Amora
This city is email-verified
Year Day Season Citizens Logs
Aeterrno Amora 24824 221 summer 165538
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-1.604k/day 0/165.538k 0/165075 16293420 165540 $71.407G $8.297M $1.183M 257.166k/4.076M 14.173k/343.1k 3.489k 0 45.8k 4.881k 31.475k

Job/tax levels

Level 0 1.0
276 citizens
78315 total jobs
0 available jobs
Level 1 1.0
525 citizens
22755 total jobs
0 available jobs
Level 2 1.0
421 citizens
19780 total jobs
0 available jobs
Level 3 1.0
370 citizens
16505 total jobs
0 available jobs
Level 4 1.0
529 citizens
24520 total jobs
0 available jobs
Level 5 1.0
163417 citizens
3200 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

900

has enough workers to operate has enough money to operate
operational
total health -1,800
-1,800 health generated
total area 45k
45k area generated
total sprawl 2,700
2,700 sprawl generated
total profit 63k
63,000 profit
total workers 9000/0
9000 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

290

has enough workers to operate has enough money to operate
operational
total area 290k
290k area generated
total sprawl 290
290 sprawl generated
total profit 17.4k
17,400 profit
total workers 2900/0
2900 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

430

operational
total health 860
860 health generated
total area 4,300
4,300 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

380

operational
total health 380
380 health generated
total area 3,800
3,800 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

220

has enough area to operate
operational
total area -220
220 consumed
total housing 220
220 housing generated
total sprawl 220
220 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 60
60 housing generated
total energy -360
360 consumed
total sprawl 150
150 sprawl generated
total pollution 60
60 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

33

has enough energy to operate has enough area to operate
operational
total area -33
33 consumed
total housing 198
198 housing generated
total energy -594
594 consumed
total sprawl 99
99 sprawl generated
total pollution 165
165 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

30

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -150
150 consumed
total housing 600
600 housing generated
total energy -2,100
2,100 consumed
total sprawl 30
30 sprawl generated
total expenses -3k
3,000 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

68

has enough energy to operate has enough area to operate
operational
total area -680
680 consumed
total housing 1,360
1,360 housing generated
total energy -6,120
6,120 consumed
total pollution 1.02k
1,020 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

130

has enough energy to operate has enough area to operate
operational
total area -650
650 consumed
total housing 2,600
2,600 housing generated
total energy -6,500
6,500 consumed
total pollution 1.56k
1,560 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

205

has enough energy to operate has enough area to operate
operational
total area -4,100
4,100 consumed
total housing 20.5k
20.5k housing generated
total energy -30.75k
30.75k consumed consumed
total pollution 10.25k
10,250 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

280

has enough energy to operate has enough area to operate
operational
total area -28k
28k consumed consumed
total housing 140k
140k housing generated
total energy -140k
140k consumed consumed
total pollution 28k
28,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 20k
20k energy generated
total pollution 300
300 pollution generated
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

70

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -1,050
1,050 consumed
total energy 140k
140k energy generated
total pollution 1.05k
1,050 pollution generated
total profit 5.6k
5,600 profit
total workers 350/1
350 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

640

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total energy 499.2k
499.2k energy generated
total profit 108.8k
108,800 profit
total workers 6400/1
6400 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+400)

730

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,650
3,650 consumed
total energy 657k
657k energy generated
total profit 284.7k
284,700 profit
total workers 7300/2
7300 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

460

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,600
4,600 consumed
total energy 2.3M
2.3M energy generated
total profit 138k
138,000 profit
total workers 4600/3
4600 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

310

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,100
3,100 consumed
total energy 310k
310k energy generated
total water 3,100
3,100 water generated
total profit 52.7k
52,700 profit
total workers 1550/2
1550 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

320

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,200
3,200 consumed
total pollution -32k
-32,000 pollution generated
total profit 1.01M
1,008,000 profit
total workers 3200/5
3200 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

290

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,450
1,450 consumed
total energy -174k
174k consumed consumed
total profit 26.1k
26,100 profit
total workers 2900/0
2900 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

350

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy -280k
280k consumed consumed
total profit 56k
56,000 profit
total workers 3500/1
3500 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

460

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,600
4,600 consumed
total energy -368k
368k consumed consumed
total profit 151.8k
151,800 profit
total workers 4600/2
4600 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

520

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10.4k
10.4k consumed consumed
total energy -624k
624k consumed consumed
total profit 338k
338,000 profit
total workers 5200/3
5200 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

661

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -19.83k
19.83k consumed consumed
total energy -528.8k
528.8k consumed consumed
total profit 925.4k
925,400 profit
total workers 6610/4
6610 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -5
-5 health generated
total area -25
25 consumed
total energy -1,900
1,900 consumed
total sulfur 1
1 sulfur generated
total uranium
total gold
total coal 1
1 coal generated
total pollution 10
10 pollution generated
total profit 50
50 profit
total workers 30/0
30 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

17

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -850
-850 health generated
total area -850
850 consumed
total energy -85k
85k consumed consumed
total uranium 17
17 uranium generated
total pollution 850
850 pollution generated
total profit 37.4k
37,400 profit
total workers 340/4
340 workers employed at level 4

