Fires of Hell
This city is email-verified
Year Day Season Citizens Logs
Infernal 11300 22 winter 40005
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-10.015k/day 0/40.005k 0/39779 3414680 40020 $3.481T $2.786M $486.385k 56.77k/1.271M 2.325k/118.94k 120 1 19.288k 2.068k 13.599k

Job/tax levels

Level 0 1.0
257 citizens
15885 total jobs
0 available jobs
Level 1 1.0
366 citizens
4521 total jobs
0 available jobs
Level 2 1.0
423 citizens
4005 total jobs
0 available jobs
Level 3 1.0
462 citizens
4011 total jobs
0 available jobs
Level 4 1.0
311 citizens
9867 total jobs
0 available jobs
Level 5 1.0
38186 citizens
1490 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3
0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

115

has enough workers to operate has enough money to operate
operational
total area 115k
115k area generated
total sprawl 115
115 sprawl generated
total profit 6.9k
6,900 profit
total workers 1150/0
1150 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

205

operational
total health 410
410 health generated
total area 2,050
2,050 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

189

operational
total health 189
189 health generated
total area 1,890
1,890 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100
0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

5

has enough area to operate
operational
total area -5
5 consumed
total housing 5
5 housing generated
total sprawl 5
5 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15
0

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12
0

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50
0

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

80

has enough energy to operate has enough area to operate
operational
total area -8,000
8,000 consumed
total housing 40k
40k housing generated
total energy -40k
40k consumed consumed
total pollution 8k
8,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

1

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -10
-10 health generated
total area -5
5 consumed
total energy 2,000
2,000 energy generated
total pollution 30
30 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15
0

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

100

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy 78k
78k energy generated
total profit 17k
17,000 profit
total workers 1000/1
1000 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

71

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -355
355 consumed
total energy 29.82k
29.82k energy generated
total profit 27.69k
27,690 profit
total workers 710/2
710 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

45

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -450
450 consumed
total energy 225k
225k energy generated
total profit 13.5k
13,500 profit
total workers 450/3
450 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (-200)
water

10

45

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -450
450 consumed
total energy 36k
36k energy generated
total water 450
450 water generated
total profit 7.65k
7,650 profit
total workers 225/2
225 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

6

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -60
60 consumed
total energy 900k
900k energy generated
total uranium -6
6 consumed
total expenses -50.4k
-50,400 running expenses
total workers 60/4
60 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

142

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,420
1,420 consumed
total pollution -14.2k
-14,200 pollution generated
total profit 447.3k
447,300 profit
total workers 1420/5
1420 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

36

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -180
180 consumed
total energy -21.6k
21.6k consumed consumed
total profit 3.24k
3,240 profit
total workers 360/0
360 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

103

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -824
824 consumed
total energy -82.4k
82.4k consumed consumed
total profit 16.48k
16,480 profit
total workers 1030/1
1030 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

125

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy -100k
100k consumed consumed
total profit 41.25k
41,250 profit
total workers 1250/2
1250 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

139

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,780
2,780 consumed
total energy -166.8k
166.8k consumed consumed
total profit 90.35k
90,350 profit
total workers 1390/3
1390 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

256

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,680
7,680 consumed
total energy -204.8k
204.8k consumed consumed
total profit 358.4k
358,400 profit
total workers 2560/4
2560 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -200
-200 health generated
total area -1,000
1,000 consumed
total energy -76k
76k consumed consumed
total sulfur 40
40 sulfur generated
total uranium
total gold
total coal 40
40 coal generated
total pollution 400
400 pollution generated
total profit 2k
2,000 profit
total workers 1200/0
1200 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -350
350 consumed
total energy -35k
35k consumed consumed
total uranium 7
7 uranium generated
total pollution 350
350 pollution generated
total profit 15.4k
15,400 profit
total workers 140/4
140 workers employed at level 4

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100

12

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,000
3,000 consumed
total energy -6,000
6,000 consumed
total salt 12
12 salt generated
total expenses -7.2k
-7,200 running expenses
total workers 120/2
120 workers employed at level 2

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

23

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -115
115 consumed
total energy -230
230 consumed
total fish 115
115 fish generated
total profit 3.45k
3,450 profit
total workers 230/2
230 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -4,000
4,000 consumed
total water 4
4 water generated
total salt 4
4 salt generated
total profit 1.12k
1,120 profit
total workers 32/4
32 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

100

has enough workers to operate has enough area to operate
operational
total area -100
100 consumed
total produce 100
100 produce generated
total workers
1k
$1,000 tax income
total workers 100/0
100 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,500
2,500 consumed
total energy -250
250 consumed
total produce 125
125 produce generated
total water -125
125 consumed
total profit 1k
1,000 profit
total workers 125/0
125 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,000
1,000 consumed
total energy -100
100 consumed
total cows 10
10 cows generated
total water -100
100 consumed
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread, rice, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

45

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 225
225 health generated
total area -225
225 consumed
total food 2,250
2,250 food generated
total produce -225
225 consumed
total workers
9k
$9,000 tax income
total workers 225/2
225 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

5

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -10
10 consumed
total energy -25
25 consumed
total meat 50
50 meat generated
total cows -5
5 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total grapes -1
1 consumed
total wine 1
1 wine generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10

