Amora
This city is email-verified
Year Day Season Citizens Logs
Aeterrno Amora 23880 70 winter 146858
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-3.464k/day 0/146.858k 0/144360 16101020 146860 $115.832G $7.501M $1.071M 186/3.264M 4.261k/303.1k 2.85k 0 42.48k 4.486k 30.165k

Job/tax levels

Level 0 1.0
788 citizens
65660 total jobs
0 available jobs
Level 1 1.0
2965 citizens
20390 total jobs
0 available jobs
Level 2 1.0
2570 citizens
17890 total jobs
0 available jobs
Level 3 1.0
2649 citizens
15130 total jobs
0 available jobs
Level 4 1.0
1945 citizens
22390 total jobs
0 available jobs
Level 5 1.0
135941 citizens
2900 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

700

has enough workers to operate has enough money to operate
operational
total health -1,400
-1,400 health generated
total area 35k
35k area generated
total sprawl 2,100
2,100 sprawl generated
total profit 49k
49,000 profit
total workers 7000/0
7000 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

260

has enough workers to operate has enough money to operate
operational
total area 260k
260k area generated
total sprawl 260
260 sprawl generated
total profit 15.6k
15,600 profit
total workers 2600/0
2600 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

430

operational
total health 860
860 health generated
total area 4,300
4,300 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

380

operational
total health 380
380 health generated
total area 3,800
3,800 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

220

has enough area to operate
operational
total area -220
220 consumed
total housing 220
220 housing generated
total sprawl 220
220 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 60
60 housing generated
total energy -360
360 consumed
total sprawl 150
150 sprawl generated
total pollution 60
60 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

33

has enough energy to operate has enough area to operate
operational
total area -33
33 consumed
total housing 198
198 housing generated
total energy -594
594 consumed
total sprawl 99
99 sprawl generated
total pollution 165
165 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

21

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -105
105 consumed
total housing 420
420 housing generated
total energy -1,470
1,470 consumed
total sprawl 21
21 sprawl generated
total expenses -2.1k
2,100 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

68

has enough energy to operate has enough area to operate
operational
total area -680
680 consumed
total housing 1,360
1,360 housing generated
total energy -6,120
6,120 consumed
total pollution 1.02k
1,020 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

80

has enough energy to operate has enough area to operate
operational
total area -400
400 consumed
total housing 1,600
1,600 housing generated
total energy -4,000
4,000 consumed
total pollution 960
960 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

180

has enough energy to operate has enough area to operate
operational
total area -3,600
3,600 consumed
total housing 18k
18k housing generated
total energy -27k
27k consumed consumed
total pollution 9k
9,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

250

has enough energy to operate has enough area to operate
operational
total area -25k
25k consumed consumed
total housing 125k
125k housing generated
total energy -125k
125k consumed consumed
total pollution 25k
25,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

10

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -50
50 consumed
total energy 20k
20k energy generated
total pollution 300
300 pollution generated
total profit 400
400 profit
total workers 50/0
50 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

20

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -300
300 consumed
total energy 40k
40k energy generated
total pollution 300
300 pollution generated
total profit 1.6k
1,600 profit
total workers 100/1
100 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

580

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total energy 452.4k
452.4k energy generated
total profit 98.6k
98,600 profit
total workers 5800/1
5800 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-80)

660

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,300
3,300 consumed
total energy 277.2k
277.2k energy generated
total profit 257.4k
257,400 profit
total workers 6600/2
6600 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

420

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,200
4,200 consumed
total energy 2.1M
2.1M energy generated
total profit 126k
126,000 profit
total workers 4200/3
4200 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (-200)
water

10

280

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy 224k
224k energy generated
total water 2,800
2,800 water generated
total profit 47.6k
47,600 profit
total workers 1400/2
1400 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

290

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total pollution -29k
-29,000 pollution generated
total profit 913.5k
913,500 profit
total workers 2900/5
2900 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

200

has enough workers to operate requires energy to operate has enough area to operate has enough money to operate
needs energy to operate
total area -200
200 consumed
total energy -24k
24k consumed consumed
total profit 3.6k
3,600 profit
total workers 400/0
400 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

300

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,400
2,400 consumed
total energy -240k
240k consumed consumed
total profit 48k
48,000 profit
total workers 3000/1
3000 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

410

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,100
4,100 consumed
total energy -328k
328k consumed consumed
total profit 135.3k
135,300 profit
total workers 4100/2
4100 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

470

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -9,400
9,400 consumed
total energy -564k
564k consumed consumed
total profit 305.5k
305,500 profit
total workers 4700/3
4700 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

590

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17.7k
17.7k consumed consumed
total energy -472k
472k consumed consumed
total profit 826k
826,000 profit
total workers 5900/4
5900 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -5
-5 health generated
total area -25
25 consumed
total energy -1,900
1,900 consumed
total sulfur 1
1 sulfur generated
total uranium
total gold
total coal 1
1 coal generated
total pollution 10
10 pollution generated
total profit 50
50 profit
total workers 30/0
30 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

15

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -750
-750 health generated
total area -750
750 consumed
total energy -75k
75k consumed consumed
total uranium 15
15 uranium generated
total pollution 750
750 pollution generated
total profit 33k
33,000 profit
total workers 300/4
300 workers employed at level 4

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100
0

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -800
800 consumed
total fish 400
400 fish generated
total profit 12k
12,000 profit
total workers 800/2
800 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,000
2,000 consumed
total energy -20k
20k consumed consumed
total water 20
20 water generated
total salt 20
20 salt generated
total profit 5.6k
5,600 profit
total workers 160/4
160 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

