第3新東京市 Year Day Season Citizens Logs
NERV 22260 110 spring 97720
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-4.5k/day 0/97.72k 130/97850 10512460 97720 $4.345G $5.143M $725.367k 110.745k/2.41M 4.224k/213.7k 1.43k 0 25.589k 3.071k 19.43k

Job/tax levels

Level 0 1.0
4 citizens
43848 total jobs
125 available jobs
Level 1 1.0
656 citizens
13875 total jobs
5 available jobs
Level 2 1.0
56 citizens
12532 total jobs
0 available jobs
Level 3 1.0
54 citizens
10215 total jobs
0 available jobs
Level 4 1.0
54 citizens
15320 total jobs
0 available jobs
Level 5 1.0
96896 citizens
2060 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

380

has enough workers to operate has enough money to operate
operational
total health -760
-760 health generated
total area 19k
19k area generated
total sprawl 1,140
1,140 sprawl generated
total profit 26.6k
26,600 profit
total workers 3800/0
3800 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

190

has enough workers to operate has enough money to operate
operational
total area 190k
190k area generated
total sprawl 190
190 sprawl generated
total profit 11.4k
11,400 profit
total workers 1900/0
1900 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

250

operational
total health 500
500 health generated
total area 2,500
2,500 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

220

operational
total health 220
220 health generated
total area 2,200
2,200 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

100

has enough area to operate
operational
total area -100
100 consumed
total housing 100
100 housing generated
total sprawl 100
100 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5
0

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3
0

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1
0

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

1

has enough energy to operate has enough area to operate
operational
total area -10
10 consumed
total housing 20
20 housing generated
total energy -90
90 consumed
total pollution 15
15 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

5

has enough energy to operate has enough area to operate
operational
total area -25
25 consumed
total housing 100
100 housing generated
total energy -250
250 consumed
total pollution 60
60 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

100

has enough energy to operate has enough area to operate
operational
total area -2,000
2,000 consumed
total housing 10k
10k housing generated
total energy -15k
15k consumed consumed
total pollution 5k
5,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

175

has enough energy to operate has enough area to operate
operational
total area -17.5k
17.5k consumed consumed
total housing 87.5k
87.5k housing generated
total energy -87.5k
87.5k consumed consumed
total pollution 17.5k
17,500 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 10k
10k energy generated
total pollution 150
150 pollution generated
total profit 200
200 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

51

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -255
-255 health generated
total area -765
765 consumed
total energy 102k
102k energy generated
total pollution 765
765 pollution generated
total profit 4.08k
4,080 profit
total workers 255/1
255 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

390

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,950
1,950 consumed
total energy 234k
234k energy generated
total profit 66.3k
66,300 profit
total workers 3900/1
3900 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+100)

445

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,225
2,225 consumed
total energy 267k
267k energy generated
total profit 173.55k
173,550 profit
total workers 4450/2
4450 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

280

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy 1.4M
1.4M energy generated
total profit 84k
84,000 profit
total workers 2800/3
2800 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+300)
water

10

190

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -1,900
1,900 consumed
total energy 247k
247k energy generated
total water 1,900
1,900 water generated
total profit 32.3k
32,300 profit
total workers 950/2
950 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

204

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,040
2,040 consumed
total pollution -20.4k
-20,400 pollution generated
total profit 642.6k
642,600 profit
total workers 2040/5
2040 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

147

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

13

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate
total area -735
735 consumed
total energy -88.2k
88.2k consumed consumed
total profit 13.23k
13,230 profit
total workers 1470/0
1470 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,680
1,680 consumed
total energy -168k
168k consumed consumed
total profit 33.6k
33,600 profit
total workers 2100/1
2100 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

290

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,900
2,900 consumed
total energy -232k
232k consumed consumed
total profit 95.7k
95,700 profit
total workers 2900/2
2900 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

320

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -6,400
6,400 consumed
total energy -384k
384k consumed consumed
total profit 208k
208,000 profit
total workers 3200/3
3200 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

408

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -12.24k
12.24k consumed consumed
total energy -326.4k
326.4k consumed consumed
total profit 571.2k
571,200 profit
total workers 4080/4
4080 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -500
500 consumed
total energy -38k
38k consumed consumed
total sulfur 20
20 sulfur generated
total uranium
total gold
total coal 20
20 coal generated
total pollution 200
200 pollution generated
total profit 1k
1,000 profit
total workers 600/0
600 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

10

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -500
-500 health generated
total area -500
500 consumed
total energy -50k
50k consumed consumed
total uranium 10
10 uranium generated
total pollution 500
500 pollution generated
total profit 22k
22,000 profit
total workers 200/4
200 workers employed at level 4

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

51

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -255
255 consumed
total energy -510
510 consumed
total fish 255
255 fish generated
total profit 7.65k
7,650 profit
total workers 510/2
510 workers employed at level 2

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

requires workers to operate has enough energy to operate has enough area to operate has enough money to operate
needs workers to operate

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

180

has enough workers to operate has enough area to operate
operational
total area -180
180 consumed
total produce 180
180 produce generated
total workers
1.8k
$1,800 tax income
total workers 180/0
180 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

50

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -5,000
5,000 consumed
total energy -500
500 consumed
total wheat 50
50 wheat generated
total water -250
250 consumed
total profit 2k
2,000 profit
total workers 250/0
250 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

