第3新東京市
This city is email-verified
Year Day Season Citizens Logs
NERV 23581 6 winter 132434
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-5.965k/day 0/132.434k 0/131936 14563760 132440 $35.293G $6.963M $986.225k 5.797k/3.083M 4.368k/287.8k 2.003k 0 34.177k 4.111k 24.646k

Job/tax levels

Level 0 1.0
0 citizens
58160 total jobs
0 available jobs
Level 1 1.0
1593 citizens
19415 total jobs
0 available jobs
Level 2 1.0
1648 citizens
16872 total jobs
0 available jobs
Level 3 1.0
2574 citizens
14145 total jobs
0 available jobs
Level 4 1.0
820 citizens
20524 total jobs
0 available jobs
Level 5 1.0
125799 citizens
2820 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

542

has enough workers to operate has enough money to operate
operational
total health -1,084
-1,084 health generated
total area 27.1k
27.1k area generated
total sprawl 1,626
1,626 sprawl generated
total profit 37.94k
37,940 profit
total workers 5420/0
5420 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

256

has enough workers to operate has enough money to operate
operational
total area 256k
256k area generated
total sprawl 256
256 sprawl generated
total profit 15.36k
15,360 profit
total workers 2560/0
2560 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2

250

operational
total health 500
500 health generated
total area 2,500
2,500 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

220

operational
total health 220
220 health generated
total area 2,200
2,200 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

100

has enough area to operate
operational
total area -100
100 consumed
total housing 100
100 housing generated
total sprawl 100
100 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

1

has enough energy to operate has enough area to operate
operational
total area -1
1 consumed
total housing 2
2 housing generated
total energy -12
12 consumed
total sprawl 5
5 sprawl generated
total pollution 2
2 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

2

has enough energy to operate has enough area to operate
operational
total area -2
2 consumed
total housing 12
12 housing generated
total energy -36
36 consumed
total sprawl 6
6 sprawl generated
total pollution 10
10 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

10

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -50
50 consumed
total housing 200
200 housing generated
total energy -700
700 consumed
total sprawl 10
10 sprawl generated
total expenses -1k
1,000 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

2

has enough energy to operate has enough area to operate
operational
total area -20
20 consumed
total housing 40
40 housing generated
total energy -180
180 consumed
total pollution 30
30 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

14

has enough energy to operate has enough area to operate
operational
total area -70
70 consumed
total housing 280
280 housing generated
total energy -700
700 consumed
total pollution 168
168 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

148

has enough energy to operate has enough area to operate
operational
total area -2,960
2,960 consumed
total housing 14.8k
14.8k housing generated
total energy -22.2k
22.2k consumed consumed
total pollution 7.4k
7,400 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

234

has enough energy to operate has enough area to operate
operational
total area -23.4k
23.4k consumed consumed
total housing 117k
117k housing generated
total energy -117k
117k consumed consumed
total pollution 23.4k
23,400 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000
health

-10
pollution

30

5

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -50
-50 health generated
total area -25
25 consumed
total energy 10k
10k energy generated
total pollution 150
150 pollution generated
total profit 200
200 profit
total workers 25/0
25 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

80

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -400
-400 health generated
total area -1,200
1,200 consumed
total energy 160k
160k energy generated
total pollution 1.2k
1,200 pollution generated
total profit 6.4k
6,400 profit
total workers 400/1
400 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

550

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,750
2,750 consumed
total energy 330k
330k energy generated
total profit 93.5k
93,500 profit
total workers 5500/1
5500 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (-150)

620

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,100
3,100 consumed
total energy 217k
217k energy generated
total profit 241.8k
241,800 profit
total workers 6200/2
6200 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

400

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,000
4,000 consumed
total energy 2M
2M energy generated
total profit 120k
120,000 profit
total workers 4000/3
4000 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (-200)
water

10

270

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,700
2,700 consumed
total energy 216k
216k energy generated
total water 2,700
2,700 water generated
total profit 45.9k
45,900 profit
total workers 1350/2
1350 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.4k
-8,400 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

280

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -2,800
2,800 consumed
total pollution -28k
-28,000 pollution generated
total profit 882k
882,000 profit
total workers 2800/5
2800 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,050
1,050 consumed
total energy -126k
126k consumed consumed
total profit 18.9k
18,900 profit
total workers 2100/0
2100 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

280

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -2,240
2,240 consumed
total energy -224k
224k consumed consumed
total profit 44.8k
44,800 profit
total workers 2800/1
2800 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