1

has enough workers to operate has enough energy to operate has enough area to operate has enough beer to operate has enough wine to operate
operational
total area -2
2 consumed
total energy -5
5 consumed
total fun 10
10 fun generated
total beer -1
1 consumed
total wine -1
1 consumed
total workers
40
$40 tax income
total workers 2/1
2 workers employed at level 1

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

500

has enough area to operate has enough money to operate
operational
total health 3,000
3,000 health generated
total area -5,000
5,000 consumed
total fun 2,500
2,500 fun generated
total pollution -500
-500 pollution generated
total expenses -2.5k
2,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

354

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,186
3,186 health generated
total area -17.7k
17.7k consumed consumed
total fun 4,956
4,956 fun generated
total pollution -1.062k
-1,062 pollution generated
total profit 31.86k
31,860 profit
total workers 2124/1
2124 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

231

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,386
1,386 health generated
total area -23.1k
23.1k consumed consumed
total fun 3,465
3,465 fun generated
total pollution -2.772k
-2,772 pollution generated
total profit 87.78k
87,780 profit
total workers 1386/3
1386 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -100
100 consumed
total energy -10k
10k consumed consumed
total culture 50
50 culture generated
total profit 7.5k
7,500 profit
total workers 200/2
200 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3
0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -120
-120 health generated
total area -600
600 consumed
total energy -76k
76k consumed consumed
total steel 400
400 steel generated
total pollution 40
40 pollution generated
total profit 6k
6,000 profit
total workers 800/0
800 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

18

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -36
36 consumed
total energy -14.4k
14.4k consumed consumed
total profit 7.11k
7,110 profit
total workers 360/1
360 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

39

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -117
-117 health generated
total area -3,900
3,900 consumed
total energy -58.5k
58.5k consumed consumed
total fun -390
-390 fun generated
total pollution 39
39 pollution generated
total profit 96.53k
96,525 profit
total workers 9750/0
9750 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

92

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -460
460 consumed
total energy -27.6k
27.6k consumed consumed
total culture 92
92 culture generated
total fun 460
460 fun generated
total profit 8.28k
8,280 profit
total workers 920/0
920 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

71

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,840
2,840 consumed
total energy -35.5k
35.5k consumed consumed
total fun 710
710 fun generated
total profit 7.1k
7,100 profit
total workers 1420/0
1420 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

385

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -770
770 consumed
total energy -3,850
3,850 consumed
total culture 1,925
1,925 culture generated
total fun 385
385 fun generated
total profit 180.95k
180,950 profit
total workers 1155/4
1155 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

78

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,460
5,460 consumed
total energy -19.5k
19.5k consumed consumed
total fun 702
702 fun generated
total pollution -78
-78 pollution generated
total profit 42.9k
42,900 profit
total workers 780/3
780 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

262

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -15.72k
15.72k consumed consumed
total energy -117.9k
117.9k consumed consumed
total fun 5,240
5,240 fun generated
total pollution -262
-262 pollution generated
total profit 319.64k
319,640 profit
total workers 2620/4
2620 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 250
250 health generated
total area -750
750 consumed
total energy -5,000
5,000 consumed
total fun 1,250
1,250 fun generated
total expenses -7.5k
-7,500 running expenses
total workers 125/2
125 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 800
800 health generated
total area -1,600
1,600 consumed
total energy -32k
32k consumed consumed
total profit 24k
24,000 profit
total workers 800/2
800 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 4,950
4,950 health generated
total area -1,320
1,320 consumed
total energy -16.5k
16.5k consumed consumed
total profit 511.5k
511,500 profit
total workers 3300/4
3300 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -3,500
3,500 consumed
total energy -35k
35k consumed consumed
total sulfur -35
35 consumed
total steel -350
350 consumed
total missiles 7
7 missiles generated
total expenses -12.6k
-12,600 running expenses
total workers 70/5
70 workers employed at level 5

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -25k
25k consumed consumed
total shields 10
10 shields generated
total expenses -16k
-16,000 running expenses
total workers 100/2
100 workers employed at level 2

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000
0

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

1

has enough area to operate
operational
total area -5
5 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

1

has enough area to operate
operational
total area -10
10 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

1

has enough area to operate
operational
total area -10
10 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

1

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -10
10 consumed
total energy -10
10 consumed
total workers
50
$50 tax income
total workers 5/0
5 workers employed at level 0

Resources

total sulfur sulfur 40.02k/40.05k
total uranium uranium 11.04k/11.05k
total steel steel 39.7k/40.05k
total fish fish 3.35k/3.35k
total oil oil 1/50
total gas gas 1/50
total gold gold 4.05k/4.05k
total coal coal 4.05k/4.05k
total stone stone 1/150
total bread bread 1/550
total wheat wheat 1/150
total grapes grapes 549/550
total wood wood 1/150
total beer beer 1/100
total wine wine 1/100
total food food 2.33k/2.38k
total produce produce 1/2.8k
total meat meat 799/800
total rice rice 1/150
total cows cows 645/650
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 122/350
total salt salt 1.55k/1.55k
total missiles missiles 750/750
total shields shields 2.55k/2.55k