Lid | Year | Day | Season | Citizens | Logs |
Milonia | 15240 | 282 | fall | 146 |
Pollution
|
Housing
|
Jobs
|
Daily Tax Income
|
Daily Cost
|
Money
|
Energy
|
Area
|
Sprawl
|
Crime
|
Fun
|
Culture
|
Health
|
-572/day | 0/146 | 4680/4826 | $1.33k | $3.42k | $57.182G | 0/0 | 11.409k/17.95k | 160 | 0 | 2.288k | 0 | 4.889k |
Logs
Region
The region this city is in.
forest
Climate
The climate this city is in.
temperate
Births
Citizens will occasionally give birth.
424.641k
Pollution deaths
How many citizens have died from overpollution
24.447k
Starvation deaths
How many citizens have died from starvation
0
Age deaths
Citizens die when they reach 10,000 days of age.
151.422k
Housing deaths
If a citizen runs out of housing and can't find any anywhere else, they'll die.
449
Education upgrades
This counts how many citizens have had their level upgraded from the education buildings.
0
0
0
1
337.359k
337.359k
2
343.439k
343.439k
3
320.093k
320.093k
4
170.081k
170.081k
5
142.318k
142.318k
6
0
0
Resources
Resources Sold
Resources this city has sold on the market.
Resources Purchased
Resources this city has purchased on the market.
fish
10k
10k
rice
4k
4k
Resources Sent
Resources this city has sent to others.
Dixieville
uranium
15
15
Resources Receieved
Resources this city has received from others.
Combat
Attacks
This shows cities that have attacked your city.
Emigration
Housing Emigration
Citizens by level who left because there was no housing.
0
24.667k
24.667k
1
854
854
2
156
156
3
1.484k
1.484k
4
1
1
5
1.017k
1.017k
Tax Emigration
Citizens by level who left because the taxes were too high.
0
405.296k
405.296k
1
80.777k
80.777k
2
99.916k
99.916k
3
58.578k
58.578k
4
64.489k
64.489k
5
67.333k
67.333k
Job Emigration
Citizens by level who left because there wasn't a job at the right level.
0
44.853k
44.853k
1
47.804k
47.804k
2
72.635k
72.635k
3
118.202k
118.202k
4
28.553k
28.553k
5
16.523k
16.523k