「神椿市建設中。PURIFY」
This city is email-verified
Year Day Season Citizens Logs
神椿市復興課 24824 225 summer 162891
total area
Pollution
total area
Housing
total workers
Jobs
food capacity
Food capacity
minus consumed food
Daily Food Consumption
total area
Money
plus total area
Daily Tax Income
minus daily cost
Daily Cost
total energy
Energy
total area
Area
total sprawl
Sprawl
total crime
Crime
total fun
Fun
total culture
Culture
total health
Health
-2.399k/day 0/162.891k 0/158708 13191120 162900 $36.713G $7.98M $1.318M 398.445k/3.917M 1/337.9k 3.521k 0 30.27k 4.895k 29.375k

Job/tax levels

Level 0 1.0
9512 citizens
72505 total jobs
0 available jobs
Level 1 1.0
62 citizens
20560 total jobs
0 available jobs
Level 2 1.0
60 citizens
18498 total jobs
0 available jobs
Level 3 1.0
63 citizens
16165 total jobs
0 available jobs
Level 4 0.9
63319 citizens
27860 total jobs
0 available jobs
Level 5 0.8
89875 citizens
3120 total jobs
0 available jobs

Sanctions

Combat

transit

Build transit to add area to your city. Area is required to build most other buildings.

roads

size

1
Produces:
area

25
health

-1
pollution per pop

0.01
sprawl

10
0

highways

size

2
Produces:
area

50
health

-4 (+1)
pollution per pop

0.02
sprawl

20
0

airports

size

3
Requires:
energy

150
lvl 0 workers

10
Produces:
area

100
health

-2
pollution per pop

0.03
0

bus_lines

size

1
Requires:
money

30
lvl 0 workers

10
Produces:
area

50
health

-2
sprawl

3

860

has enough workers to operate has enough money to operate
operational
total health -1,720
-1,720 health generated
total area 43k
43k area generated
total sprawl 2,580
2,580 sprawl generated
total profit 60.2k
60,200 profit
total workers 8600/0
8600 workers employed at level 0

subway_lines

size

10
Requires:
money

40
lvl 0 workers

10
Produces:
area

1000
sprawl

1

290

has enough workers to operate has enough money to operate
operational
total area 290k
290k area generated
total sprawl 290
290 sprawl generated
total profit 17.4k
17,400 profit
total workers 2900/0
2900 workers employed at level 0

bike_lanes

size

1
Produces:
area

10
health

2 (+1)

260

operational
total health 780
780 health generated
total area 2,600
2,600 area generated

bikeshare_stations

size

1
Produces:
area

10
health

1

230

operational
total health 230
230 health generated
total area 2,300
2,300 area generated

gas_stations

size

1
Requires:
area

2
energy

10
money

10
oil

1
lvl 0 workers

5
Produces:
gas

10
pollution

1
Stores:
gas

100

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough oil to operate
operational
total area -2
2 consumed
total energy -10
10 consumed
total oil -1
1 consumed
total gas 10
10 gas generated
total pollution 1
1 pollution generated
total profit 40
40 profit
total workers 5/0
5 workers employed at level 0

housing

Housing is required to retain citizens — otherwise, they'll die. Housing requires energy and area; if you run out of energy, you might run out of housing rather quickly!

huts

size

1
Requires:
area

1
Produces:
housing

1
sprawl

1

121

has enough area to operate
operational
total area -121
121 consumed
total housing 121
121 housing generated
total sprawl 121
121 sprawl generated

single_family_homes

size

1
Requires:
area

1
energy

12
Produces:
housing

2
pollution

2
sprawl

5

25

has enough energy to operate has enough area to operate
operational
total area -25
25 consumed
total housing 50
50 housing generated
total energy -300
300 consumed
total sprawl 125
125 sprawl generated
total pollution 50
50 pollution generated

