| DoveCity | Year | Day | Season | Citizens | Logs | 
| Dovecafe | 20519 | 34 | winter | 2 | 
| 
         
          Pollution
         
       | 
      
         
          Housing
         
       | 
      
         
          Jobs
         
       | 
      
         
          Food capacity
         
       | 
      
         
          Daily Food Consumption
         
       | 
      
         
          Money
         
       | 
      
         
          Daily Tax Income
         
       | 
      
         
          Daily Cost
         
       | 
      
         
          Energy
         
       | 
      
         
          Area
         
       | 
      
         
          Sprawl
         
       | 
      
         
          Crime
         
       | 
      
         
          Fun
         
       | 
      
         
          Culture
         
       | 
      
         
          Health
         
       | 
    
| 0/day | 3/5 | 4/6 | 22700 | 20 | $10 | $0 | $0 | 0/0 | 20/25 | 15 | 0 | 0 | 0 | -1 | 
Job/tax levels
          Level 0
0.1
          
          
        
2
            citizens
          
          
          
6
            total jobs
          
          
4
            available jobs
          
        
          Level 1
0.2
          
          
        
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 2
0.3
          
          
        
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 3
0.4
          
          
        
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 4
0.5
          
          
        
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        
          Level 5
0.6
          
          
    
              0
            citizens
          
          
          
0
            total jobs
          
          
0
            available jobs
          
        Sanctions
Combat
transit
Build transit to add area to your city. Area is required to build most other buildings.
        
      roads
size
                          1
area
                            25
health
                            -1
pollution per pop
                              0.01
sprawl
                            10
| 
                           1 operational 
                           | 
                  
-1 health generated
                          
                        
25 area generated
                          
                        
10 sprawl generated
                          
                        
1 pollution generated per building per 100 citizens
                        
                      highways
size
                          2
area
                            50
health
                            -4 (+1)
pollution per pop
                              0.02
sprawl
                            20
| 0 | 
airports
size
                          3
energy
                            150
                                lvl 0 workers
                              
                              10
area
                            100
health
                            -2
pollution per pop
                              0.03
| 0 | 
bus_lines
size
                          1
money
                            30
                                lvl 0 workers
                              
                              10
area
                            50
health
                            -2
sprawl
                            3
| 0 | 
subway_lines
size
                          10
money
                            40
                                lvl 0 workers
                              
                              10
area
                            1000
sprawl
                            1
| 0 | 
bike_lanes
size
                          1
area
                            10
health
                            2 (+1)
| 0 | 
bikeshare_stations
size
                          1
area
                            10
health
                            1
| 0 | 
gas_stations
size
                          1
area
                            2
energy
                            10
money
                            10
oil
                            1
                                lvl 0 workers
                              
                              5
gas
                            10
pollution
                            1
gas
                            100
| 0 | 
housing
Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!
        
      huts
size
                          1
area
                            1
housing
                            1
sprawl
                            1
| 
                           5 operational 
                           | 
                  
5
                            consumed
                          
                        
5 housing generated
                          
                        
5 sprawl generated
                          
                        single_family_homes
size
                          1
area
                            1
energy
                            12
housing
                            2
pollution
                            2
sprawl
                            5
| 0 | 
multi_family_homes
size
                          2
area
                            1
energy
                            18
housing
                            6
pollution
                            5
sprawl
                            3
| 0 | 
homeless_shelters
size
                          2
area
                            5
energy
                            70
money
                            100
housing
                            20
sprawl
                            1
| 0 | 
apartments
size
                          3
area
                            10
energy
                            90
housing
                            20
pollution
                            15
| 0 | 
micro_apartments
size
                          2
area
                            5
energy
                            50
housing
                            20
pollution
                            12
| 0 | 
high_rises
size
                          5
area
                            20
energy
                            150
housing
                            100
pollution
                            50
| 0 | 
megablocks
size
                          10
area
                            100
energy
                            500
housing
                            500
pollution
                            100
| 0 | 
energy
Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.
        
      coal_plants
size
                          5
area
                            5
money
                            10
                                lvl 0 workers
                              
                              5
energy
                            2000
health
                            -10
pollution
                            30
| 
                           1 
                              needs
workers
                              to operate
                             
                           | 
                  
natural_gas_plants
size
                          1
area
                            15
money
                            20
                                lvl 1 workers
                              
                              5
energy
                            2000
health
                            -5
pollution
                            15
| 0 | 
wind_turbines
size
                          1
area
                            5
money
                            30
                                lvl 1 workers
                              
                              10
energy
                            600
| 0 | 
solar_plants
size
                          1
area
                            5
money
                            10
                                lvl 2 workers
                              
                              10
energy
                            500 (-255)
| 0 | 
nuclear_plants
size
                          5
area
                            10
money
                            500
                                lvl 3 workers
                              
