第3新東京市 Year Day Season Citizens Logs
NERV 20507 191 summer 69690
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-3.277k/day 0/69.69k 0/69173 7710220 69700 $8.122G $3.644M $520.41k 157.4k/1.8M 4.71k/153.8k 930 0 18.025k 2.186k 12.849k

Job/tax levels

Level 0 1.0
311 citizens
30750 total jobs
0 available jobs
Level 1 1.0
594 citizens
10115 total jobs
0 available jobs
Level 2 1.0
558 citizens
8728 total jobs
0 available jobs
Level 3 1.0
791 citizens
7325 total jobs
0 available jobs
Level 4 1.0
693 citizens
10735 total jobs
0 available jobs
Level 5 0.99
66743 citizens
1520 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

240

has enough workers to operate has enough money to operate
operational
total health -480
-480 health generated
total area 12k
12k area generated
total sprawl 720
720 sprawl generated
total profit 16.8k
16,800 profit
total workers 2400/0
2400 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

140

has enough workers to operate has enough money to operate
operational
total area 140k
140k area generated
total sprawl 140
140 sprawl generated
total profit 8.4k
8,400 profit
total workers 1400/0
1400 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

100

operational
total health 200
200 health generated
total area 1,000
1,000 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

80

operational
total health 80
80 health generated
total area 800
800 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

70

has enough area to operate
operational
total area -70
70 consumed
total housing 70
70 housing generated
total sprawl 70
70 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

1

has enough energy to operate has enough area to operate
operational
total area -10
10 consumed
total housing 20
20 housing generated
total energy -90
90 consumed
total pollution 15
15 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

5

has enough energy to operate has enough area to operate
operational
total area -25
25 consumed
total housing 100
100 housing generated
total energy -250
250 consumed
total pollution 60
60 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

70

has enough energy to operate has enough area to operate
operational
total area -1,400
1,400 consumed
total housing 7,000
7,000 housing generated
total energy -10.5k
10.5k consumed consumed
total pollution 3.5k
3,500 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

125

has enough energy to operate has enough area to operate
operational
total area -12.5k
12.5k consumed consumed
total housing 62.5k
62.5k housing generated
total energy -62.5k
62.5k consumed consumed
total pollution 12.5k
12,500 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 10k
10k energy generated
total pollution 150
150 pollution generated
total profit 200
200 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

51

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -255
-255 health generated
total area -765
765 consumed
total energy 102k
102k energy generated
total pollution 765
765 pollution generated
total profit 4.08k
4,080 profit
total workers 255/1
255 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

280

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,400
1,400 consumed
total energy 168k
168k energy generated
total profit 47.6k
47,600 profit
total workers 2800/1
2800 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

320

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,600
1,600 consumed
total energy 240k
240k energy generated
total profit 124.8k
124,800 profit
total workers 3200/2
3200 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

200

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,000
2,000 consumed
total energy 1M
1M energy generated
total profit 60k
60,000 profit
total workers 2000/3
2000 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000
water

10

130

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,300
1,300 consumed
total energy 130k
130k energy generated
total water 1,300
1,300 water generated
total profit 22.1k
22,100 profit
total workers 650/2
650 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

150

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,500
1,500 consumed
total pollution -15k
-15,000 pollution generated
total profit 467.7k
467,700 profit
total workers 1500/5
1500 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -550
550 consumed
total energy -66k
66k consumed consumed
total profit 9.9k
9,900 profit
total workers 1100/0
1100 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

140

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,120
1,120 consumed
total energy -112k
112k consumed consumed
total profit 22.4k
22,400 profit
total workers 1400/1
1400 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,900
1,900 consumed
total energy -152k
152k consumed consumed
total profit 62.7k
62,700 profit
total workers 1900/2
1900 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,600
4,600 consumed
total energy -276k
276k consumed consumed
total profit 149.5k
149,500 profit
total workers 2300/3
2300 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

280

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,400
8,400 consumed
total energy -224k
224k consumed consumed
total profit 392k
392,000 profit
total workers 2800/4
2800 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -500
500 consumed
total energy -38k
38k consumed consumed
total sulfur 20
20 sulfur generated
total uranium
total gold
total coal 20
20 coal generated
total pollution 200
200 pollution generated
total profit 1k
1,000 profit
total workers 600/0
600 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -350
-350 health generated
total area -350
350 consumed
total energy -35k
35k consumed consumed
total uranium 7
7 uranium generated
total pollution 350
350 pollution generated
total profit 15.4k
15,400 profit
total workers 140/4
140 workers employed at level 4

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -200
200 consumed
total energy -400
400 consumed
total fish 200
200 fish generated
total profit 6k
6,000 profit
total workers 400/2
400 workers employed at level 2

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -100
100 consumed
total water 100
100 water generated
total profit 0
0 profit
total workers 5/1
5 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

125

has enough workers to operate has enough area to operate
operational
total area -125
125 consumed
total produce 125
125 produce generated
total workers
1.25k
$1,250 tax income
total workers 125/0
125 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

33

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,300
3,300 consumed
total energy -330
330 consumed
total wheat 33
33 wheat generated
total water -165
165 consumed
total profit 1.32k
1,320 profit
total workers 165/0
165 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total produce 100
100 produce generated
total water -100
100 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