380

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -3,800
3,800 consumed
total energy -304k
304k consumed consumed
total profit 125.4k
125,400 profit
total workers 3800/2
3800 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

431

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -8,620
8,620 consumed
total energy -517.2k
517.2k consumed consumed
total profit 280.15k
280,150 profit
total workers 4310/3
4310 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

550

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -16.5k
16.5k consumed consumed
total energy -440k
440k consumed consumed
total profit 770k
770,000 profit
total workers 5500/4
5500 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -500
500 consumed
total energy -38k
38k consumed consumed
total sulfur 20
20 sulfur generated
total uranium
total gold
total coal 20
20 coal generated
total pollution 200
200 pollution generated
total profit 1k
1,000 profit
total workers 600/0
600 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

14

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -700
-700 health generated
total area -700
700 consumed
total energy -70k
70k consumed consumed
total uranium 14
14 uranium generated
total pollution 700
700 pollution generated
total profit 30.8k
30,800 profit
total workers 280/4
280 workers employed at level 4

fisheries

size

5
Requires:
area

5
energy

10
money

250
lvl 2 workers

10
Produces:
fish

5
Stores:
fish

100

70

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -350
350 consumed
total energy -700
700 consumed
total fish 350
350 fish generated
total profit 10.5k
10,500 profit
total workers 700/2
700 workers employed at level 2

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -500
500 consumed
total energy -100
100 consumed
total water 100
100 water generated
total profit 0
0 profit
total workers 5/1
5 workers employed at level 1

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

180

has enough workers to operate has enough area to operate
operational
total area -180
180 consumed
total produce 180
180 produce generated
total workers
1.8k
$1,800 tax income
total workers 180/0
180 workers employed at level 0

wheat_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
wheat

1
Stores:
wheat

50

80

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -8,000
8,000 consumed
total energy -800
800 consumed
total wheat 80
80 wheat generated
total water -400
400 consumed
total profit 3.2k
3,200 profit
total workers 400/0
400 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

29

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,900
2,900 consumed
total energy -290
290 consumed
total produce 145
145 produce generated
total water -145
145 consumed
total profit 1.16k
1,160 profit
total workers 145/0
145 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,000
2,000 consumed
total energy -200
200 consumed
total cows 20
20 cows generated
total water -200
200 consumed
total profit 800
800 profit
total workers 100/0
100 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational
total area -2
2 consumed
total energy -50
50 consumed
total culture 1
1 culture generated
total fish -1
1 consumed
total food 10
10 food generated
total rice -1
1 consumed
total water -1
1 consumed
total profit 390
390 profit
total workers 5/3
5 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

4

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -8
8 consumed
total energy -40
40 consumed
total bread -4
4 consumed
total food 100
100 food generated
total meat -4
4 consumed
total profit 360
360 profit
total workers 20/1
20 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate has enough bread to operate has enough produce to operate
operational
total area -5
5 consumed
total energy -10
10 consumed
total fish -1
1 consumed
total bread -5
5 consumed
total food 100
100 food generated
total produce -1
1 consumed
total meat -1
1 consumed
total rice -5
5 consumed
total water -1
1 consumed
total profit 200
200 profit
total workers 15/1
15 workers employed at level 1

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

65

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 325
325 health generated
total area -325
325 consumed
total food 3,250
3,250 food generated
total produce -325
325 consumed
total workers
13k
$13,000 tax income
total workers 325/2
325 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

21

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -42
42 consumed
total energy -105
105 consumed
total meat 210
210 meat generated
total cows -21
21 consumed
total workers
1.68k
$1,680 tax income
total workers 42/2
42 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

7

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate has enough wheat to operate has enough salt to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate
total area -35
35 consumed
total energy -70
70 consumed
total bread 7
7 bread generated
total wheat -35
35 consumed
total water -35
35 consumed
total salt -7
7 consumed
total profit 630
630 profit
total workers 35/1
35 workers employed at level 1

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total grapes -2
2 consumed
total wine 2
2 wine generated
total water -2
2 consumed
total workers
400
$400 tax income
total workers 10/2
10 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

45

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational
total area -90
90 consumed
total energy -450
450 consumed
total wheat -45
45 consumed
total beer 45
45 beer generated
total water -45
45 consumed
total workers
9k
$9,000 tax income
total workers 225/2
225 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (+1)
health