multi_family_homes

size

2
Requires:
area

1
energy

18
Produces:
housing

6
pollution

5
sprawl

3

30

has enough energy to operate has enough area to operate
operational
total area -30
30 consumed
total housing 180
180 housing generated
total energy -540
540 consumed
total sprawl 90
90 sprawl generated
total pollution 150
150 pollution generated

homeless_shelters

size

2
Requires:
area

5
energy

70
money

100
Produces:
housing

20
sprawl

1

315

has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,575
1,575 consumed
total housing 6,300
6,300 housing generated
total energy -22.05k
22.05k consumed consumed
total sprawl 315
315 sprawl generated
total expenses -31.5k
31,500 running expenses

apartments

size

3
Requires:
area

10
energy

90
Produces:
housing

20
pollution

15

62

has enough energy to operate has enough area to operate
operational
total area -620
620 consumed
total housing 1,240
1,240 housing generated
total energy -5,580
5,580 consumed
total pollution 930
930 pollution generated

micro_apartments

size

2
Requires:
area

5
energy

50
Produces:
housing

20
pollution

12

100

has enough energy to operate has enough area to operate
operational
total area -500
500 consumed
total housing 2,000
2,000 housing generated
total energy -5,000
5,000 consumed
total pollution 1.2k
1,200 pollution generated

high_rises

size

5
Requires:
area

20
energy

150
Produces:
housing

100
pollution

50

180

has enough energy to operate has enough area to operate
operational
total area -3,600
3,600 consumed
total housing 18k
18k housing generated
total energy -27k
27k consumed consumed
total pollution 9k
9,000 pollution generated

megablocks

size

10
Requires:
area

100
energy

500
Produces:
housing

500
pollution

100

270

has enough energy to operate has enough area to operate
operational
total area -27k
27k consumed consumed
total housing 135k
135k housing generated
total energy -135k
135k consumed consumed
total pollution 27k
27,000 pollution generated

energy

Energy buildings produce energy when they're operational. Energy is required to operate most other buildings. You need citizens to operate most of the energy buildings.

coal_plants

size

5
Requires:
area

5
money

10
lvl 0 workers

5
Produces:
energy

2000 (+1000)
health

-10
pollution

30

15

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -150
-150 health generated
total area -75
75 consumed
total energy 45k
45k energy generated
total pollution 450
450 pollution generated
total profit 600
600 profit
total workers 75/0
75 workers employed at level 0

natural_gas_plants

size

1
Requires:
area

15
money

20
lvl 1 workers

5
Produces:
energy

2000
health

-5
pollution

15

80

has enough workers to operate has enough area to operate has enough money to operate
operational
total health -400
-400 health generated
total area -1,200
1,200 consumed
total energy 160k
160k energy generated
total pollution 1.2k
1,200 pollution generated
total profit 6.4k
6,400 profit
total workers 400/1
400 workers employed at level 1

wind_turbines

size

1
Requires:
area

5
money

30
lvl 1 workers

10
Produces:
energy

600

620

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,100
3,100 consumed
total energy 372k
372k energy generated
total profit 105.4k
105,400 profit
total workers 6200/1
6200 workers employed at level 1

solar_plants

size

1
Requires:
area

5
money

10
lvl 2 workers

10
Produces:
energy

500 (+250)

700

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,500
3,500 consumed
total energy 525k
525k energy generated
total profit 273k
273,000 profit
total workers 7000/2
7000 workers employed at level 2

nuclear_plants

size

5
Requires:
area

10
money

500
lvl 3 workers

10
Produces:
energy

5000

440

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -4,400
4,400 consumed
total energy 2.2M
2.2M energy generated
total profit 132k
132,000 profit
total workers 4400/3
4400 workers employed at level 3

dams

size

4
Requires:
area

10
money

30
lvl 2 workers

5
Produces:
energy

1000 (+500)
water

10

310

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,100
3,100 consumed
total energy 465k
465k energy generated
total water 3,100
3,100 water generated
total profit 52.7k
52,700 profit
total workers 1550/2
1550 workers employed at level 2

