Amora Year Day Season Citizens Logs
Aeterrno Amora 20507 208 summer 75955
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-3.438k/day 0/75.955k 0/75580 7826020 75960 $16.704G $3.983M $571.39k 173.061k/1.967M 6.786k/167.6k 1.567k 0 22.64k 2.351k 14.987k

Job/tax levels

Level 0 1.0
441 citizens
33815 total jobs
0 available jobs
Level 1 1.0
794 citizens
10860 total jobs
0 available jobs
Level 2 1.0
706 citizens
9420 total jobs
0 available jobs
Level 3 1.0
866 citizens
7965 total jobs
0 available jobs
Level 4 1.0
856 citizens
11920 total jobs
0 available jobs
Level 5 0.99
72292 citizens
1600 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

310

has enough workers to operate has enough money to operate
operational
total health -620
-620 health generated
total area 15.5k
15.5k area generated
total sprawl 930
930 sprawl generated
total profit 21.7k
21,700 profit
total workers 3100/0
3100 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

150

has enough workers to operate has enough money to operate
operational
total area 150k
150k area generated
total sprawl 150
150 sprawl generated
total profit 9k
9,000 profit
total workers 1500/0
1500 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

110

operational
total health 220
220 health generated
total area 1,100
1,100 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

100

operational
total health 100
100 health generated
total area 1,000
1,000 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

217

has enough area to operate
operational
total area -217
217 consumed
total housing 217
217 housing generated
total sprawl 217
217 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 60
60 housing generated
total energy -360
360 consumed
total sprawl 150
150 sprawl generated
total pollution 60
60 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

33

has enough energy to operate has enough area to operate
operational
total area -33
33 consumed
total housing 198
198 housing generated
total energy -594
594 consumed
total sprawl 99
99 sprawl generated
total pollution 165
165 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

21

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -105
105 consumed
total housing 420
420 housing generated
total energy -1,470
1,470 consumed
total sprawl 21
21 sprawl generated
total expenses -2.1k
2,100 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

68

has enough energy to operate has enough area to operate
operational
total area -680
680 consumed
total housing 1,360
1,360 housing generated
total energy -6,120
6,120 consumed
total pollution 1.02k
1,020 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

60

has enough energy to operate has enough area to operate
operational
total area -300
300 consumed
total housing 1,200
1,200 housing generated
total energy -3,000
3,000 consumed
total pollution 720
720 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

50

has enough energy to operate has enough area to operate
operational
total area -1,000
1,000 consumed
total housing 5,000
5,000 housing generated
total energy -7,500
7,500 consumed
total pollution 2.5k
2,500 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

135

has enough energy to operate has enough area to operate
operational
total area -13.5k
13.5k consumed consumed
total housing 67.5k
67.5k housing generated
total energy -67.5k
67.5k consumed consumed
total pollution 13.5k
13,500 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -75
75 consumed
total energy 30k
30k energy generated
total pollution 450
450 pollution generated
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -75
-75 health generated
total area -225
225 consumed
total energy 30k
30k energy generated
total pollution 225
225 pollution generated
total profit 1.2k
1,200 profit
total workers 75/1
75 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600 (+180)

310

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,550
1,550 consumed
total energy 241.8k
241.8k energy generated
total profit 52.7k
52,700 profit
total workers 3100/1
3100 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+400)

350

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,750
1,750 consumed
total energy 315k
315k energy generated
total profit 136.5k
136,500 profit
total workers 3500/2
3500 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

210

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,100
2,100 consumed
total energy 1.05M
1.05M energy generated
total profit 63k
63,000 profit
total workers 2100/3
2100 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

150

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total energy 150k
150k energy generated
total water 1,500
1,500 water generated
total profit 25.5k
25,500 profit
total workers 750/2
750 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