190

has enough workers to operate has enough area to operate
operational
total area -190
190 consumed
total produce 190
190 produce generated
total workers
1.9k
$1,900 tax income
total workers 190/0
190 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total produce 150
150 produce generated
total water -150
150 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

6

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -12
12 consumed
total energy -300
300 consumed
total culture 6
6 culture generated
total fish -6
6 consumed
total food 60
60 food generated
total rice -6
6 consumed
total water -6
6 consumed
total profit 2.34k
2,340 profit
total workers 30/3
30 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate requires bread to operate
needs bread to operate
total area -4
4 consumed
total energy -20
20 consumed
total bread -2
2 consumed
total food 50
50 food generated
total meat -2
2 consumed
total profit 180
180 profit
total workers 10/1
10 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

68

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 340
340 health generated
total area -340
340 consumed
total food 3,400
3,400 food generated
total produce -340
340 consumed
total workers
13.6k
$13,600 tax income
total workers 340/2
340 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -40
40 consumed
total energy -100
100 consumed
total meat 200
200 meat generated
total cows -20
20 consumed
total workers
1.6k
$1,600 tax income
total workers 40/2
40 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires wheat to operate
needs wheat to operate
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

1,000

has enough area to operate has enough money to operate
operational
total health 6,000
6,000 health generated
total area -10k
10k consumed consumed
total fun 5,000
5,000 fun generated
total pollution -1k
-1,000 pollution generated
total expenses -5k
5,000 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

880

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 7,920
7,920 health generated
total area -44k
44k consumed consumed
total fun 12.32k
12.32k fun generated
total pollution -2.64k
-2,640 pollution generated
total profit 79.2k
79,200 profit
total workers 5280/1
5280 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

650

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,900
3,900 health generated
total area -65k
65k consumed consumed
total fun 9,750
9,750 fun generated
total pollution -7.8k
-7,800 pollution generated
total profit 247k
247,000 profit
total workers 3900/3
3900 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

570

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,140
1,140 consumed
total energy -114k
114k consumed consumed
total culture 570
570 culture generated
total profit 85.5k
85,500 profit
total workers 2280/2
2280 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

195

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -390
390 consumed
total energy -19.5k
19.5k consumed consumed
total profit 5.46k
5,460 profit
total workers 585/0
585 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

55

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -165
-165 health generated
total area -825
825 consumed
total energy -104.5k
104.5k consumed consumed
total steel 550
550 steel generated
total pollution 55
55 pollution generated
total profit 8.25k
8,250 profit
total workers 1100/0
1100 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

310

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -620
620 consumed
total energy -248k
248k consumed consumed
total profit 122.45k
122,450 profit
total workers 6200/1
6200 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

195

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -585
-585 health generated
total area -19.5k
19.5k consumed consumed
total energy -292.5k
292.5k consumed consumed
total fun -1,950
-1,950 fun generated
total pollution 195
195 pollution generated
total profit 482.63k
482,625 profit
total workers 48750/0
48750 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,050
1,050 consumed
total energy -63k
63k consumed consumed
total culture 210
210 culture generated
total fun 1,050
1,050 fun generated
total profit 18.9k
18,900 profit
total workers 2100/0
2100 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,800
4,800 consumed
total energy -60k
60k consumed consumed
total fun 1,200
1,200 fun generated
total profit 12k
12,000 profit
total workers 2400/0
2400 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

740

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,480
1,480 consumed
total energy -7,400
7,400 consumed
total culture 3,700
3,700 culture generated
total fun 740
740 fun generated
total profit 347.8k
347,800 profit
total workers 2220/4
2220 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -16.1k
16.1k consumed consumed
total energy -57.5k
57.5k consumed consumed
total fun 2,070
2,070 fun generated
total pollution -230
-230 pollution generated
total profit 126.5k
126,500 profit
total workers 2300/3
2300 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

610

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -36.6k
36.6k consumed consumed
total energy -274.5k
274.5k consumed consumed
total fun 12.2k
12.2k fun generated
total pollution -610
-610 pollution generated
total profit 744.2k
744,200 profit
total workers 6100/4
6100 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 20
20 health generated
total area -60
60 consumed
total energy -400
400 consumed
total fun 100
100 fun generated
total expenses -600
-600 running expenses
total workers 10/2
10 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,300
2,300 health generated
total area -4,600
4,600 consumed
total energy -92k
92k consumed consumed
total profit 69k
69,000 profit
total workers 2300/2
2300 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

770

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 11.55k
11.55k health generated
total area -3,080
3,080 consumed
total energy -38.5k
38.5k consumed consumed
total profit 1.19M
1,193,500 profit
total workers 7700/4
7700 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000
0

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

1

has enough area to operate
operational
total area -10
10 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

40

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -400
400 consumed
total energy -400
400 consumed
total workers
2k
$2,000 tax income
total workers 200/0
200 workers employed at level 0

Resources

total sulfur sulfur 1.05k/1.05k
total uranium uranium 15.15k/15.15k
total steel steel 55.05k/55.05k
total fish fish 10.04k/10.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 1/150
total coal coal 150/150
total stone stone 1/150
total bread bread 1/20.05k
total wheat wheat 1/150
total grapes grapes 1/20.05k
total wood wood 150/150
total beer beer 100/100
total wine wine 200/200
total food food 3.55k/3.7k
total produce produce 149/23.45k
total meat meat 21.05k/21.05k
total rice rice 6/150
total cows cows 9/1.25k
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 790/1.15k
total salt salt 1.14k/1.15k
total missiles missiles 1/50
total shields shields 50/50