29

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,900
2,900 consumed
total energy -290
290 consumed
total produce 145
145 produce generated
total water -145
145 consumed
total profit 1.16k
1,160 profit
total workers 145/0
145 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total bread -2
2 consumed
total food 50
50 food generated
total meat -2
2 consumed
total profit 180
180 profit
total workers 10/1
10 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate requires rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread, rice, to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

65

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 325
325 health generated
total area -325
325 consumed
total food 3,250
3,250 food generated
total produce -325
325 consumed
total workers
13k
$13,000 tax income
total workers 325/2
325 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

21

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -42
42 consumed
total energy -105
105 consumed
total meat 210
210 meat generated
total cows -21
21 consumed
total workers
1.68k
$1,680 tax income
total workers 42/2
42 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational
total area -5
5 consumed
total energy -10
10 consumed
total bread 1
1 bread generated
total wheat -5
5 consumed
total water -5
5 consumed
total salt -1
1 consumed
total profit 90
90 profit
total workers 5/1
5 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total grapes -2
2 consumed
total wine 2
2 wine generated
total water -2
2 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -90
90 consumed
total energy -450
450 consumed
total wheat -45
45 consumed
total beer 45
45 beer generated
total water -45
45 consumed
total workers
9k
$9,000 tax income
total workers 225/2
225 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

680

has enough area to operate has enough money to operate
operational
total health 4,080
4,080 health generated
total area -6,800
6,800 consumed
total fun 2,720
2,720 fun generated
total pollution -680
-680 pollution generated
total expenses -3.4k
3,400 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

600

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,200
4,200 health generated
total area -30k
30k consumed consumed
total fun 6,600
6,600 fun generated
total pollution -1.8k
-1,800 pollution generated
total profit 54k
54,000 profit
total workers 3600/1
3600 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

450

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 2,700
2,700 health generated
total area -45k
45k consumed consumed
total fun 5,850
5,850 fun generated
total pollution -5.4k
-5,400 pollution generated
total profit 171k
171,000 profit
total workers 2700/3
2700 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

380

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -760
760 consumed
total energy -76k
76k consumed consumed
total culture 380
380 culture generated
total profit 57k
57,000 profit
total workers 1520/2
1520 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

131

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -262
262 consumed
total energy -13.1k
13.1k consumed consumed
total profit 3.67k
3,668 profit
total workers 393/0
393 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

35

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -105
-105 health generated
total area -525
525 consumed
total energy -66.5k
66.5k consumed consumed
total steel 350
350 steel generated
total pollution 35
35 pollution generated
total profit 5.25k
5,250 profit
total workers 700/0
700 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

200

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -400
400 consumed
total energy -160k
160k consumed consumed
total profit 79k
79,000 profit
total workers 4000/1
4000 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

125

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -375
-375 health generated
total area -12.5k
12.5k consumed consumed
total energy -187.5k
187.5k consumed consumed
total fun -1,250
-1,250 fun generated
total pollution 125
125 pollution generated
total profit 309.38k
309,375 profit
total workers 31250/0
31250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

140

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -700
700 consumed
total energy -42k
42k consumed consumed
total culture 140
140 culture generated
total fun 700
700 fun generated
total profit 12.6k
12,600 profit
total workers 1400/0
1400 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total energy -35k
35k consumed consumed
total fun 700
700 fun generated
total profit 7k
7,000 profit
total workers 1400/0
1400 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

510

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,020
1,020 consumed
total energy -5,100
5,100 consumed
total culture 2,550
2,550 culture generated
total fun 510
510 fun generated
total profit 239.7k
239,700 profit
total workers 1530/4
1530 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

151

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10.57k
10.57k consumed consumed
total energy -37.75k
37.75k consumed consumed
total fun 1,359
1,359 fun generated
total pollution -151
-151 pollution generated
total profit 83.05k
83,050 profit
total workers 1510/3
1510 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

420

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25.2k
25.2k consumed consumed
total energy -189k
189k consumed consumed
total fun 8,400
8,400 fun generated
total pollution -420
-420 pollution generated
total profit 512.4k
512,400 profit
total workers 4200/4
4200 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

160

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 1,600
1,600 health generated
total area -3,200
3,200 consumed
total energy -64k
64k consumed consumed
total profit 48k
48,000 profit
total workers 1600/2
1600 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

530

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 7,950
7,950 health generated
total area -2,120
2,120 consumed
total energy -26.5k
26.5k consumed consumed
total profit 821.5k
821,500 profit
total workers 5300/4
5300 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 1.4k
1,400 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

1

has enough area to operate
operational
total area -10
10 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

2

has enough area to operate
operational
total area -20
20 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

20

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -200
200 consumed
total energy -200
200 consumed
total workers
1k
$1,000 tax income
total workers 100/0
100 workers employed at level 0

Resources

total sulfur sulfur 13.91k/20.05k
total uranium uranium 12.05k/12.05k
total steel steel 34.95k/35.05k
total fish fish 7.15k/7.15k
total oil oil 1/50
total gas gas 150/150
total gold gold 2.05k/2.05k
total coal coal 2.05k/2.05k
total stone stone 1/150
total bread bread 1/10.1k
total wheat wheat 73/2.75k
total grapes grapes 10.05k/10.05k
total wood wood 1/150
total beer beer 2.3k/2.3k
total wine wine 150/150
total food food 3.33k/3.42k
total produce produce 54/13.3k
total meat meat 11.1k/11.1k
total rice rice 1/250
total cows cows 1/1.15k
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 1/250
total salt salt 1/150
total missiles missiles 1/50
total shields shields 1/1.05k