough money to operate
needs workers to operate

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

17

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

1

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

3

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

3

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

10

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

5

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

11

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

2

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
needs workers to operate

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -100
100 consumed
total energy -2,500
2,500 consumed
total shields 1
1 shields generated
total expenses -1.7k
-1,696 running expenses
total workers 10/2
10 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires steel to operate has enough sulfur to operate
needs steel to operate

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

3

has enough area to operate
operational
total area -30
30 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

3

has enough area to operate
operational
total area -15
15 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

2

has enough area to operate
operational
total area -20
20 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

2

has enough area to operate
operational
total area -40
40 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

2

requires workers to operate has enough energy to operate has enough area to operate
needs workers to operate

Resources

total sulfur sulfur 2.57k/30.05k
total uranium uranium 247/6.05k
total steel steel 50/50
total fish fish 1/3.05k
total oil oil 1/50
total gas gas 90/150
total gold gold 368/3.05k
total coal coal 1.01k/3.05k
total stone stone 350/450
total bread bread 1/50
total wheat wheat 1/150
total grapes grapes 1/50
total wood wood 880/1.35k
total beer beer 1/50
total wine wine 1/50
total food food 1/50
total produce produce 1/50
total meat meat 1/50
total rice rice 1/150
total cows cows 68/250
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 1.25k/1.25k
total salt salt 1/250
total missiles missiles 50/50
total shields shields 54/300