5 (+1)
pollution

-1

700

has enough area to operate has enough money to operate
operational
total health 4,200
4,200 health generated
total area -7,000
7,000 consumed
total fun 2,800
2,800 fun generated
total pollution -700
-700 pollution generated
total expenses -3.5k
3,500 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (+3)
health

6 (+1)
pollution

-3

840

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 5,880
5,880 health generated
total area -42k
42k consumed consumed
total fun 9,240
9,240 fun generated
total pollution -2.52k
-2,520 pollution generated
total profit 75.6k
75,600 profit
total workers 5040/1
5040 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (+3)
health

5 (+1)
pollution

-12

620

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 3,720
3,720 health generated
total area -62k
62k consumed consumed
total fun 8,060
8,060 fun generated
total pollution -7.44k
-7,440 pollution generated
total profit 235.6k
235,600 profit
total workers 3720/3
3720 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

530

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,060
1,060 consumed
total energy -106k
106k consumed consumed
total culture 530
530 culture generated
total profit 79.5k
79,500 profit
total workers 2120/2
2120 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

175

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -350
350 consumed
total energy -17.5k
17.5k consumed consumed
total profit 4.9k
4,900 profit
total workers 525/0
525 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

40

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -120
-120 health generated
total area -600
600 consumed
total energy -76k
76k consumed consumed
total steel 400
400 steel generated
total pollution 40
40 pollution generated
total profit 6k
6,000 profit
total workers 800/0
800 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

280

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -560
560 consumed
total energy -224k
224k consumed consumed
total profit 110.6k
110,600 profit
total workers 5600/1
5600 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

165

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -495
-495 health generated
total area -16.5k
16.5k consumed consumed
total energy -247.5k
247.5k consumed consumed
total fun -1,650
-1,650 fun generated
total pollution 165
165 pollution generated
total profit 408.38k
408,375 profit
total workers 41250/0
41250 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

190

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -950
950 consumed
total energy -57k
57k consumed consumed
total culture 190
190 culture generated
total fun 950
950 fun generated
total profit 17.1k
17,100 profit
total workers 1900/0
1900 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

100

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,000
4,000 consumed
total energy -50k
50k consumed consumed
total fun 1,000
1,000 fun generated
total profit 10k
10,000 profit
total workers 2000/0
2000 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

678

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,356
1,356 consumed
total energy -6,780
6,780 consumed
total culture 3,390
3,390 culture generated
total fun 678
678 fun generated
total profit 318.66k
318,660 profit
total workers 2034/4
2034 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

211

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -14.77k
14.77k consumed consumed
total energy -52.75k
52.75k consumed consumed
total fun 1,899
1,899 fun generated
total pollution -211
-211 pollution generated
total profit 116.05k
116,050 profit
total workers 2110/3
2110 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

560

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -33.6k
33.6k consumed consumed
total energy -252k
252k consumed consumed
total fun 11.2k
11.2k fun generated
total pollution -560
-560 pollution generated
total profit 683.2k
683,200 profit
total workers 5600/4
5600 workers employed at level 4

travel

Travel buildings increase your city's desirability.

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,100
2,100 health generated
total area -4,200
4,200 consumed
total energy -84k
84k consumed consumed
total profit 63k
63,000 profit
total workers 2100/2
2100 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

710

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 10.65k
10.65k health generated
total area -2,840
2,840 consumed
total energy -35.5k
35.5k consumed consumed
total profit 1.1M
1,100,500 profit
total workers 7100/4
7100 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 1.4k
1,400 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

1

has enough area to operate
operational
total area -10
10 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

1

has enough area to operate
operational
total area -10
10 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

2

has enough area to operate
operational
total area -20
20 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

30

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -300
300 consumed
total energy -300
300 consumed
total workers
1.5k
$1,500 tax income
total workers 150/0
150 workers employed at level 0

Resources

total sulfur sulfur 13.91k/20.05k
total uranium uranium 16.05k/16.05k
total steel steel 39.95k/40.05k
total fish fish 9.05k/9.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 2.05k/2.05k
total coal coal 2.05k/2.05k
total stone stone 1/150
total bread bread 6/15.4k
total wheat wheat 2/4.25k
total grapes grapes 15.05k/15.05k
total wood wood 150/150
total beer beer 2.3k/2.3k
total wine wine 150/150
total food food 4.39k/4.53k
total produce produce 1/18.3k
total meat meat 16.09k/16.1k
total rice rice 65/250
total cows cows 1/1.15k
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 421/1.25k
total salt salt 8/150
total missiles missiles 1/50
total shields shields 1/1.05k