fusion_reactors

size

5
Requires:
area

10
money

10000
uranium

1
lvl 4 workers

10
Produces:
energy

150000

1

has enough workers to operate has enough area to operate has enough money to operate has enough uranium to operate
operational
total area -10
10 consumed
total energy 150k
150k energy generated
total uranium -1
1 consumed
total expenses -8.56k
-8,560 running expenses
total workers 10/4
10 workers employed at level 4

carbon_capture_plants

size

5
Requires:
area

10
money

50
lvl 5 workers

10
Produces:
pollution

-100

310

has enough workers to operate has enough area to operate has enough money to operate
operational
total area -3,100
3,100 consumed
total pollution -31k
-31,000 pollution generated
total profit 778.1k
778,100 profit
total workers 3100/5
3100 workers employed at level 5

education

Education buildings will, once a year, move citizens up an education level. This allows them to work at buildings with higher job levels, and make more money (and you, too, through taxes!

schools

size

2
Requires:
area

5
energy

600
money

10
lvl 0 workers

10
Produces:
education lvl 1

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

269

has enough workers to operate has enough energy to operate requires area to operate has enough money to operate
needs area to operate
total area -5
5 consumed
total energy -600
600 consumed
total profit 90
90 profit
total workers 10/0
10 workers employed at level 0

middle_schools

size

3
Requires:
area

8
energy

800
money

40
lvl 1 workers

10
Produces:
education lvl 2

30

150

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational

190

has enough workers to operate has enough energy to operate requires area to operate has enough money to operate
needs area to operate
total area -1,200
1,200 consumed
total energy -120k
120k consumed consumed
total profit 24k
24,000 profit
total workers 1500/1
1500 workers employed at level 1

high_schools

size

3
Requires:
area

10
energy

800
money

70
lvl 2 workers

10
Produces:
education lvl 3

20

450

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -4,500
4,500 consumed
total energy -360k
360k consumed consumed
total profit 148.5k
148,500 profit
total workers 4500/2
4500 workers employed at level 2

universities

size

4
Requires:
area

20
energy

1200
money

150
lvl 3 workers

10
Produces:
education lvl 4

10

510

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -10.2k
10.2k consumed consumed
total energy -612k
612k consumed consumed
total profit 331.5k
331,500 profit
total workers 5100/3
5100 workers employed at level 3

research_labs

size

2
Requires:
area

30
energy

800
money

200
lvl 4 workers

10
Produces:
education lvl 5

5

650

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -19.5k
19.5k consumed consumed
total energy -520k
520k consumed consumed
total profit 806k
806,000 profit
total workers 6500/4
6500 workers employed at level 4

resources

Resource buildings are ways to generate in-game resources. Some regions have unique resource buildings.

lumber_yards

size

5
Requires:
area

25
energy

1900
money

250
lvl 1 workers

10
Produces:
wood

5
Stores:
wood

500

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -25
25 consumed
total energy -1,900
1,900 consumed
total wood 5
5 wood generated
total expenses -50
-50 running expenses
total workers 10/1
10 workers employed at level 1

mines

size

5
Requires:
area

25
energy

1900
money

250
lvl 0 workers

30
Produces:
coal

1
gold

random drop
health

-5
pollution

10
sulfur

1
uranium

random drop
Stores:
coal

100
gold

100
sulfur

1000
uranium

100

20

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -100
-100 health generated
total area -500
500 consumed
total energy -38k
38k consumed consumed
total sulfur 20
20 sulfur generated
total uranium
total gold
total coal 20
20 coal generated
total pollution 200
200 pollution generated
total profit 1k
1,000 profit
total workers 600/0
600 workers employed at level 0

uranium_mines

size

3
Requires:
area

50
energy

5000
money

1000
lvl 4 workers

20
Produces:
health

-50
pollution

50
uranium

1
Stores:
uranium

1000

16

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -800
-800 health generated
total area -800
800 consumed
total energy -80k
80k consumed consumed
total uranium 16
16 uranium generated
total pollution 800
800 pollution generated
total profit 30.08k
30,080 profit
total workers 320/4
320 workers employed at level 4