                              10
energy
                            5000
| 0 | 
dams
size
                          4
area
                            10
money
                            30
                                lvl 2 workers
                              
                              5
energy
                            1000 (-200)
water
                            10
| 0 | 
fusion_reactors
size
                          5
area
                            10
money
                            10000
uranium
                            1
                                lvl 4 workers
                              
                              10
energy
                            150000
| 0 | 
carbon_capture_plants
size
                          5
area
                            10
money
                            50
                                lvl 5 workers
                              
                              10
pollution
                            -100
| 0 | 
education
Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!
        
      schools
size
                          2
area
                            5
energy
                            600
money
                            10
                                lvl 0 workers
                              
                              10
education lvl 1
                            50
| 0 | 
middle_schools
size
                          3
area
                            8
energy
                            800
money
                            40
                                lvl 1 workers
                              
                              10
education lvl 2
                            30
| 0 | 
high_schools
size
                          3
area
                            10
energy
                            800
money
                            70
                                lvl 2 workers
                              
                              10
education lvl 3
                            20
| 0 | 
universities
size
                          4
area
                            20
energy
                            1200
money
                            150
                                lvl 3 workers
                              
                              10
education lvl 4
                            10
| 0 | 
research_labs
size
                          2
area
                            30
energy
                            800
money
                            200
                                lvl 4 workers
                              
                              10
education lvl 5
                            5
| 0 | 
resources
Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.
        
      lumber_yards
size
                          5
area
                            25
energy
                            1900
money
                            250
                                lvl 1 workers
                              
                              10
wood
                            5
wood
                            500
| 0 | 
mines
size
                          5
area
                            25
energy
                            1900
money
                            250
                                lvl 0 workers
                              
                              30
coal
                            1
gold
                                random drop
health
                            -5
pollution
                            10
sulfur
                            1
uranium
                                random drop
coal
                            100
gold
                            100
sulfur
                            1000
uranium
                            100
| 0 | 
uranium_mines
size
                          3
area
                            50
energy
                            5000
money
                            1000
                                lvl 4 workers
                              
                              20
health
                            -50
pollution
                            50
uranium
                            1
uranium
                            1000
| 0 | 
farms
Farms generate resources related to fooc & consumption.
        
      gardens
size
                          1
area
                            1
                                lvl 0 workers
                              
                              1
produce
                            1
produce
                            10
| 
                           1 
                              needs
workers
                              to operate
                             
                           | 
                  
wheat_farms
size
                          5
area
                            100
energy
                            10
money
                            10
water
                            5
                                lvl 0 workers
                              
                              5
wheat
                            1
wheat
                            50
| 0 | 
produce_farms
size
                          5
area
                            100
energy
                            10
money
                            10
water
                            5
                                lvl 0 workers
                              
                              5
produce
                            5
produce
                            50
| 0 | 
livestock_farms
size
                          5
area
                            100
energy
                            10
money
                            10
water
                            10
                                lvl 0 workers
                              
                              5
cows
                            1
cows
                            50
| 0 | 
vineyards
size
                          5
area
                            100
energy
                            10
money
                            10
water
                            10
                                lvl 0 workers
                              
                              5
grapes
                            1
grapes
                            50
| 0 | 
food
Food buildings allow you to distribute food to your citizens.
        
      sushi_restaurants
size
                          2
area
                            2
energy
                            50
fish
                            1
money
                            10
rice
                            1
water
                            1
                                lvl 3 workers
                              
                              5
culture
                            1
food
                            10
food
                            25
| 0 | 
delis
size
                          2
area
                            2
bread
                            1
energy
                            10
meat
                            1
money
                            10
                                lvl 1 workers
                              
                              5
food
                            25
food
                            50
| 0 | 
grocery_stores
size
                          5
area
                            5
bread
                            5
energy
                            10
fish
                            1
meat
                            1
money
                            100
produce
                            1
rice
                            5
water
                            1
                                lvl 1 workers
                              
                              15
food
                            100
food
                            1000
| 0 | 
farmers_markets
size
                          2
area
                            5
produce
                            5
                                lvl 2 workers
                              
                              5
food
                            50
health
                            5
food
                            50
| 0 | 
butchers
size
                          2
area
                            2
cows
                            1
energy
                            5
                                lvl 2 workers
                              
                              2
meat
                            10
meat
                            50
| 0 | 
bakeries
size
                          2
area
                            5
energy
                            10
money
                            10
salt
                            1
water
                            5
wheat
                            5
                                lvl 1 workers
                              
                              5
bread
                            1
bread
                            50
| 0 | 
wineries
size
                          4
area
                            2
energy
                            10
grapes
                            1
water
                            1
                                lvl 2 workers
                              
                              5
wine
                            1
wine
                            50
| 0 | 
breweries
size
                          4
area
                            2
energy
                            10
water
                            1
wheat
                            1
                                lvl 2 workers
                              