160

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,600
1,600 consumed
total pollution -16k
-16,000 pollution generated
total profit 498.88k
498,880 profit
total workers 1600/5
1600 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -600
600 consumed
total energy -72k
72k consumed consumed
total profit 10.8k
10,800 profit
total workers 1200/0
1200 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,280
1,280 consumed
total energy -128k
128k consumed consumed
total profit 25.6k
25,600 profit
total workers 1600/1
1600 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,200
2,200 consumed
total energy -176k
176k consumed consumed
total profit 72.6k
72,600 profit
total workers 2200/2
2200 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,000
5,000 consumed
total energy -300k
300k consumed consumed
total profit 162.5k
162,500 profit
total workers 2500/3
2500 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

320

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -9,600
9,600 consumed
total energy -256k
256k consumed consumed
total profit 448k
448,000 profit
total workers 3200/4
3200 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -5
-5 health generated
total area -25
25 consumed
total energy -1,900
1,900 consumed
total sulfur 1
1 sulfur generated
total uranium
total gold
total coal 1
1 coal generated
total pollution 10
10 pollution generated
total profit 50
50 profit
total workers 30/0
30 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

8

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -400
-400 health generated
total area -400
400 consumed
total energy -40k
40k consumed consumed
total uranium 8
8 uranium generated
total pollution 400
400 pollution generated
total profit 17.6k
17,600 profit
total workers 160/4
160 workers employed at level 4

salt_farms

size

5
Requires:
area

250
energy

500
money

1000
lvl 2 workers

10
Produces:
salt

1
Stores:
salt

100
0

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -400
400 consumed
total fish 200
200 fish generated
total profit 6k
6,000 profit
total workers 400/2
400 workers employed at level 2

desalination_plants

size

5
Requires:
area

100
energy

1000
money

1000
lvl 4 workers

8
Produces:
salt

1
water

1
Stores:
salt

50
water

50

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,000
1,000 consumed
total energy -10k
10k consumed consumed
total water 10
10 water generated
total salt 10
10 salt generated
total profit 2.8k
2,800 profit
total workers 80/4
80 workers employed at level 4

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

130

has enough workers to operate has enough area to operate
operational
total area -130
130 consumed
total produce 130
130 produce generated
total workers
1.3k
$1,300 tax income
total workers 130/0
130 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

22

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,200
2,200 consumed
total energy -220
220 consumed
total produce 110
110 produce generated
total water -110
110 consumed
total profit 880
880 profit
total workers 110/0
110 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

14

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,400
1,400 consumed
total energy -140
140 consumed
total cows 14
14 cows generated
total water -140
140 consumed
total profit 560
560 profit
total workers 70/0
70 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough water to operate
needs rice to operate
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate requires bread to operate
needs bread to operate
total area -2
2 consumed
total energy -10
10 consumed
total bread -1
1 consumed
total food 25
25 food generated
total meat -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread, rice, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

48

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 240
240 health generated
total area -240
240 consumed
total food 2,400
2,400 food generated
total produce -240
240 consumed
total workers
9.6k
$9,600 tax income
total workers 240/2
240 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

15

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -30
30 consumed
total energy -75
75 consumed
total meat 150
150 meat generated
total cows -15
15 consumed
total workers
1.2k
$1,200 tax income
total workers 30/2
30 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

3

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -6
6 consumed
total energy -30
30 consumed
total grapes -3
3 consumed
total wine 3
3 wine generated
total water -3
3 consumed
total workers
600
$600 tax income
total workers 15/2
15 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires wheat to operate
needs wheat to operate
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+2)
health

5 (+1)
pollution

-1

410

has enough area to operate has enough money to operate
operational
total health 2,460
2,460 health generated
total area -4,100
4,100 consumed
total fun 2,050
2,050 fun generated
total pollution -410
-410 pollution generated
total expenses -2.05k
2,050 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+6)
health

6 (+3)
pollution

-3

480

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,320
4,320 health generated
total area -24k
24k consumed consumed
total fun 6,720
6,720 fun generated
total pollution -1.44k
-1,440 pollution generated
total profit 43.2k
43,200 profit
total workers 2880/1
2880 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+5)
health