quarries

size

5
Requires:
area

100
energy

500
money

1000
lvl 4 workers

20
Produces:
stone

1
Stores:
stone

100

170

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17k
17k consumed consumed
total energy -85k
85k consumed consumed
total stone 170
170 stone generated
total profit 319.6k
319,600 profit
total workers 3400/4
3400 workers employed at level 4

reservoirs

size

10
Requires:
area

500
energy

100
money

100
lvl 1 workers

5
Produces:
water

100
Stores:
water

1000

1

has enough workers to operate has enough energy to operate requires area to operate has enough money to operate
needs area to operate

farms

Farms generate resources related to fooc & consumption.

gardens

size

1
Requires:
area

1
lvl 0 workers

1
Produces:
produce

1
Stores:
produce

10

185

has enough workers to operate has enough area to operate
operational
total area -185
185 consumed
total produce 185
185 produce generated
total workers
1.85k
$1,850 tax income
total workers 185/0
185 workers employed at level 0

rice_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
rice

1
Stores:
rice

50

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,500
2,500 consumed
total energy -250
250 consumed
total rice 25
25 rice generated
total water -125
125 consumed
total profit 1k
1,000 profit
total workers 125/0
125 workers employed at level 0

produce_farms

size

5
Requires:
area

100
energy

10
money

10
water

5
lvl 0 workers

5
Produces:
produce

5
Stores:
produce

50

30

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -3,000
3,000 consumed
total energy -300
300 consumed
total produce 150
150 produce generated
total water -150
150 consumed
total profit 1.2k
1,200 profit
total workers 150/0
150 workers employed at level 0

livestock_farms

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
cows

1
Stores:
cows

50

19

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -1,900
1,900 consumed
total energy -190
190 consumed
total cows 19
19 cows generated
total water -190
190 consumed
total profit 760
760 profit
total workers 95/0
95 workers employed at level 0

vineyards

size

5
Requires:
area

100
energy

10
money

10
water

10
lvl 0 workers

5
Produces:
grapes

1
Stores:
grapes

50

25

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate
operational
total area -2,500
2,500 consumed
total energy -250
250 consumed
total grapes 25
25 grapes generated
total water -250
250 consumed
total profit 1k
1,000 profit
total workers 125/0
125 workers employed at level 0

food

Food buildings allow you to distribute food to your citizens.

sushi_restaurants

size

2
Requires:
area

2
energy

50
fish

1
money

10
rice

1
water

1
lvl 3 workers

5
Produces:
culture

1
food

10
Stores:
food

25

5

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
operational

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough water to operate
needs fish to operate
total area -10
10 consumed
total energy -250
250 consumed
total culture 5
5 culture generated
total fish -5
5 consumed
total food 50
50 food generated
total rice -5
5 consumed
total water -5
5 consumed
total profit 1.95k
1,950 profit
total workers 25/3
25 workers employed at level 3

delis

size

2
Requires:
area

2
bread

1
energy

10
meat

1
money

10
lvl 1 workers

5
Produces:
food

25
Stores:
food

50

2

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough meat to operate has enough bread to operate
operational
total area -4
4 consumed
total energy -20
20 consumed
total bread -2
2 consumed
total food 50
50 food generated
total meat -2
2 consumed
total profit 180
180 profit
total workers 10/1
10 workers employed at level 1

grocery_stores

size

5
Requires:
area

5
bread

5
energy

10
fish

1
meat

1
money

100
produce

1
rice

5
water

1
lvl 1 workers

15
Produces:
food

100
Stores:
food

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough rice to operate has enough meat to operate has enough water to operate requires bread to operate has enough produce to operate
needs bread to operate