                              5
beer
                            1
beer
                            50
| 0 | 
bars
size
                          2
area
                            2
beer
                            1
energy
                            5
wine
                            1
                                lvl 1 workers
                              
                              2
crime
                            1
fun
                            10
| 0 | 
civic
Civic buildings add other benefits citizens like — jobs, fun, etc.
        
      parks
size
                          1
area
                            10
money
                            5
fun
                            3 (+1)
health
                            5 (+2)
pollution
                            -1
| 0 | 
campgrounds
size
                          1
area
                            50
money
                            30
                                lvl 1 workers
                              
                              6
fun
                            8 (+2)
health
                            6 (+2)
pollution
                            -3
| 0 | 
nature_preserves
size
                          3
area
                            100
money
                            100
                                lvl 3 workers
                              
                              6
fun
                            10 (+5)
health
                            5 (+3)
pollution
                            -12
| 0 | 
libraries
size
                          1
area
                            2
energy
                            200
money
                            10
                                lvl 2 workers
                              
                              4
culture
                            1
education
                                random drop
| 0 | 
commerce
Commerce buildings have lots of jobs to attract citizens to your city
        
      retail_shops
size
                          1
area
                            2
energy
                            100
money
                            2
                                lvl 0 workers
                              
                              3
| 0 | 
factories
size
                          7
area
                            15
energy
                            1900
money
                            50
                                lvl 0 workers
                              
                              20
health
                            -3
pollution
                            1
steel
                            10
steel
                            1000
| 0 | 
office_buildings
size
                          3
area
                            2
energy
                            800
money
                            5
                                lvl 1 workers
                              
                              20
| 0 | 
distribution_centers
size
                          8
area
                            100
energy
                            1500
money
                            25
                                lvl 0 workers
                              
                              250
fun
                            -10
health
                            -3
pollution
                            1
| 0 | 
entertainment
Entertainment buildings have jobs, and add other intangibles to your city.
        
      theatres
size
                          2
area
                            5
energy
                            300
money
                            10
                                lvl 0 workers
                              
                              10
culture
                            1
fun
                            5
| 0 | 
arenas
size
                          5
area
                            40
energy
                            500
money
                            100
                                lvl 0 workers
                              
                              20
fun
                            10
| 0 | 
galleries
size
                          5
area
                            2
energy
                            10
money
                            10
                                lvl 4 workers
                              
                              3
culture
                            5
fun
                            1
| 0 | 
zoos
size
                          3
area
                            70
energy
                            250
money
                            250
                                lvl 3 workers
                              
                              10
fun
                            9
pollution
                            -1
| 0 | 
aquariums
size
                          3
area
                            60
energy
                            450
money
                            380
                                lvl 4 workers
                              
                              10
fun
                            20
pollution
                            -1
| 0 | 
travel
Travel buildings increase your city's desirability.
        
      health
Health buildings increase the health of your citizens, and make them less likely to die
        
      hospitals
size
                          6
area
                            20
energy
                            400
money
                            100
                                lvl 2 workers
                              
                              10
health
                            10
| 0 | 
doctor_offices
size
                          3
area
                            4
energy
                            50
money
                            50
                                lvl 4 workers
                              
                              10
health
                            15
| 0 | 
combat
Combat buildings let you attack other cities, or defend your city from attack.
        
      air_bases
size
                          2
area
                            500
energy
                            5000
money
                            5000
steel
                            50
sulfur
                            5
                                lvl 5 workers
                              
                              10
daily strikes
                            1
missiles
                            1
missiles
                            100
| 0 | 
defense_bases
size
                          1
area
                            100
energy
                            2500
money
                            2000
                                lvl 2 workers
                              
                              10
shields
                            1
shields
                            250
| 0 | 
missile_defense_arrays
size
                          1
area
                            200
energy
                            5000
money
                            5000
steel
                            100
sulfur
                            20
                                lvl 5 workers
                              
                              20
shields
                            1000
| 0 | 
storage
Storage buildings let you store more of certain resources.
        
      wood_warehouses
size
                          5
area
                            10
wood
                            100
| 0 | 
fish_tanks
size
                          5
area
                            5
fish
                            1000
| 0 | 
lithium_vats
size
                          5
area
                            5
lithium
                            1000
| 0 | 
salt_sheds
size
                          5
area
                            10
salt
                            100
| 0 | 
rock_yards
size
                          5
area
                            20
stone
                            100
| 0 | 
water_tanks
size
                          5
area
                            10
water
                            100
| 0 | 
cow_pens
size
                          5
area
                            10
cows
                            100
| 0 | 
silos
size
                          5
area
                            10
rice
                            100
wheat
                            100
| 0 | 
refrigerated_warehouses
size
                          5
area
                            10
energy
                            10
                                lvl 0 workers
                              
                              5
bread
                            500
grapes
                            500
meat
                            500
produce
                            500
| 0 |