5 (+1)
pollution

-12

360

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,160
2,160 health generated
total area -36k
36k consumed consumed
total fun 5,400
5,400 fun generated
total pollution -4.32k
-4,320 pollution generated
total profit 136.8k
136,800 profit
total workers 2160/3
2160 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

290

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -580
580 consumed
total energy -58k
58k consumed consumed
total culture 290
290 culture generated
total profit 43.5k
43,500 profit
total workers 1160/2
1160 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -10k
10k consumed consumed
total profit 2.8k
2,800 profit
total workers 300/0
300 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -105
-105 health generated
total area -525
525 consumed
total energy -66.5k
66.5k consumed consumed
total steel 350
350 steel generated
total pollution 35
35 pollution generated
total profit 5.25k
5,250 profit
total workers 700/0
700 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -320
320 consumed
total energy -128k
128k consumed consumed
total profit 63.2k
63,200 profit
total workers 3200/1
3200 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

96

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -288
-288 health generated
total area -9,600
9,600 consumed
total energy -144k
144k consumed consumed
total fun -960
-960 fun generated
total pollution 96
96 pollution generated
total profit 237.6k
237,600 profit
total workers 24000/0
24000 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -550
550 consumed
total energy -33k
33k consumed consumed
total culture 110
110 culture generated
total fun 550
550 fun generated
total profit 9.9k
9,900 profit
total workers 1100/0
1100 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

71

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,840
2,840 consumed
total energy -35.5k
35.5k consumed consumed
total fun 710
710 fun generated
total profit 7.1k
7,100 profit
total workers 1420/0
1420 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

390

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -780
780 consumed
total energy -3,900
3,900 consumed
total culture 1,950
1,950 culture generated
total fun 390
390 fun generated
total profit 183.3k
183,300 profit
total workers 1170/4
1170 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

120

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,400
8,400 consumed
total energy -30k
30k consumed consumed
total fun 1,080
1,080 fun generated
total pollution -120
-120 pollution generated
total profit 66k
66,000 profit
total workers 1200/3
1200 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

330

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -19.8k
19.8k consumed consumed
total energy -148.5k
148.5k consumed consumed
total fun 6,600
6,600 fun generated
total pollution -330
-330 pollution generated
total profit 402.6k
402,600 profit
total workers 3300/4
3300 workers employed at level 4

travel

Travel buildings increase your city's desirability.

resorts

size

3
Requires:
area

30
energy

200
money

500
lvl 2 workers

5
Produces:
fun

50
health

10

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 20
20 health generated
total area -60
60 consumed
total energy -400
400 consumed
total fun 100
100 fun generated
total expenses -600
-600 running expenses
total workers 10/2
10 workers employed at level 2

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

111

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,110
1,110 health generated
total area -2,220
2,220 consumed
total energy -44.4k
44.4k consumed consumed
total profit 33.3k
33,300 profit
total workers 1110/2
1110 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

400

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 6,000
6,000 health generated
total area -1,600
1,600 consumed
total energy -20k
20k consumed consumed
total profit 620k
620,000 profit
total workers 4000/4
4000 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000
0

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

1

has enough area to operate
operational
total area -10
10 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

15

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -150
150 consumed
total energy -150
150 consumed
total workers
750
$750 tax income
total workers 75/0
75 workers employed at level 0

Resources

total sulfur sulfur 1.05k/1.05k
total uranium uranium 8.15k/8.15k
total steel steel 35.05k/35.05k
total fish fish 6.05k/6.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 1/150
total coal coal 150/150
total stone stone 1/150
total bread bread 1/7.55k
total wheat wheat 1/150
total grapes grapes 1/7.55k
total wood wood 1/150
total beer beer 100/100
total wine wine 200/200
total food food 2.45k/2.52k
total produce produce 174/9.95k
total meat meat 8.3k/8.3k
total rice rice 1/150
total cows cows 1/950
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 395/650
total salt salt 650/650
total missiles missiles 1/50
total shields shields 50/50