farmers_markets

size

2
Requires:
area

5
produce

5
lvl 2 workers

5
Produces:
food

50
health

5
Stores:
food

50

67

has enough workers to operate has enough area to operate has enough produce to operate
operational
total health 335
335 health generated
total area -335
335 consumed
total food 3,350
3,350 food generated
total produce -335
335 consumed
total workers
13.4k
$13,400 tax income
total workers 335/2
335 workers employed at level 2

butchers

size

2
Requires:
area

2
cows

1
energy

5
lvl 2 workers

2
Produces:
meat

10
Stores:
meat

50

19

has enough workers to operate has enough energy to operate has enough area to operate has enough cows to operate
operational
total area -38
38 consumed
total energy -95
95 consumed
total meat 190
190 meat generated
total cows -19
19 consumed
total workers
1.52k
$1,520 tax income
total workers 38/2
38 workers employed at level 2

bakeries

size

2
Requires:
area

5
energy

10
money

10
salt

1
water

5
wheat

5
lvl 1 workers

5
Produces:
bread

1
Stores:
bread

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough water to operate requires wheat to operate has enough salt to operate
needs wheat to operate

wineries

size

4
Requires:
area

2
energy

10
grapes

1
water

1
lvl 2 workers

5
Produces:
wine

1
Stores:
wine

50

26

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough grapes to operate
operational
total area -52
52 consumed
total energy -260
260 consumed
total grapes -26
26 consumed
total wine 26
26 wine generated
total water -26
26 consumed
total workers
5.2k
$5,200 tax income
total workers 130/2
130 workers employed at level 2

breweries

size

4
Requires:
area

2
energy

10
water

1
wheat

1
lvl 2 workers

5
Produces:
beer

1
Stores:
beer

50

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate has enough wheat to operate
operational

1

has enough workers to operate has enough energy to operate has enough area to operate has enough water to operate requires wheat to operate
needs wheat to operate
total area -2
2 consumed
total energy -10
10 consumed
total wheat -1
1 consumed
total beer 1
1 beer generated
total water -1
1 consumed
total workers
200
$200 tax income
total workers 5/2
5 workers employed at level 2

bars

size

2
Requires:
area

2
beer

1
energy

5
wine

1
lvl 1 workers

2
Produces:
crime

1
fun

10
0

civic

Civic buildings add other benefits citizens like — jobs, fun, etc.

parks

size

1
Requires:
area

10
money

5
Produces:
fun

3 (-1)
health

5 (+2)
pollution

-1

630

has enough area to operate has enough money to operate
operational
total health 4,410
4,410 health generated
total area -6,300
6,300 consumed
total fun 1,260
1,260 fun generated
total pollution -630
-630 pollution generated
total expenses -3.15k
3,150 running expenses

campgrounds

size

1
Requires:
area

50
money

30
lvl 1 workers

6
Produces:
fun

8 (-1)
health

6 (+2)
pollution

-3

940

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 7,520
7,520 health generated
total area -47k
47k consumed consumed
total fun 6,580
6,580 fun generated
total pollution -2.82k
-2,820 pollution generated
total profit 84.6k
84,600 profit
total workers 5640/1
5640 workers employed at level 1

nature_preserves

size

3
Requires:
area

100
money

100
lvl 3 workers

6
Produces:
fun

10 (-2)
health

5 (+2)
pollution

-12

690

has enough workers to operate has enough area to operate has enough money to operate
operational
total health 4,830
4,830 health generated
total area -69k
69k consumed consumed
total fun 5,520
5,520 fun generated
total pollution -8.28k
-8,280 pollution generated
total profit 262.2k
262,200 profit
total workers 4140/3
4140 workers employed at level 3

libraries

size

1
Requires:
area

2
energy

200
money

10
lvl 2 workers

4
Produces:
culture

1
education

random drop

610

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,220
1,220 consumed
total energy -122k
122k consumed consumed
total culture 610
610 culture generated
total profit 91.5k
91,500 profit
total workers 2440/2
2440 workers employed at level 2