13

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,300
1,300 consumed
total energy -130
130 consumed
total cows 13
13 cows generated
total water -130
130 consumed
total profit 520
520 profit
total workers 65/0
65 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total bread -2
2 consumed
total food 50
50 food generated
total meat -2
2 consumed
total profit 180
180 profit
total workers 10/1
10 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread, rice, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

45

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 225
225 health generated
total area -225
225 consumed
total food 2,250
2,250 food generated
total produce -225
225 consumed
total workers
9k
$9,000 tax income
total workers 225/2
225 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

14

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate requires cows to operate
needs cows to operate
total area -28
28 consumed
total energy -70
70 consumed
total meat 140
140 meat generated
total cows -14
14 consumed
total workers
1.12k
$1,120 tax income
total workers 28/2
28 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires grapes to operate
needs grapes to operate
total area -2
2 consumed
total energy -10
10 consumed
total grapes -1
1 consumed
total wine 1
1 wine generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

28

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -56
56 consumed
total energy -280
280 consumed
total wheat -28
28 consumed
total beer 28
28 beer generated
total water -28
28 consumed
total workers
5.6k
$5,600 tax income
total workers 140/2
140 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

370

has enough area to operate has enough money to operate
operational
total health 2,220
2,220 health generated
total area -3,700
3,700 consumed
total fun 1,480
1,480 fun generated
total pollution -370
-370 pollution generated
total expenses -1.85k
1,850 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

440

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,080
3,080 health generated
total area -22k
22k consumed consumed
total fun 4,840
4,840 fun generated
total pollution -1.32k
-1,320 pollution generated
total profit 39.6k
39,600 profit
total workers 2640/1
2640 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

320

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 1,920
1,920 health generated
total area -32k
32k consumed consumed
total fun 4,160
4,160 fun generated
total pollution -3.84k
-3,840 pollution generated
total profit 121.6k
121,600 profit
total workers 1920/3
1920 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

270

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -540
540 consumed
total energy -54k
54k consumed consumed
total culture 270
270 culture generated
total profit 40.5k
40,500 profit
total workers 1080/2
1080 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -180
180 consumed
total energy -9,000
9,000 consumed
total profit 2.52k
2,520 profit
total workers 270/0
270 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

31

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -93
-93 health generated
total area -465
465 consumed
total energy -58.9k
58.9k consumed consumed
total steel 310
310 steel generated
total pollution 31
31 pollution generated
total profit 4.65k
4,650 profit
total workers 620/0
620 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -300
300 consumed
total energy -120k
120k consumed consumed
total profit 59.25k
59,250 profit
total workers 3000/1
3000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

86

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -258
-258 health generated
total area -8,600
8,600 consumed
total energy -129k
129k consumed consumed
total fun -860
-860 fun generated
total pollution 86
86 pollution generated
total profit 212.85k
212,850 profit
total workers 21500/0
21500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

90

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -450
450 consumed
total energy -27k
27k consumed consumed
total culture 90
90 culture generated
total fun 450
450 fun generated
total profit 8.1k
8,100 profit
total workers 900/0
900 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy -35k
35k consumed consumed
total fun 700
700 fun generated
total profit 7k
7,000 profit
total workers 1400/0
1400 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

365

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -730
730 consumed
total energy -3,650
3,650 consumed
total culture 1,825
1,825 culture generated
total fun 365
365 fun generated
total profit 171.55k
171,550 profit
total workers 1095/4
1095 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -7,700
7,700 consumed
total energy -27.5k
27.5k consumed consumed
total fun 990
990 fun generated
total pollution -110
-110 pollution generated
total profit 60.5k
60,500 profit
total workers 1100/3
1100 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

295

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17.7k
17.7k consumed consumed
total energy -132.75k
132.75k consumed consumed
total fun 5,900
5,900 fun generated
total pollution -295
-295 pollution generated
total profit 359.9k
359,900 profit
total workers 2950/4
2950 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

110

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,100
1,100 health generated
total area -2,200
2,200 consumed
total energy -44k
44k consumed consumed
total profit 33k
33,000 profit
total workers 1100/2
1100 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

374

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 5,610
5,610 health generated
total area -1,496
1,496 consumed
total energy -18.7k
18.7k consumed consumed
total profit 579.7k
579,700 profit
total workers 3740/4
3740 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 1.34k
1,336 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

1

has enough area to operate
operational
total area -10
10 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

2

has enough area to operate
operational
total area -20
20 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

15

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -150
150 consumed
total energy -150
150 consumed
total workers
750
$750 tax income
total workers 75/0
75 workers employed at level 0

Resources

total sulfur sulfur 20.03k/20.05k
total uranium uranium 9.05k/9.05k
total steel steel 30.95k/31.05k
total fish fish 6.05k/6.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 2.05k/2.05k
total coal coal 2.05k/2.05k
total stone stone 1/150
total bread bread 1/7.6k
total wheat wheat 26/1.9k
total grapes grapes 1/7.55k
total wood wood 1/150
total beer beer 1.45k/1.45k
total wine wine 100/100
total food food 2.36k/2.42k
total produce produce 211/9.8k
total meat meat 8.25k/8.25k
total rice rice 1/250
total cows cows 1/800
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 820/1.25k
total salt salt 1/150
total missiles missiles 1/50
total shields shields 1/1.05k