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100
0

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -450
450 consumed
total energy -900
900 consumed
total fish 450
450 fish generated
total profit 13.5k
13,500 profit
total workers 900/2
900 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,000
2,000 consumed
total energy -20k
20k consumed consumed
total water 20
20 water generated
total salt 20
20 salt generated
total profit 5.6k
5,600 profit
total workers 160/4
160 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

190

has enough workers to operate has enough area to operate
operational
total area -190
190 consumed
total produce 190
190 produce generated
total workers
1.9k
$1,900 tax income
total workers 190/0
190 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total produce 150
150 produce generated
total water -150
150 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs rice to operate
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate requires bread to operate
needs bread to operate
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread, rice, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

68

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 340
340 health generated
total area -340
340 consumed
total food 3,400
3,400 food generated
total produce -340
340 consumed
total workers
13.6k
$13,600 tax income
total workers 340/2
340 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -40
40 consumed
total energy -100
100 consumed
total meat 200
200 meat generated
total cows -20
20 consumed
total workers
1.6k
$1,600 tax income
total workers 40/2
40 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires wheat to operate
needs wheat to operate
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

1,000

has enough area to operate has enough money to operate
operational
total health 6,000
6,000 health generated
total area -10k
10k consumed consumed
total fun 5,000
5,000 fun generated
total pollution -1k
-1,000 pollution generated
total expenses -5k
5,000 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

950

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 8,550
8,550 health generated
total area -47.5k
47.5k consumed consumed
total fun 13.3k
13.3k fun generated
total pollution -2.85k
-2,850 pollution generated
total profit 85.5k
85,500 profit
total workers 5700/1
5700 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

700

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,200
4,200 health generated
total area -70k
70k consumed consumed
total fun 10.5k
10.5k fun generated
total pollution -8.4k
-8,400 pollution generated
total profit 266k
266,000 profit
total workers 4200/3
4200 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

630

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,260
1,260 consumed
total energy -126k
126k consumed consumed
total culture 630
630 culture generated
total profit 94.5k
94,500 profit
total workers 2520/2
2520 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -460
460 consumed
total energy -23k
23k consumed consumed
total profit 6.44k
6,440 profit
total workers 690/0
690 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -210
-210 health generated
total area -1,050
1,050 consumed
total energy -133k
133k consumed consumed
total steel 700
700 steel generated
total pollution 70
70 pollution generated
total profit 10.5k
10,500 profit
total workers 1400/0
1400 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

340

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -680
680 consumed
total energy -272k
272k consumed consumed
total profit 134.3k
134,300 profit
total workers 6800/1
6800 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -660
-660 health generated
total area -22k
22k consumed consumed
total energy -330k
330k consumed consumed
total fun -2,200
-2,200 fun generated
total pollution 220
220 pollution generated
total profit 544.5k
544,500 profit
total workers 55000/0
55000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,250
1,250 consumed
total energy -75k
75k consumed consumed
total culture 250
250 culture generated
total fun 1,250
1,250 fun generated
total profit 22.5k
22,500 profit
total workers 2500/0
2500 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,400
6,400 consumed
total energy -80k
80k consumed consumed
total fun 1,600
1,600 fun generated
total profit 16k
16,000 profit
total workers 3200/0
3200 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

800

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,600
1,600 consumed
total energy -8,000
8,000 consumed
total culture 4,000
4,000 culture generated
total fun 800
800 fun generated
total profit 376k
376,000 profit
total workers 2400/4
2400 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17.5k
17.5k consumed consumed
total energy -62.5k
62.5k consumed consumed
total fun 2,250
2,250 fun generated
total pollution -250
-250 pollution generated
total profit 137.5k
137,500 profit
total workers 2500/3
2500 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

660

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -39.6k
39.6k consumed consumed
total energy -297k
297k consumed consumed
total fun 13.2k
13.2k fun generated
total pollution -660
-660 pollution generated
total profit 805.2k
805,200 profit
total workers 6600/4
6600 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 20
20 health generated
total area -60
60 consumed
total energy -400
400 consumed
total fun 100
100 fun generated
total expenses -600
-600 running expenses
total workers 10/2
10 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,500
2,500 health generated
total area -5,000
5,000 consumed
total energy -100k
100k consumed consumed
total profit 75k
75,000 profit
total workers 2500/2
2500 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

840

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 12.6k
12.6k health generated
total area -3,360
3,360 consumed
total energy -42k
42k consumed consumed
total profit 1.3M
1,302,000 profit
total workers 8400/4
8400 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000
0

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

1

has enough area to operate
operational
total area -10
10 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

40

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -400
400 consumed
total energy -400
400 consumed
total workers
2k
$2,000 tax income
total workers 200/0
200 workers employed at level 0

Resources

total sulfur sulfur 1.05k/1.05k
total uranium uranium 17.15k/17.15k
total steel steel 70.05k/70.05k
total fish fish 11.04k/11.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 1/150
total coal coal 150/150
total stone stone 1/150
total bread bread 1/20.05k
total wheat wheat 1/150
total grapes grapes 1/20.05k
total wood wood 60/150
total beer beer 100/100
total wine wine 200/200
total food food 3.48k/3.52k
total produce produce 758/23.45k
total meat meat 21.05k/21.05k
total rice rice 1/150
total cows cows 49/1.25k
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 790/1.15k
total salt salt 1.15k/1.15k
total missiles missiles 1/50
total shields shields 50/50