commerce

Commerce buildings have lots of jobs to attract citizens to your city

retail_shops

size

1
Requires:
area

2
energy

100
money

2
lvl 0 workers

3

220

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -440
440 consumed
total energy -22k
22k consumed consumed
total profit 6.16k
6,160 profit
total workers 660/0
660 workers employed at level 0

factories

size

7
Requires:
area

15
energy

1900
money

50
lvl 0 workers

20
Produces:
health

-3
pollution

1
steel

10
Stores:
steel

1000

60

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -180
-180 health generated
total area -900
900 consumed
total energy -114k
114k consumed consumed
total steel 600
600 steel generated
total pollution 60
60 pollution generated
total profit 9k
9,000 profit
total workers 1200/0
1200 workers employed at level 0

office_buildings

size

3
Requires:
area

2
energy

800
money

5
lvl 1 workers

20

340

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -680
680 consumed
total energy -272k
272k consumed consumed
total profit 134.3k
134,300 profit
total workers 6800/1
6800 workers employed at level 1

distribution_centers

size

8
Requires:
area

100
energy

1500
money

25
lvl 0 workers

250
Produces:
fun

-10
health

-3
pollution

1

210

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health -630
-630 health generated
total area -21k
21k consumed consumed
total energy -315k
315k consumed consumed
total fun -2,100
-2,100 fun generated
total pollution 210
210 pollution generated
total profit 519.75k
519,750 profit
total workers 52500/0
52500 workers employed at level 0

entertainment

Entertainment buildings have jobs, and add other intangibles to your city.

theatres

size

2
Requires:
area

5
energy

300
money

10
lvl 0 workers

10
Produces:
culture

1
fun

5

230

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,150
1,150 consumed
total energy -69k
69k consumed consumed
total culture 230
230 culture generated
total fun 1,150
1,150 fun generated
total profit 20.7k
20,700 profit
total workers 2300/0
2300 workers employed at level 0

arenas

size

5
Requires:
area

40
energy

500
money

100
lvl 0 workers

20
Produces:
fun

10

140

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -5,600
5,600 consumed
total energy -70k
70k consumed consumed
total fun 1,400
1,400 fun generated
total profit 14k
14,000 profit
total workers 2800/0
2800 workers employed at level 0

galleries

size

5
Requires:
area

2
energy

10
money

10
lvl 4 workers

3
Produces:
culture

5
fun

1

810

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -1,620
1,620 consumed
total energy -8,100
8,100 consumed
total culture 4,050
4,050 culture generated
total fun 810
810 fun generated
total profit 341.82k
341,820 profit
total workers 2430/4
2430 workers employed at level 4

zoos

size

3
Requires:
area

70
energy

250
money

250
lvl 3 workers

10
Produces:
fun

9
pollution

-1

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -17.5k
17.5k consumed consumed
total energy -62.5k
62.5k consumed consumed
total fun 2,250
2,250 fun generated
total pollution -250
-250 pollution generated
total profit 137.5k
137,500 profit
total workers 2500/3
2500 workers employed at level 3

aquariums

size

3
Requires:
area

60
energy

450
money

380
lvl 4 workers

10
Produces:
fun

20
pollution

-1

670

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total area -40.2k
40.2k consumed consumed
total energy -301.5k
301.5k consumed consumed
total fun 13.4k
13.4k fun generated
total pollution -670
-670 pollution generated
total profit 710.2k
710,200 profit
total workers 6700/4
6700 workers employed at level 4

travel

Travel buildings increase your city's desirability.

ski_resorts

size

3
Requires:
area

50
energy

400
money

1000
lvl 2 workers

25
Produces:
fun

50
health

10

3

has enough workers to operate has enough energy to operate requires area to operate has enough money to operate
needs area to operate

health

Health buildings increase the health of your citizens, and make them less likely to die

hospitals

size

6
Requires:
area

20
energy

400
money

100
lvl 2 workers

10
Produces:
health

10

250

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 2,500
2,500 health generated
total area -5,000
5,000 consumed
total energy -100k
100k consumed consumed
total profit 75k
75,000 profit
total workers 2500/2
2500 workers employed at level 2

doctor_offices

size

3
Requires:
area

4
energy

50
money

50
lvl 4 workers

10
Produces:
health

15

850

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate
operational
total health 12.75k
12.75k health generated
total area -3,400
3,400 consumed
total energy -42.5k
42.5k consumed consumed
total profit 1.18M
1,181,500 profit
total workers 8500/4
8500 workers employed at level 4

combat

Combat buildings let you attack other cities, or defend your city from attack.

air_bases

size

2
Requires:
area

500
energy

5000
money

5000
steel

50
sulfur

5
lvl 5 workers

10
Produces:
daily strikes

1
missiles

1
Stores:
missiles

100
0

defense_bases

size

1
Requires:
area

100
energy

2500
money

2000
lvl 2 workers

10
Produces:
shields

1
Stores:
shields

250
0

missile_defense_arrays

size

1
Requires:
area

200
energy

5000
money

5000
steel

100
sulfur

20
lvl 5 workers

20
Stores:
shields

1000

1

has enough workers to operate has enough energy to operate has enough area to operate has enough money to operate has enough steel to operate has enough sulfur to operate
operational
total area -200
200 consumed
total energy -5,000
5,000 consumed
total sulfur -20
20 consumed
total steel -100
100 consumed
total profit 120
120 profit
total workers 20/5
20 workers employed at level 5

storage

Storage buildings let you store more of certain resources.

wood_warehouses

size

5
Requires:
area

10
Stores:
wood

100

3

has enough area to operate
operational
total area -30
30 consumed

fish_tanks

size

5
Requires:
area

5
Stores:
fish

1000

2

has enough area to operate
operational
total area -10
10 consumed

lithium_vats

size

5
Requires:
area

5
Stores:
lithium

1000

1

has enough area to operate
operational
total area -5
5 consumed

salt_sheds

size

5
Requires:
area

10
Stores:
salt

100

1

has enough area to operate
operational
total area -10
10 consumed

rock_yards

size

5
Requires:
area

20
Stores:
stone

100

1

has enough area to operate
operational
total area -20
20 consumed

water_tanks

size

5
Requires:
area

10
Stores:
water

100

2

has enough area to operate
operational
total area -20
20 consumed

cow_pens

size

5
Requires:
area

10
Stores:
cows

100

2

has enough area to operate
operational
total area -20
20 consumed

silos

size

5
Requires:
area

10
Stores:
rice

100
wheat

100

1

has enough area to operate
operational
total area -10
10 consumed

refrigerated_warehouses

size

5
Requires:
area

10
energy

10
lvl 0 workers

5
Stores:
bread

500
grapes

500
meat

500
produce

500

35

has enough workers to operate has enough energy to operate has enough area to operate
operational
total area -350
350 consumed
total energy -350
350 consumed
total workers
1.75k
$1,750 tax income
total workers 175/0
175 workers employed at level 0

Resources

total sulfur sulfur 17.67k/20.05k
total uranium uranium 18.05k/18.05k
total steel steel 59.95k/60.05k
total fish fish 5/2.05k
total oil oil 1/50
total gas gas 150/150
total gold gold 2.05k/2.05k
total coal coal 2.05k/2.05k
total stone stone 17.15k/17.15k
total bread bread 1/17.55k
total wheat wheat 1/150
total grapes grapes 1/18.8k
total wood wood 850/850
total beer beer 100/100
total wine wine 1.35k/1.35k
total food food 3.46k/3.63k
total produce produce 2.01k/20.9k
total meat meat 18.5k/18.5k
total rice rice 1.39k/1.4k
total cows cows 268/1.2k
total lithium lithium 1/1.05k
total sand sand 1/50
total glass glass 1/50
total water water 1/250
total salt salt 1/150
total missiles missiles 1/50
total shields shields 50/1.05k